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/t/mixer_groups.t

http://github.com/PerlGameDev/SDL
Perl | 132 lines | 112 code | 19 blank | 1 comment | 14 complexity | 5d705dde46e215d23e75f362d33ddf59 MD5 | raw file
  1#!/usr/bin/perl -w
  2use strict;
  3use warnings;
  4use SDL;
  5use SDL::Config;
  6
  7my $audiodriver;
  8
  9BEGIN {
 10	use Config;
 11	if ( !$Config{'useithreads'} ) {
 12		print("1..0 # Skip: Perl not compiled with 'useithreads'\n");
 13		exit(0);
 14	}
 15
 16	use Test::More;
 17	use lib 't/lib';
 18	use SDL::TestTool;
 19
 20	$audiodriver = $ENV{SDL_AUDIODRIVER};
 21	$ENV{SDL_AUDIODRIVER} = 'dummy' unless $ENV{SDL_RELEASE_TESTING};
 22
 23	if ( !SDL::TestTool->init(SDL_INIT_AUDIO) ) {
 24		plan( skip_all => 'Failed to init sound' );
 25	} elsif ( !SDL::Config->has('SDL_mixer') ) {
 26		plan( skip_all => 'SDL_mixer support not compiled' );
 27	}
 28}
 29
 30use SDL::Mixer;
 31use SDL::Mixer::Channels;
 32use SDL::Mixer::Groups;
 33use SDL::Mixer::Samples;
 34my $can_open = SDL::Mixer::open_audio( 44100, SDL::Audio::AUDIO_S16SYS, 2, 4096 );
 35
 36unless($can_open == 0) 
 37{
 38	plan( skip_all => 'Cannot open audio :'.SDL::get_error() );
 39}
 40
 41is( $can_open ,
 42	0, '[open_audio] ran'
 43);
 44is( SDL::Mixer::Channels::allocate_channels(8),
 45	8, "[allocate_channels] 8 channels allocated"
 46);
 47is( SDL::Mixer::Groups::reserve_channels(4),
 48	4, "[reserve_channels] 4 channels reserved"
 49);
 50
 51my $delay           = 100;
 52my $audio_test_file = 'test/data/silence.wav';
 53
 54if ( $ENV{'SDL_RELEASE_TESTING'} ) {
 55	SDL::Mixer::Channels::volume( -1, 10 );
 56	is( SDL::Mixer::Channels::volume( -1, 20 ),
 57		10, "[volume] set to 20, previously was 10"
 58	);
 59	$delay           = 2000;
 60	$audio_test_file = 'test/data/sample.wav';
 61} else {
 62	SDL::Mixer::Channels::volume( -1, 10 );
 63	is( SDL::Mixer::Channels::volume( -1, 1 ),
 64		10, "[volume] set to 1, previously was 10"
 65	);
 66}
 67
 68my $sample_chunk = SDL::Mixer::Samples::load_WAV($audio_test_file);
 69my $playing_channel = SDL::Mixer::Channels::play_channel( -1, $sample_chunk, -1 );
 70is( $playing_channel > 3,
 71	1, "[play_channel] plays on channel $playing_channel"
 72);
 73SDL::Mixer::Channels::halt_channel(-1);
 74
 75is( SDL::Mixer::Groups::group_channel( 0, 0 ),
 76	1, "[group_channel] channel 0 to group 0"
 77);
 78is( SDL::Mixer::Groups::group_channels( 1, 3, 1 ),
 79	3, "[group_channels] channel 1-3 to group 1"
 80);
 81is( SDL::Mixer::Groups::group_channel( 3, -1 ),
 82	1, "[group_channel] channel 0 ungrouped"
 83);
 84is( SDL::Mixer::Groups::group_channels( 3, 3, 2 ),
 85	1, "[group_channels] channel 3-3 to group 2"
 86);
 87is( SDL::Mixer::Groups::group_count(0), 1, "[group_count] for group 0 is 1" );
 88is( SDL::Mixer::Groups::group_count(1), 2, "[group_count] for group 1 is 2" );
 89is( SDL::Mixer::Groups::group_count(2), 1, "[group_count] for group 2 is 1" );
 90is( SDL::Mixer::Groups::group_available(0),
 91	0, "[group_available] first channel for group 0 is 0"
 92);
 93is( SDL::Mixer::Groups::group_available(1),
 94	1, "[group_available] first channel for group 1 is 1"
 95);
 96is( SDL::Mixer::Groups::group_available(2),
 97	3, "[group_available] first channel for group 2 is 3"
 98);
 99is( SDL::Mixer::Groups::group_oldest(1),
100	-1, "[group_oldest] group 1 does not play something"
101);
102
103SDL::Mixer::Channels::play_channel( 2, $sample_chunk, -1 );
104SDL::delay( $delay / 4 );
105SDL::Mixer::Channels::play_channel( 1, $sample_chunk, -1 );
106SDL::delay(100);
107
108is( SDL::Mixer::Groups::group_oldest(1),
109	2, "[group_oldest] channel 2 started first"
110);
111is( SDL::Mixer::Groups::group_newer(1),
112	1, "[group_newer] channel 1 started at last"
113);
114
115SDL::delay(100);
116is( SDL::Mixer::Groups::fade_out_group( 1, $delay * 2 ),
117	2, "[fade_out_group] $delay ms for group 1"
118);
119
120SDL::delay($delay);
121is( SDL::Mixer::Groups::halt_group(1), 0, "[halt_group] group 1 halted" );
122
123SDL::Mixer::close_audio();
124pass '[close_audio] ran';
125
126if ($audiodriver) {
127	$ENV{SDL_AUDIODRIVER} = $audiodriver;
128} else {
129	delete $ENV{SDL_AUDIODRIVER};
130}
131
132done_testing();