/t_backcompat/loopwave.pl
http://github.com/PerlGameDev/SDL · Perl · 65 lines · 44 code · 20 blank · 1 comment · 7 complexity · b3f6c67b120b0cc82f2673db8cf08727 MD5 · raw file
- #!/usr/bin/env perl
- use SDL;
- use SDL::Event;
- use Carp;
- Carp::confess "Could not initialize SDL: ", SDL::GetError()
- if ( 0 > SDL::Init(SDL_INIT_AUDIO) );
- $ARGV[0] ||= 'data/sample.wav';
- Carp::confess "usage: $0 [wavefile]\n"
- if ( in $ARGV[0], qw/ -h --help -? / );
- my ( $wav_spec, $wav_buffer, $wav_len, $wav_pos ) = ( 0, 0, 0, 0 );
- my $done = 0;
- $fillerup = sub {
- my ( $data, $len ) = @_;
- $wav_ptr = $wav_buffer + $wav_pos;
- $wav_remainder = $wav_len - $wav_pos;
- while ( $wav_remainder <= $len ) {
- SDL::MixAudio( $data, $wav_ptr, $wav_remainder, SDL_MIX_MAXVOLUME );
- $data += $wav_remainder;
- $len -= $wav_remainder;
- $wav_ptr = $wav_buffer;
- $wav_remainder = $wav_len;
- $wav_pos = 0;
- }
- SDL::MixAudio( $data, $wav_ptr, $len, SDL_MIX_MAXVOLUME );
- $wav_pos += $len;
- };
- $poked = sub {
- $done = 1;
- };
- $SIG{HUP} = $poked;
- $SIG{INT} = $poked;
- $SIG{QUIT} = $poked;
- $SIG{TERM} = $poked;
- $spec = SDL::NewAudioSpec( 44100, AUDIO_S16, 2, 4096 );
- $wave = SDL::LoadWAV( $ARGV[0], $spec );
- ( $wav_spec, $wav_buffer, $wav_len ) = @$wave;
- Carp::confess "Could not load wav file $ARGV[0], ", SDL::GetError(), "\n"
- unless ($wav_len);
- Carp::confess "Could not open audio ", SDL::GetError()
- if ( 0 > SDL::OpenAudio( $wav_spec, $fillerup ) );
- SDL::PauseAudio(0);
- print "Using audio driver: ", SDL::AudioDriverName(), "\n";
- while ( !$done && ( SDL::GetAudioStatus() == SDL_AUDIO_PLAYING ) ) {
- SDL::Delay(1000);
- }