/blender-2.63a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
C++ | 1026 lines | 914 code | 55 blank | 57 comment | 64 complexity | 36c90d29b3104a408eb996b2cf0cbf7e MD5 | raw file
Possible License(s): GPL-3.0, GPL-2.0, BSD-3-Clause, LGPL-3.0, BSD-2-Clause, Apache-2.0, AGPL-1.0
- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Start up of the Blender Player on GHOST.
- */
- /** \file gameengine/GamePlayer/ghost/GPG_ghost.cpp
- * \ingroup player
- */
- #include <iostream>
- #include <math.h>
- #ifdef __linux__
- #ifdef __alpha__
- #include <signal.h>
- #endif /* __alpha__ */
- #endif /* __linux__ */
- #ifdef __APPLE__
- // Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
- //#include <Carbon/Carbon.h>
- //#include <CFBundle.h>
- #endif // __APPLE__
- #include "KX_KetsjiEngine.h"
- #include "KX_PythonInit.h"
- /**********************************
- * Begin Blender include block
- **********************************/
- #ifdef __cplusplus
- extern "C"
- {
- #endif // __cplusplus
- #include "MEM_guardedalloc.h"
- #include "BKE_blender.h"
- #include "BKE_global.h"
- #include "BKE_icons.h"
- #include "BKE_node.h"
- #include "BKE_report.h"
- #include "BKE_library.h"
- #include "BLI_threads.h"
- #include "BLI_blenlib.h"
- #include "DNA_scene_types.h"
- #include "DNA_userdef_types.h"
- #include "BLO_readfile.h"
- #include "BLO_runtime.h"
- #include "IMB_imbuf.h"
- #include "BKE_text.h"
- #include "BKE_sound.h"
-
- int GHOST_HACK_getFirstFile(char buf[]);
-
- // For BLF
- #include "BLF_api.h"
- #include "BLF_translation.h"
- extern int datatoc_bfont_ttf_size;
- extern char datatoc_bfont_ttf[];
- #ifdef __cplusplus
- }
- #endif // __cplusplus
- #include "GPU_draw.h"
- /**********************************
- * End Blender include block
- **********************************/
- #include "BL_System.h"
- #include "GPG_Application.h"
- #include "GHOST_ISystem.h"
- #include "RAS_IRasterizer.h"
- #include "BKE_main.h"
- #include "BKE_utildefines.h"
- #include "RNA_define.h"
- #ifdef WIN32
- #include <windows.h>
- #if !defined(DEBUG)
- #include <wincon.h>
- #endif // !defined(DEBUG)
- #endif // WIN32
- const int kMinWindowWidth = 100;
- const int kMinWindowHeight = 100;
- static void mem_error_cb(const char *errorStr)
- {
- fprintf(stderr, "%s", errorStr);
- fflush(stderr);
- }
- #ifdef WIN32
- typedef enum
- {
- SCREEN_SAVER_MODE_NONE = 0,
- SCREEN_SAVER_MODE_PREVIEW,
- SCREEN_SAVER_MODE_SAVER,
- SCREEN_SAVER_MODE_CONFIGURATION,
- SCREEN_SAVER_MODE_PASSWORD,
- } ScreenSaverMode;
- static ScreenSaverMode scr_saver_mode = SCREEN_SAVER_MODE_NONE;
- static HWND scr_saver_hwnd = NULL;
- static BOOL scr_saver_init(int argc, char **argv)
- {
- scr_saver_mode = SCREEN_SAVER_MODE_NONE;
- scr_saver_hwnd = NULL;
- BOOL ret = FALSE;
- int len = ::strlen(argv[0]);
- if (len > 4 && !::stricmp(".scr", argv[0] + len - 4))
- {
- scr_saver_mode = SCREEN_SAVER_MODE_CONFIGURATION;
- ret = TRUE;
- if (argc >= 2)
- {
- if (argc >= 3)
- {
- scr_saver_hwnd = (HWND) ::atoi(argv[2]);
- }
- if (!::stricmp("/c", argv[1]))
- {
- scr_saver_mode = SCREEN_SAVER_MODE_CONFIGURATION;
- if (scr_saver_hwnd == NULL)
- scr_saver_hwnd = ::GetForegroundWindow();
- }
- else if (!::stricmp("/s", argv[1]))
- {
- scr_saver_mode = SCREEN_SAVER_MODE_SAVER;
- }
- else if (!::stricmp("/a", argv[1]))
- {
- scr_saver_mode = SCREEN_SAVER_MODE_PASSWORD;
- }
- else if (!::stricmp("/p", argv[1])
- || !::stricmp("/l", argv[1]))
- {
- scr_saver_mode = SCREEN_SAVER_MODE_PREVIEW;
- }
- }
- }
- return ret;
- }
- #endif /* WIN32 */
- void usage(const char* program, bool isBlenderPlayer)
- {
- const char * consoleoption;
- const char * example_filename = "";
- const char * example_pathname = "";
- #ifdef _WIN32
- consoleoption = "-c ";
- #else
- consoleoption = "";
- #endif
- if (isBlenderPlayer) {
- example_filename = "filename.blend";
- #ifdef _WIN32
- example_pathname = "c:\\";
- #else
- example_pathname = "/home/user/";
- #endif
- }
-
- printf("usage: %s [-w [w h l t]] [-f [fw fh fb ff]] %s[-g gamengineoptions] "
- "[-s stereomode] [-m aasamples] %s\n", program, consoleoption, example_filename);
- printf(" -h: Prints this command summary\n\n");
- printf(" -w: display in a window\n");
- printf(" --Optional parameters--\n");
- printf(" w = window width\n");
- printf(" h = window height\n\n");
- printf(" l = window left coordinate\n");
- printf(" t = window top coordinate\n");
- printf(" Note: If w or h is defined, both must be defined.\n");
- printf(" Also, if l or t is defined, all options must be used.\n\n");
- printf(" -f: start game in full screen mode\n");
- printf(" --Optional parameters--\n");
- printf(" fw = full screen mode pixel width\n");
- printf(" fh = full screen mode pixel height\n\n");
- printf(" fb = full screen mode bits per pixel\n");
- printf(" ff = full screen mode frequency\n");
- printf(" Note: If fw or fh is defined, both must be defined.\n");
- printf(" Also, if fb is used, fw and fh must be used. ff requires all options.\n\n");
- printf(" -s: start player in stereo\n");
- printf(" stereomode: hwpageflip (Quad buffered shutter glasses)\n");
- printf(" syncdoubling (Above Below)\n");
- printf(" sidebyside (Left Right)\n");
- printf(" anaglyph (Red-Blue glasses)\n");
- printf(" vinterlace (Vertical interlace for autostereo display)\n");
- printf(" depending on the type of stereo you want\n\n");
- printf(" -D: start player in dome mode\n");
- printf(" --Optional parameters--\n");
- printf(" angle = field of view in degrees\n");
- printf(" tilt = tilt angle in degrees\n");
- printf(" warpdata = a file to use for warping the image (absolute path)\n");
- printf(" mode: fisheye (Fisheye)\n");
- printf(" truncatedfront (Front-Truncated)\n");
- printf(" truncatedrear (Rear-Truncated)\n");
- printf(" cubemap (Cube Map)\n");
- printf(" sphericalpanoramic (Spherical Panoramic)\n");
- printf(" depending on the type of dome you are using\n\n");
- printf(" -m: maximum anti-aliasing (eg. 2,4,8,16)\n\n");
- printf(" -i: parent windows ID\n\n");
- #ifdef _WIN32
- printf(" -c: keep console window open\n\n");
- #endif
- printf(" -d: turn debugging on\n\n");
- printf(" -g: game engine options:\n\n");
- printf(" Name Default Description\n");
- printf(" ------------------------------------------------------------------------\n");
- printf(" fixedtime 0 \"Enable all frames\"\n");
- printf(" nomipmap 0 Disable mipmaps\n");
- printf(" show_framerate 0 Show the frame rate\n");
- printf(" show_properties 0 Show debug properties\n");
- printf(" show_profile 0 Show profiling information\n");
- printf(" blender_material 0 Enable material settings\n");
- printf(" ignore_deprecation_warnings 1 Ignore deprecation warnings\n");
- printf("\n");
- printf(" - : all arguments after this are ignored, allowing python to access them from sys.argv\n");
- printf("\n");
- printf("example: %s -w 320 200 10 10 -g noaudio%s%s\n", program, example_pathname, example_filename);
- printf("example: %s -g show_framerate = 0 %s%s\n", program, example_pathname, example_filename);
- printf("example: %s -i 232421 -m 16 %s%s\n\n", program, example_pathname, example_filename);
- }
- static void get_filename(int argc, char **argv, char *filename)
- {
- #ifdef __APPLE__
- /* On Mac we park the game file (called game.blend) in the application bundle.
- * The executable is located in the bundle as well.
- * Therefore, we can locate the game relative to the executable.
- */
- int srclen = ::strlen(argv[0]);
- int len = 0;
- char *gamefile = NULL;
-
- filename[0] = '\0';
- if (argc > 1) {
- if (BLI_exists(argv[argc-1])) {
- BLI_strncpy(filename, argv[argc-1], FILE_MAX);
- }
- if (::strncmp(argv[argc-1], "-psn_", 5)==0) {
- static char firstfilebuf[512];
- if (GHOST_HACK_getFirstFile(firstfilebuf)) {
- BLI_strncpy(filename, firstfilebuf, FILE_MAX);
- }
- }
- }
-
- srclen -= ::strlen("MacOS/blenderplayer");
- if (srclen > 0) {
- len = srclen + ::strlen("Resources/game.blend");
- gamefile = new char [len + 1];
- ::strcpy(gamefile, argv[0]);
- ::strcpy(gamefile + srclen, "Resources/game.blend");
- //::printf("looking for file: %s\n", filename);
-
- if (BLI_exists(gamefile))
- BLI_strncpy(filename, gamefile, FILE_MAX);
- delete [] gamefile;
- }
-
- #else
- filename[0] = '\0';
- if (argc > 1)
- BLI_strncpy(filename, argv[argc-1], FILE_MAX);
- #endif // !_APPLE
- }
- static BlendFileData *load_game_data(const char *progname, char *filename = NULL, char *relativename = NULL)
- {
- ReportList reports;
- BlendFileData *bfd = NULL;
- BKE_reports_init(&reports, RPT_STORE);
-
- /* try to load ourself, will only work if we are a runtime */
- if (BLO_is_a_runtime(progname)) {
- bfd= BLO_read_runtime(progname, &reports);
- if (bfd) {
- bfd->type= BLENFILETYPE_RUNTIME;
- BLI_strncpy(bfd->main->name, progname, sizeof(bfd->main->name));
- }
- } else {
- bfd= BLO_read_from_file(progname, &reports);
- }
-
- if (!bfd && filename) {
- bfd = load_game_data(filename);
- if (!bfd) {
- printf("Loading %s failed: ", filename);
- BKE_reports_print(&reports, RPT_ERROR);
- }
- }
- BKE_reports_clear(&reports);
-
- return bfd;
- }
- int main(int argc, char** argv)
- {
- int i;
- int argc_py_clamped= argc; /* use this so python args can be added after ' - ' */
- bool error = false;
- SYS_SystemHandle syshandle = SYS_GetSystem();
- bool fullScreen = false;
- bool fullScreenParFound = false;
- bool windowParFound = false;
- #ifdef WIN32
- bool closeConsole = true;
- #endif
- RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
- bool stereoWindow = false;
- bool stereoParFound = false;
- int stereoFlag = STEREO_NOSTEREO;
- int domeFov = -1;
- int domeTilt = -200;
- int domeMode = 0;
- char* domeWarp = NULL;
- Text *domeText = NULL;
- int windowLeft = 100;
- int windowTop = 100;
- int windowWidth = 640;
- int windowHeight = 480;
- GHOST_TUns32 fullScreenWidth = 0;
- GHOST_TUns32 fullScreenHeight= 0;
- int fullScreenBpp = 32;
- int fullScreenFrequency = 60;
- GHOST_TEmbedderWindowID parentWindow = 0;
- bool isBlenderPlayer = false;
- int validArguments=0;
- bool samplesParFound = false;
- GHOST_TUns16 aasamples = 0;
-
- #ifdef __linux__
- #ifdef __alpha__
- signal (SIGFPE, SIG_IGN);
- #endif /* __alpha__ */
- #endif /* __linux__ */
- BLI_init_program_path(argv[0]);
- BLI_init_temporary_dir(NULL);
- #ifdef __APPLE__
- // Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
- /*
- IBNibRef nibRef;
- WindowRef window;
- OSStatus err;
- // Create a Nib reference passing the name of the nib file (without the .nib extension)
- // CreateNibReference only searches into the application bundle.
- err = ::CreateNibReference(CFSTR("main"), &nibRef);
- if (err) return -1;
-
- // Once the nib reference is created, set the menu bar. "MainMenu" is the name of the menu bar
- // object. This name is set in InterfaceBuilder when the nib is created.
- err = ::SetMenuBarFromNib(nibRef, CFSTR("MenuBar"));
- if (err) return -1;
-
- // We don't need the nib reference anymore.
- ::DisposeNibReference(nibRef);
- */
- #endif // __APPLE__
-
- // We don't use threads directly in the BGE, but we need to call this so things like
- // freeing up GPU_Textures works correctly.
- BLI_threadapi_init();
- RNA_init();
- init_nodesystem();
-
- initglobals();
- U.gameflags |= USER_DISABLE_VBO;
- // We load our own G.main, so free the one that initglobals() gives us
- free_main(G.main);
- G.main = NULL;
- IMB_init();
- // Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
- BLF_init(11, U.dpi);
- BLF_lang_init();
- BLF_lang_encoding("");
- BLF_lang_set("");
- BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
- // Parse command line options
- #if defined(DEBUG)
- printf("argv[0] = '%s'\n", argv[0]);
- #endif
- #ifdef WIN32
- if (scr_saver_init(argc, argv))
- {
- switch (scr_saver_mode)
- {
- case SCREEN_SAVER_MODE_CONFIGURATION:
- MessageBox(scr_saver_hwnd, "This screen saver has no options that you can set", "Screen Saver", MB_OK);
- break;
- case SCREEN_SAVER_MODE_PASSWORD:
- /* This is W95 only, which we currently do not support.
- Fall-back to normal screen saver behavior in that case... */
- case SCREEN_SAVER_MODE_SAVER:
- fullScreen = true;
- fullScreenParFound = true;
- break;
- case SCREEN_SAVER_MODE_PREVIEW:
- /* This will actually be handled somewhere below... */
- break;
- }
- }
- #endif
- // XXX add the ability to change this values to the command line parsing.
- U.mixbufsize = 2048;
- U.audiodevice = 2;
- U.audiorate = 44100;
- U.audioformat = 0x24;
- U.audiochannels = 2;
- // XXX this one too
- U.anisotropic_filter = 2;
- sound_init_once();
- /* if running blenderplayer the last argument can't be parsed since it has to be the filename. */
- isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
- if (isBlenderPlayer)
- validArguments = argc - 1;
- else
- validArguments = argc;
- for (i = 1; (i < validArguments) && !error
- #ifdef WIN32
- && scr_saver_mode == SCREEN_SAVER_MODE_NONE
- #endif
- ;)
- {
- #if defined(DEBUG)
- printf("argv[%d] = '%s' , %i\n", i, argv[i],argc);
- #endif
- if (argv[i][0] == '-')
- {
- /* ignore all args after " - ", allow python to have own args */
- if (argv[i][1]=='\0') {
- argc_py_clamped= i;
- break;
- }
-
- switch (argv[i][1])
- {
- case 'g':
- // Parse game options
- {
- i++;
- if (i <= validArguments)
- {
- char* paramname = argv[i];
- // Check for single value versus assignment
- if (i+1 <= validArguments && (*(argv[i+1]) == '='))
- {
- i++;
- if (i + 1 <= validArguments)
- {
- i++;
- // Assignment
- SYS_WriteCommandLineInt(syshandle, paramname, atoi(argv[i]));
- SYS_WriteCommandLineFloat(syshandle, paramname, atof(argv[i]));
- SYS_WriteCommandLineString(syshandle, paramname, argv[i]);
- #if defined(DEBUG)
- printf("%s = '%s'\n", paramname, argv[i]);
- #endif
- i++;
- }
- else
- {
- error = true;
- printf("error: argument assignment %s without value.\n", paramname);
- }
- }
- else
- {
- // SYS_WriteCommandLineInt(syshandle, argv[i++], 1);
- }
- }
- }
- break;
- case 'd':
- i++;
- G.debug |= G_DEBUG; /* std output printf's */
- MEM_set_memory_debug();
- break;
- case 'f':
- i++;
- fullScreen = true;
- fullScreenParFound = true;
- if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
- {
- fullScreenWidth = atoi(argv[i++]);
- fullScreenHeight = atoi(argv[i++]);
- if ((i + 1) <= validArguments && argv[i][0] != '-')
- {
- fullScreenBpp = atoi(argv[i++]);
- if ((i + 1) <= validArguments && argv[i][0] != '-')
- fullScreenFrequency = atoi(argv[i++]);
- }
- }
- break;
- case 'w':
- // Parse window position and size options
- i++;
- fullScreen = false;
- windowParFound = true;
- if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
- {
- windowWidth = atoi(argv[i++]);
- windowHeight = atoi(argv[i++]);
- if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
- {
- windowLeft = atoi(argv[i++]);
- windowTop = atoi(argv[i++]);
- }
- }
- break;
-
- case 'h':
- usage(argv[0], isBlenderPlayer);
- return 0;
- break;
- case 'i':
- i++;
- if ( (i + 1) <= validArguments )
- parentWindow = atoi(argv[i++]);
- else {
- error = true;
- printf("error: too few options for parent window argument.\n");
- }
- #if defined(DEBUG)
- printf("XWindows ID = %d\n", parentWindow);
- #endif // defined(DEBUG)
- break;
- case 'm':
- i++;
- samplesParFound = true;
- if ((i+1) <= validArguments )
- aasamples = atoi(argv[i++]);
- else
- {
- error = true;
- printf("error: No argument supplied for -m");
- }
- break;
- case 'c':
- i++;
- #ifdef WIN32
- closeConsole = false;
- #endif
- break;
- case 's': // stereo
- i++;
- if ((i + 1) <= validArguments)
- {
- stereomode = (RAS_IRasterizer::StereoMode) atoi(argv[i]);
- if (stereomode < RAS_IRasterizer::RAS_STEREO_NOSTEREO || stereomode >= RAS_IRasterizer::RAS_STEREO_MAXSTEREO)
- stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
-
- if (!strcmp(argv[i], "nostereo")) // ok, redundant but clear
- stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
-
- // only the hardware pageflip method needs a stereo window
- else if (!strcmp(argv[i], "hwpageflip")) {
- stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
- stereoWindow = true;
- }
- else if (!strcmp(argv[i], "syncdoubling"))
- stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;
-
- else if (!strcmp(argv[i], "anaglyph"))
- stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;
-
- else if (!strcmp(argv[i], "sidebyside"))
- stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;
-
- else if (!strcmp(argv[i], "vinterlace"))
- stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;
-
- #if 0
- // future stuff
- else if (!strcmp(argv[i], "stencil")
- stereomode = RAS_STEREO_STENCIL;
- #endif
-
- i++;
- stereoParFound = true;
- stereoFlag = STEREO_ENABLED;
- }
- else
- {
- error = true;
- printf("error: too few options for stereo argument.\n");
- }
- break;
- case 'D':
- stereoFlag = STEREO_DOME;
- stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
- i++;
- if ((i + 1) <= validArguments)
- {
- if (!strcmp(argv[i], "angle")) {
- i++;
- domeFov = atoi(argv[i++]);
- }
- if (!strcmp(argv[i], "tilt")) {
- i++;
- domeTilt = atoi(argv[i++]);
- }
- if (!strcmp(argv[i], "warpdata")) {
- i++;
- domeWarp = argv[i++];
- }
- if (!strcmp(argv[i], "mode")) {
- i++;
- if (!strcmp(argv[i], "fisheye"))
- domeMode = DOME_FISHEYE;
-
- else if (!strcmp(argv[i], "truncatedfront"))
- domeMode = DOME_TRUNCATED_FRONT;
-
- else if (!strcmp(argv[i], "truncatedrear"))
- domeMode = DOME_TRUNCATED_REAR;
-
- else if (!strcmp(argv[i], "cubemap"))
- domeMode = DOME_ENVMAP;
-
- else if (!strcmp(argv[i], "sphericalpanoramic"))
- domeMode = DOME_PANORAM_SPH;
- else
- printf("error: %s is not a valid dome mode.\n", argv[i]);
- }
- i++;
- }
- break;
- default:
- printf("Unknown argument: %s\n", argv[i++]);
- break;
- }
- }
- else
- {
- i++;
- }
- }
-
- if ((windowWidth < kMinWindowWidth) || (windowHeight < kMinWindowHeight))
- {
- error = true;
- printf("error: window size too small.\n");
- }
-
- if (error )
- {
- usage(argv[0], isBlenderPlayer);
- return 0;
- }
- #ifdef WIN32
- if (scr_saver_mode != SCREEN_SAVER_MODE_CONFIGURATION)
- #endif
- {
- #ifdef __APPLE__
- //SYS_WriteCommandLineInt(syshandle, "show_framerate", 1);
- //SYS_WriteCommandLineInt(syshandle, "nomipmap", 1);
- //fullScreen = false; // Can't use full screen
- #endif
- if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0))
- {
- GPU_set_mipmap(0);
- }
- GPU_set_anisotropic(U.anisotropic_filter);
-
- // Create the system
- if (GHOST_ISystem::createSystem() == GHOST_kSuccess)
- {
- GHOST_ISystem* system = GHOST_ISystem::getSystem();
- assertd(system);
-
- if (!fullScreenWidth || !fullScreenHeight)
- system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight);
- // process first batch of events. If the user
- // drops a file on top off the blenderplayer icon, we
- // receive an event with the filename
-
- system->processEvents(0);
-
- // this bracket is needed for app (see below) to get out
- // of scope before GHOST_ISystem::disposeSystem() is called.
- {
- int exitcode = KX_EXIT_REQUEST_NO_REQUEST;
- STR_String exitstring = "";
- GPG_Application app(system);
- bool firstTimeRunning = true;
- char filename[FILE_MAX];
- char pathname[FILE_MAX];
- char *titlename;
- get_filename(argc_py_clamped, argv, filename);
- if (filename[0])
- BLI_path_cwd(filename);
-
- // fill the GlobalSettings with the first scene files
- // those may change during the game and persist after using Game Actuator
- GlobalSettings gs;
- do
- {
- // Read the Blender file
- BlendFileData *bfd;
-
- // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
- if (exitcode == KX_EXIT_REQUEST_START_OTHER_GAME)
- {
- char basedpath[FILE_MAX];
-
- // base the actuator filename relative to the last file
- BLI_strncpy(basedpath, exitstring.Ptr(), sizeof(basedpath));
- BLI_path_abs(basedpath, pathname);
-
- bfd = load_game_data(basedpath);
- if (!bfd)
- {
- // just add "//" in front of it
- char temppath[242];
- strcpy(temppath, "//");
- strcat(temppath, basedpath);
-
- BLI_path_abs(temppath, pathname);
- bfd = load_game_data(temppath);
- }
- }
- else
- {
- bfd = load_game_data(BLI_program_path(), filename[0]? filename: NULL);
- }
-
- //::printf("game data loaded from %s\n", filename);
-
- if (!bfd) {
- usage(argv[0], isBlenderPlayer);
- error = true;
- exitcode = KX_EXIT_REQUEST_QUIT_GAME;
- }
- else
- {
- #ifdef WIN32
- #if !defined(DEBUG)
- if (closeConsole)
- {
- system->toggleConsole(0); // Close a console window
- }
- #endif // !defined(DEBUG)
- #endif // WIN32
- Main *maggie = bfd->main;
- Scene *scene = bfd->curscene;
- G.main = maggie;
- if (firstTimeRunning) {
- G.fileflags = bfd->fileflags;
- gs.matmode= scene->gm.matmode;
- gs.glslflag= scene->gm.flag;
- }
- //Seg Fault; icon.c gIcons == 0
- BKE_icons_init(1);
-
- titlename = maggie->name;
-
- // Check whether the game should be displayed full-screen
- if ((!fullScreenParFound) && (!windowParFound))
- {
- // Only use file settings when command line did not override
- if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
- //printf("fullscreen option found in Blender file\n");
- fullScreen = true;
- fullScreenWidth= scene->gm.xplay;
- fullScreenHeight= scene->gm.yplay;
- fullScreenFrequency= scene->gm.freqplay;
- fullScreenBpp = scene->gm.depth;
- }
- else
- {
- fullScreen = false;
- windowWidth = scene->gm.xplay;
- windowHeight = scene->gm.yplay;
- }
- }
-
-
- // Check whether the game should be displayed in stereo
- if (!stereoParFound)
- {
- if (scene->gm.stereoflag == STEREO_ENABLED) {
- stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
- if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
- stereoWindow = true;
- }
- }
- else
- scene->gm.stereoflag = STEREO_ENABLED;
- if (!samplesParFound)
- aasamples = scene->gm.aasamples;
- if (stereoFlag == STEREO_DOME) {
- stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
- scene->gm.stereoflag = STEREO_DOME;
- if (domeFov > 89)
- scene->gm.dome.angle = domeFov;
- if (domeTilt > -180)
- scene->gm.dome.tilt = domeTilt;
- if (domeMode > 0)
- scene->gm.dome.mode = domeMode;
- if (domeWarp)
- {
- //XXX to do: convert relative to absolute path
- domeText= add_text(domeWarp, "");
- if (!domeText)
- printf("error: invalid warpdata text file - %s\n", domeWarp);
- else
- scene->gm.dome.warptext = domeText;
- }
- }
-
- // GPG_Application app (system, maggie, startscenename);
- app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
- BLI_strncpy(pathname, maggie->name, sizeof(pathname));
- if (G.main != maggie) {
- BLI_strncpy(G.main->name, maggie->name, sizeof(G.main->name));
- }
- #ifdef WITH_PYTHON
- setGamePythonPath(G.main->name);
- #endif
- if (firstTimeRunning)
- {
- firstTimeRunning = false;
- if (fullScreen)
- {
- #ifdef WIN32
- if (scr_saver_mode == SCREEN_SAVER_MODE_SAVER)
- {
- app.startScreenSaverFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
- stereoWindow, stereomode, aasamples);
- }
- else
- #endif
- {
- app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
- stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
- }
- }
- else
- {
- #ifdef __APPLE__
- // on Mac's we'll show the executable name instead of the 'game.blend' name
- char tempname[1024], *appstring;
- ::strcpy(tempname, titlename);
-
- appstring = strstr(tempname, ".app/");
- if (appstring) {
- appstring[2] = 0;
- titlename = &tempname[0];
- }
- #endif
- // Strip the path so that we have the name of the game file
- STR_String path = titlename;
- #ifndef WIN32
- vector<STR_String> parts = path.Explode('/');
- #else // WIN32
- vector<STR_String> parts = path.Explode('\\');
- #endif // WIN32
- STR_String title;
- if (parts.size())
- {
- title = parts[parts.size()-1];
- parts = title.Explode('.');
- if (parts.size() > 1)
- {
- title = parts[0];
- }
- }
- else
- {
- title = "blenderplayer";
- }
- #ifdef WIN32
- if (scr_saver_mode == SCREEN_SAVER_MODE_PREVIEW)
- {
- app.startScreenSaverPreview(scr_saver_hwnd, stereoWindow, stereomode, aasamples);
- }
- else
- #endif
- {
- if (parentWindow != 0)
- app.startEmbeddedWindow(title, parentWindow, stereoWindow, stereomode, aasamples);
- else
- app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
- stereoWindow, stereomode, aasamples);
- }
- }
- }
- else
- {
- app.StartGameEngine(stereomode);
- exitcode = KX_EXIT_REQUEST_NO_REQUEST;
- }
-
- // Add the application as event consumer
- system->addEventConsumer(&app);
-
- // Enter main loop
- bool run = true;
- while (run)
- {
- system->processEvents(false);
- system->dispatchEvents();
- if ((exitcode = app.getExitRequested()))
- {
- run = false;
- exitstring = app.getExitString();
- gs = *app.getGlobalSettings();
- }
- }
- app.StopGameEngine();
- /* 'app' is freed automatic when out of scope.
- * removal is needed else the system will free an already freed value */
- system->removeEventConsumer(&app);
- BLO_blendfiledata_free(bfd);
- }
- } while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME);
- }
- // Seg Fault; icon.c gIcons == 0
- BKE_icons_free();
- // Dispose the system
- GHOST_ISystem::disposeSystem();
- } else {
- error = true;
- printf("error: couldn't create a system.\n");
- }
- }
- // Cleanup
- RNA_exit();
- BLF_exit();
- #ifdef WITH_INTERNATIONAL
- BLF_free_unifont();
- #endif
- IMB_exit();
- free_nodesystem();
- SYS_DeleteSystem(syshandle);
- int totblock= MEM_get_memory_blocks_in_use();
- if (totblock!=0) {
- printf("Error Totblock: %d\n",totblock);
- MEM_set_error_callback(mem_error_cb);
- MEM_printmemlist();
- }
- return error ? -1 : 0;
- }