/t_backcompat/soundpm.t

http://github.com/PerlGameDev/SDL · Perl · 54 lines · 15 code · 7 blank · 32 comment · 0 complexity · 660126dbd41b4a90a89202c8cc25fe26 MD5 · raw file

  1. #!/usr/bin/perl -w
  2. #
  3. # Copyright (C) 2003 Tels
  4. # Copyright (C) 2004 David J. Goehrig
  5. #
  6. # Copyright (C) 2005 David J. Goehrig <dgoehrig\@cpan.org>
  7. #
  8. # ------------------------------------------------------------------------------
  9. #
  10. # This library is free software; you can redistribute it and/or
  11. # modify it under the terms of the GNU Lesser General Public
  12. # License as published by the Free Software Foundation; either
  13. # version 2.1 of the License, or (at your option) any later version.
  14. #
  15. # This library is distributed in the hope that it will be useful,
  16. # but WITHOUT ANY WARRANTY; without even the implied warranty of
  17. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  18. # Lesser General Public License for more details.
  19. #
  20. # You should have received a copy of the GNU Lesser General Public
  21. # License along with this library; if not, write to the Free Software
  22. # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  23. #
  24. # ------------------------------------------------------------------------------
  25. #
  26. # Please feel free to send questions, suggestions or improvements to:
  27. #
  28. # David J. Goehrig
  29. # dgoehrig\@cpan.org
  30. #
  31. #
  32. # basic testing of SDL::Sound
  33. BEGIN {
  34. unshift @INC, 'blib/lib', 'blib/arch';
  35. }
  36. use strict;
  37. use SDL::Config;
  38. use Test::More;
  39. plan( tests => 2 );
  40. use_ok('SDL::Sound');
  41. can_ok(
  42. 'SDL::Sound', qw/
  43. new
  44. volume
  45. /
  46. );
  47. sleep(2);