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/project/jni/sdl-1.3/src/video/windows/SDL_windowsmodes.h

https://github.com/aichunyu/FFPlayer
C Header | 44 lines | 17 code | 6 blank | 21 comment | 0 complexity | da5956f0f899917f59c5e9875585f89e MD5 | raw file
 1/*
 2  Simple DirectMedia Layer
 3  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
 4
 5  This software is provided 'as-is', without any express or implied
 6  warranty.  In no event will the authors be held liable for any damages
 7  arising from the use of this software.
 8
 9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12
13  1. The origin of this software must not be misrepresented; you must not
14     claim that you wrote the original software. If you use this software
15     in a product, an acknowledgment in the product documentation would be
16     appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18     misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_config.h"
22
23#ifndef _SDL_windowsmodes_h
24#define _SDL_windowsmodes_h
25
26typedef struct
27{
28    TCHAR DeviceName[32];
29} SDL_DisplayData;
30
31typedef struct
32{
33    DEVMODE DeviceMode;
34} SDL_DisplayModeData;
35
36extern int WIN_InitModes(_THIS);
37extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
38extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
39extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
40extern void WIN_QuitModes(_THIS);
41
42#endif /* _SDL_windowsmodes_h */
43
44/* vi: set ts=4 sw=4 expandtab: */