/glad/gl/gl.d
D | 247 lines | 243 code | 4 blank | 0 comment | 0 complexity | 8172af8d606db3be448259ea0b0e4fb9 MD5 | raw file
- module glad.gl.gl;
- public import glad.gl.types;
- public import glad.gl.funcs :
- glMultiTexCoordP2uiv, glCopyTexImage1D, glVertexAttribI3ui, glStencilMaskSeparate, glVertexAttribP1uiv,
- glLinkProgram, glHint, glGetUniformiv, glFramebufferRenderbuffer, glGetString,
- glVertexAttribP2uiv, glCompressedTexSubImage3D, glDetachShader, glTexCoordP3uiv, glVertexAttrib1sv,
- glBindSampler, glLineWidth, glColorP3uiv, glGetIntegeri_v, glVertexAttribI2ui,
- glCompileShader, glGetTransformFeedbackVarying, glColorMask, glDeleteTextures, glStencilOpSeparate,
- glCopyBufferSubData, glDeleteQueries, glNormalP3uiv, glVertexAttrib4f, glUniformMatrix3x4fv,
- glGetBufferParameteri64v, glVertexAttribIPointer, glMultiTexCoordP3ui, glBeginConditionalRender, glDrawElementsBaseVertex,
- glVertexP4ui, glEnablei, glSampleCoverage, glSamplerParameteri, glSamplerParameterf,
- glUniform1f, glGetVertexAttribfv, glGetCompressedTexImage, glVertexAttribP4ui, glCreateShader,
- glIsBuffer, glGetMultisamplefv, glGenRenderbuffers, glCopyTexSubImage2D, glCompressedTexImage2D,
- glVertexAttrib1f, glVertexP3ui, glBlendFuncSeparate, glLogicOp, glDrawBuffers,
- glVertexAttrib1s, glUniform4ui, glSampleMaski, glVertexP2ui, glBindFramebuffer,
- glCullFace, glUniformMatrix3x2fv, glPointSize, glVertexAttribI2uiv, glVertexAttrib2dv,
- glDeleteProgram, glVertexAttrib4Nuiv, glRenderbufferStorage, glWaitSync, glAttachShader,
- glUniformMatrix4x3fv, glUniform3i, glClearBufferfv, glQueryCounter, glProvokingVertex,
- glUniform3f, glVertexAttrib4ubv, glGetBufferParameteriv, glTexCoordP2ui, glDrawElements,
- glColorMaski, glClearBufferfi, glGenVertexArrays, glVertexAttribI4sv, glMultiTexCoordP2ui,
- glGetQueryObjectiv, glGetSamplerParameterIiv, glGetFragDataIndex, glSecondaryColorP3uiv, glTexParameterIuiv,
- glDrawArraysInstanced, glMultiDrawArrays, glGenerateMipmap, glGetVertexAttribdv, glSamplerParameteriv,
- glVertexAttrib3f, glVertexAttrib4uiv, glVertexAttrib3d, glBlendColor, glSamplerParameterIuiv,
- glUnmapBuffer, glPointParameterf, glMultiTexCoordP4ui, glVertexAttribI4iv, glEndQuery,
- glBindRenderbuffer, glDeleteFramebuffers, glDrawArrays, glUniform1ui, glIsProgram,
- glVertexAttrib4bv, glTexCoordP1ui, glVertexAttribI2i, glClear, glVertexAttrib4fv,
- glGetActiveUniformName, glUniform4i, glActiveTexture, glEnableVertexAttribArray, glDrawRangeElements,
- glBindTexture, glIsEnabled, glStencilOp, glReadPixels, glVertexAttribI3iv,
- glUniform4f, glFramebufferTexture2D, glGetFramebufferAttachmentParameteriv, glVertexAttrib4Nub, glUniformMatrix3fv,
- glGetFragDataLocation, glTexImage1D, glDrawElementsInstancedBaseVertex, glTexParameteriv, glGetTexImage,
- glGetTexLevelParameterfv, glUniform1iv, glGetQueryObjecti64v, glGenFramebuffers, glStencilFunc,
- glGetAttachedShaders, glUniformBlockBinding, glIsRenderbuffer, glDeleteVertexArrays, glMapBufferRange,
- glVertexAttrib4Nubv, glIsVertexArray, glDisableVertexAttribArray, glReadBuffer, glGetQueryiv,
- glGetSamplerParameterfv, glGetShaderInfoLog, glGetUniformIndices, glIsShader, glVertexAttribI4ubv,
- glGetInteger64v, glVertexAttribI4i, glPointParameteriv, glDisable, glGetBufferSubData,
- glBindAttribLocation, glEnable, glGetActiveUniformsiv, glBindBufferRange, glTexParameterfv,
- glBlendEquationSeparate, glVertexAttribI1ui, glGenBuffers, glGetAttribLocation, glVertexAttrib4dv,
- glTexCoordP1uiv, glVertexAttrib2fv, glBlendFunc, glCreateProgram, glTexImage3D,
- glMultiTexCoordP3uiv, glVertexAttribP3ui, glIsFramebuffer, glPrimitiveRestartIndex, glGetUniformfv,
- glGetUniformuiv, glGetVertexAttribIiv, glDrawBuffer, glColorP4ui, glClearBufferuiv,
- glDrawElementsInstanced, glVertexAttrib4d, glGetBooleanv, glVertexP2uiv, glGetTexParameteriv,
- glFlush, glGetRenderbufferParameteriv, glClearColor, glVertexAttribI2iv, glGetUniformBlockIndex,
- glVertexAttrib4Niv, glClearBufferiv, glPointParameteri, glGetVertexAttribPointerv, glColorP4uiv,
- glGetStringi, glFenceSync, glUniform3ui, glColorP3ui, glVertexAttrib3sv,
- glVertexAttrib4s, glVertexAttribI4uiv, glGetTexLevelParameteriv, glUniform2fv, glMultiTexCoordP4uiv,
- glGetSamplerParameterIuiv, glStencilFuncSeparate, glTexCoordP3ui, glGenSamplers, glClampColor,
- glUniform4iv, glClearStencil, glVertexAttrib2sv, glUniformMatrix2x3fv, glGetVertexAttribIuiv,
- glVertexAttrib4Nusv, glGenTextures, glDepthFunc, glCompressedTexSubImage2D, glGetTexParameterIuiv,
- glVertexAttribI4bv, glVertexAttrib4Nbv, glGetTexParameterfv, glMultiTexCoordP1ui, glVertexAttrib3s,
- glIsSync, glGetActiveUniformBlockName, glClientWaitSync, glUniform2i, glUniform2f,
- glShaderSource, glGetProgramiv, glVertexAttribPointer, glFramebufferTextureLayer, glTexParameterIiv,
- glBlendEquation, glGetUniformLocation, glGetSamplerParameteriv, glEndTransformFeedback, glFlushMappedBufferRange,
- glVertexAttrib4usv, glUniform4fv, glBeginTransformFeedback, glVertexAttribI1iv, glIsSampler,
- glVertexAttribP4uiv, glVertexAttribDivisor, glGenQueries, glCompressedTexImage1D, glVertexAttribP1ui,
- glCopyTexSubImage1D, glDrawRangeElementsBaseVertex, glCheckFramebufferStatus, glTexSubImage3D, glGetInteger64i_v,
- glDeleteSamplers, glCopyTexImage2D, glVertexP3uiv, glBlitFramebuffer, glIsEnabledi,
- glUniformMatrix4x2fv, glSecondaryColorP3ui, glBindFragDataLocationIndexed, glVertexAttrib1dv, glUniform2iv,
- glGetQueryObjectuiv, glSamplerParameterIiv, glBufferSubData, glVertexAttrib4iv, glUniform4uiv,
- glFramebufferTexture, glUniform1i, glFramebufferTexture1D, glGetShaderiv, glVertexP4uiv,
- glGetActiveAttrib, glBindFragDataLocation, glVertexAttrib2d, glPolygonOffset, glDisablei,
- glGetDoublev, glTexCoordP4ui, glVertexAttrib1d, glVertexAttribI3uiv, glTexSubImage2D,
- glGetSynciv, glVertexAttrib1fv, glTexCoordP2uiv, glVertexAttribI4ui, glTexImage2DMultisample,
- glBeginQuery, glMultiTexCoordP1uiv, glUniform3fv, glDepthRange, glMapBuffer,
- glUniformMatrix2x4fv, glBindBuffer, glBufferData, glGetTexParameterIiv, glCompressedTexImage3D,
- glDeleteSync, glCopyTexSubImage3D, glGetError, glDeleteRenderbuffers, glGetVertexAttribiv,
- glMultiDrawElements, glVertexAttrib3fv, glGetFloatv, glTexSubImage1D, glUniform3iv,
- glNormalP3ui, glPolygonMode, glVertexAttribI1i, glVertexAttribP3uiv, glGetActiveUniformBlockiv,
- glGetIntegerv, glGetBufferPointerv, glFramebufferTexture3D, glRenderbufferStorageMultisample, glIsQuery,
- glUniformMatrix2fv, glUseProgram, glVertexAttrib4sv, glTexImage2D, glGetProgramInfoLog,
- glStencilMask, glSamplerParameterfv, glBindVertexArray, glIsTexture, glUniform1fv,
- glDeleteBuffers, glMultiDrawElementsBaseVertex, glEndConditionalRender, glScissor, glTexCoordP4uiv,
- glUniform2uiv, glCompressedTexSubImage1D, glFinish, glDeleteShader, glPointParameterfv,
- glVertexAttrib4Nsv, glViewport, glBindBufferBase, glVertexAttribI1uiv, glUniform1uiv,
- glTransformFeedbackVaryings, glVertexAttrib2f, glVertexAttrib3dv, glGetQueryObjectui64v, glUniform2ui,
- glDepthMask, glVertexAttribI3i, glVertexAttrib2s, glTexImage3DMultisample, glUniformMatrix4fv,
- glClearDepth, glGetActiveUniform, glVertexAttribI4usv, glTexParameterf, glTexParameteri,
- glFrontFace, glGetShaderSource, glTexBuffer, glPixelStorei, glValidateProgram,
- glPixelStoref, glUniform3uiv, glVertexAttribP2ui, glGetBooleani_v;
- public import glad.gl.enums :
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4,
- GL_UNSIGNED_SHORT_5_6_5, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_DEPTH_ATTACHMENT, GL_DITHER, GL_RGB16UI,
- GL_QUERY_RESULT, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_R16_SNORM,
- GL_FLOAT_VEC4, GL_FLOAT, GL_RGB32UI, GL_TEXTURE_MAX_LOD, GL_BUFFER_MAP_OFFSET,
- GL_TEXTURE17, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_BUFFER_SIZE, GL_RGB16_SNORM, GL_SAMPLER_2D_RECT,
- GL_RGB9_E5, GL_UNIFORM_BUFFER_START, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSION_HINT, GL_RGBA32UI,
- GL_UNSIGNED_INT_SAMPLER_2D, GL_TEXTURE_MIN_LOD, GL_TEXTURE8, GL_TEXTURE9, GL_MAX_VARYING_FLOATS,
- GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE0,
- GL_LINEAR_MIPMAP_LINEAR, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- GL_DOUBLE, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_BYTE, GL_BOOL_VEC3, GL_BOOL_VEC2,
- GL_TIMEOUT_IGNORED, GL_RENDERBUFFER_SAMPLES, GL_ONE, GL_RG, GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
- GL_COLOR_CLEAR_VALUE, GL_MAX_SAMPLES, GL_DEPTH_WRITEMASK, GL_WAIT_FAILED, GL_UNPACK_IMAGE_HEIGHT,
- GL_GREEN_INTEGER, GL_TEXTURE_DEPTH_SIZE, GL_FLOAT_MAT3x2, GL_TRIANGLE_STRIP, GL_NOOP,
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_FLOAT_MAT3x4, GL_CONTEXT_FLAGS, GL_FRONT_LEFT, GL_COLOR_ATTACHMENT28,
- GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27,
- GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COMPRESSED_RGBA, GL_COLOR_ATTACHMENT23, GL_RGBA32I,
- GL_TRANSFORM_FEEDBACK_BUFFER, GL_BLEND_COLOR, GL_QUERY_WAIT, GL_UNSIGNED_SHORT_5_5_5_1, GL_TIMEOUT_EXPIRED,
- GL_QUERY_NO_WAIT, GL_PROVOKING_VERTEX, GL_UNPACK_SWAP_BYTES, GL_STENCIL_FUNC, GL_MAX_TEXTURE_LOD_BIAS,
- GL_ALIASED_LINE_WIDTH_RANGE, GL_STENCIL_INDEX8, GL_POINT_SIZE, GL_INVERT, GL_BACK,
- GL_TEXTURE_COMPARE_FUNC, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_RGB12, GL_INT, GL_RGB10,
- GL_RGB16, GL_CLIP_DISTANCE1, GL_BGRA, GL_POLYGON_OFFSET_FILL, GL_CLIP_DISTANCE2,
- GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE7, GL_CLIP_DISTANCE6, GL_DOUBLEBUFFER,
- GL_FRONT_AND_BACK, GL_R8, GL_POINT, GL_RGB_INTEGER, GL_SMOOTH_LINE_WIDTH_GRANULARITY,
- GL_STENCIL_CLEAR_VALUE, GL_SRGB, GL_SYNC_FENCE, GL_ONE_MINUS_CONSTANT_COLOR, GL_UNSIGNED_INT_8_8_8_8,
- GL_SHADING_LANGUAGE_VERSION, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_RGB8_SNORM, GL_TEXTURE_ALPHA_SIZE, GL_UPPER_LEFT,
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAGMENT_SHADER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_TEXTURE_DEPTH, GL_NO_ERROR, GL_VIEWPORT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
- GL_BLEND_SRC_ALPHA, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5,
- GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_AND_REVERSE, GL_DRAW_BUFFER1, GL_RENDERBUFFER,
- GL_COPY, GL_QUERY_RESULT_AVAILABLE, GL_BLEND_SRC, GL_DRAW_BUFFER9, GL_MAX_DRAW_BUFFERS,
- GL_KEEP, GL_VERTEX_ARRAY_BINDING, GL_ONE_MINUS_DST_ALPHA, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_R32UI,
- GL_RGBA8_SNORM, GL_FILL, GL_INT_SAMPLER_3D, GL_SRC_COLOR, GL_SAMPLER_BINDING,
- GL_AND, GL_DEPTH24_STENCIL8, GL_SAMPLE_BUFFERS, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_MAJOR_VERSION,
- GL_STATIC_COPY, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_EXTENSIONS, GL_BGR_INTEGER, GL_PROXY_TEXTURE_RECTANGLE,
- GL_PROXY_TEXTURE_3D, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_TYPE, GL_RENDERBUFFER_BLUE_SIZE, GL_TEXTURE_COMPARE_MODE,
- GL_ANY_SAMPLES_PASSED, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_UNSIGNALED,
- GL_UNIFORM_BUFFER, GL_MAP_WRITE_BIT, GL_SMOOTH_POINT_SIZE_RANGE, GL_SAMPLE_MASK, GL_CCW,
- GL_FRONT_RIGHT, GL_RGB32I, GL_MAP_INVALIDATE_BUFFER_BIT, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT_5_9_9_9_REV,
- GL_DEPTH_TEST, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_POINTER,
- GL_MULTISAMPLE, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_ONE_MINUS_SRC1_COLOR, GL_STREAM_READ,
- GL_LINEAR, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_FUNC_SUBTRACT, GL_R32F, GL_OR_REVERSE,
- GL_MAX_VARYING_COMPONENTS, GL_SAMPLER_BUFFER, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_CLAMP_TO_BORDER, GL_UNSIGNED_SHORT_5_6_5_REV,
- GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT17, GL_DEPTH_RANGE, GL_GREATER, GL_CLAMP_TO_EDGE,
- GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT12, GL_NEAREST, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_COMPRESSED_TEXTURE_FORMATS,
- GL_COLOR_ATTACHMENT19, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_MAX_TEXTURE_IMAGE_UNITS, GL_RGB32F, GL_FLOAT_MAT2,
- GL_FLOAT_MAT3, GL_FRONT_FACE, GL_DEPTH, GL_REPLACE, GL_VERTEX_ATTRIB_ARRAY_STRIDE,
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_SAMPLER_2D_RECT_SHADOW, GL_TEXTURE30,
- GL_TEXTURE31, GL_RG8I, GL_UNSIGNED_INT_SAMPLER_1D, GL_RGBA8I, GL_RG8UI,
- GL_DEPTH_CLEAR_VALUE, GL_GEOMETRY_INPUT_TYPE, GL_BACK_LEFT, GL_BUFFER_MAP_POINTER, GL_LINE_SMOOTH,
- GL_RENDERBUFFER_BINDING, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_STENCIL_REF, GL_MAX_3D_TEXTURE_SIZE, GL_COPY_WRITE_BUFFER,
- GL_BLEND, GL_MIRRORED_REPEAT, GL_R16UI, GL_TEXTURE_BINDING_3D, GL_UNSIGNED_SHORT,
- GL_MIN, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_COMPRESSED_SRGB_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR,
- GL_DELETE_STATUS, GL_TEXTURE, GL_PROXY_TEXTURE_1D_ARRAY, GL_MAX_CLIP_DISTANCES, GL_TIMESTAMP,
- GL_COLOR_BUFFER_BIT, GL_DONT_CARE, GL_ACTIVE_UNIFORMS, GL_VERTEX_PROGRAM_POINT_SIZE, GL_TEXTURE_BINDING_CUBE_MAP,
- GL_SAMPLER_2D, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_SRGB_ALPHA, GL_DRAW_BUFFER12, GL_NEAREST_MIPMAP_NEAREST,
- GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PACK_SKIP_ROWS, GL_TEXTURE_MAG_FILTER, GL_STENCIL_INDEX1, GL_TEXTURE1,
- GL_BLEND_EQUATION_RGB, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_LINK_STATUS, GL_TEXTURE_MAX_LEVEL, GL_R32I,
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_CUBE, GL_BOOL_VEC4, GL_ONE_MINUS_CONSTANT_ALPHA, GL_NEAREST_MIPMAP_LINEAR,
- GL_INT_2_10_10_10_REV, GL_SAMPLER_CUBE_SHADOW, GL_LEFT, GL_AND_INVERTED, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,
- GL_FRAMEBUFFER_SRGB, GL_SAMPLER_1D, GL_LINE, GL_POLYGON_OFFSET_POINT, GL_INT_SAMPLER_1D_ARRAY,
- GL_MAX_TEXTURE_SIZE, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLES_PASSED, GL_ARRAY_BUFFER, GL_STENCIL_INDEX,
- GL_DEPTH_COMPONENT16, GL_RENDERBUFFER_RED_SIZE, GL_MAX_SAMPLE_MASK_WORDS, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_BLUE_INTEGER,
- GL_RGBA16_SNORM, GL_TEXTURE_1D, GL_BLEND_SRC_RGB, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_BGRA_INTEGER,
- GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_SYNC_FLAGS, GL_FALSE, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_ONE_MINUS_SRC_ALPHA,
- GL_RG32I, GL_UNSIGNED_BYTE_2_3_3_REV, GL_SAMPLE_ALPHA_TO_ONE, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_COMPRESSED_SIGNED_RED_RGTC1,
- GL_TEXTURE_HEIGHT, GL_PROGRAM_POINT_SIZE, GL_RGBA16I, GL_R8I, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,
- GL_SAMPLE_ALPHA_TO_COVERAGE, GL_INT_SAMPLER_2D, GL_RG32F, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_STENCIL_PASS_DEPTH_FAIL,
- GL_RED, GL_POLYGON_OFFSET_LINE, GL_FUNC_REVERSE_SUBTRACT, GL_RGBA8UI, GL_COLOR_ATTACHMENT15,
- GL_GREEN, GL_INVALID_OPERATION, GL_FIXED_ONLY, GL_CLAMP_READ_COLOR, GL_RED_INTEGER,
- GL_NONE, GL_POLYGON_MODE, GL_COLOR_ATTACHMENT5, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_COLOR_ATTACHMENT7,
- GL_UNIFORM_BLOCK_NAME_LENGTH, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT2,
- GL_UNIFORM_BLOCK_INDEX, GL_FRAMEBUFFER_DEFAULT, GL_COLOR_ATTACHMENT9, GL_COLOR_ATTACHMENT8, GL_LINE_SMOOTH_HINT,
- GL_COLOR_ATTACHMENT10, GL_PACK_IMAGE_HEIGHT, GL_NAND, GL_UNIFORM_BLOCK_DATA_SIZE, GL_BUFFER_USAGE,
- GL_CULL_FACE_MODE, GL_UNSIGNED_INT_8_8_8_8_REV, GL_RG32UI, GL_NUM_EXTENSIONS, GL_UNIFORM_IS_ROW_MAJOR,
- GL_MAX_UNIFORM_BLOCK_SIZE, GL_BOOL, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_FRAMEBUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED,
- GL_ALPHA, GL_SET, GL_COLOR_WRITEMASK, GL_DST_COLOR, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,
- GL_UNSIGNED_INT, GL_DEPTH_FUNC, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T,
- GL_DST_ALPHA, GL_STENCIL_BACK_VALUE_MASK, GL_INT_SAMPLER_2D_ARRAY, GL_POINT_SPRITE_COORD_ORIGIN, GL_POINT_SIZE_RANGE,
- GL_COMPRESSED_RGB, GL_TIME_ELAPSED, GL_DEPTH_COMPONENT, GL_SRC1_COLOR, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_RECTANGLE, GL_SHADER_TYPE, GL_RG16_SNORM, GL_COMPARE_REF_TO_TEXTURE,
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_TRUE, GL_TEXTURE_MIN_FILTER, GL_FLOAT_MAT4,
- GL_QUERY_COUNTER_BITS, GL_RG_INTEGER, GL_TEXTURE_SWIZZLE_R, GL_PACK_SWAP_BYTES, GL_EQUAL,
- GL_TEXTURE_SWIZZLE_G, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_HEIGHT, GL_RG16UI, GL_TEXTURE_BINDING_1D_ARRAY,
- GL_INTERLEAVED_ATTRIBS, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_COMPRESSED_RED_RGTC1, GL_BLUE,
- GL_DRAW_BUFFER14, GL_SHADER_SOURCE_LENGTH, GL_POINT_FADE_THRESHOLD_SIZE, GL_INT_SAMPLER_BUFFER, GL_COLOR_ATTACHMENT6,
- GL_TEXTURE_BLUE_TYPE, GL_UNPACK_ALIGNMENT, GL_COMPILE_STATUS, GL_STEREO, GL_ALREADY_SIGNALED,
- GL_LINE_STRIP, GL_STREAM_COPY, GL_PACK_ROW_LENGTH, GL_TEXTURE_CUBE_MAP, GL_COLOR_ATTACHMENT22,
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_COLOR, GL_INT_SAMPLER_2D_RECT, GL_TRIANGLE_STRIP_ADJACENCY, GL_RENDERBUFFER_DEPTH_SIZE,
- GL_DYNAMIC_READ, GL_TEXTURE_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_DEPTH_STENCIL, GL_UNPACK_SKIP_PIXELS,
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_POINTS, GL_SYNC_STATUS, GL_READ_WRITE,
- GL_PROXY_TEXTURE_2D, GL_UNIFORM_NAME_LENGTH, GL_FASTEST, GL_SYNC_CONDITION, GL_FRONT,
- GL_HALF_FLOAT, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_SCISSOR_BOX, GL_OR,
- GL_MAP_INVALIDATE_RANGE_BIT, GL_TEXTURE23, GL_TEXTURE22, GL_TEXTURE21, GL_LINE_WIDTH_GRANULARITY,
- GL_TEXTURE27, GL_TEXTURE26, GL_TEXTURE25, GL_TEXTURE24, GL_R8_SNORM,
- GL_TEXTURE29, GL_TEXTURE28, GL_SAMPLER_1D_ARRAY, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_PRIMITIVE_RESTART_INDEX,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TRIANGLES_ADJACENCY, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_LINE_LOOP, GL_READ_BUFFER,
- GL_MAP_FLUSH_EXPLICIT_BIT, GL_PACK_SKIP_PIXELS, GL_BACK_RIGHT, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_RGBA,
- GL_R16F, GL_RIGHT, GL_GEQUAL, GL_R3_G3_B2, GL_UNIFORM_BLOCK_BINDING,
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_LINE_WIDTH, GL_UNIFORM_OFFSET, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LEQUAL,
- GL_UNSIGNED_INT_SAMPLER_CUBE, GL_TEXTURE_WIDTH, GL_ONE_MINUS_SRC1_ALPHA, GL_COLOR_ATTACHMENT4, GL_UNIFORM_SIZE,
- GL_SRC1_ALPHA, GL_FUNC_ADD, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_BUFFER_ACCESS,
- GL_UNSIGNED_BYTE, GL_VERSION, GL_COMPRESSED_RG, GL_SIGNED_NORMALIZED, GL_CURRENT_VERTEX_ATTRIB,
- GL_ARRAY_BUFFER_BINDING, GL_TEXTURE_2D, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_DYNAMIC_DRAW, GL_OUT_OF_MEMORY,
- GL_LINES_ADJACENCY, GL_NICEST, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNPACK_ROW_LENGTH,
- GL_CURRENT_PROGRAM, GL_BUFFER_MAPPED, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_GEOMETRY_OUTPUT_TYPE, GL_RASTERIZER_DISCARD,
- GL_RENDERBUFFER_GREEN_SIZE, GL_LINE_STRIP_ADJACENCY, GL_STREAM_DRAW, GL_POLYGON_SMOOTH_HINT, GL_MAX_UNIFORM_BUFFER_BINDINGS,
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_SIGNALED, GL_PIXEL_PACK_BUFFER, GL_FRAMEBUFFER, GL_INT_SAMPLER_2D_MULTISAMPLE,
- GL_STENCIL_TEST, GL_R16, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_R11F_G11F_B10F, GL_SRGB8,
- GL_PIXEL_UNPACK_BUFFER_BINDING, GL_DECR, GL_PROXY_TEXTURE_1D, GL_STENCIL_BACK_FAIL, GL_POLYGON_OFFSET_FACTOR,
- GL_TRANSFORM_FEEDBACK_VARYINGS, GL_DEPTH_COMPONENT32F, GL_TRIANGLE_FAN, GL_SYNC_FLUSH_COMMANDS_BIT, GL_DRAW_FRAMEBUFFER_BINDING,
- GL_MAX_ELEMENTS_VERTICES, GL_STENCIL_BACK_WRITEMASK, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_INVALID_FRAMEBUFFER_OPERATION, GL_BUFFER_ACCESS_FLAGS,
- GL_UNIFORM_BUFFER_SIZE, GL_TEXTURE_BINDING_BUFFER, GL_TRIANGLES, GL_SAMPLER_2D_ARRAY_SHADOW, GL_DEPTH32F_STENCIL8,
- GL_MAX_ARRAY_TEXTURE_LAYERS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_UNIFORM_MATRIX_STRIDE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_SERVER_WAIT_TIMEOUT,
- GL_QUERY_BY_REGION_WAIT, GL_NOR, GL_SRGB8_ALPHA8, GL_RGBA16F, GL_FLOAT_MAT2x3,
- GL_PACK_ALIGNMENT, GL_SAMPLER_2D_ARRAY, GL_RENDERER, GL_UNPACK_LSB_FIRST, GL_MAX_COLOR_ATTACHMENTS,
- GL_CLIP_DISTANCE0, GL_ACTIVE_UNIFORM_BLOCKS, GL_CLIP_DISTANCE3, GL_UNPACK_SKIP_IMAGES, GL_STENCIL_BACK_FUNC,
- GL_RGB16I, GL_ACTIVE_TEXTURE, GL_TEXTURE_BASE_LEVEL, GL_RGB16F, GL_SMOOTH_LINE_WIDTH_RANGE,
- GL_FIRST_VERTEX_CONVENTION, GL_COLOR_LOGIC_OP, GL_MINOR_VERSION, GL_LAST_VERTEX_CONVENTION, GL_UNSIGNED_INT_SAMPLER_3D,
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_ALWAYS, GL_INT_VEC4, GL_INT_VEC3, GL_INT_VEC2,
- GL_STENCIL_FAIL, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_VERTEX_ATTRIBS, GL_CONDITION_SATISFIED, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,
- GL_LINE_WIDTH_RANGE, GL_XOR, GL_FRAMEBUFFER_UNSUPPORTED, GL_INVALID_ENUM, GL_CONTEXT_PROFILE_MASK,
- GL_DYNAMIC_COPY, GL_LESS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_FRAMEBUFFER_UNDEFINED, GL_TEXTURE_1D_ARRAY,
- GL_TEXTURE_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_READ_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_TEXTURE_BLUE_SIZE,
- GL_TEXTURE_DEPTH_TYPE, GL_INT_SAMPLER_1D, GL_RGBA2, GL_RGBA4, GL_DRAW_BUFFER10,
- GL_DRAW_BUFFER11, GL_RGBA8, GL_DRAW_BUFFER13, GL_UNSIGNED_INT_10_10_10_2, GL_DRAW_BUFFER15,
- GL_INFO_LOG_LENGTH, GL_COMPRESSED_RG_RGTC2, GL_POLYGON_OFFSET_UNITS, GL_SRC_ALPHA_SATURATE, GL_RENDERBUFFER_STENCIL_SIZE,
- GL_REPEAT, GL_R16I, GL_RG8_SNORM, GL_POINT_SIZE_GRANULARITY, GL_STATIC_READ,
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_SCISSOR_TEST, GL_VALIDATE_STATUS, GL_MAP_READ_BIT, GL_RG16,
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_STENCIL, GL_SAMPLE_MASK_VALUE, GL_STENCIL_BUFFER_BIT, GL_TEXTURE_2D_MULTISAMPLE,
- GL_SAMPLER_1D_ARRAY_SHADOW, GL_TEXTURE_SWIZZLE_B, GL_BLEND_EQUATION_ALPHA, GL_RGBA_INTEGER, GL_ACTIVE_ATTRIBUTES,
- GL_MAX_RENDERBUFFER_SIZE, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT30, GL_STENCIL_PASS_DEPTH_PASS, GL_INCR_WRAP,
- GL_RENDERBUFFER_ALPHA_SIZE, GL_TEXTURE20, GL_COLOR_ATTACHMENT16, GL_DECR_WRAP, GL_TEXTURE_RED_TYPE,
- GL_POLYGON_SMOOTH, GL_ATTACHED_SHADERS, GL_SAMPLE_POSITION, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_QUERY_BY_REGION_NO_WAIT,
- GL_SAMPLE_COVERAGE_INVERT, GL_INCR, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE16,
- GL_TEXTURE_BORDER_COLOR, GL_RGBA12, GL_TEXTURE15, GL_TEXTURE12, GL_COLOR_ATTACHMENT11,
- GL_RGBA16, GL_UNPACK_SKIP_ROWS, GL_DEPTH_CLAMP, GL_BLEND_DST_ALPHA, GL_RGB,
- GL_INT_SAMPLER_CUBE, GL_CURRENT_QUERY, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_RGB5_A1, GL_VERTEX_SHADER,
- GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_COPY_INVERTED, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_GEOMETRY_INPUT_COMPONENTS,
- GL_LOWER_LEFT, GL_CONSTANT_COLOR, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_RGBA32F, GL_TEXTURE_BINDING_1D,
- GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_PIXEL_UNPACK_BUFFER, GL_LINEAR_MIPMAP_NEAREST, GL_STENCIL_WRITEMASK, GL_RG8,
- GL_RGB10_A2, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_INVALID_VALUE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_SEPARATE_ATTRIBS,
- GL_MAP_UNSYNCHRONIZED_BIT, GL_ZERO, GL_PRIMITIVE_RESTART, GL_ELEMENT_ARRAY_BUFFER, GL_CONTEXT_CORE_PROFILE_BIT,
- GL_BUFFER_MAP_LENGTH, GL_READ_ONLY, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_UNSIGNED_NORMALIZED,
- GL_CONSTANT_ALPHA, GL_SRC_ALPHA, GL_TEXTURE_3D, GL_GEOMETRY_VERTICES_OUT, GL_RGB8,
- GL_NOTEQUAL, GL_UNIFORM_ARRAY_STRIDE, GL_TEXTURE_SAMPLES, GL_RGB4, GL_RGB5,
- GL_LINES, GL_CULL_FACE, GL_COMPRESSED_RED, GL_BGR, GL_SAMPLE_COVERAGE_VALUE,
- GL_TEXTURE_RED_SIZE, GL_PROXY_TEXTURE_CUBE_MAP, GL_MAX_VIEWPORT_DIMS, GL_TEXTURE_SWIZZLE_A, GL_MAX_RECTANGLE_TEXTURE_SIZE,
- GL_COMPRESSED_SIGNED_RG_RGTC2, GL_PIXEL_PACK_BUFFER_BINDING, GL_TEXTURE11, GL_TEXTURE14, GL_NEVER,
- GL_STENCIL_VALUE_MASK, GL_BLEND_DST, GL_TEXTURE13, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_SHARED_SIZE,
- GL_TEXTURE10, GL_LOGIC_OP_MODE, GL_FRAMEBUFFER_COMPLETE, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER,
- GL_STENCIL_ATTACHMENT, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_TEXTURE_SWIZZLE_RGBA, GL_DEPTH_COMPONENT32, GL_SUBPIXEL_BITS,
- GL_SHORT, GL_READ_FRAMEBUFFER, GL_CW, GL_UNSIGNED_INT_24_8, GL_SMOOTH_POINT_SIZE_GRANULARITY,
- GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_VENDOR, GL_TEXTURE_2D_ARRAY, GL_UNSIGNED_INT_10F_11F_11F_REV,
- GL_TEXTURE_BINDING_2D, GL_OBJECT_TYPE, GL_BLEND_EQUATION, GL_GEOMETRY_SHADER, GL_R8UI,
- GL_STATIC_DRAW, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_RGBA16UI, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
- GL_UNSIGNED_BYTE_3_3_2, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FLOAT_MAT2x4, GL_RGB8I, GL_COLOR_ATTACHMENT18,
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_DRAW_BUFFER, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PRIMITIVES_GENERATED, GL_DRAW_BUFFER0,
- GL_STENCIL_INDEX4, GL_SAMPLER_3D, GL_MAX, GL_TEXTURE_GREEN_TYPE, GL_PROXY_TEXTURE_2D_ARRAY,
- GL_MAX_INTEGER_SAMPLES, GL_COMPRESSED_SRGB, GL_OR_INVERTED, GL_RGB8UI, GL_STENCIL_INDEX16,
- GL_STENCIL_BACK_REF, GL_INVALID_INDEX, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_SAMPLER_1D_SHADOW, GL_BLEND_DST_RGB,
- GL_SAMPLER_2D_SHADOW, GL_EQUIV, GL_TEXTURE_BINDING_2D_ARRAY, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_RG16F,
- GL_CLEAR, GL_DRAW_BUFFER8, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_RG16I,
- GL_WRITE_ONLY, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_TEXTURE_GREEN_SIZE, GL_SAMPLE_COVERAGE, GL_DRAW_FRAMEBUFFER,
- GL_RGB10_A2UI, GL_TEXTURE_LOD_BIAS, GL_SAMPLES;