/TTengine/util/TTutil.cs
C# | 55 lines | 34 code | 4 blank | 17 comment | 3 complexity | 3b50fae0bb9eccfbcde9265f6366cb1f MD5 | raw file
1using System; 2using System.IO; 3using System.Collections.Generic; 4 5using System.Text; 6using Microsoft.Xna.Framework; 7 8namespace TTengine.Util 9{ 10 /** 11 * general utility methods that are handy in creating your games 12 */ 13 public class TTUtil 14 { 15 /// <summary> 16 /// Rounds the components of a Vector2 in-place 17 /// </summary> 18 /// <param name="input">Vector2 to round</param> 19 public static void Round(ref Vector2 input) 20 { 21 input.X = (float)Math.Round(input.X); 22 input.Y = (float)Math.Round(input.Y); 23 } 24 25 /// <summary> 26 /// Count the number of lines in a string 27 /// </summary> 28 /// <param name="s">The string</param> 29 /// <returns>The linecount, or 0 if empty string</returns> 30 public static int LineCount(string s) 31 { 32 if (s.Length == 0) 33 return 0; 34 int result = 1; 35 foreach (char c in s) 36 { 37 if (c.Equals('\n')) 38 { 39 result++; 40 } 41 } 42 return result; 43 } 44 45 /// <summary> 46 /// Invert color 47 /// </summary> 48 /// <param name="c">color to invert</param> 49 /// <returns>Inverted color, "1-c"</returns> 50 public static Color InvertColor(Color c) 51 { 52 return new Color(new Vector3(1f, 1f, 1f) - c.ToVector3()); 53 } 54 } 55}