/scripts/OpenGL/Constants.pm

http://github.com/PerlGameDev/SDL · Perl · 431 lines · 422 code · 4 blank · 5 comment · 0 complexity · cad1edcfb464b96e694fb0abc25c4546 MD5 · raw file

  1. # SDL::OpenGL::Constants
  2. #
  3. # This is an autogenerate file, don't bother editing
  4. #
  5. # Copyright (C) 2003 David J. Goehrig <dave@sdlperl.org>
  6. package SDL::OpenGL::Constants;
  7. sub main::GL_COLOR_BUFFER_BIT {0x00004000}
  8. sub main::GL_DEPTH_BUFFER_BIT {0x00000100}
  9. sub main::GL_ACCUM_BUFFER_BIT {0x00000200}
  10. sub main::GL_STENCIL_BUFFER_BIT {0x00000400}
  11. sub main::GL_POINTS {0x0000}
  12. sub main::GL_LINES {0x0001}
  13. sub main::GL_LINE_STRIP {0x0003}
  14. sub main::GL_LINE_LOOP {0x0002}
  15. sub main::GL_TRIANGLES {0x0004}
  16. sub main::GL_TRIANGLE_STRIP {0x0005}
  17. sub main::GL_TRIANGLE_FAN {0x0006}
  18. sub main::GL_QUADS {0x0007}
  19. sub main::GL_QUAD_STRIP {0x0008}
  20. sub main::GL_POLYGON {0x0009}
  21. sub main::GL_LINE_STIPPLE {0x0B24}
  22. sub main::GL_FRONT {0x0404}
  23. sub main::GL_BACK {0x0405}
  24. sub main::GL_POINT {0x1B00}
  25. sub main::GL_LINE {0x1B01}
  26. sub main::GL_FILL {0x1B02}
  27. sub main::GL_CCW {0x0901}
  28. sub main::GL_CW {0x0900}
  29. sub main::GL_FRONT_AND_BACK {0x0408}
  30. sub main::GL_CULL_FACE {0x0B44}
  31. sub main::GL_POLYGON_STIPPLE {0x0B42}
  32. sub main::GL_NORMALIZE {0x0BA1}
  33. sub main::GL_RESCALE_NORMAL {0x803A}
  34. sub main::GL_VERTEX_ARRAY {0x8074}
  35. sub main::GL_COLOR_ARRAY {0x8076}
  36. sub main::GL_INDEX_ARRAY {0x8077}
  37. sub main::GL_NORMAL_ARRAY {0x8075}
  38. sub main::GL_TEXTURE_COORD_ARRAY {0x8078}
  39. sub main::GL_EDGE_FLAG_ARRAY {0x8079}
  40. sub main::GL_BYTE {0x1400}
  41. sub main::GL_UNSIGNED_BYTE {0x1401}
  42. sub main::GL_SHORT {0x1402}
  43. sub main::GL_UNSIGNED_SHORT {0x1403}
  44. sub main::GL_INT {0x1404}
  45. sub main::GL_UNSIGNED_INT {0x1405}
  46. sub main::GL_FLOAT {0x1406}
  47. sub main::GL_DOUBLE {0x140A}
  48. sub main::GL_V2F {0x2A20}
  49. sub main::GL_V3F {0x2A21}
  50. sub main::GL_C4UB_V2F {0x2A22}
  51. sub main::GL_C4UB_V3F {0x2A23}
  52. sub main::GL_C3F_V3F {0x2A24}
  53. sub main::GL_N3F_V3F {0x2A25}
  54. sub main::GL_C4F_N3F_V3F {0x2A26}
  55. sub main::GL_T2F_V3F {0x2A27}
  56. sub main::GL_T4F_V4F {0x2A28}
  57. sub main::GL_T2F_C4UB_V3F {0x2A29}
  58. sub main::GL_T2F_C3F_V3F {0x2A2A}
  59. sub main::GL_T2F_N3F_V3F {0x2A2B}
  60. sub main::GL_T2F_C4F_N3F_V3F {0x2A2C}
  61. sub main::GL_T4F_C4F_N3F_V4F {0x2A2D}
  62. sub main::GL_ALL_ATTRIB_BITS {0x000FFFFF}
  63. sub main::GL_CURRENT_BIT {0x00000001}
  64. sub main::GL_ENABLE_BIT {0x00002000}
  65. sub main::GL_EVAL_BIT {0x00010000}
  66. sub main::GL_FOG_BIT {0x00000080}
  67. sub main::GL_HINT_BIT {0x00008000}
  68. sub main::GL_LIGHTING_BIT {0x00000040}
  69. sub main::GL_LINE_BIT {0x00000004}
  70. sub main::GL_LIST_BIT {0x00020000}
  71. sub main::GL_PIXEL_MODE_BIT {0x00000020}
  72. sub main::GL_POINT_BIT {0x00000002}
  73. sub main::GL_POLYGON_BIT {0x00000008}
  74. sub main::GL_POLYGON_STIPPLE_BIT {0x00000010}
  75. sub main::GL_SCISSOR_BIT {0x00080000}
  76. sub main::GL_TEXTURE_BIT {0x00040000}
  77. sub main::GL_TRANSFORM_BIT {0x00001000}
  78. sub main::GL_VIEWPORT_BIT {0x00000800}
  79. sub main::GL_CLIENT_PIXEL_STORE_BIT {0x00000001}
  80. sub main::GL_CLIENT_VERTEX_ARRAY_BIT {0x00000002}
  81. sub main::GL_ALL_CLIENT_ATTRIB_BITS {0xFFFFFFFF}
  82. sub main::GL_MODELVIEW {0x1700}
  83. sub main::GL_PROJECTION {0x1701}
  84. sub main::GL_TEXTURE {0x1702}
  85. sub main::GL_SMOOTH {0x1D01}
  86. sub main::GL_FLAT {0x1D00}
  87. sub main::GL_LIGHT0 {0x4000}
  88. sub main::GL_LIGHT1 {0x4001}
  89. sub main::GL_LIGHT2 {0x4002}
  90. sub main::GL_LIGHT3 {0x4003}
  91. sub main::GL_LIGHT4 {0x4004}
  92. sub main::GL_LIGHT5 {0x4005}
  93. sub main::GL_LIGHT6 {0x4006}
  94. sub main::GL_LIGHT7 {0x4007}
  95. sub main::GL_AMBIENT {0x1200}
  96. sub main::GL_DIFFUSE {0x1201}
  97. sub main::GL_AMBIENT_AND_DIFFUSE {0x1602}
  98. sub main::GL_SPECULAR {0x1202}
  99. sub main::GL_SHININESS {0x1601}
  100. sub main::GL_EMISSION {0x1600}
  101. sub main::GL_COLOR_INDEXES {0x1603}
  102. sub main::GL_POSITION {0x1203}
  103. sub main::GL_SPOT_DIRECTION {0x1204}
  104. sub main::GL_SPOT_EXPONENT {0x1205}
  105. sub main::GL_SPOT_CUTOFF {0x1206}
  106. sub main::GL_CONSTANT_ATTENUATION {0x1207}
  107. sub main::GL_LINEAR_ATTENUATION {0x1208}
  108. sub main::GL_QUADRATIC_ATTENUATION {0x1209}
  109. sub main::GL_LIGHT_MODEL_AMBIENT {0x0B53}
  110. sub main::GL_LIGHT_MODEL_LOCAL_VIEWER {0x0B51}
  111. sub main::GL_LIGHT_MODEL_TWO_SIDE {0x0B52}
  112. sub main::GL_LIGHT_MODEL_COLOR_CONTROL {0x81F8}
  113. sub main::GL_FALSE {0x0}
  114. sub main::GL_TRUE {0x1}
  115. sub main::GL_SINGLE_COLOR {0x81F9}
  116. sub main::GL_ZERO {0x0}
  117. sub main::GL_ONE {0x1}
  118. sub main::GL_DST_COLOR {0x0306}
  119. sub main::GL_SRC_COLOR {0x0300}
  120. sub main::GL_ONE_MINUS_DST_COLOR {0x0307}
  121. sub main::GL_ONE_MINUS_SRC_COLOR {0x0301}
  122. sub main::GL_SRC_ALPHA {0x0302}
  123. sub main::GL_ONE_MINUS_SRC_ALPHA {0x0303}
  124. sub main::GL_SRC_ALPHA_SATURATE {0x0308}
  125. sub main::GL_CONSTANT_COLOR {0x8001}
  126. sub main::GL_ONE_MINUS_CONSTANT_COLOR {0x8002}
  127. sub main::GL_CONSTANT_ALPHA {0x8003}
  128. sub main::GL_ONE_MINUS_CONSTANT_ALPHA {0x8004}
  129. sub main::GL_POINT_SMOOTH_HINT {0x0C51}
  130. sub main::GL_LINE_SMOOTH_HINT {0x0C52}
  131. sub main::GL_POLYGON_SMOOTH_HINT {0x0C53}
  132. sub main::GL_FOG_HINT {0x0C54}
  133. sub main::GL_PERSPECTIVE_CORRECTION_HINT {0x0C50}
  134. sub main::GL_EXP {0x0800}
  135. sub main::GL_EXP2 {0x0801}
  136. sub main::GL_FOG_MODE {0x0B65}
  137. sub main::GL_LINEAR {0x2601}
  138. sub main::GL_FOG_DENSITY {0x0B62}
  139. sub main::GL_FOG_START {0x0B63}
  140. sub main::GL_FOG_END {0x0B64}
  141. sub main::GL_FOG_COLOR {0x0B66}
  142. sub main::GL_POLYGON_OFFSET_LINE {0x2A02}
  143. sub main::GL_POLYGON_OFFSET_FILL {0x8037}
  144. sub main::GL_POLYGON_OFFSET_POINT {0x2A01}
  145. sub main::GL_COLOR_INDEX {0x1900}
  146. sub main::GL_RGB {0x1907}
  147. sub main::GL_RGBA {0x1908}
  148. sub main::GL_BGR {0x80E0}
  149. sub main::GL_BGRA {0x80E1}
  150. sub main::GL_RED {0x1903}
  151. sub main::GL_GREEN {0x1904}
  152. sub main::GL_BLUE {0x1905}
  153. sub main::GL_ALPHA {0x1906}
  154. sub main::GL_LUMINANCE {0x1909}
  155. sub main::GL_LUMINANCE_ALPHA {0x190A}
  156. sub main::GL_STENCIL_INDEX {0x1901}
  157. sub main::GL_DEPTH_COMPONENT {0x1902}
  158. sub main::GL_BITMAP {0x1A00}
  159. sub main::GL_UNSIGNED_BYTE_3_3_2 {0x8032}
  160. sub main::GL_UNSIGNED_BYTE_2_3_3_REV {0x8362}
  161. sub main::GL_UNSIGNED_SHORT_5_6_5 {0x8363}
  162. sub main::GL_UNSIGNED_SHORT_5_6_5_REV {0x8364}
  163. sub main::GL_UNSIGNED_SHORT_4_4_4_4 {0x8033}
  164. sub main::GL_UNSIGNED_SHORT_4_4_4_4_REV {0x8365}
  165. sub main::GL_UNSIGNED_SHORT_5_5_5_1 {0x8034}
  166. sub main::GL_UNSIGNED_SHORT_1_5_5_5_REV {0x8366}
  167. sub main::GL_UNSIGNED_INT_8_8_8_8 {0x8035}
  168. sub main::GL_UNSIGNED_INT_8_8_8_8_REV {0x8367}
  169. sub main::GL_UNSIGNED_INT_10_10_10_2 {0x8036}
  170. sub main::GL_UNSIGNED_INT_2_10_10_10_REV {0x8368}
  171. sub main::GL_UNPACK_SWAP_BYTES {0x0CF0}
  172. sub main::GL_PACK_SWAP_BYTES {0x0D00}
  173. sub main::GL_UNPACK_LSB_FIRST {0x0CF1}
  174. sub main::GL_PACK_LSB_FIRST {0x0D01}
  175. sub main::GL_UNPACK_ROW_LENGTH {0x0CF2}
  176. sub main::GL_PACK_ROW_LENGTH {0x0D02}
  177. sub main::GL_UNPACK_SKIP_ROWS {0x0CF3}
  178. sub main::GL_PACK_SKIP_ROWS {0x0D03}
  179. sub main::GL_UNPACK_SKIP_PIXELS {0x0CF4}
  180. sub main::GL_PACK_SKIP_PIXELS {0x0D04}
  181. sub main::GL_UNPACK_ALIGNMENT {0x0CF5}
  182. sub main::GL_PACK_ALIGNMENT {0x0D05}
  183. sub main::GL_UNPACK_IMAGE_HEIGHT {0x806E}
  184. sub main::GL_PACK_IMAGE_HEIGHT {0x806C}
  185. sub main::GL_UNPACK_SKIP_IMAGES {0x806D}
  186. sub main::GL_PACK_SKIP_IMAGES {0x806B}
  187. sub main::GL_MAP_COLOR {0x0D10}
  188. sub main::GL_MAP_STENCIL {0x0D11}
  189. sub main::GL_INDEX_SHIFT {0x0D12}
  190. sub main::GL_INDEX_OFFSET {0x0D13}
  191. sub main::GL_RED_SCALE {0x0D14}
  192. sub main::GL_GREEN_SCALE {0x0D18}
  193. sub main::GL_BLUE_SCALE {0x0D1A}
  194. sub main::GL_ALPHA_SCALE {0x0D1C}
  195. sub main::GL_DEPTH_SCALE {0x0D1E}
  196. sub main::GL_RED_BIAS {0x0D15}
  197. sub main::GL_GREEN_BIAS {0x0D19}
  198. sub main::GL_BLUE_BIAS {0x0D1B}
  199. sub main::GL_ALPHA_BIAS {0x0D1D}
  200. sub main::GL_DEPTH_BIAS {0x0D1F}
  201. sub main::GL_POST_CONVOLUTION_RED_SCALE {0x801C}
  202. sub main::GL_POST_CONVOLUTION_GREEN_SCALE {0x801D}
  203. sub main::GL_POST_CONVOLUTION_BLUE_SCALE {0x801E}
  204. sub main::GL_POST_CONVOLUTION_ALPHA_SCALE {0x801F}
  205. sub main::GL_POST_CONVOLUTION_RED_BIAS {0x8020}
  206. sub main::GL_POST_CONVOLUTION_GREEN_BIAS {0x8021}
  207. sub main::GL_POST_CONVOLUTION_BLUE_BIAS {0x8022}
  208. sub main::GL_POST_CONVOLUTION_ALPHA_BIAS {0x8023}
  209. sub main::GL_POST_COLOR_MATRIX_RED_SCALE {0x80B4}
  210. sub main::GL_POST_COLOR_MATRIX_GREEN_SCALE {0x80B5}
  211. sub main::GL_POST_COLOR_MATRIX_BLUE_SCALE {0x80B6}
  212. sub main::GL_POST_COLOR_MATRIX_ALPHA_SCALE {0x80B7}
  213. sub main::GL_POST_COLOR_MATRIX_RED_BIAS {0x80B8}
  214. sub main::GL_POST_COLOR_MATRIX_GREEN_BIAS {0x80B9}
  215. sub main::GL_POST_COLOR_MATRIX_BLUE_BIAS {0x80BA}
  216. sub main::GL_POST_COLOR_MATRIX_ALPHA_BIAS {0x80BB}
  217. sub main::GL_PIXEL_MAP_I_TO_I {0x0C70}
  218. sub main::GL_PIXEL_MAP_S_TO_S {0x0C71}
  219. sub main::GL_PIXEL_MAP_I_TO_R {0x0C72}
  220. sub main::GL_PIXEL_MAP_I_TO_G {0x0C73}
  221. sub main::GL_PIXEL_MAP_I_TO_B {0x0C74}
  222. sub main::GL_PIXEL_MAP_I_TO_A {0x0C75}
  223. sub main::GL_PIXEL_MAP_R_TO_R {0x0C76}
  224. sub main::GL_PIXEL_MAP_G_TO_G {0x0C77}
  225. sub main::GL_PIXEL_MAP_B_TO_B {0x0C78}
  226. sub main::GL_PIXEL_MAP_A_TO_A {0x0C79}
  227. sub main::GL_TEXTURE_1D {0x0DE0}
  228. sub main::GL_TEXTURE_2D {0x0DE1}
  229. sub main::GL_TEXTURE_3D {0x806F}
  230. sub main::GL_PROXY_TEXTURE_2D {0x8064}
  231. sub main::GL_ALPHA4 {0x803B}
  232. sub main::GL_ALPHA8 {0x803C}
  233. sub main::GL_ALPHA12 {0x803D}
  234. sub main::GL_ALPHA16 {0x803E}
  235. sub main::GL_LUMINANCE4 {0x803F}
  236. sub main::GL_LUMINANCE8 {0x8040}
  237. sub main::GL_LUMINANCE12 {0x8041}
  238. sub main::GL_LUMINANCE16 {0x8042}
  239. sub main::GL_LUMINANCE4_ALPHA4 {0x8043}
  240. sub main::GL_LUMINANCE6_ALPHA2 {0x8044}
  241. sub main::GL_LUMINANCE8_ALPHA8 {0x8045}
  242. sub main::GL_LUMINANCE12_ALPHA4 {0x8046}
  243. sub main::GL_LUMINANCE12_ALPHA12 {0x8047}
  244. sub main::GL_LUMINANCE16_ALPHA16 {0x8048}
  245. sub main::GL_INTENSITY {0x8049}
  246. sub main::GL_INTENSITY4 {0x804A}
  247. sub main::GL_INTENSITY8 {0x804B}
  248. sub main::GL_INTENSITY12 {0x804C}
  249. sub main::GL_INTENSITY16 {0x804D}
  250. sub main::GL_R3_G3_B2 {0x2A10}
  251. sub main::GL_RGB4 {0x804F}
  252. sub main::GL_RGB5 {0x8050}
  253. sub main::GL_RGB8 {0x8051}
  254. sub main::GL_RGB10 {0x8052}
  255. sub main::GL_RGB12 {0x8053}
  256. sub main::GL_RGB16 {0x8054}
  257. sub main::GL_RGBA2 {0x8055}
  258. sub main::GL_RGBA4 {0x8056}
  259. sub main::GL_RGB5_A1 {0x8057}
  260. sub main::GL_RGBA8 {0x8058}
  261. sub main::GL_RGB10_A2 {0x8059}
  262. sub main::GL_RGBA12 {0x805A}
  263. sub main::GL_RGBA16 {0x805B}
  264. sub main::GL_MAX_TEXTURE_SIZE {0x0D33}
  265. sub main::GL_TEXTURE_BASE_LEVEL {0x813C}
  266. sub main::GL_TEXTURE_MAX_LEVEL {0x813D}
  267. sub main::GL_TEXTURE_MAX_LOD {0x813B}
  268. sub main::GL_TEXTURE_MIN_LOD {0x813A}
  269. sub main::GL_TEXTURE_ENV_MODE {0x2200}
  270. sub main::GL_TEXTURE_ENV_COLOR {0x2201}
  271. sub main::GL_DECAL {0x2101}
  272. sub main::GL_REPLACE {0x1E01}
  273. sub main::GL_MODULATE {0x2100}
  274. sub main::GL_BLEND {0x0BE2}
  275. sub main::GL_TEXTURE_WRAP_S {0x2802}
  276. sub main::GL_TEXTURE_WRAP_T {0x2803}
  277. sub main::GL_TEXTURE_WRAP_R {0x8072}
  278. sub main::GL_TEXTURE_MAG_FILTER {0x2800}
  279. sub main::GL_TEXTURE_MIN_FILTER {0x2801}
  280. sub main::GL_TEXTURE_BORDER_COLOR {0x1004}
  281. sub main::GL_TEXTURE_PRIORITY {0x8066}
  282. sub main::GL_CLAMP {0x2900}
  283. sub main::GL_CLAMP_TO_EDGE {0x812F}
  284. sub main::GL_REPEAT {0x2901}
  285. sub main::GL_NEAREST {0x2600}
  286. sub main::GL_NEAREST_MIPMAP_NEAREST {0x2700}
  287. sub main::GL_NEAREST_MIPMAP_LINEAR {0x2702}
  288. sub main::GL_LINEAR_MIPMAP_NEAREST {0x2701}
  289. sub main::GL_LINEAR_MIPMAP_LINEAR {0x2703}
  290. sub main::GL_S {0x2000}
  291. sub main::GL_T {0x2001}
  292. sub main::GL_R {0x2002}
  293. sub main::GL_Q {0x2003}
  294. sub main::GL_TEXTURE_GEN_MODE {0x2500}
  295. sub main::GL_OBJECT_PLANE {0x2501}
  296. sub main::GL_EYE_PLANE {0x2502}
  297. sub main::GL_EYE_LINEAR {0x2400}
  298. sub main::GL_OBJECT_LINEAR {0x2401}
  299. sub main::GL_SPHERE_MAP {0x2402}
  300. sub main::GL_LEFT {0x0406}
  301. sub main::GL_RIGHT {0x0407}
  302. sub main::GL_FRONT_LEFT {0x0400}
  303. sub main::GL_FRONT_RIGHT {0x0401}
  304. sub main::GL_BACK_LEFT {0x0402}
  305. sub main::GL_BACK_RIGHT {0x0403}
  306. sub main::GL_NONE {0x0}
  307. sub main::GL_SCISSOR_TEST {0x0C11}
  308. sub main::GL_NEVER {0x0200}
  309. sub main::GL_ALWAYS {0x0207}
  310. sub main::GL_LESS {0x0201}
  311. sub main::GL_LEQUAL {0x0203}
  312. sub main::GL_EQUAL {0x0202}
  313. sub main::GL_GEQUAL {0x0206}
  314. sub main::GL_GREATER {0x0204}
  315. sub main::GL_NOTEQUAL {0x0205}
  316. sub main::GL_KEEP {0x1E00}
  317. sub main::GL_INCR {0x1E02}
  318. sub main::GL_DECR {0x1E03}
  319. sub main::GL_INVERT {0x150A}
  320. sub main::GL_CLEAR {0x1500}
  321. sub main::GL_COPY {0x1503}
  322. sub main::GL_NOOP {0x1505}
  323. sub main::GL_SET {0x150F}
  324. sub main::GL_COPY_INVERTED {0x150C}
  325. sub main::GL_AND_REVERSE {0x1502}
  326. sub main::GL_OR_REVERSE {0x150B}
  327. sub main::GL_AND {0x1501}
  328. sub main::GL_OR {0x1507}
  329. sub main::GL_NAND {0x150E}
  330. sub main::GL_NOR {0x1508}
  331. sub main::GL_XOR {0x1506}
  332. sub main::GL_EQUIV {0x1509}
  333. sub main::GL_AND_INVERTED {0x1504}
  334. sub main::GL_OR_INVERTED {0x150D}
  335. sub main::GL_LOAD {0x0101}
  336. sub main::GL_RETURN {0x0102}
  337. sub main::GL_ADD {0x0104}
  338. sub main::GL_MULT {0x0103}
  339. sub main::GL_ACCUM {0x0100}
  340. sub main::GL_MAP1_VERTEX_3 {0x0D97}
  341. sub main::GL_MAP1_VERTEX_4 {0x0D98}
  342. sub main::GL_MAP1_INDEX {0x0D91}
  343. sub main::GL_MAP1_COLOR_4 {0x0D90}
  344. sub main::GL_MAP1_NORMAL {0x0D92}
  345. sub main::GL_MAP1_TEXTURE_COORD_1 {0x0D93}
  346. sub main::GL_MAP1_TEXTURE_COORD_2 {0x0D94}
  347. sub main::GL_MAP1_TEXTURE_COORD_3 {0x0D95}
  348. sub main::GL_MAP1_TEXTURE_COORD_4 {0x0D96}
  349. sub main::GL_MAP2_VERTEX_3 {0x0DB7}
  350. sub main::GL_MAP2_VERTEX_4 {0x0DB8}
  351. sub main::GL_MAP2_INDEX {0x0DB1}
  352. sub main::GL_MAP2_COLOR_4 {0x0DB0}
  353. sub main::GL_MAP2_NORMAL {0x0DB2}
  354. sub main::GL_MAP2_TEXTURE_COORD_1 {0x0DB3}
  355. sub main::GL_MAP2_TEXTURE_COORD_2 {0x0DB4}
  356. sub main::GL_MAP2_TEXTURE_COORD_3 {0x0DB5}
  357. sub main::GL_MAP2_TEXTURE_COORD_4 {0x0DB6}
  358. sub main::GL_AUTO_NORMAL {0x0D80}
  359. sub main::GL_LIGHTING {0x0B50}
  360. sub main::GL_DEPTH_TEST {0x0B71}
  361. sub main::GL_COLOR_TABLE {0x80D0}
  362. sub main::GL_POST_CONVOLUTION_COLOR_TABLE {0x80D1}
  363. sub main::GL_POST_COLOR_MATRIX_COLOR_TABLE {0x80D2}
  364. sub main::GL_PROXY_COLOR_TABLE {0x80D3}
  365. sub main::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE {0x80D4}
  366. sub main::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE {0x80D5}
  367. sub main::GL_CONVOLUTION_1D {0x8010}
  368. sub main::GL_CONVOLUTION_2D {0x8011}
  369. sub main::GL_SEPARABLE_2D {0x8012}
  370. sub main::GL_CONVOLUTION_BORDER_MODE {0x8013}
  371. sub main::GL_CONVOLUTION_FILTER_SCALE {0x8014}
  372. sub main::GL_CONVOLUTION_FILTER_BIAS {0x8015}
  373. sub main::GL_REDUCE {0x8016}
  374. sub main::GL_CONSTANT_BORDER {0x8151}
  375. sub main::GL_REPLICATE_BORDER {0x8153}
  376. sub main::GL_HISTOGRAM {0x8024}
  377. sub main::GL_PROXY_HISTOGRAM {0x8025}
  378. sub main::GL_MINMAX {0x802E}
  379. sub main::GL_MIN {0x8007}
  380. sub main::GL_MAX {0x8008}
  381. sub main::GL_FUNC_ADD {0x8006}
  382. sub main::GL_FUNC_SUBTRACT {0x800A}
  383. sub main::GL_FUNC_REVERSE_SUBTRACT {0x800B}
  384. sub main::GL_COLOR_TABLE_SCALE {0x80D6}
  385. sub main::GL_READ_BUFFER {0x0C02}
  386. sub main::GLU_DISPLAY_MODE {100204}
  387. sub main::GLU_NURBS_MODE {100160}
  388. sub main::GLU_CULLING {100201}
  389. sub main::GLU_SAMPLING_METHOD {100205}
  390. sub main::GLU_SAMPLING_TOLERANCE {100203}
  391. sub main::GLU_PARAMETRIC_TOLERANCE {100202}
  392. sub main::GLU_U_STEP {100206}
  393. sub main::GLU_V_STEP {100207}
  394. sub main::GLU_AUTO_LOAD_MATRIX {100200}
  395. sub main::GLU_FILL {100012}
  396. sub main::GLU_OUTLINE_POLYGON {100240}
  397. sub main::GLU_OUTLINE_PATCH {100241}
  398. sub main::GLU_NURBS_RENDERER {100162}
  399. sub main::GLU_NURBS_TESSELLATOR {100161}
  400. sub main::GLU_PATH_LENGTH {100215}
  401. sub main::GLU_DOMAIN_DISTANCE {100217}
  402. sub main::GLU_OBJECT_PATH_LENGTH {100209}
  403. sub main::GLU_OBJECT_PARAMETRIC_ERROR {100208}
  404. sub main::GLU_NURBS_ERROR {100103}
  405. sub main::GLU_NURBS_BEGIN {100164}
  406. sub main::GLU_NURBS_BEGIN_DATA {100170}
  407. sub main::GLU_NURBS_TEXTURE_COORD {100168}
  408. sub main::GLU_NURBS_TEXTURE_COORD_DATA {100174}
  409. sub main::GLU_NURBS_COLOR {100167}
  410. sub main::GLU_NURBS_COLOR_DATA {100173}
  411. sub main::GLU_NURBS_NORMAL {100166}
  412. sub main::GLU_NURBS_NORMAL_DATA {100172}
  413. sub main::GLU_NURBS_VERTEX {100165}
  414. sub main::GLU_NURBS_VERTEX_DATA {100171}
  415. sub main::GLU_NURBS_END {100169}
  416. sub main::GLU_NURBS_END_DATA {100175}
  417. sub main::GLU_MAP1_TRIM_2 {100210}
  418. sub main::GLU_MAP1_TRIM_3 {100211}
  419. sub main::GLU_TESS_BOUNDARY_ONLY {100141}
  420. sub main::GLU_TESS_TOLERANCE {100142}
  421. sub main::GLU_TESS_WINDING_RULE {100140}
  422. sub main::GLU_TESS_WINDING_ODD {100130}
  423. sub main::GLU_TESS_WINDING_NONZERO {100131}
  424. sub main::GLU_TESS_WINDING_POSITIVE {100132}
  425. sub main::GLU_TESS_WINDING_NEGATIVE {100133}
  426. sub main::GLU_TESS_WINDING_ABS_GEQ_TWO {100134}
  427. 1;