/platform/external/webkit/WebCore/bindings/v8/custom/V8WebGLArrayCustom.cpp
https://github.com/aharish/totoro-gb-opensource-update2 · C++ · 69 lines · 33 code · 7 blank · 29 comment · 8 complexity · 0c71d8aad980e31326147e5d52bece1c MD5 · raw file
- /*
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(3D_CANVAS)
- #include "V8WebGLArray.h"
- #include "V8WebGLByteArray.h"
- #include "V8WebGLFloatArray.h"
- #include "V8WebGLIntArray.h"
- #include "V8WebGLShortArray.h"
- #include "V8WebGLUnsignedByteArray.h"
- #include "V8WebGLUnsignedIntArray.h"
- #include "V8WebGLUnsignedShortArray.h"
- namespace WebCore {
- v8::Handle<v8::Value> toV8(WebGLArray* impl)
- {
- if (!impl)
- return v8::Null();
- if (impl->isByteArray())
- return toV8(static_cast<WebGLByteArray*>(impl));
- if (impl->isFloatArray())
- return toV8(static_cast<WebGLFloatArray*>(impl));
- if (impl->isIntArray())
- return toV8(static_cast<WebGLIntArray*>(impl));
- if (impl->isShortArray())
- return toV8(static_cast<WebGLShortArray*>(impl));
- if (impl->isUnsignedByteArray())
- return toV8(static_cast<WebGLUnsignedByteArray*>(impl));
- if (impl->isUnsignedIntArray())
- return toV8(static_cast<WebGLUnsignedIntArray*>(impl));
- if (impl->isUnsignedShortArray())
- return toV8(static_cast<WebGLUnsignedShortArray*>(impl));
- return v8::Handle<v8::Value>();
- }
- } // namespace WebCore
- #endif // ENABLE(3D_CANVAS)