/t/mixer_groups.t
http://github.com/PerlGameDev/SDL · Perl · 132 lines · 112 code · 19 blank · 1 comment · 7 complexity · 5d705dde46e215d23e75f362d33ddf59 MD5 · raw file
- #!/usr/bin/perl -w
- use strict;
- use warnings;
- use SDL;
- use SDL::Config;
- my $audiodriver;
- BEGIN {
- use Config;
- if ( !$Config{'useithreads'} ) {
- print("1..0 # Skip: Perl not compiled with 'useithreads'\n");
- exit(0);
- }
- use Test::More;
- use lib 't/lib';
- use SDL::TestTool;
- $audiodriver = $ENV{SDL_AUDIODRIVER};
- $ENV{SDL_AUDIODRIVER} = 'dummy' unless $ENV{SDL_RELEASE_TESTING};
- if ( !SDL::TestTool->init(SDL_INIT_AUDIO) ) {
- plan( skip_all => 'Failed to init sound' );
- } elsif ( !SDL::Config->has('SDL_mixer') ) {
- plan( skip_all => 'SDL_mixer support not compiled' );
- }
- }
- use SDL::Mixer;
- use SDL::Mixer::Channels;
- use SDL::Mixer::Groups;
- use SDL::Mixer::Samples;
- my $can_open = SDL::Mixer::open_audio( 44100, SDL::Audio::AUDIO_S16SYS, 2, 4096 );
- unless($can_open == 0)
- {
- plan( skip_all => 'Cannot open audio :'.SDL::get_error() );
- }
- is( $can_open ,
- 0, '[open_audio] ran'
- );
- is( SDL::Mixer::Channels::allocate_channels(8),
- 8, "[allocate_channels] 8 channels allocated"
- );
- is( SDL::Mixer::Groups::reserve_channels(4),
- 4, "[reserve_channels] 4 channels reserved"
- );
- my $delay = 100;
- my $audio_test_file = 'test/data/silence.wav';
- if ( $ENV{'SDL_RELEASE_TESTING'} ) {
- SDL::Mixer::Channels::volume( -1, 10 );
- is( SDL::Mixer::Channels::volume( -1, 20 ),
- 10, "[volume] set to 20, previously was 10"
- );
- $delay = 2000;
- $audio_test_file = 'test/data/sample.wav';
- } else {
- SDL::Mixer::Channels::volume( -1, 10 );
- is( SDL::Mixer::Channels::volume( -1, 1 ),
- 10, "[volume] set to 1, previously was 10"
- );
- }
- my $sample_chunk = SDL::Mixer::Samples::load_WAV($audio_test_file);
- my $playing_channel = SDL::Mixer::Channels::play_channel( -1, $sample_chunk, -1 );
- is( $playing_channel > 3,
- 1, "[play_channel] plays on channel $playing_channel"
- );
- SDL::Mixer::Channels::halt_channel(-1);
- is( SDL::Mixer::Groups::group_channel( 0, 0 ),
- 1, "[group_channel] channel 0 to group 0"
- );
- is( SDL::Mixer::Groups::group_channels( 1, 3, 1 ),
- 3, "[group_channels] channel 1-3 to group 1"
- );
- is( SDL::Mixer::Groups::group_channel( 3, -1 ),
- 1, "[group_channel] channel 0 ungrouped"
- );
- is( SDL::Mixer::Groups::group_channels( 3, 3, 2 ),
- 1, "[group_channels] channel 3-3 to group 2"
- );
- is( SDL::Mixer::Groups::group_count(0), 1, "[group_count] for group 0 is 1" );
- is( SDL::Mixer::Groups::group_count(1), 2, "[group_count] for group 1 is 2" );
- is( SDL::Mixer::Groups::group_count(2), 1, "[group_count] for group 2 is 1" );
- is( SDL::Mixer::Groups::group_available(0),
- 0, "[group_available] first channel for group 0 is 0"
- );
- is( SDL::Mixer::Groups::group_available(1),
- 1, "[group_available] first channel for group 1 is 1"
- );
- is( SDL::Mixer::Groups::group_available(2),
- 3, "[group_available] first channel for group 2 is 3"
- );
- is( SDL::Mixer::Groups::group_oldest(1),
- -1, "[group_oldest] group 1 does not play something"
- );
- SDL::Mixer::Channels::play_channel( 2, $sample_chunk, -1 );
- SDL::delay( $delay / 4 );
- SDL::Mixer::Channels::play_channel( 1, $sample_chunk, -1 );
- SDL::delay(100);
- is( SDL::Mixer::Groups::group_oldest(1),
- 2, "[group_oldest] channel 2 started first"
- );
- is( SDL::Mixer::Groups::group_newer(1),
- 1, "[group_newer] channel 1 started at last"
- );
- SDL::delay(100);
- is( SDL::Mixer::Groups::fade_out_group( 1, $delay * 2 ),
- 2, "[fade_out_group] $delay ms for group 1"
- );
- SDL::delay($delay);
- is( SDL::Mixer::Groups::halt_group(1), 0, "[halt_group] group 1 halted" );
- SDL::Mixer::close_audio();
- pass '[close_audio] ran';
- if ($audiodriver) {
- $ENV{SDL_AUDIODRIVER} = $audiodriver;
- } else {
- delete $ENV{SDL_AUDIODRIVER};
- }
- done_testing();