/android/LGame-Android-0.2.9/src/org/loon/framework/android/game/core/graphics/geom/GeneralPath.java
http://loon-simple.googlecode.com/ · Java · 122 lines · 24 code · 8 blank · 90 comment · 0 complexity · b14b844cbab5b69ca77939712c53e11f MD5 · raw file
- /*
- * Copyright 1996-2006 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- */
- package org.loon.framework.android.game.core.graphics.geom;
- /**
- * The {@code GeneralPath} class represents a geometric path constructed from
- * straight lines, and quadratic and cubic (Bézier) curves. It can
- * contain multiple subpaths.
- * <p>
- * {@code GeneralPath} is a legacy final class which exactly implements the
- * behavior of its superclass {@link Path2D.Float}. Together with
- * {@link Path2D.Double}, the {@link Path2D} classes provide full
- * implementations of a general geometric path that support all of the
- * functionality of the {@link Shape} and {@link PathIterator} interfaces with
- * the ability to explicitly select different levels of internal coordinate
- * precision.
- * <p>
- * Use {@code Path2D.Float} (or this legacy {@code GeneralPath} subclass) when
- * dealing with data that can be represented and used with floating point
- * precision. Use {@code Path2D.Double} for data that requires the accuracy or
- * range of double precision.
- *
- * @author Jim Graham
- * @since 1.2
- */
- public final class GeneralPath extends Path2D.Float {
- /**
- * Constructs a new empty single precision {@code GeneralPath} object with a
- * default winding rule of {@link #WIND_NON_ZERO}.
- *
- * @since 1.2
- */
- public GeneralPath() {
- super(WIND_NON_ZERO, INIT_SIZE);
- }
- /**
- * Constructs a new <code>GeneralPath</code> object with the specified
- * winding rule to control operations that require the interior of the path
- * to be defined.
- *
- * @param rule
- * the winding rule
- * @see #WIND_EVEN_ODD
- * @see #WIND_NON_ZERO
- * @since 1.2
- */
- public GeneralPath(int rule) {
- super(rule, INIT_SIZE);
- }
- /**
- * Constructs a new <code>GeneralPath</code> object with the specified
- * winding rule and the specified initial capacity to store path
- * coordinates. This number is an initial guess as to how many path segments
- * will be added to the path, but the storage is expanded as needed to store
- * whatever path segments are added.
- *
- * @param rule
- * the winding rule
- * @param initialCapacity
- * the estimate for the number of path segments in the path
- * @see #WIND_EVEN_ODD
- * @see #WIND_NON_ZERO
- * @since 1.2
- */
- public GeneralPath(int rule, int initialCapacity) {
- super(rule, initialCapacity);
- }
- /**
- * Constructs a new <code>GeneralPath</code> object from an arbitrary
- * {@link Shape} object. All of the initial geometry and the winding rule
- * for this path are taken from the specified <code>Shape</code> object.
- *
- * @param s
- * the specified <code>Shape</code> object
- * @since 1.2
- */
- public GeneralPath(Shape s) {
- super(s, null);
- }
- GeneralPath(int windingRule, byte[] pointTypes, int numTypes,
- float[] pointCoords, int numCoords) {
- // used to construct from native
- this.windingRule = windingRule;
- this.pointTypes = pointTypes;
- this.numTypes = numTypes;
- this.floatCoords = pointCoords;
- this.numCoords = numCoords;
- }
- /*
- * JDK 1.6 serialVersionUID
- */
- private static final long serialVersionUID = -8327096662768731142L;
- }