/t/mixer_mixmusic.t
http://github.com/PerlGameDev/SDL · Raku · 64 lines · 44 code · 17 blank · 3 comment · 7 complexity · 225094dc0fb6d8c9b2869e69cbbabff7 MD5 · raw file
- use strict;
- use warnings;
- use SDL;
- use SDL::Config;
- my $audiodriver;
- BEGIN {
- use Config;
- if ( !$Config{'useithreads'} ) {
- print("1..0 # Skip: Perl not compiled with 'useithreads'\n");
- exit(0);
- }
- use Test::More;
- use lib 't/lib';
- use SDL::TestTool;
- $audiodriver = $ENV{SDL_AUDIODRIVER};
- $ENV{SDL_AUDIODRIVER} = 'dummy' unless $ENV{SDL_RELEASE_TESTING};
- if ( !SDL::TestTool->init(SDL_INIT_AUDIO) ) {
- plan( skip_all => 'Failed to init sound' );
- } elsif ( !SDL::Config->has('SDL_mixer') ) {
- plan( skip_all => 'SDL_mixer support not compiled' );
- } else {
- plan( tests => 6 );
- }
- }
- use_ok('SDL::Mixer');
- use_ok('SDL::Mixer::Music');
- use_ok('SDL::Mixer::MixMusic');
- is( SDL::Mixer::open_audio( 44100, SDL::Audio::AUDIO_S16SYS, 2, 4096 ),
- 0, 'open_audio passed'
- );
- my $mix_music = SDL::Mixer::Music::load_MUS('test/data/tribe_i.wav')
- ; # from Matthew Newman, http://opengameart.org/content/vocal-grunts-tribeiwav
- #warn 'Error:'. SDL::get_error() if (!$mix_music);
- {
- # I'm not sure why this fails
- isa_ok( $mix_music, 'SDL::Mixer::MixMusic' );
- };
- SDL::Mixer::Music::play_music( $mix_music, 0 );
- # we close straight away so no audio is actually played
- SDL::Mixer::close_audio();
- ok( 1, 'Got to the end' );
- if ($audiodriver) {
- $ENV{SDL_AUDIODRIVER} = $audiodriver;
- } else {
- delete $ENV{SDL_AUDIODRIVER};
- }
- sleep(2);