/lib/pods/SDL/Deprecated.pod
http://github.com/PerlGameDev/SDL · Unknown · 71 lines · 36 code · 35 blank · 0 comment · 0 complexity · 61d53641a1368c170ef0c5230b55cbc2 MD5 · raw file
- =pod
- =head1 NAME
- SDL::Deprecated - Log of Deprecated items per release
- =head1 CATEGORY
- Core
- =head1 RELEASES
- =head2 2.517
- Major changes to C<SDLx::Controller>.
- C<quit> is now C<stop>. Event handlers no longer end C<run> on returning false. Call C<stop> explicitly instead.
- The first argument to move handlers is the step portion instead of C<dt>.
- The second argument to move handlers, the C<t> value, is now the third argument.
- C<min_t> will limit apps to a framerate of 60 by default.
- =head2 2.513
- =over
- =item SDLx::App
- C<SDLx::App::loop()> is deprecated.
- =back
- =head2 2.502
- =over
- =item SDLx::App
- Now depends on L<SDLx::Surface>. To get the SDL::Surface, use C< ->surface() >. Alternatively L<SDLx::Surface::display()|SDLx::Surface/display>.
- =item SDLx::Surface
- C< get_display > is now called L<SDLx::Surface::display|SDLx::Surface/display>.
- =item SDLx::Sprite::Animated
- Has drastically changed, and is still volatile.
- =back
- =head2 2.500
- =over
- =item SDL::App
- SDL::App has migrated to SDLx::App namespace. The reason for this is because it is an extension and not a 1:1 XS/Constant Module to the c library.
- =item SDL::Game::Rect
- SDL::Game::Rect has migrated to SDLx::Rect namespace. Same reasoning as above.
- =back
- =head1 AUTHORS
- See L<SDL/AUTHORS>.
- =cut