/src/Core/objects/Overlay.xs
http://github.com/PerlGameDev/SDL · Unknown · 87 lines · 71 code · 16 blank · 0 comment · 0 complexity · 3ba401009a4a3cc2aefeb25303abec40 MD5 · raw file
- #include "EXTERN.h"
- #include "perl.h"
- #include "XSUB.h"
- #include "ppport.h"
- #ifndef aTHX_
- #define aTHX_
- #endif
- #include <SDL.h>
- MODULE = SDL::Overlay PACKAGE = SDL::Overlay PREFIX = overlay_
- =for documentation
- SDL_Overlay -- YUV video overlay
- typedef struct{
- Uint32 format;
- int w, h;
- int planes;
- Uint16 *pitches;
- Uint8 **pixels;
- Uint32 hw_overlay:1;
- } SDL_Overlay;
- =cut
- SDL_Overlay *
- overlay_new(CLASS, width, height, format, display)
- char* CLASS
- int width
- int height
- Uint32 format
- SDL_Surface *display;
- CODE:
- RETVAL = SDL_CreateYUVOverlay(width, height, format, display);
- OUTPUT:
- RETVAL
- int
- overlay_w( overlay )
- SDL_Overlay* overlay
- CODE:
- RETVAL = overlay->w;
- OUTPUT:
- RETVAL
- int
- overlay_h( overlay )
- SDL_Overlay* overlay
- CODE:
- RETVAL = overlay->h;
- OUTPUT:
- RETVAL
- int
- overlay_planes( overlay )
- SDL_Overlay* overlay
- CODE:
- RETVAL = overlay->planes;
- OUTPUT:
- RETVAL
- Uint32
- overlay_hwoverlay( overlay )
- SDL_Overlay* overlay
- CODE:
- RETVAL = overlay->hw_overlay;
- OUTPUT:
- RETVAL
- Uint32
- overlay_format( overlay )
- SDL_Overlay* overlay
- CODE:
- RETVAL = overlay->format;
- OUTPUT:
- RETVAL
- void
- overlay_DESTROY(overlay)
- SDL_Overlay *overlay
- CODE:
- SDL_FreeYUVOverlay(overlay);