/src/Core/Joystick.xs
http://github.com/PerlGameDev/SDL · Unknown · 138 lines · 118 code · 20 blank · 0 comment · 0 complexity · 90437afc14b6864926bad02fcdcef73b MD5 · raw file
- #include "EXTERN.h"
- #include "perl.h"
- #include "XSUB.h"
- #include "ppport.h"
- #ifndef aTHX_
- #define aTHX_
- #endif
- #include <SDL.h>
- MODULE = SDL::Joystick PACKAGE = SDL::Joystick PREFIX = joystick_
- SDL_Joystick *
- joystick_new (CLASS, index )
- char* CLASS
- int index
- CODE:
- RETVAL = SDL_JoystickOpen(index);
- OUTPUT:
- RETVAL
- int
- joystick_num_joysticks ()
- CODE:
- RETVAL = SDL_NumJoysticks();
- OUTPUT:
- RETVAL
- char *
- joystick_name ( index )
- int index
- CODE:
- RETVAL = (char*)SDL_JoystickName(index);
- OUTPUT:
- RETVAL
- int
- joystick_opened ( index )
- int index
- CODE:
- RETVAL = SDL_JoystickOpened(index);
- OUTPUT:
- RETVAL
- int
- joystick_index ( joystick )
- SDL_Joystick *joystick
- CODE:
- RETVAL = SDL_JoystickIndex(joystick);
- OUTPUT:
- RETVAL
- int
- joystick_num_axes ( joystick )
- SDL_Joystick *joystick
- CODE:
- RETVAL = SDL_JoystickNumAxes(joystick);
- OUTPUT:
- RETVAL
- int
- joystick_num_balls ( joystick )
- SDL_Joystick *joystick
- CODE:
- RETVAL = SDL_JoystickNumBalls(joystick);
- OUTPUT:
- RETVAL
- int
- joystick_num_hats ( joystick )
- SDL_Joystick *joystick
- CODE:
- RETVAL = SDL_JoystickNumHats(joystick);
- OUTPUT:
- RETVAL
- int
- joystick_num_buttons ( joystick )
- SDL_Joystick *joystick
- CODE:
- RETVAL = SDL_JoystickNumButtons(joystick);
- OUTPUT:
- RETVAL
- void
- joystick_update ()
- CODE:
- SDL_JoystickUpdate();
- Sint16
- joystick_get_axis ( joystick, axis )
- SDL_Joystick *joystick
- int axis
- CODE:
- RETVAL = SDL_JoystickGetAxis(joystick,axis);
- OUTPUT:
- RETVAL
- Uint8
- joystick_get_hat ( joystick, hat )
- SDL_Joystick *joystick
- int hat
- CODE:
- RETVAL = SDL_JoystickGetHat(joystick,hat);
- OUTPUT:
- RETVAL
- Uint8
- joystick_get_button ( joystick, button)
- SDL_Joystick *joystick
- int button
- CODE:
- RETVAL = SDL_JoystickGetButton(joystick,button);
- OUTPUT:
- RETVAL
- AV *
- joystick_get_ball ( joystick, ball )
- SDL_Joystick *joystick
- int ball
- CODE:
- int success,dx,dy;
- success = SDL_JoystickGetBall(joystick,ball,&dx,&dy);
- RETVAL = (AV*)sv_2mortal((SV*)newAV());
- av_push(RETVAL,newSViv(success));
- av_push(RETVAL,newSViv(dx));
- av_push(RETVAL,newSViv(dy));
- OUTPUT:
- RETVAL
- void
- joystick_DESTROY ( joystick )
- SDL_Joystick *joystick
- CODE:
- SDL_JoystickClose(joystick);