PageRenderTime 23ms CodeModel.GetById 12ms app.highlight 7ms RepoModel.GetById 1ms app.codeStats 0ms

/platform/external/webkit/WebCore/bindings/v8/custom/V8WebGLArrayCustom.cpp

https://github.com/aharish/totoro-gb-opensource-update2
C++ | 69 lines | 33 code | 7 blank | 29 comment | 8 complexity | 0c71d8aad980e31326147e5d52bece1c MD5 | raw file
 1/*
 2 * Copyright (C) 2009 Google Inc. All rights reserved.
 3 * 
 4 * Redistribution and use in source and binary forms, with or without
 5 * modification, are permitted provided that the following conditions are
 6 * met:
 7 * 
 8 *     * Redistributions of source code must retain the above copyright
 9 * notice, this list of conditions and the following disclaimer.
10 *     * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 *     * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 * 
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31#include "config.h"
32
33#if ENABLE(3D_CANVAS)
34#include "V8WebGLArray.h"
35
36#include "V8WebGLByteArray.h"
37#include "V8WebGLFloatArray.h"
38#include "V8WebGLIntArray.h"
39#include "V8WebGLShortArray.h"
40#include "V8WebGLUnsignedByteArray.h"
41#include "V8WebGLUnsignedIntArray.h"
42#include "V8WebGLUnsignedShortArray.h"
43
44namespace WebCore {
45
46v8::Handle<v8::Value> toV8(WebGLArray* impl)
47{
48    if (!impl)
49        return v8::Null();
50    if (impl->isByteArray())
51        return toV8(static_cast<WebGLByteArray*>(impl));
52    if (impl->isFloatArray())
53        return toV8(static_cast<WebGLFloatArray*>(impl));
54    if (impl->isIntArray())
55        return toV8(static_cast<WebGLIntArray*>(impl));
56    if (impl->isShortArray())
57        return toV8(static_cast<WebGLShortArray*>(impl));
58    if (impl->isUnsignedByteArray())
59        return toV8(static_cast<WebGLUnsignedByteArray*>(impl));
60    if (impl->isUnsignedIntArray())
61        return toV8(static_cast<WebGLUnsignedIntArray*>(impl));
62    if (impl->isUnsignedShortArray())
63        return toV8(static_cast<WebGLUnsignedShortArray*>(impl));
64    return v8::Handle<v8::Value>();
65}
66
67} // namespace WebCore
68
69#endif // ENABLE(3D_CANVAS)