/t/gfx_framerate.t
http://github.com/PerlGameDev/SDL · Perl · 55 lines · 38 code · 12 blank · 5 comment · 4 complexity · a0fbc37028b79074b1d667c7c24d330b MD5 · raw file
- #!perl
- use strict;
- use warnings;
- use SDL;
- use SDL::Config;
- use SDL::Version;
- use SDL::GFX;
- use SDL::GFX::Framerate;
- use SDL::GFX::FPSManager;
- use Test::More;
- use lib 't/lib';
- use SDL::TestTool;
- my $videodriver = $ENV{SDL_VIDEODRIVER};
- $ENV{SDL_VIDEODRIVER} = 'dummy' unless $ENV{SDL_RELEASE_TESTING};
- if ( !SDL::TestTool->init(SDL_INIT_VIDEO) ) {
- plan( skip_all => 'Failed to init video' );
- } elsif ( !SDL::Config->has('SDL_gfx_framerate') ) {
- plan( skip_all => 'SDL_gfx_framerate support not compiled' );
- } else {
- plan( tests => 6 );
- }
- my $v = SDL::GFX::linked_version();
- isa_ok( $v, 'SDL::Version', '[linked_version]' );
- printf( "got version: %d.%d.%d\n", $v->major, $v->minor, $v->patch );
- # init
- my $fps = SDL::GFX::FPSManager->new( 0, 0, 0, 0 );
- is( SDL::GFX::Framerate::init($fps), undef, '[init] returns undef' );
- # get
- my $rate = SDL::GFX::Framerate::get($fps);
- is( $rate, 30, "[rate] is 30 by default" );
- # set
- SDL::GFX::Framerate::set( $fps, 60 );
- is( SDL::GFX::Framerate::get($fps), 60, "[rate] successfully set to 60" );
- # delay
- is( SDL::GFX::Framerate::delay($fps), undef, "[delay] return undef" );
- SDL::delay(100);
- if ($videodriver) {
- $ENV{SDL_VIDEODRIVER} = $videodriver;
- } else {
- delete $ENV{SDL_VIDEODRIVER};
- }
- pass 'Are we still alive? Checking for segfaults';
- done_testing;