/lib/SDL/CD.pm
http://github.com/PerlGameDev/SDL · Perl · 46 lines · 36 code · 9 blank · 1 comment · 0 complexity · e78d9d76b5eee290c0d4d975808ef8a3 MD5 · raw file
- package SDL::CD;
- use strict;
- use warnings;
- use vars qw(@ISA @EXPORT @EXPORT_OK);
- require Exporter;
- require DynaLoader;
- use SDL::Constants ':SDL::CDROM';
- our @ISA = qw(Exporter DynaLoader);
- use SDL::Internal::Loader;
- internal_load_dlls(__PACKAGE__);
- our $VERSION = 2.548;
- bootstrap SDL::CD;
- use base 'Exporter';
- our @EXPORT = @{ $SDL::Constants::EXPORT_TAGS{'SDL::CDROM'} };
- our %EXPORT_TAGS = (
- all => \@EXPORT,
- format => $SDL::Constants::EXPORT_TAGS{'SDL::CDROM/default'},
- status => $SDL::Constants::EXPORT_TAGS{'SDL::CDROM/status'},
- track_type => $SDL::Constants::EXPORT_TAGS{'SDL::CDROM/track_type'}
- );
- # Conversion functions from frames to Minute/Second/Frames and vice versa
- sub FRAMES_TO_MSF {
- my $frames = shift;
- my $F = $frames % CD_FPS;
- $frames /= CD_FPS;
- my $S = $frames % 60;
- $frames /= 60;
- my $M = $frames;
- return ( $M, $S, $F );
- }
- sub MSF_TO_FRAMES {
- my $M = shift;
- my $S = shift;
- my $F = shift;
- return ( $M * 60 * CD_FPS + $S * CD_FPS + $F );
- }
- 1;