/project/jni/sdl-1.3/src/video/windows/SDL_windowskeyboard.h

https://github.com/aichunyu/FFPlayer · C Header · 41 lines · 13 code · 7 blank · 21 comment · 0 complexity · 5d8b0eb0554ff89811c0e91576abb6f6 MD5 · raw file

  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "SDL_config.h"
  19. #ifndef _SDL_windowskeyboard_h
  20. #define _SDL_windowskeyboard_h
  21. extern BYTE alpha_scancodes[26];
  22. extern BYTE keypad_scancodes[10];
  23. extern void WIN_InitKeyboard(_THIS);
  24. extern void WIN_UpdateKeymap(void);
  25. extern void WIN_QuitKeyboard(_THIS);
  26. extern void WIN_StartTextInput(_THIS);
  27. extern void WIN_StopTextInput(_THIS);
  28. extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect);
  29. extern SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata);
  30. #endif /* _SDL_windowskeyboard_h */
  31. /* vi: set ts=4 sw=4 expandtab: */