/t/mixer_channels.t
http://github.com/PerlGameDev/SDL · Perl · 213 lines · 172 code · 40 blank · 1 comment · 7 complexity · c625a943de8fcefa34b5948a50a95b88 MD5 · raw file
- #!/usr/bin/perl -w
- use strict;
- use warnings;
- use SDL;
- use SDL::Config;
- my $audiodriver;
- BEGIN {
- use Config;
- if ( !$Config{'useithreads'} ) {
- print("1..0 # Skip: Perl not compiled with 'useithreads'\n");
- exit(0);
- }
- require threads;
- require threads::shared;
- use Test::More;
- use lib 't/lib';
- use SDL::TestTool;
- $audiodriver = $ENV{SDL_AUDIODRIVER};
- $ENV{SDL_AUDIODRIVER} = 'dummy' unless $ENV{SDL_RELEASE_TESTING};
- if ( !SDL::TestTool->init(SDL_INIT_AUDIO) ) {
- plan( skip_all => 'Failed to init sound' );
- } elsif ( !SDL::Config->has('SDL_mixer') ) {
- plan( skip_all => 'SDL_mixer support not compiled' );
- }
- }
- use SDL::Mixer;
- use SDL::Mixer::Channels;
- use SDL::Mixer::Samples;
- use SDL::Mixer::MixChunk;
- my $can_open = SDL::Mixer::open_audio( 44100, SDL::Audio::AUDIO_S16SYS, 2, 4096 );
- unless($can_open == 0)
- {
- plan( skip_all => 'Cannot open audio :'.SDL::get_error() );
- }
- is( $can_open ,
- 0, '[open_audio] ran'
- );
- is( SDL::Mixer::Channels::allocate_channels(4),
- 4, "[allocate_channels] 4 channels allocated"
- );
- my $finished :shared = 0;
- my $callback = sub {
- my ($channel) = shift;
- printf( "[channel_finished] callback called for channel %d\n", $channel);
- $finished++;
- };
- SKIP:
- {
- skip( 'No callbacks unless SDL_RELEASE_TESTING', 1 )
- unless $ENV{'SDL_RELEASE_TESTING'};
- SDL::Mixer::Channels::channel_finished($callback);
- pass '[channel_finished] registered callback';
- }
- my $delay = 500;
- my $audio_test_file = 'test/data/silence.wav';
- if ( $ENV{'SDL_RELEASE_TESTING'} ) {
- SDL::Mixer::Channels::volume( -1, 10 );
- is( SDL::Mixer::Channels::volume( -1, 20 ),
- 10, "[volume] set to 20, previously was 10"
- );
- $delay = 2000;
- $audio_test_file = 'test/data/sample.wav';
- } else {
- SDL::Mixer::Channels::volume( -1, 10 );
- is( SDL::Mixer::Channels::volume( -1, 1 ),
- 10, "[volume] set to 1, previously was 10"
- );
- }
- my $sample_chunk = SDL::Mixer::Samples::load_WAV($audio_test_file);
- my $playing_channel = SDL::Mixer::Channels::play_channel( -1, $sample_chunk, -1 );
- isnt(
- $playing_channel, -1,
- "[play_channel] plays $audio_test_file on channel " . $playing_channel
- );
- is( SDL::Mixer::Channels::fading_channel($playing_channel),
- MIX_NO_FADING, "[fading_channel] channel $playing_channel is not fading"
- );
- is( SDL::Mixer::Channels::playing($playing_channel),
- 1, "[playing] channel $playing_channel is playing"
- );
- is( SDL::Mixer::Channels::paused($playing_channel),
- 0, "[paused] channel $playing_channel is not paused"
- );
- ok( $delay, 'delay definedness madness test #1' );
- my $fading_channels = SDL::Mixer::Channels::fade_out_channel( $playing_channel, $delay );
- is( $fading_channels > 0,
- 1, "[fade_out_channel] $delay ms for $fading_channels channel(s)"
- );
- is( SDL::Mixer::Channels::fading_channel($playing_channel),
- MIX_FADING_OUT, "[fading_channel] channel $playing_channel is fading out"
- );
- ok( $delay, 'delay definedness madness test #2' );
- SDL::delay($delay);
- ok( $delay, 'delay definedness madness test #3' );
- $playing_channel = SDL::Mixer::Channels::fade_in_channel( -1, $sample_chunk, 0, $delay );
- ok( $delay, 'delay definedness madness test #4' );
- isnt(
- $playing_channel, -1,
- "[fade_in_channel] $delay ms for channel $playing_channel"
- );
- is( SDL::Mixer::Channels::fading_channel($playing_channel),
- MIX_FADING_IN, "[fading_channel] channel $playing_channel is fading in"
- );
- ok( $delay, 'delay definedness madness test #5' );
- SDL::delay($delay);
- ok( $delay, 'delay definedness madness test #6' );
- SDL::Mixer::Channels::pause(-1);
- pass '[pause] ran';
- is( SDL::Mixer::Channels::paused($playing_channel),
- 1, "[paused] channel $playing_channel is paused"
- );
- SDL::delay( $delay / 4 );
- ok( $delay, 'delay definedness madness test #7' );
- SDL::Mixer::Channels::resume(-1);
- pass '[resume] ran';
- SDL::delay($delay);
- ok( $delay, 'delay definedness madness test #8' );
- is( SDL::Mixer::Channels::halt_channel($playing_channel),
- 0, "[halt_channel] stop channel $playing_channel"
- );
- is( SDL::Mixer::Channels::playing($playing_channel),
- 0, "[playing] channel $playing_channel is not playing"
- );
- SDL::delay($delay);
- ok( $delay, 'delay definedness madness test #9' );
- $playing_channel = SDL::Mixer::Channels::play_channel_timed( -1, $sample_chunk, 0, $delay );
- ok( $delay, 'delay definedness madness test #10' );
- isnt(
- $playing_channel, -1,
- "[play_channel_timed] play $delay ms for channel $playing_channel"
- );
- SDL::delay( $delay / 4 );
- ok( $delay, 'delay definedness madness test #11' );
- my $expire_channel = SDL::Mixer::Channels::expire_channel( $playing_channel, $delay );
- ok( $delay, 'delay definedness madness test #12' );
- is( $expire_channel > 0,
- 1,
- "[expire_channel] stops after $delay ms for $expire_channel channel(s)"
- );
- SDL::delay($delay);
- ok( $delay, 'delay definedness madness test #13' );
- $playing_channel = SDL::Mixer::Channels::fade_in_channel_timed(
- -1, $sample_chunk, 0, $delay,
- $delay * 2
- );
- ok( $delay, 'delay definedness madness test #14' );
- isnt(
- $playing_channel, -1,
- "[fade_in_channel_timed] play " . ( $delay * 2 ) . " ms after $delay ms fade in for channel $playing_channel"
- );
- isa_ok(
- SDL::Mixer::Channels::get_chunk($playing_channel),
- 'SDL::Mixer::MixChunk', '[get_chunk]'
- );
- SDL::delay(1000);
- ok( $delay, 'delay definedness madness test #15' );
- SDL::Mixer::close_audio();
- pass '[close_audio] ran';
- SKIP:
- {
- skip( 'No callbacks unless SDL_RELEASE_TESTING', 1 )
- unless $ENV{'SDL_RELEASE_TESTING'};
- is( $finished > 0,
- 1, '[callback_finished] called the callback got ' . $finished
- );
- }
- if ($audiodriver) {
- $ENV{SDL_AUDIODRIVER} = $audiodriver;
- } else {
- delete $ENV{SDL_AUDIODRIVER};
- }
- sleep(1);
- done_testing();