/engines/kyra/graphics/animator_tim.cpp
C++ | 235 lines | 174 code | 37 blank | 24 comment | 48 complexity | 3d4072e467842c657677ce16bbb8503f MD5 | raw file
Possible License(s): GPL-3.0, LGPL-2.1, GPL-2.0
- /* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
- #include "kyra/script/script_tim.h"
- #include "kyra/graphics/wsamovie.h"
- #include "kyra/graphics/screen_lol.h"
- #ifdef ENABLE_LOL
- #include "kyra/engine/lol.h"
- #else
- #include "kyra/graphics/screen_v2.h"
- #endif
- #include "common/system.h"
- namespace Kyra {
- #ifdef ENABLE_LOL
- TimAnimator::TimAnimator(LoLEngine *engine, Screen_v2 *screen_v2, OSystem *system, bool useParts) : _vm(engine), _screen(screen_v2), _system(system), _useParts(useParts) {
- #else
- TimAnimator::TimAnimator(KyraEngine_v1 *engine, Screen_v2 *screen_v2, OSystem *system, bool useParts) : _vm(engine), _screen(screen_v2), _system(system), _useParts(useParts) {
- #endif
- _animations = new Animation[TIM::kWSASlots];
- memset(_animations, 0, TIM::kWSASlots * sizeof(Animation));
- if (_useParts) {
- for (int i = 0; i < TIM::kWSASlots; i++) {
- _animations[i].parts = new AnimPart[TIM::kAnimParts];
- memset(_animations[i].parts, 0, TIM::kAnimParts * sizeof(AnimPart));
- }
- }
- }
- TimAnimator::~TimAnimator() {
- for (int i = 0; i < TIM::kWSASlots; i++) {
- delete _animations[i].wsa;
- if (_useParts)
- delete[] _animations[i].parts;
- }
- delete[] _animations;
- }
- void TimAnimator::init(int animIndex, Movie *wsa, int x, int y, int wsaCopyParams, int frameDelay) {
- Animation *anim = &_animations[animIndex];
- anim->wsa = wsa;
- anim->x = x;
- anim->y = y;
- anim->wsaCopyParams = wsaCopyParams;
- anim->frameDelay = frameDelay;
- anim->enable = 0;
- anim->lastPart = -1;
- }
- void TimAnimator::reset(int animIndex, bool clearStruct) {
- Animation *anim = &_animations[animIndex];
- if (!anim)
- return;
- anim->field_D = 0;
- anim->enable = 0;
- delete anim->wsa;
- anim->wsa = 0;
- if (clearStruct) {
- if (_useParts)
- delete[] anim->parts;
- memset(anim, 0, sizeof(Animation));
- if (_useParts) {
- anim->parts = new AnimPart[TIM::kAnimParts];
- memset(anim->parts, 0, TIM::kAnimParts * sizeof(AnimPart));
- }
- }
- }
- void TimAnimator::displayFrame(int animIndex, int page, int frame, int flags) {
- Animation *anim = &_animations[animIndex];
- if ((anim->wsaCopyParams & 0x4000) != 0)
- page = 2;
- // WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
- if (anim->wsa)
- anim->wsa->displayFrame(frame, page, anim->x, anim->y, (flags == -1) ? (anim->wsaCopyParams & 0xF0FF) : flags, 0, 0);
- if (!page)
- _screen->updateScreen();
- }
- #ifdef ENABLE_LOL
- void TimAnimator::setupPart(int animIndex, int part, int firstFrame, int lastFrame, int cycles, int nextPart, int partDelay, int f, int sfxIndex, int sfxFrame) {
- AnimPart *a = &_animations[animIndex].parts[part];
- a->firstFrame = firstFrame;
- a->lastFrame = lastFrame;
- a->cycles = cycles;
- a->nextPart = nextPart;
- a->partDelay = partDelay;
- a->field_A = f;
- a->sfxIndex = sfxIndex;
- a->sfxFrame = sfxFrame;
- }
- void TimAnimator::start(int animIndex, int part) {
- if (!_vm || !_system || !_screen)
- return;
- Animation *anim = &_animations[animIndex];
- anim->curPart = part;
- AnimPart *p = &anim->parts[part];
- anim->enable = 1;
- anim->nextFrame = _system->getMillis() + anim->frameDelay * _vm->_tickLength;
- anim->curFrame = p->firstFrame;
- anim->cyclesCompleted = 0;
- // WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
- if (anim->wsa)
- anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
- }
- void TimAnimator::stop(int animIndex) {
- Animation *anim = &_animations[animIndex];
- anim->enable = 0;
- anim->field_D = 0;
- if (animIndex == 5) {
- delete anim->wsa;
- anim->wsa = 0;
- }
- }
- void TimAnimator::update(int animIndex) {
- if (!_vm || !_system || !_screen)
- return;
- Animation *anim = &_animations[animIndex];
- if (!anim->enable || anim->nextFrame >= _system->getMillis())
- return;
- AnimPart *p = &anim->parts[anim->curPart];
- anim->nextFrame = 0;
- int step = 0;
- if (p->lastFrame >= p->firstFrame) {
- step = 1;
- anim->curFrame++;
- } else {
- step = -1;
- anim->curFrame--;
- }
- if (anim->curFrame == (p->lastFrame + step)) {
- anim->cyclesCompleted++;
- if ((anim->cyclesCompleted > p->cycles) || anim->field_D) {
- anim->lastPart = anim->curPart;
- if ((p->nextPart == -1) || (anim->field_D && p->field_A)) {
- anim->enable = 0;
- anim->field_D = 0;
- return;
- }
- anim->nextFrame += (p->partDelay * _vm->_tickLength);
- anim->curPart = p->nextPart;
- p = &anim->parts[anim->curPart];
- anim->curFrame = p->firstFrame;
- anim->cyclesCompleted = 0;
- } else {
- anim->curFrame = p->firstFrame;
- }
- }
- if (p->sfxIndex != -1 && p->sfxFrame == anim->curFrame)
- _vm->snd_playSoundEffect(p->sfxIndex, -1);
- anim->nextFrame += (anim->frameDelay * _vm->_tickLength);
- anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
- anim->nextFrame += _system->getMillis();
- }
- void TimAnimator::playPart(int animIndex, int firstFrame, int lastFrame, int delay) {
- if (!_vm || !_system || !_screen)
- return;
- Animation *anim = &_animations[animIndex];
- // WORKAROUND for some bugged scripts that will try to play invalid animations
- if (!anim->wsa)
- return;
- int step = (lastFrame >= firstFrame) ? 1 : -1;
- for (int i = firstFrame; i != (lastFrame + step); i += step) {
- uint32 next = _system->getMillis() + delay * _vm->_tickLength;
- if (anim->wsaCopyParams & 0x4000) {
- _screen->copyRegion(112, 0, 112, 0, 176, 120, 6, 2);
- anim->wsa->displayFrame(i - 1, 2, anim->x, anim->y, anim->wsaCopyParams & 0x1000 ? 0x5000 : 0x4000, _vm->_transparencyTable1, _vm->_transparencyTable2);
- _screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0);
- _screen->updateScreen();
- } else {
- anim->wsa->displayFrame(i - 1, 0, anim->x, anim->y, 0, 0, 0);
- _screen->updateScreen();
- }
- int32 del = (int32)(next - _system->getMillis());
- if (del > 0)
- _vm->delay(del, true);
- }
- }
- int TimAnimator::resetLastPart(int animIndex) {
- Animation *anim = &_animations[animIndex];
- int8 res = -1;
- SWAP(res, anim->lastPart);
- return res;
- }
- #endif
- } // End of namespace Kyra