/project/jni/sdl_gfx/include/SDL_framerate.h
https://github.com/aichunyu/FFPlayer · C Header · 79 lines · 36 code · 17 blank · 26 comment · 0 complexity · d3e7162d422b0382d794d96855a86de2 MD5 · raw file
- /*
- SDL_framerate: framerate manager
- LGPL (c) A. Schiffler
- */
- #ifndef _SDL_framerate_h
- #define _SDL_framerate_h
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* --- */
- #include "SDL.h"
- /* --------- Definitions */
- /*!
- \brief Highest possible rate supported by framerate controller in Hz (1/s).
- */
- #define FPS_UPPER_LIMIT 200
- /*!
- \brief Lowest possible rate supported by framerate controller in Hz (1/s).
- */
- #define FPS_LOWER_LIMIT 1
- /*!
- \brief Default rate of framerate controller in Hz (1/s).
- */
- #define FPS_DEFAULT 30
- /*!
- \brief Structure holding the state and timing information of the framerate controller.
- */
- typedef struct {
- Uint32 framecount;
- float rateticks;
- Uint32 lastticks;
- Uint32 rate;
- } FPSmanager;
- /* --------- Function prototypes */
- #ifdef WIN32
- # ifdef DLL_EXPORT
- # define SDL_FRAMERATE_SCOPE __declspec(dllexport)
- # else
- # ifdef LIBSDL_GFX_DLL_IMPORT
- # define SDL_FRAMERATE_SCOPE __declspec(dllimport)
- # endif
- # endif
- #endif
- #ifndef SDL_FRAMERATE_SCOPE
- # define SDL_FRAMERATE_SCOPE extern
- #endif
- /* Functions return 0 or value for sucess and -1 for error */
- SDL_FRAMERATE_SCOPE void SDL_initFramerate(FPSmanager * manager);
- SDL_FRAMERATE_SCOPE int SDL_setFramerate(FPSmanager * manager, int rate);
- SDL_FRAMERATE_SCOPE int SDL_getFramerate(FPSmanager * manager);
- SDL_FRAMERATE_SCOPE int SDL_getFramecount(FPSmanager * manager);
- SDL_FRAMERATE_SCOPE void SDL_framerateDelay(FPSmanager * manager);
- /* --- */
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #endif /* _SDL_framerate_h */