/t_backcompat/loopwave.pl

http://github.com/PerlGameDev/SDL · Perl · 65 lines · 44 code · 20 blank · 1 comment · 7 complexity · b3f6c67b120b0cc82f2673db8cf08727 MD5 · raw file

  1. #!/usr/bin/env perl
  2. use SDL;
  3. use SDL::Event;
  4. use Carp;
  5. Carp::confess "Could not initialize SDL: ", SDL::GetError()
  6. if ( 0 > SDL::Init(SDL_INIT_AUDIO) );
  7. $ARGV[0] ||= 'data/sample.wav';
  8. Carp::confess "usage: $0 [wavefile]\n"
  9. if ( in $ARGV[0], qw/ -h --help -? / );
  10. my ( $wav_spec, $wav_buffer, $wav_len, $wav_pos ) = ( 0, 0, 0, 0 );
  11. my $done = 0;
  12. $fillerup = sub {
  13. my ( $data, $len ) = @_;
  14. $wav_ptr = $wav_buffer + $wav_pos;
  15. $wav_remainder = $wav_len - $wav_pos;
  16. while ( $wav_remainder <= $len ) {
  17. SDL::MixAudio( $data, $wav_ptr, $wav_remainder, SDL_MIX_MAXVOLUME );
  18. $data += $wav_remainder;
  19. $len -= $wav_remainder;
  20. $wav_ptr = $wav_buffer;
  21. $wav_remainder = $wav_len;
  22. $wav_pos = 0;
  23. }
  24. SDL::MixAudio( $data, $wav_ptr, $len, SDL_MIX_MAXVOLUME );
  25. $wav_pos += $len;
  26. };
  27. $poked = sub {
  28. $done = 1;
  29. };
  30. $SIG{HUP} = $poked;
  31. $SIG{INT} = $poked;
  32. $SIG{QUIT} = $poked;
  33. $SIG{TERM} = $poked;
  34. $spec = SDL::NewAudioSpec( 44100, AUDIO_S16, 2, 4096 );
  35. $wave = SDL::LoadWAV( $ARGV[0], $spec );
  36. ( $wav_spec, $wav_buffer, $wav_len ) = @$wave;
  37. Carp::confess "Could not load wav file $ARGV[0], ", SDL::GetError(), "\n"
  38. unless ($wav_len);
  39. Carp::confess "Could not open audio ", SDL::GetError()
  40. if ( 0 > SDL::OpenAudio( $wav_spec, $fillerup ) );
  41. SDL::PauseAudio(0);
  42. print "Using audio driver: ", SDL::AudioDriverName(), "\n";
  43. while ( !$done && ( SDL::GetAudioStatus() == SDL_AUDIO_PLAYING ) ) {
  44. SDL::Delay(1000);
  45. }