/scripts/opengl_words.txt
http://github.com/PerlGameDev/SDL · Plain Text · 423 lines · 423 code · 0 blank · 0 comment · 0 complexity · 75813ea3243626016a2f1cbcd7c3f25b MD5 · raw file
- GL_COLOR_BUFFER_BIT
- GL_DEPTH_BUFFER_BIT
- GL_ACCUM_BUFFER_BIT
- GL_STENCIL_BUFFER_BIT
- GL_POINTS
- GL_LINES
- GL_LINE_STRIP
- GL_LINE_LOOP
- GL_TRIANGLES
- GL_TRIANGLE_STRIP
- GL_TRIANGLE_FAN
- GL_QUADS
- GL_QUAD_STRIP
- GL_POLYGON
- GL_LINE_STIPPLE
- GL_FRONT
- GL_BACK
- GL_POINT
- GL_LINE
- GL_FILL
- GL_CCW
- GL_CW
- GL_FRONT_AND_BACK
- GL_CULL_FACE
- GL_POLYGON_STIPPLE
- GL_NORMALIZE
- GL_RESCALE_NORMAL
- GL_VERTEX_ARRAY
- GL_COLOR_ARRAY
- GL_INDEX_ARRAY
- GL_NORMAL_ARRAY
- GL_TEXTURE_COORD_ARRAY
- GL_EDGE_FLAG_ARRAY
- GL_BYTE
- GL_UNSIGNED_BYTE
- GL_SHORT
- GL_UNSIGNED_SHORT
- GL_INT
- GL_UNSIGNED_INT
- GL_FLOAT
- GL_DOUBLE
- GL_V2F
- GL_V3F
- GL_C4UB_V2F
- GL_C4UB_V3F
- GL_C3F_V3F
- GL_N3F_V3F
- GL_C4F_N3F_V3F
- GL_T2F_V3F
- GL_T4F_V4F
- GL_T2F_C4UB_V3F
- GL_T2F_C3F_V3F
- GL_T2F_N3F_V3F
- GL_T2F_C4F_N3F_V3F
- GL_T4F_C4F_N3F_V4F
- GL_ALL_ATTRIB_BITS
- GL_CURRENT_BIT
- GL_ENABLE_BIT
- GL_EVAL_BIT
- GL_FOG_BIT
- GL_HINT_BIT
- GL_LIGHTING_BIT
- GL_LINE_BIT
- GL_LIST_BIT
- GL_PIXEL_MODE_BIT
- GL_POINT_BIT
- GL_POLYGON_BIT
- GL_POLYGON_STIPPLE_BIT
- GL_SCISSOR_BIT
- GL_TEXTURE_BIT
- GL_TRANSFORM_BIT
- GL_VIEWPORT_BIT
- GL_CLIENT_PIXEL_STORE_BIT
- GL_CLIENT_VERTEX_ARRAY_BIT
- GL_ALL_CLIENT_ATTRIB_BITS
- GL_MODELVIEW
- GL_PROJECTION
- GL_TEXTURE
- GL_SMOOTH
- GL_FLAT
- GL_LIGHT0
- GL_LIGHT1
- GL_LIGHT2
- GL_LIGHT3
- GL_LIGHT4
- GL_LIGHT5
- GL_LIGHT6
- GL_LIGHT7
- GL_AMBIENT
- GL_DIFFUSE
- GL_AMBIENT_AND_DIFFUSE
- GL_SPECULAR
- GL_SHININESS
- GL_EMISSION
- GL_COLOR_INDEXES
- GL_POSITION
- GL_SPOT_DIRECTION
- GL_SPOT_EXPONENT
- GL_SPOT_CUTOFF
- GL_CONSTANT_ATTENUATION
- GL_LINEAR_ATTENUATION
- GL_QUADRATIC_ATTENUATION
- GL_LIGHT_MODEL_AMBIENT
- GL_LIGHT_MODEL_LOCAL_VIEWER
- GL_LIGHT_MODEL_TWO_SIDE
- GL_LIGHT_MODEL_COLOR_CONTROL
- GL_FALSE
- GL_TRUE
- GL_SINGLE_COLOR
- GL_ZERO
- GL_ONE
- GL_DST_COLOR
- GL_SRC_COLOR
- GL_ONE_MINUS_DST_COLOR
- GL_ONE_MINUS_SRC_COLOR
- GL_SRC_ALPHA
- GL_ONE_MINUS_SRC_ALPHA
- GL_SRC_ALPHA_SATURATE
- GL_CONSTANT_COLOR
- GL_ONE_MINUS_CONSTANT_COLOR
- GL_CONSTANT_ALPHA
- GL_ONE_MINUS_CONSTANT_ALPHA
- GL_POINT_SMOOTH_HINT
- GL_LINE_SMOOTH_HINT
- GL_POLYGON_SMOOTH_HINT
- GL_FOG_HINT
- GL_PERSPECTIVE_CORRECTION_HINT
- GL_EXP
- GL_EXP2
- GL_FOG_MODE
- GL_LINEAR
- GL_FOG_DENSITY
- GL_FOG_START
- GL_FOG_END
- GL_FOG_COLOR
- GL_POLYGON_OFFSET_LINE
- GL_POLYGON_OFFSET_FILL
- GL_POLYGON_OFFSET_POINT
- GL_COLOR_INDEX
- GL_RGB
- GL_RGBA
- GL_BGR
- GL_BGRA
- GL_RED
- GL_GREEN
- GL_BLUE
- GL_ALPHA
- GL_LUMINANCE
- GL_LUMINANCE_ALPHA
- GL_STENCIL_INDEX
- GL_DEPTH_COMPONENT
- GL_BITMAP
- GL_UNSIGNED_BYTE_3_3_2
- GL_UNSIGNED_BYTE_2_3_3_REV
- GL_UNSIGNED_SHORT_5_6_5
- GL_UNSIGNED_SHORT_5_6_5_REV
- GL_UNSIGNED_SHORT_4_4_4_4
- GL_UNSIGNED_SHORT_4_4_4_4_REV
- GL_UNSIGNED_SHORT_5_5_5_1
- GL_UNSIGNED_SHORT_1_5_5_5_REV
- GL_UNSIGNED_INT_8_8_8_8
- GL_UNSIGNED_INT_8_8_8_8_REV
- GL_UNSIGNED_INT_10_10_10_2
- GL_UNSIGNED_INT_2_10_10_10_REV
- GL_UNPACK_SWAP_BYTES
- GL_PACK_SWAP_BYTES
- GL_UNPACK_LSB_FIRST
- GL_PACK_LSB_FIRST
- GL_UNPACK_ROW_LENGTH
- GL_PACK_ROW_LENGTH
- GL_UNPACK_SKIP_ROWS
- GL_PACK_SKIP_ROWS
- GL_UNPACK_SKIP_PIXELS
- GL_PACK_SKIP_PIXELS
- GL_UNPACK_ALIGNMENT
- GL_PACK_ALIGNMENT
- GL_UNPACK_IMAGE_HEIGHT
- GL_PACK_IMAGE_HEIGHT
- GL_UNPACK_SKIP_IMAGES
- GL_PACK_SKIP_IMAGES
- GL_MAP_COLOR
- GL_MAP_STENCIL
- GL_INDEX_SHIFT
- GL_INDEX_OFFSET
- GL_RED_SCALE
- GL_GREEN_SCALE
- GL_BLUE_SCALE
- GL_ALPHA_SCALE
- GL_DEPTH_SCALE
- GL_RED_BIAS
- GL_GREEN_BIAS
- GL_BLUE_BIAS
- GL_ALPHA_BIAS
- GL_DEPTH_BIAS
- GL_POST_CONVOLUTION_RED_SCALE
- GL_POST_CONVOLUTION_GREEN_SCALE
- GL_POST_CONVOLUTION_BLUE_SCALE
- GL_POST_CONVOLUTION_ALPHA_SCALE
- GL_POST_CONVOLUTION_RED_BIAS
- GL_POST_CONVOLUTION_GREEN_BIAS
- GL_POST_CONVOLUTION_BLUE_BIAS
- GL_POST_CONVOLUTION_ALPHA_BIAS
- GL_POST_COLOR_MATRIX_RED_SCALE
- GL_POST_COLOR_MATRIX_GREEN_SCALE
- GL_POST_COLOR_MATRIX_BLUE_SCALE
- GL_POST_COLOR_MATRIX_ALPHA_SCALE
- GL_POST_COLOR_MATRIX_RED_BIAS
- GL_POST_COLOR_MATRIX_GREEN_BIAS
- GL_POST_COLOR_MATRIX_BLUE_BIAS
- GL_POST_COLOR_MATRIX_ALPHA_BIAS
- GL_PIXEL_MAP_I_TO_I
- GL_PIXEL_MAP_S_TO_S
- GL_PIXEL_MAP_I_TO_R
- GL_PIXEL_MAP_I_TO_G
- GL_PIXEL_MAP_I_TO_B
- GL_PIXEL_MAP_I_TO_A
- GL_PIXEL_MAP_R_TO_R
- GL_PIXEL_MAP_G_TO_G
- GL_PIXEL_MAP_B_TO_B
- GL_PIXEL_MAP_A_TO_A
- GL_TEXTURE_1D
- GL_TEXTURE_2D
- GL_TEXTURE_3D
- GL_PROXY_TEXTURE_2D
- GL_ALPHA4
- GL_ALPHA8
- GL_ALPHA12
- GL_ALPHA16
- GL_LUMINANCE4
- GL_LUMINANCE8
- GL_LUMINANCE12
- GL_LUMINANCE16
- GL_LUMINANCE4_ALPHA4
- GL_LUMINANCE6_ALPHA2
- GL_LUMINANCE8_ALPHA8
- GL_LUMINANCE12_ALPHA4
- GL_LUMINANCE12_ALPHA12
- GL_LUMINANCE16_ALPHA16
- GL_INTENSITY
- GL_INTENSITY4
- GL_INTENSITY8
- GL_INTENSITY12
- GL_INTENSITY16
- GL_R3_G3_B2
- GL_RGB4
- GL_RGB5
- GL_RGB8
- GL_RGB10
- GL_RGB12
- GL_RGB16
- GL_RGBA2
- GL_RGBA4
- GL_RGB5_A1
- GL_RGBA8
- GL_RGB10_A2
- GL_RGBA12
- GL_RGBA16
- GL_MAX_TEXTURE_SIZE
- GL_TEXTURE_BASE_LEVEL
- GL_TEXTURE_MAX_LEVEL
- GL_TEXTURE_MAX_LOD
- GL_TEXTURE_MIN_LOD
- GL_TEXTURE_ENV_MODE
- GL_TEXTURE_ENV_COLOR
- GL_DECAL
- GL_REPLACE
- GL_MODULATE
- GL_BLEND
- GL_TEXTURE_WRAP_S
- GL_TEXTURE_WRAP_T
- GL_TEXTURE_WRAP_R
- GL_TEXTURE_MAG_FILTER
- GL_TEXTURE_MIN_FILTER
- GL_TEXTURE_BORDER_COLOR
- GL_TEXTURE_PRIORITY
- GL_CLAMP
- GL_CLAMP_TO_EDGE
- GL_REPEAT
- GL_NEAREST
- GL_NEAREST_MIPMAP_NEAREST
- GL_NEAREST_MIPMAP_LINEAR
- GL_LINEAR_MIPMAP_NEAREST
- GL_LINEAR_MIPMAP_LINEAR
- GL_S
- GL_T
- GL_R
- GL_Q
- GL_TEXTURE_GEN_MODE
- GL_OBJECT_PLANE
- GL_EYE_PLANE
- GL_EYE_LINEAR
- GL_OBJECT_LINEAR
- GL_SPHERE_MAP
- GL_LEFT
- GL_RIGHT
- GL_FRONT_LEFT
- GL_FRONT_RIGHT
- GL_BACK_LEFT
- GL_BACK_RIGHT
- GL_NONE
- GL_SCISSOR_TEST
- GL_NEVER
- GL_ALWAYS
- GL_LESS
- GL_LEQUAL
- GL_EQUAL
- GL_GEQUAL
- GL_GREATER
- GL_NOTEQUAL
- GL_KEEP
- GL_INCR
- GL_DECR
- GL_INVERT
- GL_CLEAR
- GL_COPY
- GL_NOOP
- GL_SET
- GL_COPY_INVERTED
- GL_AND_REVERSE
- GL_OR_REVERSE
- GL_AND
- GL_OR
- GL_NAND
- GL_NOR
- GL_XOR
- GL_EQUIV
- GL_AND_INVERTED
- GL_OR_INVERTED
- GL_LOAD
- GL_RETURN
- GL_ADD
- GL_MULT
- GL_ACCUM
- GL_MAP1_VERTEX_3
- GL_MAP1_VERTEX_4
- GL_MAP1_INDEX
- GL_MAP1_COLOR_4
- GL_MAP1_NORMAL
- GL_MAP1_TEXTURE_COORD_1
- GL_MAP1_TEXTURE_COORD_2
- GL_MAP1_TEXTURE_COORD_3
- GL_MAP1_TEXTURE_COORD_4
- GL_MAP2_VERTEX_3
- GL_MAP2_VERTEX_4
- GL_MAP2_INDEX
- GL_MAP2_COLOR_4
- GL_MAP2_NORMAL
- GL_MAP2_TEXTURE_COORD_1
- GL_MAP2_TEXTURE_COORD_2
- GL_MAP2_TEXTURE_COORD_3
- GL_MAP2_TEXTURE_COORD_4
- GL_AUTO_NORMAL
- GL_LIGHTING
- GL_DEPTH_TEST
- GL_COLOR_TABLE
- GL_POST_CONVOLUTION_COLOR_TABLE
- GL_POST_COLOR_MATRIX_COLOR_TABLE
- GL_PROXY_COLOR_TABLE
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
- GL_CONVOLUTION_1D
- GL_CONVOLUTION_2D
- GL_SEPARABLE_2D
- GL_CONVOLUTION_BORDER_MODE
- GL_CONVOLUTION_FILTER_SCALE
- GL_CONVOLUTION_FILTER_BIAS
- GL_REDUCE
- GL_CONSTANT_BORDER
- GL_REPLICATE_BORDER
- GL_HISTOGRAM
- GL_PROXY_HISTOGRAM
- GL_MINMAX
- GL_MIN
- GL_MAX
- GL_FUNC_ADD
- GL_FUNC_SUBTRACT
- GL_FUNC_REVERSE_SUBTRACT
- GL_COLOR_TABLE_SCALE
- GL_READ_BUFFER
- GL_FEEDBACK
- GL_SELECT
- GL_RENDER
- GLU_DISPLAY_MODE
- GLU_NURBS_MODE
- GLU_CULLING
- GLU_SAMPLING_METHOD
- GLU_SAMPLING_TOLERANCE
- GLU_PARAMETRIC_TOLERANCE
- GLU_U_STEP
- GLU_V_STEP
- GLU_AUTO_LOAD_MATRIX
- GLU_FILL
- GLU_OUTLINE_POLYGON
- GLU_OUTLINE_PATCH
- GLU_NURBS_RENDERER
- GLU_NURBS_TESSELLATOR
- GLU_PATH_LENGTH
- GLU_DOMAIN_DISTANCE
- GLU_OBJECT_PATH_LENGTH
- GLU_OBJECT_PARAMETRIC_ERROR
- GLU_NURBS_ERROR
- GLU_NURBS_BEGIN
- GLU_NURBS_BEGIN_DATA
- GLU_NURBS_TEXTURE_COORD
- GLU_NURBS_TEXTURE_COORD_DATA
- GLU_NURBS_COLOR
- GLU_NURBS_COLOR_DATA
- GLU_NURBS_NORMAL
- GLU_NURBS_NORMAL_DATA
- GLU_NURBS_VERTEX
- GLU_NURBS_VERTEX_DATA
- GLU_NURBS_END
- GLU_NURBS_END_DATA
- GLU_MAP1_TRIM_2
- GLU_MAP1_TRIM_3
- GLU_TESS_BOUNDARY_ONLY
- GLU_TESS_TOLERANCE
- GLU_TESS_WINDING_RULE
- GLU_TESS_WINDING_ODD
- GLU_TESS_WINDING_NONZERO
- GLU_TESS_WINDING_POSITIVE
- GLU_TESS_WINDING_NEGATIVE
- GLU_TESS_WINDING_ABS_GEQ_TWO