/t/sdlx_sprite.t
http://github.com/PerlGameDev/SDL · Raku · 75 lines · 54 code · 18 blank · 3 comment · 5 complexity · 1e8967d5b5d8cf127216ca6aa9dd16f5 MD5 · raw file
- use strict;
- use warnings;
- use Test::More;
- use SDL;
- use SDL::Config;
- use SDL::Video;
- use SDL::Color;
- use SDLx::Sprite;
- use lib 't/lib';
- use SDL::TestTool;
- my $videodriver = $ENV{SDL_VIDEODRIVER};
- $ENV{SDL_VIDEODRIVER} = 'dummy' unless $ENV{SDL_RELEASE_TESTING};
- if ( !SDL::TestTool->init(SDL_INIT_VIDEO) ) {
- plan( skip_all => 'Failed to init video' );
- } elsif ( !SDL::Config->has('SDL_image') ) {
- plan( skip_all => 'SDL_image support not compiled' );
- }
- can_ok(
- 'SDLx::Sprite', qw( new rect clip load surface x y
- w h draw alpha_key)
- );
- TODO: {
- local $TODO = 'methods not implemented yet';
- can_ok( 'SDLx::Sprite', qw( add remove zoom ) );
- }
- my $disp = SDL::Video::set_video_mode( 300, 300, 32, SDL_ANYFORMAT );
- my $sprite = SDLx::Sprite->new( width => 1, height => 1 );
- # test initial values
- #ok($sprite, 'object defined');
- isa_ok( $sprite, 'SDLx::Sprite' );
- my $rect = $sprite->rect;
- ok( $rect, 'rect defined upon raw initialization' );
- isa_ok( $rect, 'SDL::Rect', 'spawned rect isa SDL::Rect' );
- is( $rect->x, 0, 'rect->x init' );
- is( $rect->y, 0, 'rect->y init' );
- is( $rect->w, 1, 'rect->w init' );
- is( $rect->h, 1, 'rect->h init' );
- my ( $x, $y ) = ( $sprite->x, $sprite->y );
- is( $x, 0, 'no x defined upon raw initialization' );
- is( $y, 0, 'no y defined upon raw initialization' );
- my ( $w, $h ) = ( $sprite->w, $sprite->h );
- is( $w, 1, 'w defined upon raw initialization' );
- is( $h, 1, 'h defined upon raw initialization' );
- isa_ok( $sprite->load('test/data/hero.bmp'), 'SDLx::Sprite', '[load] works' );
- isa_ok(
- $sprite->alpha_key( SDL::Color->new( 0xfc, 0x00, 0xff ) ),
- 'SDLx::Sprite', '[alpha] works'
- );
- isa_ok( $sprite->alpha(0xcc), 'SDLx::Sprite', '[alpha] integer works ' );
- isa_ok( $sprite->alpha(0.3), 'SDLx::Sprite', '[alpha] percentage works' );
- done_testing;
- #reset the old video driver
- if ($videodriver) {
- $ENV{SDL_VIDEODRIVER} = $videodriver;
- } else {
- delete $ENV{SDL_VIDEODRIVER};
- }