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/scripts/OpenGL/Constants.pm

http://github.com/PerlGameDev/SDL
Perl | 431 lines | 422 code | 4 blank | 5 comment | 0 complexity | cad1edcfb464b96e694fb0abc25c4546 MD5 | raw file
  1# SDL::OpenGL::Constants
  2#
  3# This is an autogenerate file, don't bother editing
  4#
  5# Copyright (C) 2003 David J. Goehrig <dave@sdlperl.org>
  6
  7package SDL::OpenGL::Constants;
  8
  9sub main::GL_COLOR_BUFFER_BIT                    {0x00004000}
 10sub main::GL_DEPTH_BUFFER_BIT                    {0x00000100}
 11sub main::GL_ACCUM_BUFFER_BIT                    {0x00000200}
 12sub main::GL_STENCIL_BUFFER_BIT                  {0x00000400}
 13sub main::GL_POINTS                              {0x0000}
 14sub main::GL_LINES                               {0x0001}
 15sub main::GL_LINE_STRIP                          {0x0003}
 16sub main::GL_LINE_LOOP                           {0x0002}
 17sub main::GL_TRIANGLES                           {0x0004}
 18sub main::GL_TRIANGLE_STRIP                      {0x0005}
 19sub main::GL_TRIANGLE_FAN                        {0x0006}
 20sub main::GL_QUADS                               {0x0007}
 21sub main::GL_QUAD_STRIP                          {0x0008}
 22sub main::GL_POLYGON                             {0x0009}
 23sub main::GL_LINE_STIPPLE                        {0x0B24}
 24sub main::GL_FRONT                               {0x0404}
 25sub main::GL_BACK                                {0x0405}
 26sub main::GL_POINT                               {0x1B00}
 27sub main::GL_LINE                                {0x1B01}
 28sub main::GL_FILL                                {0x1B02}
 29sub main::GL_CCW                                 {0x0901}
 30sub main::GL_CW                                  {0x0900}
 31sub main::GL_FRONT_AND_BACK                      {0x0408}
 32sub main::GL_CULL_FACE                           {0x0B44}
 33sub main::GL_POLYGON_STIPPLE                     {0x0B42}
 34sub main::GL_NORMALIZE                           {0x0BA1}
 35sub main::GL_RESCALE_NORMAL                      {0x803A}
 36sub main::GL_VERTEX_ARRAY                        {0x8074}
 37sub main::GL_COLOR_ARRAY                         {0x8076}
 38sub main::GL_INDEX_ARRAY                         {0x8077}
 39sub main::GL_NORMAL_ARRAY                        {0x8075}
 40sub main::GL_TEXTURE_COORD_ARRAY                 {0x8078}
 41sub main::GL_EDGE_FLAG_ARRAY                     {0x8079}
 42sub main::GL_BYTE                                {0x1400}
 43sub main::GL_UNSIGNED_BYTE                       {0x1401}
 44sub main::GL_SHORT                               {0x1402}
 45sub main::GL_UNSIGNED_SHORT                      {0x1403}
 46sub main::GL_INT                                 {0x1404}
 47sub main::GL_UNSIGNED_INT                        {0x1405}
 48sub main::GL_FLOAT                               {0x1406}
 49sub main::GL_DOUBLE                              {0x140A}
 50sub main::GL_V2F                                 {0x2A20}
 51sub main::GL_V3F                                 {0x2A21}
 52sub main::GL_C4UB_V2F                            {0x2A22}
 53sub main::GL_C4UB_V3F                            {0x2A23}
 54sub main::GL_C3F_V3F                             {0x2A24}
 55sub main::GL_N3F_V3F                             {0x2A25}
 56sub main::GL_C4F_N3F_V3F                         {0x2A26}
 57sub main::GL_T2F_V3F                             {0x2A27}
 58sub main::GL_T4F_V4F                             {0x2A28}
 59sub main::GL_T2F_C4UB_V3F                        {0x2A29}
 60sub main::GL_T2F_C3F_V3F                         {0x2A2A}
 61sub main::GL_T2F_N3F_V3F                         {0x2A2B}
 62sub main::GL_T2F_C4F_N3F_V3F                     {0x2A2C}
 63sub main::GL_T4F_C4F_N3F_V4F                     {0x2A2D}
 64sub main::GL_ALL_ATTRIB_BITS                     {0x000FFFFF}
 65sub main::GL_CURRENT_BIT                         {0x00000001}
 66sub main::GL_ENABLE_BIT                          {0x00002000}
 67sub main::GL_EVAL_BIT                            {0x00010000}
 68sub main::GL_FOG_BIT                             {0x00000080}
 69sub main::GL_HINT_BIT                            {0x00008000}
 70sub main::GL_LIGHTING_BIT                        {0x00000040}
 71sub main::GL_LINE_BIT                            {0x00000004}
 72sub main::GL_LIST_BIT                            {0x00020000}
 73sub main::GL_PIXEL_MODE_BIT                      {0x00000020}
 74sub main::GL_POINT_BIT                           {0x00000002}
 75sub main::GL_POLYGON_BIT                         {0x00000008}
 76sub main::GL_POLYGON_STIPPLE_BIT                 {0x00000010}
 77sub main::GL_SCISSOR_BIT                         {0x00080000}
 78sub main::GL_TEXTURE_BIT                         {0x00040000}
 79sub main::GL_TRANSFORM_BIT                       {0x00001000}
 80sub main::GL_VIEWPORT_BIT                        {0x00000800}
 81sub main::GL_CLIENT_PIXEL_STORE_BIT              {0x00000001}
 82sub main::GL_CLIENT_VERTEX_ARRAY_BIT             {0x00000002}
 83sub main::GL_ALL_CLIENT_ATTRIB_BITS              {0xFFFFFFFF}
 84sub main::GL_MODELVIEW                           {0x1700}
 85sub main::GL_PROJECTION                          {0x1701}
 86sub main::GL_TEXTURE                             {0x1702}
 87sub main::GL_SMOOTH                              {0x1D01}
 88sub main::GL_FLAT                                {0x1D00}
 89sub main::GL_LIGHT0                              {0x4000}
 90sub main::GL_LIGHT1                              {0x4001}
 91sub main::GL_LIGHT2                              {0x4002}
 92sub main::GL_LIGHT3                              {0x4003}
 93sub main::GL_LIGHT4                              {0x4004}
 94sub main::GL_LIGHT5                              {0x4005}
 95sub main::GL_LIGHT6                              {0x4006}
 96sub main::GL_LIGHT7                              {0x4007}
 97sub main::GL_AMBIENT                             {0x1200}
 98sub main::GL_DIFFUSE                             {0x1201}
 99sub main::GL_AMBIENT_AND_DIFFUSE                 {0x1602}
100sub main::GL_SPECULAR                            {0x1202}
101sub main::GL_SHININESS                           {0x1601}
102sub main::GL_EMISSION                            {0x1600}
103sub main::GL_COLOR_INDEXES                       {0x1603}
104sub main::GL_POSITION                            {0x1203}
105sub main::GL_SPOT_DIRECTION                      {0x1204}
106sub main::GL_SPOT_EXPONENT                       {0x1205}
107sub main::GL_SPOT_CUTOFF                         {0x1206}
108sub main::GL_CONSTANT_ATTENUATION                {0x1207}
109sub main::GL_LINEAR_ATTENUATION                  {0x1208}
110sub main::GL_QUADRATIC_ATTENUATION               {0x1209}
111sub main::GL_LIGHT_MODEL_AMBIENT                 {0x0B53}
112sub main::GL_LIGHT_MODEL_LOCAL_VIEWER            {0x0B51}
113sub main::GL_LIGHT_MODEL_TWO_SIDE                {0x0B52}
114sub main::GL_LIGHT_MODEL_COLOR_CONTROL           {0x81F8}
115sub main::GL_FALSE                               {0x0}
116sub main::GL_TRUE                                {0x1}
117sub main::GL_SINGLE_COLOR                        {0x81F9}
118sub main::GL_ZERO                                {0x0}
119sub main::GL_ONE                                 {0x1}
120sub main::GL_DST_COLOR                           {0x0306}
121sub main::GL_SRC_COLOR                           {0x0300}
122sub main::GL_ONE_MINUS_DST_COLOR                 {0x0307}
123sub main::GL_ONE_MINUS_SRC_COLOR                 {0x0301}
124sub main::GL_SRC_ALPHA                           {0x0302}
125sub main::GL_ONE_MINUS_SRC_ALPHA                 {0x0303}
126sub main::GL_SRC_ALPHA_SATURATE                  {0x0308}
127sub main::GL_CONSTANT_COLOR                      {0x8001}
128sub main::GL_ONE_MINUS_CONSTANT_COLOR            {0x8002}
129sub main::GL_CONSTANT_ALPHA                      {0x8003}
130sub main::GL_ONE_MINUS_CONSTANT_ALPHA            {0x8004}
131sub main::GL_POINT_SMOOTH_HINT                   {0x0C51}
132sub main::GL_LINE_SMOOTH_HINT                    {0x0C52}
133sub main::GL_POLYGON_SMOOTH_HINT                 {0x0C53}
134sub main::GL_FOG_HINT                            {0x0C54}
135sub main::GL_PERSPECTIVE_CORRECTION_HINT         {0x0C50}
136sub main::GL_EXP                                 {0x0800}
137sub main::GL_EXP2                                {0x0801}
138sub main::GL_FOG_MODE                            {0x0B65}
139sub main::GL_LINEAR                              {0x2601}
140sub main::GL_FOG_DENSITY                         {0x0B62}
141sub main::GL_FOG_START                           {0x0B63}
142sub main::GL_FOG_END                             {0x0B64}
143sub main::GL_FOG_COLOR                           {0x0B66}
144sub main::GL_POLYGON_OFFSET_LINE                 {0x2A02}
145sub main::GL_POLYGON_OFFSET_FILL                 {0x8037}
146sub main::GL_POLYGON_OFFSET_POINT                {0x2A01}
147sub main::GL_COLOR_INDEX                         {0x1900}
148sub main::GL_RGB                                 {0x1907}
149sub main::GL_RGBA                                {0x1908}
150sub main::GL_BGR                                 {0x80E0}
151sub main::GL_BGRA                                {0x80E1}
152sub main::GL_RED                                 {0x1903}
153sub main::GL_GREEN                               {0x1904}
154sub main::GL_BLUE                                {0x1905}
155sub main::GL_ALPHA                               {0x1906}
156sub main::GL_LUMINANCE                           {0x1909}
157sub main::GL_LUMINANCE_ALPHA                     {0x190A}
158sub main::GL_STENCIL_INDEX                       {0x1901}
159sub main::GL_DEPTH_COMPONENT                     {0x1902}
160sub main::GL_BITMAP                              {0x1A00}
161sub main::GL_UNSIGNED_BYTE_3_3_2                 {0x8032}
162sub main::GL_UNSIGNED_BYTE_2_3_3_REV             {0x8362}
163sub main::GL_UNSIGNED_SHORT_5_6_5                {0x8363}
164sub main::GL_UNSIGNED_SHORT_5_6_5_REV            {0x8364}
165sub main::GL_UNSIGNED_SHORT_4_4_4_4              {0x8033}
166sub main::GL_UNSIGNED_SHORT_4_4_4_4_REV          {0x8365}
167sub main::GL_UNSIGNED_SHORT_5_5_5_1              {0x8034}
168sub main::GL_UNSIGNED_SHORT_1_5_5_5_REV          {0x8366}
169sub main::GL_UNSIGNED_INT_8_8_8_8                {0x8035}
170sub main::GL_UNSIGNED_INT_8_8_8_8_REV            {0x8367}
171sub main::GL_UNSIGNED_INT_10_10_10_2             {0x8036}
172sub main::GL_UNSIGNED_INT_2_10_10_10_REV         {0x8368}
173sub main::GL_UNPACK_SWAP_BYTES                   {0x0CF0}
174sub main::GL_PACK_SWAP_BYTES                     {0x0D00}
175sub main::GL_UNPACK_LSB_FIRST                    {0x0CF1}
176sub main::GL_PACK_LSB_FIRST                      {0x0D01}
177sub main::GL_UNPACK_ROW_LENGTH                   {0x0CF2}
178sub main::GL_PACK_ROW_LENGTH                     {0x0D02}
179sub main::GL_UNPACK_SKIP_ROWS                    {0x0CF3}
180sub main::GL_PACK_SKIP_ROWS                      {0x0D03}
181sub main::GL_UNPACK_SKIP_PIXELS                  {0x0CF4}
182sub main::GL_PACK_SKIP_PIXELS                    {0x0D04}
183sub main::GL_UNPACK_ALIGNMENT                    {0x0CF5}
184sub main::GL_PACK_ALIGNMENT                      {0x0D05}
185sub main::GL_UNPACK_IMAGE_HEIGHT                 {0x806E}
186sub main::GL_PACK_IMAGE_HEIGHT                   {0x806C}
187sub main::GL_UNPACK_SKIP_IMAGES                  {0x806D}
188sub main::GL_PACK_SKIP_IMAGES                    {0x806B}
189sub main::GL_MAP_COLOR                           {0x0D10}
190sub main::GL_MAP_STENCIL                         {0x0D11}
191sub main::GL_INDEX_SHIFT                         {0x0D12}
192sub main::GL_INDEX_OFFSET                        {0x0D13}
193sub main::GL_RED_SCALE                           {0x0D14}
194sub main::GL_GREEN_SCALE                         {0x0D18}
195sub main::GL_BLUE_SCALE                          {0x0D1A}
196sub main::GL_ALPHA_SCALE                         {0x0D1C}
197sub main::GL_DEPTH_SCALE                         {0x0D1E}
198sub main::GL_RED_BIAS                            {0x0D15}
199sub main::GL_GREEN_BIAS                          {0x0D19}
200sub main::GL_BLUE_BIAS                           {0x0D1B}
201sub main::GL_ALPHA_BIAS                          {0x0D1D}
202sub main::GL_DEPTH_BIAS                          {0x0D1F}
203sub main::GL_POST_CONVOLUTION_RED_SCALE          {0x801C}
204sub main::GL_POST_CONVOLUTION_GREEN_SCALE        {0x801D}
205sub main::GL_POST_CONVOLUTION_BLUE_SCALE         {0x801E}
206sub main::GL_POST_CONVOLUTION_ALPHA_SCALE        {0x801F}
207sub main::GL_POST_CONVOLUTION_RED_BIAS           {0x8020}
208sub main::GL_POST_CONVOLUTION_GREEN_BIAS         {0x8021}
209sub main::GL_POST_CONVOLUTION_BLUE_BIAS          {0x8022}
210sub main::GL_POST_CONVOLUTION_ALPHA_BIAS         {0x8023}
211sub main::GL_POST_COLOR_MATRIX_RED_SCALE         {0x80B4}
212sub main::GL_POST_COLOR_MATRIX_GREEN_SCALE       {0x80B5}
213sub main::GL_POST_COLOR_MATRIX_BLUE_SCALE        {0x80B6}
214sub main::GL_POST_COLOR_MATRIX_ALPHA_SCALE       {0x80B7}
215sub main::GL_POST_COLOR_MATRIX_RED_BIAS          {0x80B8}
216sub main::GL_POST_COLOR_MATRIX_GREEN_BIAS        {0x80B9}
217sub main::GL_POST_COLOR_MATRIX_BLUE_BIAS         {0x80BA}
218sub main::GL_POST_COLOR_MATRIX_ALPHA_BIAS        {0x80BB}
219sub main::GL_PIXEL_MAP_I_TO_I                    {0x0C70}
220sub main::GL_PIXEL_MAP_S_TO_S                    {0x0C71}
221sub main::GL_PIXEL_MAP_I_TO_R                    {0x0C72}
222sub main::GL_PIXEL_MAP_I_TO_G                    {0x0C73}
223sub main::GL_PIXEL_MAP_I_TO_B                    {0x0C74}
224sub main::GL_PIXEL_MAP_I_TO_A                    {0x0C75}
225sub main::GL_PIXEL_MAP_R_TO_R                    {0x0C76}
226sub main::GL_PIXEL_MAP_G_TO_G                    {0x0C77}
227sub main::GL_PIXEL_MAP_B_TO_B                    {0x0C78}
228sub main::GL_PIXEL_MAP_A_TO_A                    {0x0C79}
229sub main::GL_TEXTURE_1D                          {0x0DE0}
230sub main::GL_TEXTURE_2D                          {0x0DE1}
231sub main::GL_TEXTURE_3D                          {0x806F}
232sub main::GL_PROXY_TEXTURE_2D                    {0x8064}
233sub main::GL_ALPHA4                              {0x803B}
234sub main::GL_ALPHA8                              {0x803C}
235sub main::GL_ALPHA12                             {0x803D}
236sub main::GL_ALPHA16                             {0x803E}
237sub main::GL_LUMINANCE4                          {0x803F}
238sub main::GL_LUMINANCE8                          {0x8040}
239sub main::GL_LUMINANCE12                         {0x8041}
240sub main::GL_LUMINANCE16                         {0x8042}
241sub main::GL_LUMINANCE4_ALPHA4                   {0x8043}
242sub main::GL_LUMINANCE6_ALPHA2                   {0x8044}
243sub main::GL_LUMINANCE8_ALPHA8                   {0x8045}
244sub main::GL_LUMINANCE12_ALPHA4                  {0x8046}
245sub main::GL_LUMINANCE12_ALPHA12                 {0x8047}
246sub main::GL_LUMINANCE16_ALPHA16                 {0x8048}
247sub main::GL_INTENSITY                           {0x8049}
248sub main::GL_INTENSITY4                          {0x804A}
249sub main::GL_INTENSITY8                          {0x804B}
250sub main::GL_INTENSITY12                         {0x804C}
251sub main::GL_INTENSITY16                         {0x804D}
252sub main::GL_R3_G3_B2                            {0x2A10}
253sub main::GL_RGB4                                {0x804F}
254sub main::GL_RGB5                                {0x8050}
255sub main::GL_RGB8                                {0x8051}
256sub main::GL_RGB10                               {0x8052}
257sub main::GL_RGB12                               {0x8053}
258sub main::GL_RGB16                               {0x8054}
259sub main::GL_RGBA2                               {0x8055}
260sub main::GL_RGBA4                               {0x8056}
261sub main::GL_RGB5_A1                             {0x8057}
262sub main::GL_RGBA8                               {0x8058}
263sub main::GL_RGB10_A2                            {0x8059}
264sub main::GL_RGBA12                              {0x805A}
265sub main::GL_RGBA16                              {0x805B}
266sub main::GL_MAX_TEXTURE_SIZE                    {0x0D33}
267sub main::GL_TEXTURE_BASE_LEVEL                  {0x813C}
268sub main::GL_TEXTURE_MAX_LEVEL                   {0x813D}
269sub main::GL_TEXTURE_MAX_LOD                     {0x813B}
270sub main::GL_TEXTURE_MIN_LOD                     {0x813A}
271sub main::GL_TEXTURE_ENV_MODE                    {0x2200}
272sub main::GL_TEXTURE_ENV_COLOR                   {0x2201}
273sub main::GL_DECAL                               {0x2101}
274sub main::GL_REPLACE                             {0x1E01}
275sub main::GL_MODULATE                            {0x2100}
276sub main::GL_BLEND                               {0x0BE2}
277sub main::GL_TEXTURE_WRAP_S                      {0x2802}
278sub main::GL_TEXTURE_WRAP_T                      {0x2803}
279sub main::GL_TEXTURE_WRAP_R                      {0x8072}
280sub main::GL_TEXTURE_MAG_FILTER                  {0x2800}
281sub main::GL_TEXTURE_MIN_FILTER                  {0x2801}
282sub main::GL_TEXTURE_BORDER_COLOR                {0x1004}
283sub main::GL_TEXTURE_PRIORITY                    {0x8066}
284sub main::GL_CLAMP                               {0x2900}
285sub main::GL_CLAMP_TO_EDGE                       {0x812F}
286sub main::GL_REPEAT                              {0x2901}
287sub main::GL_NEAREST                             {0x2600}
288sub main::GL_NEAREST_MIPMAP_NEAREST              {0x2700}
289sub main::GL_NEAREST_MIPMAP_LINEAR               {0x2702}
290sub main::GL_LINEAR_MIPMAP_NEAREST               {0x2701}
291sub main::GL_LINEAR_MIPMAP_LINEAR                {0x2703}
292sub main::GL_S                                   {0x2000}
293sub main::GL_T                                   {0x2001}
294sub main::GL_R                                   {0x2002}
295sub main::GL_Q                                   {0x2003}
296sub main::GL_TEXTURE_GEN_MODE                    {0x2500}
297sub main::GL_OBJECT_PLANE                        {0x2501}
298sub main::GL_EYE_PLANE                           {0x2502}
299sub main::GL_EYE_LINEAR                          {0x2400}
300sub main::GL_OBJECT_LINEAR                       {0x2401}
301sub main::GL_SPHERE_MAP                          {0x2402}
302sub main::GL_LEFT                                {0x0406}
303sub main::GL_RIGHT                               {0x0407}
304sub main::GL_FRONT_LEFT                          {0x0400}
305sub main::GL_FRONT_RIGHT                         {0x0401}
306sub main::GL_BACK_LEFT                           {0x0402}
307sub main::GL_BACK_RIGHT                          {0x0403}
308sub main::GL_NONE                                {0x0}
309sub main::GL_SCISSOR_TEST                        {0x0C11}
310sub main::GL_NEVER                               {0x0200}
311sub main::GL_ALWAYS                              {0x0207}
312sub main::GL_LESS                                {0x0201}
313sub main::GL_LEQUAL                              {0x0203}
314sub main::GL_EQUAL                               {0x0202}
315sub main::GL_GEQUAL                              {0x0206}
316sub main::GL_GREATER                             {0x0204}
317sub main::GL_NOTEQUAL                            {0x0205}
318sub main::GL_KEEP                                {0x1E00}
319sub main::GL_INCR                                {0x1E02}
320sub main::GL_DECR                                {0x1E03}
321sub main::GL_INVERT                              {0x150A}
322sub main::GL_CLEAR                               {0x1500}
323sub main::GL_COPY                                {0x1503}
324sub main::GL_NOOP                                {0x1505}
325sub main::GL_SET                                 {0x150F}
326sub main::GL_COPY_INVERTED                       {0x150C}
327sub main::GL_AND_REVERSE                         {0x1502}
328sub main::GL_OR_REVERSE                          {0x150B}
329sub main::GL_AND                                 {0x1501}
330sub main::GL_OR                                  {0x1507}
331sub main::GL_NAND                                {0x150E}
332sub main::GL_NOR                                 {0x1508}
333sub main::GL_XOR                                 {0x1506}
334sub main::GL_EQUIV                               {0x1509}
335sub main::GL_AND_INVERTED                        {0x1504}
336sub main::GL_OR_INVERTED                         {0x150D}
337sub main::GL_LOAD                                {0x0101}
338sub main::GL_RETURN                              {0x0102}
339sub main::GL_ADD                                 {0x0104}
340sub main::GL_MULT                                {0x0103}
341sub main::GL_ACCUM                               {0x0100}
342sub main::GL_MAP1_VERTEX_3                       {0x0D97}
343sub main::GL_MAP1_VERTEX_4                       {0x0D98}
344sub main::GL_MAP1_INDEX                          {0x0D91}
345sub main::GL_MAP1_COLOR_4                        {0x0D90}
346sub main::GL_MAP1_NORMAL                         {0x0D92}
347sub main::GL_MAP1_TEXTURE_COORD_1                {0x0D93}
348sub main::GL_MAP1_TEXTURE_COORD_2                {0x0D94}
349sub main::GL_MAP1_TEXTURE_COORD_3                {0x0D95}
350sub main::GL_MAP1_TEXTURE_COORD_4                {0x0D96}
351sub main::GL_MAP2_VERTEX_3                       {0x0DB7}
352sub main::GL_MAP2_VERTEX_4                       {0x0DB8}
353sub main::GL_MAP2_INDEX                          {0x0DB1}
354sub main::GL_MAP2_COLOR_4                        {0x0DB0}
355sub main::GL_MAP2_NORMAL                         {0x0DB2}
356sub main::GL_MAP2_TEXTURE_COORD_1                {0x0DB3}
357sub main::GL_MAP2_TEXTURE_COORD_2                {0x0DB4}
358sub main::GL_MAP2_TEXTURE_COORD_3                {0x0DB5}
359sub main::GL_MAP2_TEXTURE_COORD_4                {0x0DB6}
360sub main::GL_AUTO_NORMAL                         {0x0D80}
361sub main::GL_LIGHTING                            {0x0B50}
362sub main::GL_DEPTH_TEST                          {0x0B71}
363sub main::GL_COLOR_TABLE                         {0x80D0}
364sub main::GL_POST_CONVOLUTION_COLOR_TABLE        {0x80D1}
365sub main::GL_POST_COLOR_MATRIX_COLOR_TABLE       {0x80D2}
366sub main::GL_PROXY_COLOR_TABLE                   {0x80D3}
367sub main::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE  {0x80D4}
368sub main::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE {0x80D5}
369sub main::GL_CONVOLUTION_1D                      {0x8010}
370sub main::GL_CONVOLUTION_2D                      {0x8011}
371sub main::GL_SEPARABLE_2D                        {0x8012}
372sub main::GL_CONVOLUTION_BORDER_MODE             {0x8013}
373sub main::GL_CONVOLUTION_FILTER_SCALE            {0x8014}
374sub main::GL_CONVOLUTION_FILTER_BIAS             {0x8015}
375sub main::GL_REDUCE                              {0x8016}
376sub main::GL_CONSTANT_BORDER                     {0x8151}
377sub main::GL_REPLICATE_BORDER                    {0x8153}
378sub main::GL_HISTOGRAM                           {0x8024}
379sub main::GL_PROXY_HISTOGRAM                     {0x8025}
380sub main::GL_MINMAX                              {0x802E}
381sub main::GL_MIN                                 {0x8007}
382sub main::GL_MAX                                 {0x8008}
383sub main::GL_FUNC_ADD                            {0x8006}
384sub main::GL_FUNC_SUBTRACT                       {0x800A}
385sub main::GL_FUNC_REVERSE_SUBTRACT               {0x800B}
386sub main::GL_COLOR_TABLE_SCALE                   {0x80D6}
387sub main::GL_READ_BUFFER                         {0x0C02}
388sub main::GLU_DISPLAY_MODE                       {100204}
389sub main::GLU_NURBS_MODE                         {100160}
390sub main::GLU_CULLING                            {100201}
391sub main::GLU_SAMPLING_METHOD                    {100205}
392sub main::GLU_SAMPLING_TOLERANCE                 {100203}
393sub main::GLU_PARAMETRIC_TOLERANCE               {100202}
394sub main::GLU_U_STEP                             {100206}
395sub main::GLU_V_STEP                             {100207}
396sub main::GLU_AUTO_LOAD_MATRIX                   {100200}
397sub main::GLU_FILL                               {100012}
398sub main::GLU_OUTLINE_POLYGON                    {100240}
399sub main::GLU_OUTLINE_PATCH                      {100241}
400sub main::GLU_NURBS_RENDERER                     {100162}
401sub main::GLU_NURBS_TESSELLATOR                  {100161}
402sub main::GLU_PATH_LENGTH                        {100215}
403sub main::GLU_DOMAIN_DISTANCE                    {100217}
404sub main::GLU_OBJECT_PATH_LENGTH                 {100209}
405sub main::GLU_OBJECT_PARAMETRIC_ERROR            {100208}
406sub main::GLU_NURBS_ERROR                        {100103}
407sub main::GLU_NURBS_BEGIN                        {100164}
408sub main::GLU_NURBS_BEGIN_DATA                   {100170}
409sub main::GLU_NURBS_TEXTURE_COORD                {100168}
410sub main::GLU_NURBS_TEXTURE_COORD_DATA           {100174}
411sub main::GLU_NURBS_COLOR                        {100167}
412sub main::GLU_NURBS_COLOR_DATA                   {100173}
413sub main::GLU_NURBS_NORMAL                       {100166}
414sub main::GLU_NURBS_NORMAL_DATA                  {100172}
415sub main::GLU_NURBS_VERTEX                       {100165}
416sub main::GLU_NURBS_VERTEX_DATA                  {100171}
417sub main::GLU_NURBS_END                          {100169}
418sub main::GLU_NURBS_END_DATA                     {100175}
419sub main::GLU_MAP1_TRIM_2                        {100210}
420sub main::GLU_MAP1_TRIM_3                        {100211}
421sub main::GLU_TESS_BOUNDARY_ONLY                 {100141}
422sub main::GLU_TESS_TOLERANCE                     {100142}
423sub main::GLU_TESS_WINDING_RULE                  {100140}
424sub main::GLU_TESS_WINDING_ODD                   {100130}
425sub main::GLU_TESS_WINDING_NONZERO               {100131}
426sub main::GLU_TESS_WINDING_POSITIVE              {100132}
427sub main::GLU_TESS_WINDING_NEGATIVE              {100133}
428sub main::GLU_TESS_WINDING_ABS_GEQ_TWO           {100134}
429
4301;
431