/platform/external/webkit/WebCore/bindings/v8/custom/V8WebGLArrayCustom.cpp

https://github.com/aharish/totoro-gb-opensource-update2 · C++ · 69 lines · 33 code · 7 blank · 29 comment · 8 complexity · 0c71d8aad980e31326147e5d52bece1c MD5 · raw file

  1. /*
  2. * Copyright (C) 2009 Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions are
  6. * met:
  7. *
  8. * * Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * * Redistributions in binary form must reproduce the above
  11. * copyright notice, this list of conditions and the following disclaimer
  12. * in the documentation and/or other materials provided with the
  13. * distribution.
  14. * * Neither the name of Google Inc. nor the names of its
  15. * contributors may be used to endorse or promote products derived from
  16. * this software without specific prior written permission.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  19. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  20. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  21. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  22. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  24. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  25. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  26. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  27. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  28. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. */
  30. #include "config.h"
  31. #if ENABLE(3D_CANVAS)
  32. #include "V8WebGLArray.h"
  33. #include "V8WebGLByteArray.h"
  34. #include "V8WebGLFloatArray.h"
  35. #include "V8WebGLIntArray.h"
  36. #include "V8WebGLShortArray.h"
  37. #include "V8WebGLUnsignedByteArray.h"
  38. #include "V8WebGLUnsignedIntArray.h"
  39. #include "V8WebGLUnsignedShortArray.h"
  40. namespace WebCore {
  41. v8::Handle<v8::Value> toV8(WebGLArray* impl)
  42. {
  43. if (!impl)
  44. return v8::Null();
  45. if (impl->isByteArray())
  46. return toV8(static_cast<WebGLByteArray*>(impl));
  47. if (impl->isFloatArray())
  48. return toV8(static_cast<WebGLFloatArray*>(impl));
  49. if (impl->isIntArray())
  50. return toV8(static_cast<WebGLIntArray*>(impl));
  51. if (impl->isShortArray())
  52. return toV8(static_cast<WebGLShortArray*>(impl));
  53. if (impl->isUnsignedByteArray())
  54. return toV8(static_cast<WebGLUnsignedByteArray*>(impl));
  55. if (impl->isUnsignedIntArray())
  56. return toV8(static_cast<WebGLUnsignedIntArray*>(impl));
  57. if (impl->isUnsignedShortArray())
  58. return toV8(static_cast<WebGLUnsignedShortArray*>(impl));
  59. return v8::Handle<v8::Value>();
  60. }
  61. } // namespace WebCore
  62. #endif // ENABLE(3D_CANVAS)