/IronPython_Main/Languages/Ruby/Samples/Tutorial/wpf/SplashScreen.cs
C# | 59 lines | 26 code | 4 blank | 29 comment | 1 complexity | e7d56e782694c407e6e9b295ddb95bad MD5 | raw file
Possible License(s): GPL-2.0, MPL-2.0-no-copyleft-exception, CPL-1.0, CC-BY-SA-3.0, BSD-3-Clause, ISC, AGPL-3.0, LGPL-2.1, Apache-2.0
- /* ****************************************************************************
- *
- * Copyright (c) Microsoft Corporation.
- *
- * This source code is subject to terms and conditions of the Apache License, Version 2.0. A
- * copy of the license can be found in the License.html file at the root of this distribution. If
- * you cannot locate the Apache License, Version 2.0, please send an email to
- * ironruby@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
- * by the terms of the Apache License, Version 2.0.
- *
- * You must not remove this notice, or any other, from this software.
- *
- *
- * ***************************************************************************/
-
- using System;
- using System.Diagnostics;
- using System.IO;
- using System.Resources;
- using System.Windows;
-
- /// <summary>
- /// This assembly is used to embed a splash screen image. System.Windows.SplashScreen only supports
- /// embedded images. We could avoid the need to use compiled C# code and instead generate a Ref.Emit
- /// on the fly to hold the embedded image resource, but it might affect start up time.
- ///
- /// Run the following commands to create SplashScreen.dll:
- /// csc /t:library /r:WindowsBase.dll SplashScreen.cs
- /// rbx -e "require 'SplashScreen.dll'; SplashScreen::SplashScreen.write_image_resource 'SplashScreen.png', 'SplashScreen.g.resources'"
- /// csc /t:library /r:WindowsBase.dll /resource:SplashScreen.g.resources SplashScreen.cs
- /// </summary>
- namespace SplashScreen {
- public class SplashScreen {
- /// <summary>
- /// Creates a resources file with an image
- /// </summary>
- /// <param name="imageSourcePath"></param>
- /// <param name="outputPath"></param>
- public static void WriteImageResource(string imageSourcePath, string outputPath) {
- Debug.Assert(imageSourcePath.EndsWith(".png"));
- Debug.Assert(outputPath.EndsWith(".resources"));
-
- FileInfo fileInfo = new FileInfo(imageSourcePath);
- FileStream fsSource = fileInfo.OpenRead();
- byte[] bytes = new byte[fileInfo.Length + 1];
- int bytesRead = fsSource.Read(bytes, 0, bytes.Length);
- Debug.Assert(bytesRead == fileInfo.Length);
- MemoryStream memoryStream = new MemoryStream(bytes, 0, bytesRead);
- ResourceWriter resw = new ResourceWriter(outputPath);
- resw.AddResource(imageSourcePath.ToLowerInvariant(), memoryStream);
- resw.Close();
- }
-
- public static void Show() {
- var s = new System.Windows.SplashScreen(typeof(SplashScreen).Assembly, "splashscreen.png");
- s.Show(true);
- }
- }
- }