/scripts/OpenGL/Constants.pm
http://github.com/PerlGameDev/SDL · Perl · 431 lines · 422 code · 4 blank · 5 comment · 0 complexity · cad1edcfb464b96e694fb0abc25c4546 MD5 · raw file
- # SDL::OpenGL::Constants
- #
- # This is an autogenerate file, don't bother editing
- #
- # Copyright (C) 2003 David J. Goehrig <dave@sdlperl.org>
- package SDL::OpenGL::Constants;
- sub main::GL_COLOR_BUFFER_BIT {0x00004000}
- sub main::GL_DEPTH_BUFFER_BIT {0x00000100}
- sub main::GL_ACCUM_BUFFER_BIT {0x00000200}
- sub main::GL_STENCIL_BUFFER_BIT {0x00000400}
- sub main::GL_POINTS {0x0000}
- sub main::GL_LINES {0x0001}
- sub main::GL_LINE_STRIP {0x0003}
- sub main::GL_LINE_LOOP {0x0002}
- sub main::GL_TRIANGLES {0x0004}
- sub main::GL_TRIANGLE_STRIP {0x0005}
- sub main::GL_TRIANGLE_FAN {0x0006}
- sub main::GL_QUADS {0x0007}
- sub main::GL_QUAD_STRIP {0x0008}
- sub main::GL_POLYGON {0x0009}
- sub main::GL_LINE_STIPPLE {0x0B24}
- sub main::GL_FRONT {0x0404}
- sub main::GL_BACK {0x0405}
- sub main::GL_POINT {0x1B00}
- sub main::GL_LINE {0x1B01}
- sub main::GL_FILL {0x1B02}
- sub main::GL_CCW {0x0901}
- sub main::GL_CW {0x0900}
- sub main::GL_FRONT_AND_BACK {0x0408}
- sub main::GL_CULL_FACE {0x0B44}
- sub main::GL_POLYGON_STIPPLE {0x0B42}
- sub main::GL_NORMALIZE {0x0BA1}
- sub main::GL_RESCALE_NORMAL {0x803A}
- sub main::GL_VERTEX_ARRAY {0x8074}
- sub main::GL_COLOR_ARRAY {0x8076}
- sub main::GL_INDEX_ARRAY {0x8077}
- sub main::GL_NORMAL_ARRAY {0x8075}
- sub main::GL_TEXTURE_COORD_ARRAY {0x8078}
- sub main::GL_EDGE_FLAG_ARRAY {0x8079}
- sub main::GL_BYTE {0x1400}
- sub main::GL_UNSIGNED_BYTE {0x1401}
- sub main::GL_SHORT {0x1402}
- sub main::GL_UNSIGNED_SHORT {0x1403}
- sub main::GL_INT {0x1404}
- sub main::GL_UNSIGNED_INT {0x1405}
- sub main::GL_FLOAT {0x1406}
- sub main::GL_DOUBLE {0x140A}
- sub main::GL_V2F {0x2A20}
- sub main::GL_V3F {0x2A21}
- sub main::GL_C4UB_V2F {0x2A22}
- sub main::GL_C4UB_V3F {0x2A23}
- sub main::GL_C3F_V3F {0x2A24}
- sub main::GL_N3F_V3F {0x2A25}
- sub main::GL_C4F_N3F_V3F {0x2A26}
- sub main::GL_T2F_V3F {0x2A27}
- sub main::GL_T4F_V4F {0x2A28}
- sub main::GL_T2F_C4UB_V3F {0x2A29}
- sub main::GL_T2F_C3F_V3F {0x2A2A}
- sub main::GL_T2F_N3F_V3F {0x2A2B}
- sub main::GL_T2F_C4F_N3F_V3F {0x2A2C}
- sub main::GL_T4F_C4F_N3F_V4F {0x2A2D}
- sub main::GL_ALL_ATTRIB_BITS {0x000FFFFF}
- sub main::GL_CURRENT_BIT {0x00000001}
- sub main::GL_ENABLE_BIT {0x00002000}
- sub main::GL_EVAL_BIT {0x00010000}
- sub main::GL_FOG_BIT {0x00000080}
- sub main::GL_HINT_BIT {0x00008000}
- sub main::GL_LIGHTING_BIT {0x00000040}
- sub main::GL_LINE_BIT {0x00000004}
- sub main::GL_LIST_BIT {0x00020000}
- sub main::GL_PIXEL_MODE_BIT {0x00000020}
- sub main::GL_POINT_BIT {0x00000002}
- sub main::GL_POLYGON_BIT {0x00000008}
- sub main::GL_POLYGON_STIPPLE_BIT {0x00000010}
- sub main::GL_SCISSOR_BIT {0x00080000}
- sub main::GL_TEXTURE_BIT {0x00040000}
- sub main::GL_TRANSFORM_BIT {0x00001000}
- sub main::GL_VIEWPORT_BIT {0x00000800}
- sub main::GL_CLIENT_PIXEL_STORE_BIT {0x00000001}
- sub main::GL_CLIENT_VERTEX_ARRAY_BIT {0x00000002}
- sub main::GL_ALL_CLIENT_ATTRIB_BITS {0xFFFFFFFF}
- sub main::GL_MODELVIEW {0x1700}
- sub main::GL_PROJECTION {0x1701}
- sub main::GL_TEXTURE {0x1702}
- sub main::GL_SMOOTH {0x1D01}
- sub main::GL_FLAT {0x1D00}
- sub main::GL_LIGHT0 {0x4000}
- sub main::GL_LIGHT1 {0x4001}
- sub main::GL_LIGHT2 {0x4002}
- sub main::GL_LIGHT3 {0x4003}
- sub main::GL_LIGHT4 {0x4004}
- sub main::GL_LIGHT5 {0x4005}
- sub main::GL_LIGHT6 {0x4006}
- sub main::GL_LIGHT7 {0x4007}
- sub main::GL_AMBIENT {0x1200}
- sub main::GL_DIFFUSE {0x1201}
- sub main::GL_AMBIENT_AND_DIFFUSE {0x1602}
- sub main::GL_SPECULAR {0x1202}
- sub main::GL_SHININESS {0x1601}
- sub main::GL_EMISSION {0x1600}
- sub main::GL_COLOR_INDEXES {0x1603}
- sub main::GL_POSITION {0x1203}
- sub main::GL_SPOT_DIRECTION {0x1204}
- sub main::GL_SPOT_EXPONENT {0x1205}
- sub main::GL_SPOT_CUTOFF {0x1206}
- sub main::GL_CONSTANT_ATTENUATION {0x1207}
- sub main::GL_LINEAR_ATTENUATION {0x1208}
- sub main::GL_QUADRATIC_ATTENUATION {0x1209}
- sub main::GL_LIGHT_MODEL_AMBIENT {0x0B53}
- sub main::GL_LIGHT_MODEL_LOCAL_VIEWER {0x0B51}
- sub main::GL_LIGHT_MODEL_TWO_SIDE {0x0B52}
- sub main::GL_LIGHT_MODEL_COLOR_CONTROL {0x81F8}
- sub main::GL_FALSE {0x0}
- sub main::GL_TRUE {0x1}
- sub main::GL_SINGLE_COLOR {0x81F9}
- sub main::GL_ZERO {0x0}
- sub main::GL_ONE {0x1}
- sub main::GL_DST_COLOR {0x0306}
- sub main::GL_SRC_COLOR {0x0300}
- sub main::GL_ONE_MINUS_DST_COLOR {0x0307}
- sub main::GL_ONE_MINUS_SRC_COLOR {0x0301}
- sub main::GL_SRC_ALPHA {0x0302}
- sub main::GL_ONE_MINUS_SRC_ALPHA {0x0303}
- sub main::GL_SRC_ALPHA_SATURATE {0x0308}
- sub main::GL_CONSTANT_COLOR {0x8001}
- sub main::GL_ONE_MINUS_CONSTANT_COLOR {0x8002}
- sub main::GL_CONSTANT_ALPHA {0x8003}
- sub main::GL_ONE_MINUS_CONSTANT_ALPHA {0x8004}
- sub main::GL_POINT_SMOOTH_HINT {0x0C51}
- sub main::GL_LINE_SMOOTH_HINT {0x0C52}
- sub main::GL_POLYGON_SMOOTH_HINT {0x0C53}
- sub main::GL_FOG_HINT {0x0C54}
- sub main::GL_PERSPECTIVE_CORRECTION_HINT {0x0C50}
- sub main::GL_EXP {0x0800}
- sub main::GL_EXP2 {0x0801}
- sub main::GL_FOG_MODE {0x0B65}
- sub main::GL_LINEAR {0x2601}
- sub main::GL_FOG_DENSITY {0x0B62}
- sub main::GL_FOG_START {0x0B63}
- sub main::GL_FOG_END {0x0B64}
- sub main::GL_FOG_COLOR {0x0B66}
- sub main::GL_POLYGON_OFFSET_LINE {0x2A02}
- sub main::GL_POLYGON_OFFSET_FILL {0x8037}
- sub main::GL_POLYGON_OFFSET_POINT {0x2A01}
- sub main::GL_COLOR_INDEX {0x1900}
- sub main::GL_RGB {0x1907}
- sub main::GL_RGBA {0x1908}
- sub main::GL_BGR {0x80E0}
- sub main::GL_BGRA {0x80E1}
- sub main::GL_RED {0x1903}
- sub main::GL_GREEN {0x1904}
- sub main::GL_BLUE {0x1905}
- sub main::GL_ALPHA {0x1906}
- sub main::GL_LUMINANCE {0x1909}
- sub main::GL_LUMINANCE_ALPHA {0x190A}
- sub main::GL_STENCIL_INDEX {0x1901}
- sub main::GL_DEPTH_COMPONENT {0x1902}
- sub main::GL_BITMAP {0x1A00}
- sub main::GL_UNSIGNED_BYTE_3_3_2 {0x8032}
- sub main::GL_UNSIGNED_BYTE_2_3_3_REV {0x8362}
- sub main::GL_UNSIGNED_SHORT_5_6_5 {0x8363}
- sub main::GL_UNSIGNED_SHORT_5_6_5_REV {0x8364}
- sub main::GL_UNSIGNED_SHORT_4_4_4_4 {0x8033}
- sub main::GL_UNSIGNED_SHORT_4_4_4_4_REV {0x8365}
- sub main::GL_UNSIGNED_SHORT_5_5_5_1 {0x8034}
- sub main::GL_UNSIGNED_SHORT_1_5_5_5_REV {0x8366}
- sub main::GL_UNSIGNED_INT_8_8_8_8 {0x8035}
- sub main::GL_UNSIGNED_INT_8_8_8_8_REV {0x8367}
- sub main::GL_UNSIGNED_INT_10_10_10_2 {0x8036}
- sub main::GL_UNSIGNED_INT_2_10_10_10_REV {0x8368}
- sub main::GL_UNPACK_SWAP_BYTES {0x0CF0}
- sub main::GL_PACK_SWAP_BYTES {0x0D00}
- sub main::GL_UNPACK_LSB_FIRST {0x0CF1}
- sub main::GL_PACK_LSB_FIRST {0x0D01}
- sub main::GL_UNPACK_ROW_LENGTH {0x0CF2}
- sub main::GL_PACK_ROW_LENGTH {0x0D02}
- sub main::GL_UNPACK_SKIP_ROWS {0x0CF3}
- sub main::GL_PACK_SKIP_ROWS {0x0D03}
- sub main::GL_UNPACK_SKIP_PIXELS {0x0CF4}
- sub main::GL_PACK_SKIP_PIXELS {0x0D04}
- sub main::GL_UNPACK_ALIGNMENT {0x0CF5}
- sub main::GL_PACK_ALIGNMENT {0x0D05}
- sub main::GL_UNPACK_IMAGE_HEIGHT {0x806E}
- sub main::GL_PACK_IMAGE_HEIGHT {0x806C}
- sub main::GL_UNPACK_SKIP_IMAGES {0x806D}
- sub main::GL_PACK_SKIP_IMAGES {0x806B}
- sub main::GL_MAP_COLOR {0x0D10}
- sub main::GL_MAP_STENCIL {0x0D11}
- sub main::GL_INDEX_SHIFT {0x0D12}
- sub main::GL_INDEX_OFFSET {0x0D13}
- sub main::GL_RED_SCALE {0x0D14}
- sub main::GL_GREEN_SCALE {0x0D18}
- sub main::GL_BLUE_SCALE {0x0D1A}
- sub main::GL_ALPHA_SCALE {0x0D1C}
- sub main::GL_DEPTH_SCALE {0x0D1E}
- sub main::GL_RED_BIAS {0x0D15}
- sub main::GL_GREEN_BIAS {0x0D19}
- sub main::GL_BLUE_BIAS {0x0D1B}
- sub main::GL_ALPHA_BIAS {0x0D1D}
- sub main::GL_DEPTH_BIAS {0x0D1F}
- sub main::GL_POST_CONVOLUTION_RED_SCALE {0x801C}
- sub main::GL_POST_CONVOLUTION_GREEN_SCALE {0x801D}
- sub main::GL_POST_CONVOLUTION_BLUE_SCALE {0x801E}
- sub main::GL_POST_CONVOLUTION_ALPHA_SCALE {0x801F}
- sub main::GL_POST_CONVOLUTION_RED_BIAS {0x8020}
- sub main::GL_POST_CONVOLUTION_GREEN_BIAS {0x8021}
- sub main::GL_POST_CONVOLUTION_BLUE_BIAS {0x8022}
- sub main::GL_POST_CONVOLUTION_ALPHA_BIAS {0x8023}
- sub main::GL_POST_COLOR_MATRIX_RED_SCALE {0x80B4}
- sub main::GL_POST_COLOR_MATRIX_GREEN_SCALE {0x80B5}
- sub main::GL_POST_COLOR_MATRIX_BLUE_SCALE {0x80B6}
- sub main::GL_POST_COLOR_MATRIX_ALPHA_SCALE {0x80B7}
- sub main::GL_POST_COLOR_MATRIX_RED_BIAS {0x80B8}
- sub main::GL_POST_COLOR_MATRIX_GREEN_BIAS {0x80B9}
- sub main::GL_POST_COLOR_MATRIX_BLUE_BIAS {0x80BA}
- sub main::GL_POST_COLOR_MATRIX_ALPHA_BIAS {0x80BB}
- sub main::GL_PIXEL_MAP_I_TO_I {0x0C70}
- sub main::GL_PIXEL_MAP_S_TO_S {0x0C71}
- sub main::GL_PIXEL_MAP_I_TO_R {0x0C72}
- sub main::GL_PIXEL_MAP_I_TO_G {0x0C73}
- sub main::GL_PIXEL_MAP_I_TO_B {0x0C74}
- sub main::GL_PIXEL_MAP_I_TO_A {0x0C75}
- sub main::GL_PIXEL_MAP_R_TO_R {0x0C76}
- sub main::GL_PIXEL_MAP_G_TO_G {0x0C77}
- sub main::GL_PIXEL_MAP_B_TO_B {0x0C78}
- sub main::GL_PIXEL_MAP_A_TO_A {0x0C79}
- sub main::GL_TEXTURE_1D {0x0DE0}
- sub main::GL_TEXTURE_2D {0x0DE1}
- sub main::GL_TEXTURE_3D {0x806F}
- sub main::GL_PROXY_TEXTURE_2D {0x8064}
- sub main::GL_ALPHA4 {0x803B}
- sub main::GL_ALPHA8 {0x803C}
- sub main::GL_ALPHA12 {0x803D}
- sub main::GL_ALPHA16 {0x803E}
- sub main::GL_LUMINANCE4 {0x803F}
- sub main::GL_LUMINANCE8 {0x8040}
- sub main::GL_LUMINANCE12 {0x8041}
- sub main::GL_LUMINANCE16 {0x8042}
- sub main::GL_LUMINANCE4_ALPHA4 {0x8043}
- sub main::GL_LUMINANCE6_ALPHA2 {0x8044}
- sub main::GL_LUMINANCE8_ALPHA8 {0x8045}
- sub main::GL_LUMINANCE12_ALPHA4 {0x8046}
- sub main::GL_LUMINANCE12_ALPHA12 {0x8047}
- sub main::GL_LUMINANCE16_ALPHA16 {0x8048}
- sub main::GL_INTENSITY {0x8049}
- sub main::GL_INTENSITY4 {0x804A}
- sub main::GL_INTENSITY8 {0x804B}
- sub main::GL_INTENSITY12 {0x804C}
- sub main::GL_INTENSITY16 {0x804D}
- sub main::GL_R3_G3_B2 {0x2A10}
- sub main::GL_RGB4 {0x804F}
- sub main::GL_RGB5 {0x8050}
- sub main::GL_RGB8 {0x8051}
- sub main::GL_RGB10 {0x8052}
- sub main::GL_RGB12 {0x8053}
- sub main::GL_RGB16 {0x8054}
- sub main::GL_RGBA2 {0x8055}
- sub main::GL_RGBA4 {0x8056}
- sub main::GL_RGB5_A1 {0x8057}
- sub main::GL_RGBA8 {0x8058}
- sub main::GL_RGB10_A2 {0x8059}
- sub main::GL_RGBA12 {0x805A}
- sub main::GL_RGBA16 {0x805B}
- sub main::GL_MAX_TEXTURE_SIZE {0x0D33}
- sub main::GL_TEXTURE_BASE_LEVEL {0x813C}
- sub main::GL_TEXTURE_MAX_LEVEL {0x813D}
- sub main::GL_TEXTURE_MAX_LOD {0x813B}
- sub main::GL_TEXTURE_MIN_LOD {0x813A}
- sub main::GL_TEXTURE_ENV_MODE {0x2200}
- sub main::GL_TEXTURE_ENV_COLOR {0x2201}
- sub main::GL_DECAL {0x2101}
- sub main::GL_REPLACE {0x1E01}
- sub main::GL_MODULATE {0x2100}
- sub main::GL_BLEND {0x0BE2}
- sub main::GL_TEXTURE_WRAP_S {0x2802}
- sub main::GL_TEXTURE_WRAP_T {0x2803}
- sub main::GL_TEXTURE_WRAP_R {0x8072}
- sub main::GL_TEXTURE_MAG_FILTER {0x2800}
- sub main::GL_TEXTURE_MIN_FILTER {0x2801}
- sub main::GL_TEXTURE_BORDER_COLOR {0x1004}
- sub main::GL_TEXTURE_PRIORITY {0x8066}
- sub main::GL_CLAMP {0x2900}
- sub main::GL_CLAMP_TO_EDGE {0x812F}
- sub main::GL_REPEAT {0x2901}
- sub main::GL_NEAREST {0x2600}
- sub main::GL_NEAREST_MIPMAP_NEAREST {0x2700}
- sub main::GL_NEAREST_MIPMAP_LINEAR {0x2702}
- sub main::GL_LINEAR_MIPMAP_NEAREST {0x2701}
- sub main::GL_LINEAR_MIPMAP_LINEAR {0x2703}
- sub main::GL_S {0x2000}
- sub main::GL_T {0x2001}
- sub main::GL_R {0x2002}
- sub main::GL_Q {0x2003}
- sub main::GL_TEXTURE_GEN_MODE {0x2500}
- sub main::GL_OBJECT_PLANE {0x2501}
- sub main::GL_EYE_PLANE {0x2502}
- sub main::GL_EYE_LINEAR {0x2400}
- sub main::GL_OBJECT_LINEAR {0x2401}
- sub main::GL_SPHERE_MAP {0x2402}
- sub main::GL_LEFT {0x0406}
- sub main::GL_RIGHT {0x0407}
- sub main::GL_FRONT_LEFT {0x0400}
- sub main::GL_FRONT_RIGHT {0x0401}
- sub main::GL_BACK_LEFT {0x0402}
- sub main::GL_BACK_RIGHT {0x0403}
- sub main::GL_NONE {0x0}
- sub main::GL_SCISSOR_TEST {0x0C11}
- sub main::GL_NEVER {0x0200}
- sub main::GL_ALWAYS {0x0207}
- sub main::GL_LESS {0x0201}
- sub main::GL_LEQUAL {0x0203}
- sub main::GL_EQUAL {0x0202}
- sub main::GL_GEQUAL {0x0206}
- sub main::GL_GREATER {0x0204}
- sub main::GL_NOTEQUAL {0x0205}
- sub main::GL_KEEP {0x1E00}
- sub main::GL_INCR {0x1E02}
- sub main::GL_DECR {0x1E03}
- sub main::GL_INVERT {0x150A}
- sub main::GL_CLEAR {0x1500}
- sub main::GL_COPY {0x1503}
- sub main::GL_NOOP {0x1505}
- sub main::GL_SET {0x150F}
- sub main::GL_COPY_INVERTED {0x150C}
- sub main::GL_AND_REVERSE {0x1502}
- sub main::GL_OR_REVERSE {0x150B}
- sub main::GL_AND {0x1501}
- sub main::GL_OR {0x1507}
- sub main::GL_NAND {0x150E}
- sub main::GL_NOR {0x1508}
- sub main::GL_XOR {0x1506}
- sub main::GL_EQUIV {0x1509}
- sub main::GL_AND_INVERTED {0x1504}
- sub main::GL_OR_INVERTED {0x150D}
- sub main::GL_LOAD {0x0101}
- sub main::GL_RETURN {0x0102}
- sub main::GL_ADD {0x0104}
- sub main::GL_MULT {0x0103}
- sub main::GL_ACCUM {0x0100}
- sub main::GL_MAP1_VERTEX_3 {0x0D97}
- sub main::GL_MAP1_VERTEX_4 {0x0D98}
- sub main::GL_MAP1_INDEX {0x0D91}
- sub main::GL_MAP1_COLOR_4 {0x0D90}
- sub main::GL_MAP1_NORMAL {0x0D92}
- sub main::GL_MAP1_TEXTURE_COORD_1 {0x0D93}
- sub main::GL_MAP1_TEXTURE_COORD_2 {0x0D94}
- sub main::GL_MAP1_TEXTURE_COORD_3 {0x0D95}
- sub main::GL_MAP1_TEXTURE_COORD_4 {0x0D96}
- sub main::GL_MAP2_VERTEX_3 {0x0DB7}
- sub main::GL_MAP2_VERTEX_4 {0x0DB8}
- sub main::GL_MAP2_INDEX {0x0DB1}
- sub main::GL_MAP2_COLOR_4 {0x0DB0}
- sub main::GL_MAP2_NORMAL {0x0DB2}
- sub main::GL_MAP2_TEXTURE_COORD_1 {0x0DB3}
- sub main::GL_MAP2_TEXTURE_COORD_2 {0x0DB4}
- sub main::GL_MAP2_TEXTURE_COORD_3 {0x0DB5}
- sub main::GL_MAP2_TEXTURE_COORD_4 {0x0DB6}
- sub main::GL_AUTO_NORMAL {0x0D80}
- sub main::GL_LIGHTING {0x0B50}
- sub main::GL_DEPTH_TEST {0x0B71}
- sub main::GL_COLOR_TABLE {0x80D0}
- sub main::GL_POST_CONVOLUTION_COLOR_TABLE {0x80D1}
- sub main::GL_POST_COLOR_MATRIX_COLOR_TABLE {0x80D2}
- sub main::GL_PROXY_COLOR_TABLE {0x80D3}
- sub main::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE {0x80D4}
- sub main::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE {0x80D5}
- sub main::GL_CONVOLUTION_1D {0x8010}
- sub main::GL_CONVOLUTION_2D {0x8011}
- sub main::GL_SEPARABLE_2D {0x8012}
- sub main::GL_CONVOLUTION_BORDER_MODE {0x8013}
- sub main::GL_CONVOLUTION_FILTER_SCALE {0x8014}
- sub main::GL_CONVOLUTION_FILTER_BIAS {0x8015}
- sub main::GL_REDUCE {0x8016}
- sub main::GL_CONSTANT_BORDER {0x8151}
- sub main::GL_REPLICATE_BORDER {0x8153}
- sub main::GL_HISTOGRAM {0x8024}
- sub main::GL_PROXY_HISTOGRAM {0x8025}
- sub main::GL_MINMAX {0x802E}
- sub main::GL_MIN {0x8007}
- sub main::GL_MAX {0x8008}
- sub main::GL_FUNC_ADD {0x8006}
- sub main::GL_FUNC_SUBTRACT {0x800A}
- sub main::GL_FUNC_REVERSE_SUBTRACT {0x800B}
- sub main::GL_COLOR_TABLE_SCALE {0x80D6}
- sub main::GL_READ_BUFFER {0x0C02}
- sub main::GLU_DISPLAY_MODE {100204}
- sub main::GLU_NURBS_MODE {100160}
- sub main::GLU_CULLING {100201}
- sub main::GLU_SAMPLING_METHOD {100205}
- sub main::GLU_SAMPLING_TOLERANCE {100203}
- sub main::GLU_PARAMETRIC_TOLERANCE {100202}
- sub main::GLU_U_STEP {100206}
- sub main::GLU_V_STEP {100207}
- sub main::GLU_AUTO_LOAD_MATRIX {100200}
- sub main::GLU_FILL {100012}
- sub main::GLU_OUTLINE_POLYGON {100240}
- sub main::GLU_OUTLINE_PATCH {100241}
- sub main::GLU_NURBS_RENDERER {100162}
- sub main::GLU_NURBS_TESSELLATOR {100161}
- sub main::GLU_PATH_LENGTH {100215}
- sub main::GLU_DOMAIN_DISTANCE {100217}
- sub main::GLU_OBJECT_PATH_LENGTH {100209}
- sub main::GLU_OBJECT_PARAMETRIC_ERROR {100208}
- sub main::GLU_NURBS_ERROR {100103}
- sub main::GLU_NURBS_BEGIN {100164}
- sub main::GLU_NURBS_BEGIN_DATA {100170}
- sub main::GLU_NURBS_TEXTURE_COORD {100168}
- sub main::GLU_NURBS_TEXTURE_COORD_DATA {100174}
- sub main::GLU_NURBS_COLOR {100167}
- sub main::GLU_NURBS_COLOR_DATA {100173}
- sub main::GLU_NURBS_NORMAL {100166}
- sub main::GLU_NURBS_NORMAL_DATA {100172}
- sub main::GLU_NURBS_VERTEX {100165}
- sub main::GLU_NURBS_VERTEX_DATA {100171}
- sub main::GLU_NURBS_END {100169}
- sub main::GLU_NURBS_END_DATA {100175}
- sub main::GLU_MAP1_TRIM_2 {100210}
- sub main::GLU_MAP1_TRIM_3 {100211}
- sub main::GLU_TESS_BOUNDARY_ONLY {100141}
- sub main::GLU_TESS_TOLERANCE {100142}
- sub main::GLU_TESS_WINDING_RULE {100140}
- sub main::GLU_TESS_WINDING_ODD {100130}
- sub main::GLU_TESS_WINDING_NONZERO {100131}
- sub main::GLU_TESS_WINDING_POSITIVE {100132}
- sub main::GLU_TESS_WINDING_NEGATIVE {100133}
- sub main::GLU_TESS_WINDING_ABS_GEQ_TWO {100134}
- 1;