/TTengineTestGame/TTengineTestGame/TTengineTestGame.csproj

http://github.com/trancetrance/TTengine · MSBuild · 172 lines · 164 code · 0 blank · 8 comment · 4 complexity · 9c19a0e91a131a466d2857d10742d45a MD5 · raw file

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
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  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  8. <OutputType>WinExe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>TTengineTestGame</RootNamespace>
  11. <AssemblyName>TTengineTestGame</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>eab7af95-58fb-4971-9392-fe2eeabcebac</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Game</XnaOutputType>
  19. <ApplicationIcon>Game.ico</ApplicationIcon>
  20. <Thumbnail>GameThumbnail.png</Thumbnail>
  21. <PublishUrl>publish\</PublishUrl>
  22. <Install>true</Install>
  23. <InstallFrom>Disk</InstallFrom>
  24. <UpdateEnabled>false</UpdateEnabled>
  25. <UpdateMode>Foreground</UpdateMode>
  26. <UpdateInterval>7</UpdateInterval>
  27. <UpdateIntervalUnits>Days</UpdateIntervalUnits>
  28. <UpdatePeriodically>false</UpdatePeriodically>
  29. <UpdateRequired>false</UpdateRequired>
  30. <MapFileExtensions>true</MapFileExtensions>
  31. <ApplicationRevision>0</ApplicationRevision>
  32. <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
  33. <IsWebBootstrapper>false</IsWebBootstrapper>
  34. <UseApplicationTrust>false</UseApplicationTrust>
  35. <BootstrapperEnabled>true</BootstrapperEnabled>
  36. </PropertyGroup>
  37. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  38. <DebugSymbols>true</DebugSymbols>
  39. <DebugType>full</DebugType>
  40. <Optimize>false</Optimize>
  41. <OutputPath>bin\x86\Debug</OutputPath>
  42. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  43. <ErrorReport>prompt</ErrorReport>
  44. <WarningLevel>4</WarningLevel>
  45. <NoStdLib>true</NoStdLib>
  46. <UseVSHostingProcess>false</UseVSHostingProcess>
  47. <PlatformTarget>x86</PlatformTarget>
  48. <XnaCompressContent>false</XnaCompressContent>
  49. </PropertyGroup>
  50. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  51. <DebugType>pdbonly</DebugType>
  52. <Optimize>true</Optimize>
  53. <OutputPath>bin\x86\Release</OutputPath>
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  55. <ErrorReport>prompt</ErrorReport>
  56. <WarningLevel>4</WarningLevel>
  57. <NoStdLib>true</NoStdLib>
  58. <UseVSHostingProcess>false</UseVSHostingProcess>
  59. <PlatformTarget>x86</PlatformTarget>
  60. <XnaCompressContent>true</XnaCompressContent>
  61. </PropertyGroup>
  62. <ItemGroup>
  63. <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  64. <Private>False</Private>
  65. </Reference>
  66. <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  67. <Private>False</Private>
  68. </Reference>
  69. <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  70. <Private>False</Private>
  71. </Reference>
  72. <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  73. <Private>False</Private>
  74. </Reference>
  75. <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  76. <Private>False</Private>
  77. </Reference>
  78. <Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  79. <Private>False</Private>
  80. </Reference>
  81. <Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  82. <Private>False</Private>
  83. </Reference>
  84. <Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  85. <Private>False</Private>
  86. </Reference>
  87. <Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
  88. <Private>False</Private>
  89. </Reference>
  90. <Reference Include="mscorlib">
  91. <Private>False</Private>
  92. </Reference>
  93. <Reference Include="System">
  94. <Private>False</Private>
  95. </Reference>
  96. <Reference Include="System.Xml">
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  99. <Reference Include="System.Core">
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  102. <Reference Include="System.Xml.Linq">
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  104. </Reference>
  105. <Reference Include="System.Net">
  106. <Private>False</Private>
  107. </Reference>
  108. </ItemGroup>
  109. <ItemGroup>
  110. <Compile Include="Ball.cs" />
  111. <Compile Include="HypnoEfflet.cs" />
  112. <Compile Include="MyMovingText.cs" />
  113. <Compile Include="Program.cs">
  114. <SubType>Code</SubType>
  115. </Compile>
  116. <Compile Include="Properties\AssemblyInfo.cs" />
  117. <Compile Include="Game1.cs" />
  118. <Compile Include="MyTextlet.cs" />
  119. </ItemGroup>
  120. <ItemGroup>
  121. <Content Include="Game.ico" />
  122. <Content Include="GameThumbnail.png" />
  123. </ItemGroup>
  124. <ItemGroup>
  125. <ProjectReference Include="..\..\TTengine\TTengine.csproj">
  126. <Project>{616035D5-3927-44CD-BD41-2EEE846AC3A3}</Project>
  127. <Name>TTengine</Name>
  128. </ProjectReference>
  129. <ProjectReference Include="..\TTengineTestGameContent\TTengineTestGameContent.contentproj">
  130. <Name>TTengineTestGameContent %28Content%29</Name>
  131. <XnaReferenceType>Content</XnaReferenceType>
  132. <Project>{2F267F79-84E8-480E-A0A9-14CE0367A4D5}</Project>
  133. </ProjectReference>
  134. </ItemGroup>
  135. <ItemGroup>
  136. <BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
  137. <Visible>False</Visible>
  138. <ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
  139. <Install>true</Install>
  140. </BootstrapperPackage>
  141. <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
  142. <Visible>False</Visible>
  143. <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
  144. <Install>false</Install>
  145. </BootstrapperPackage>
  146. <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
  147. <Visible>False</Visible>
  148. <ProductName>.NET Framework 3.5 SP1</ProductName>
  149. <Install>false</Install>
  150. </BootstrapperPackage>
  151. <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
  152. <Visible>False</Visible>
  153. <ProductName>Windows Installer 3.1</ProductName>
  154. <Install>true</Install>
  155. </BootstrapperPackage>
  156. <BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
  157. <Visible>False</Visible>
  158. <ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
  159. <Install>true</Install>
  160. </BootstrapperPackage>
  161. </ItemGroup>
  162. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  163. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  164. <!--
  165. To modify your build process, add your task inside one of the targets below and uncomment it.
  166. Other similar extension points exist, see Microsoft.Common.targets.
  167. <Target Name="BeforeBuild">
  168. </Target>
  169. <Target Name="AfterBuild">
  170. </Target>
  171. -->
  172. </Project>