/project/jni/sdl-1.3/src/video/windows/SDL_windowsmodes.h
https://github.com/aichunyu/FFPlayer · C Header · 44 lines · 17 code · 6 blank · 21 comment · 0 complexity · da5956f0f899917f59c5e9875585f89e MD5 · raw file
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_config.h"
- #ifndef _SDL_windowsmodes_h
- #define _SDL_windowsmodes_h
- typedef struct
- {
- TCHAR DeviceName[32];
- } SDL_DisplayData;
- typedef struct
- {
- DEVMODE DeviceMode;
- } SDL_DisplayModeData;
- extern int WIN_InitModes(_THIS);
- extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
- extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
- extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
- extern void WIN_QuitModes(_THIS);
- #endif /* _SDL_windowsmodes_h */
- /* vi: set ts=4 sw=4 expandtab: */