/platform/external/webkit/WebCore/bindings/v8/ScriptController.h
https://github.com/aharish/totoro-gb-opensource-update2 · C Header · 199 lines · 83 code · 46 blank · 70 comment · 0 complexity · 1f4ae0c3b3118306a64ea636cfb9509d MD5 · raw file
- /*
- * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef ScriptController_h
- #define ScriptController_h
- #include "ScriptInstance.h"
- #include "ScriptValue.h"
- #include "V8Proxy.h"
- #include <v8.h>
- #include <wtf/HashMap.h>
- #include <wtf/RefCounted.h>
- #include <wtf/Vector.h>
- struct NPObject;
- namespace WebCore {
- class DOMWrapperWorld;
- class Event;
- class Frame;
- class HTMLPlugInElement;
- class ScriptSourceCode;
- class String;
- class Widget;
- class XSSAuditor;
- class ScriptController {
- public:
- ScriptController(Frame*);
- ~ScriptController();
- // FIXME: V8Proxy should either be folded into ScriptController
- // or this accessor should be made JSProxy*
- V8Proxy* proxy() { return m_proxy.get(); }
- ScriptValue executeScript(const ScriptSourceCode&);
- ScriptValue executeScript(const String& script, bool forceUserGesture = false);
- // Returns true if argument is a JavaScript URL.
- bool executeIfJavaScriptURL(const KURL&, bool userGesture = false, bool replaceDocument = true);
- // This function must be called from the main thread. It is safe to call it repeatedly.
- static void initializeThreading();
- // Evaluate a script file in the environment of this proxy.
- // If succeeded, 'succ' is set to true and result is returned
- // as a string.
- ScriptValue evaluate(const ScriptSourceCode&);
- void evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>&);
- // Executes JavaScript in an isolated world. The script gets its own global scope,
- // its own prototypes for intrinsic JavaScript objects (String, Array, and so-on),
- // and its own wrappers for all DOM nodes and DOM constructors.
- //
- // If an isolated world with the specified ID already exists, it is reused.
- // Otherwise, a new world is created.
- //
- // If the worldID is 0, a new world is always created.
- //
- // FIXME: Get rid of extensionGroup here.
- void evaluateInIsolatedWorld(unsigned worldID, const Vector<ScriptSourceCode>&, int extensionGroup);
- // Masquerade 'this' as the windowShell.
- // This is a bit of a hack, but provides reasonable compatibility
- // with what JSC does as well.
- ScriptController* windowShell(DOMWrapperWorld*) { return this; }
- ScriptController* existingWindowShell(DOMWrapperWorld*) { return this; }
- XSSAuditor* xssAuditor() { return m_XSSAuditor.get(); }
- void collectGarbage();
- // Notify V8 that the system is running low on memory.
- void lowMemoryNotification();
- // Creates a property of the global object of a frame.
- void bindToWindowObject(Frame*, const String& key, NPObject*);
- PassScriptInstance createScriptInstanceForWidget(Widget*);
- // Check if the javascript engine has been initialized.
- bool haveInterpreter() const;
- bool canExecuteScripts();
- // FIXME: void* is a compile hack.
- void attachDebugger(void*);
- // --- Static methods assume we are running VM in single thread, ---
- // --- and there is only one VM instance. ---
- // Returns the frame for the entered context. See comments in
- // V8Proxy::retrieveFrameForEnteredContext() for more information.
- static Frame* retrieveFrameForEnteredContext();
- // Returns the frame for the current context. See comments in
- // V8Proxy::retrieveFrameForEnteredContext() for more information.
- static Frame* retrieveFrameForCurrentContext();
- // Check whether it is safe to access a frame in another domain.
- static bool isSafeScript(Frame*);
- // Pass command-line flags to the JS engine.
- static void setFlags(const char* string, int length);
- // Protect and unprotect the JS wrapper from garbage collected.
- static void gcProtectJSWrapper(void*);
- static void gcUnprotectJSWrapper(void*);
- void finishedWithEvent(Event*);
- void setEventHandlerLineNumber(int lineNumber);
- void setProcessingTimerCallback(bool processingTimerCallback) { m_processingTimerCallback = processingTimerCallback; }
- // FIXME: Currently we don't use the parameter world at all.
- // See http://trac.webkit.org/changeset/54182
- bool processingUserGesture(DOMWrapperWorld* world = 0) const;
- bool anyPageIsProcessingUserGesture() const;
- void setPaused(bool paused) { m_paused = paused; }
- bool isPaused() const { return m_paused; }
- const String* sourceURL() const { return m_sourceURL; } // 0 if we are not evaluating any script.
- void clearWindowShell();
- void updateDocument();
- void updateSecurityOrigin();
- void clearScriptObjects();
- void updatePlatformScriptObjects();
- void cleanupScriptObjectsForPlugin(Widget*);
- #if ENABLE(NETSCAPE_PLUGIN_API)
- NPObject* createScriptObjectForPluginElement(HTMLPlugInElement*);
- NPObject* windowScriptNPObject();
- #endif
- // Dummy method to avoid a bunch of ifdef's in WebCore.
- void evaluateInWorld(const ScriptSourceCode&, DOMWrapperWorld*);
- static void getAllWorlds(Vector<DOMWrapperWorld*>& worlds);
- private:
- Frame* m_frame;
- const String* m_sourceURL;
- bool m_inExecuteScript;
- bool m_processingTimerCallback;
- bool m_paused;
- OwnPtr<V8Proxy> m_proxy;
- typedef HashMap<Widget*, NPObject*> PluginObjectMap;
- // A mapping between Widgets and their corresponding script object.
- // This list is used so that when the plugin dies, we can immediately
- // invalidate all sub-objects which are associated with that plugin.
- // The frame keeps a NPObject reference for each item on the list.
- PluginObjectMap m_pluginObjects;
- #if ENABLE(NETSCAPE_PLUGIN_API)
- NPObject* m_windowScriptNPObject;
- #endif
- // The XSSAuditor associated with this ScriptController.
- OwnPtr<XSSAuditor> m_XSSAuditor;
- };
- } // namespace WebCore
- #endif // ScriptController_h