/t/colorpm.t
http://github.com/PerlGameDev/SDL · Perl · 35 lines · 25 code · 5 blank · 5 comment · 0 complexity · a323cfc2c9f26b512a1654bbf7bc842f MD5 · raw file
- #!perl
- use strict;
- use warnings;
- use Test::More tests => 15;
- use_ok('SDL::Color');
- # check empty: black
- my $black = SDL::Color->new( 0, 0, 0 );
- isa_ok( $black, 'SDL::Color' );
- is( $black->r(), 0, 'black r is 0' );
- is( $black->g(), 0, 'black g is 0' );
- is( $black->b(), 0, 'black b is 0' );
- # check full: white
- my $white = SDL::Color->new( 0xff, 0xff, 0xff );
- isa_ok( $white, 'SDL::Color' );
- is( $white->r(), 255, 'white r is 255' );
- is( $white->g(), 255, 'white g is 255' );
- is( $white->b(), 255, 'white b is 255' );
- # check setting a value
- my $orange = $white;
- $orange->r(254);
- $orange->g(153);
- $orange->b(0);
- is( $orange->r(), 254, 'orange_notcloned r is 254' );
- is( $orange->g(), 153, 'orange_notcloned g is 153' );
- is( $orange->b(), 0, 'orange_notcloned b is 0' );
- # check that copies also change
- is( $white->r(), 254, 'white (now orange) r is 254' );
- is( $white->g(), 153, 'white (now orange) g is 154' );
- is( $white->b(), 0, 'white (now orange) b is 0' );
- sleep(2);