/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/AndroidGL30.java
https://github.com/AkshaySubramaniam/libgdx · Java · 807 lines · 373 code · 129 blank · 305 comment · 0 complexity · c80a80be160fb442488c661a34fbb75b MD5 · raw file
- package com.badlogic.gdx.backends.android;
- import android.opengl.GLES30;
- import com.badlogic.gdx.graphics.GL30;
- public class AndroidGL30 extends AndroidGL20 implements GL30 {
- @Override
- public void glReadBuffer(int mode) {
- GLES30.glReadBuffer(mode);
- }
- @Override
- public void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices) {
- GLES30.glDrawRangeElements(mode, start, end, count, type, indices);
- }
- @Override
- public void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset) {
- GLES30.glDrawRangeElements(mode, start, end, count, type, offset);
- }
- @Override
- public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels) {
- GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
- }
- @Override
- public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) {
- GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset);
- }
- @Override
- public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels) {
- GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- }
- @Override
- public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) {
- GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
- }
- @Override
- public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) {
- GLES30.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- }
- //
- // @Override
- // public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data) {
- // GLES30.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
- // }
- //
- // @Override
- // public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset) {
- // GLES30.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, offset);
- // }
- //
- // @Override
- // public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data) {
- // GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
- // }
- //
- // @Override
- // public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset) {
- // GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, offset);
- // }
- @Override
- public void glGenQueries(int n, int[] ids, int offset) {
- GLES30.glGenQueries(n, ids, offset);
- }
- @Override
- public void glGenQueries(int n, java.nio.IntBuffer ids) {
- GLES30.glGenQueries(n, ids);
- }
- @Override
- public void glDeleteQueries(int n, int[] ids, int offset) {
- GLES30.glDeleteQueries(n, ids, offset);
- }
- @Override
- public void glDeleteQueries(int n, java.nio.IntBuffer ids) {
- GLES30.glDeleteQueries(n, ids);
- }
- @Override
- public boolean glIsQuery(int id) {
- return GLES30.glIsQuery(id);
- }
- @Override
- public void glBeginQuery(int target, int id) {
- GLES30.glBeginQuery(target, id);
- }
- @Override
- public void glEndQuery(int target) {
- GLES30.glEndQuery(target);
- }
- // @Override
- // public void glGetQueryiv(int target, int pname, int[] params, int offset) {
- // GLES30.glGetQueryiv(target, pname, params, offset);
- // }
- @Override
- public void glGetQueryiv(int target, int pname, java.nio.IntBuffer params) {
- GLES30.glGetQueryiv(target, pname, params);
- }
- // @Override
- // public void glGetQueryObjectuiv(int id, int pname, int[] params, int offset) {
- // GLES30.glGetQueryObjectuiv(id, pname, params, offset);
- // }
- @Override
- public void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params) {
- GLES30.glGetQueryObjectuiv(id, pname, params);
- }
- @Override
- public boolean glUnmapBuffer(int target) {
- return GLES30.glUnmapBuffer(target);
- }
- @Override
- public java.nio.Buffer glGetBufferPointerv(int target, int pname) {
- return GLES30.glGetBufferPointerv(target, pname);
- }
- // @Override
- // public void glDrawBuffers(int n, int[] bufs, int offset) {
- // GLES30.glDrawBuffers(n, bufs, offset);
- // }
- @Override
- public void glDrawBuffers(int n, java.nio.IntBuffer bufs) {
- GLES30.glDrawBuffers(n, bufs);
- }
- // @Override
- // public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset) {
- // GLES30.glUniformMatrix2x3fv(location, count, transpose, value, offset);
- // }
- @Override
- public void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
- GLES30.glUniformMatrix2x3fv(location, count, transpose, value);
- }
- // @Override
- // public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset) {
- // GLES30.glUniformMatrix3x2fv(location, count, transpose, value, offset);
- // }
- @Override
- public void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
- GLES30.glUniformMatrix3x2fv(location, count, transpose, value);
- }
- // @Override
- // public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset) {
- // GLES30.glUniformMatrix2x4fv(location, count, transpose, value, offset);
- // }
- @Override
- public void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
- GLES30.glUniformMatrix2x4fv(location, count, transpose, value);
- }
- // @Override
- // public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset) {
- // GLES30.glUniformMatrix4x2fv(location, count, transpose, value, offset);
- // }
- @Override
- public void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
- GLES30.glUniformMatrix4x2fv(location, count, transpose, value);
- }
- // @Override
- // public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset) {
- // GLES30.glUniformMatrix3x4fv(location, count, transpose, value, offset);
- // }
- @Override
- public void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
- GLES30.glUniformMatrix3x4fv(location, count, transpose, value);
- }
- // @Override
- // public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset) {
- // GLES30.glUniformMatrix4x3fv(location, count, transpose, value, offset);
- // }
- @Override
- public void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value) {
- GLES30.glUniformMatrix4x3fv(location, count, transpose, value);
- }
- @Override
- public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
- GLES30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- }
- @Override
- public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) {
- GLES30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
- }
- @Override
- public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) {
- GLES30.glFramebufferTextureLayer(target, attachment, texture, level, layer);
- }
- // @Override
- // public java.nio.Buffer glMapBufferRange(int target, int offset, int length, int access) {
- // return GLES30.glMapBufferRange(target, offset, length, access);
- // }
- @Override
- public void glFlushMappedBufferRange(int target, int offset, int length) {
- GLES30.glFlushMappedBufferRange(target, offset, length);
- }
- @Override
- public void glBindVertexArray(int array) {
- GLES30.glBindVertexArray(array);
- }
- @Override
- public void glDeleteVertexArrays(int n, int[] arrays, int offset) {
- GLES30.glDeleteVertexArrays(n, arrays, offset);
- }
- @Override
- public void glDeleteVertexArrays(int n, java.nio.IntBuffer arrays) {
- GLES30.glDeleteVertexArrays(n, arrays);
- }
- @Override
- public void glGenVertexArrays(int n, int[] arrays, int offset) {
- GLES30.glGenVertexArrays(n, arrays, offset);
- }
- @Override
- public void glGenVertexArrays(int n, java.nio.IntBuffer arrays) {
- GLES30.glGenVertexArrays(n, arrays);
- }
- @Override
- public boolean glIsVertexArray(int array) {
- return GLES30.glIsVertexArray(array);
- }
- // @Override
- // public void glGetIntegeri_v(int target, int index, int[] data, int offset) {
- // GLES30.glGetIntegeri_v(target, index, data, offset);
- // }
- // @Override
- // public void glGetIntegeri_v(int target, int index, java.nio.IntBuffer data) {
- // GLES30.glGetIntegeri_v(target, index, data);
- // }
- @Override
- public void glBeginTransformFeedback(int primitiveMode) {
- GLES30.glBeginTransformFeedback(primitiveMode);
- }
- @Override
- public void glEndTransformFeedback() {
- GLES30.glEndTransformFeedback();
- }
- @Override
- public void glBindBufferRange(int target, int index, int buffer, int offset, int size) {
- GLES30.glBindBufferRange(target, index, buffer, offset, size);
- }
- @Override
- public void glBindBufferBase(int target, int index, int buffer) {
- GLES30.glBindBufferBase(target, index, buffer);
- }
- @Override
- public void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) {
- GLES30.glTransformFeedbackVaryings(program, varyings, bufferMode);
- }
- // @Override
- // public void glGetTransformFeedbackVarying(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) {
- // GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length, lengthOffset, size, sizeOffset, type, typeOffset, name, nameOffset);
- // }
- // @Override
- // public void glGetTransformFeedbackVarying(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name) {
- // GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length, size, type, name);
- // }
- //
- // @Override
- // public String glGetTransformFeedbackVarying(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) {
- // return GLES30.glGetTransformFeedbackVarying(program, index, size, sizeOffset, type, typeOffset);
- // }
- //
- // @Override
- // public String glGetTransformFeedbackVarying(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type) {
- // return GLES30.glGetTransformFeedbackVarying(program, index, size, type);
- // }
- @Override
- public void glVertexAttribIPointer(int index, int size, int type, int stride, int offset) {
- GLES30.glVertexAttribIPointer(index, size, type, stride, offset);
- }
- // @Override
- // public void glGetVertexAttribIiv(int index, int pname, int[] params, int offset) {
- // GLES30.glGetVertexAttribIiv(index, pname, params, offset);
- // }
- @Override
- public void glGetVertexAttribIiv(int index, int pname, java.nio.IntBuffer params) {
- GLES30.glGetVertexAttribIiv(index, pname, params);
- }
- // @Override
- // public void glGetVertexAttribIuiv(int index, int pname, int[] params, int offset) {
- // GLES30.glGetVertexAttribIuiv(index, pname, params, offset);
- // }
- @Override
- public void glGetVertexAttribIuiv(int index, int pname, java.nio.IntBuffer params) {
- GLES30.glGetVertexAttribIuiv(index, pname, params);
- }
- @Override
- public void glVertexAttribI4i(int index, int x, int y, int z, int w) {
- GLES30.glVertexAttribI4i(index, x, y, z, w);
- }
- @Override
- public void glVertexAttribI4ui(int index, int x, int y, int z, int w) {
- GLES30.glVertexAttribI4ui(index, x, y, z, w);
- }
- // @Override
- // public void glVertexAttribI4iv(int index, int[] v, int offset) {
- // GLES30.glVertexAttribI4iv(index, v, offset);
- // }
- //
- // @Override
- // public void glVertexAttribI4iv(int index, java.nio.IntBuffer v) {
- // GLES30.glVertexAttribI4iv(index, v);
- // }
- //
- // @Override
- // public void glVertexAttribI4uiv(int index, int[] v, int offset) {
- // GLES30.glVertexAttribI4uiv(index, v, offset);
- // }
- //
- // @Override
- // public void glVertexAttribI4uiv(int index, java.nio.IntBuffer v) {
- // GLES30.glVertexAttribI4uiv(index, v);
- // }
- //
- // @Override
- // public void glGetUniformuiv(int program, int location, int[] params, int offset) {
- // GLES30.glGetUniformuiv(program, location, params, offset);
- // }
- @Override
- public void glGetUniformuiv(int program, int location, java.nio.IntBuffer params) {
- GLES30.glGetUniformuiv(program, location, params);
- }
- @Override
- public int glGetFragDataLocation(int program, String name) {
- return GLES30.glGetFragDataLocation(program, name);
- }
- // @Override
- // public void glUniform1ui(int location, int v0) {
- // GLES30.glUniform1ui(location, v0);
- // }
- //
- // @Override
- // public void glUniform2ui(int location, int v0, int v1) {
- // GLES30.glUniform2ui(location, v0, v1);
- // }
- //
- // @Override
- // public void glUniform3ui(int location, int v0, int v1, int v2) {
- // GLES30.glUniform3ui(location, v0, v1, v2);
- // }
- // @Override
- // public void glUniform4ui(int location, int v0, int v1, int v2, int v3) {
- // GLES30.glUniform4ui(location, v0, v1, v2, v3);
- // }
- //
- // @Override
- // public void glUniform1uiv(int location, int count, int[] value, int offset) {
- // GLES30.glUniform1uiv(location, count, value, offset);
- // }
- @Override
- public void glUniform1uiv(int location, int count, java.nio.IntBuffer value) {
- GLES30.glUniform1uiv(location, count, value);
- }
- // @Override
- // public void glUniform2uiv(int location, int count, int[] value, int offset) {
- // GLES30.glUniform2uiv(location, count, value, offset);
- // }
- //
- // @Override
- // public void glUniform2uiv(int location, int count, java.nio.IntBuffer value) {
- // GLES30.glUniform2uiv(location, count, value);
- // }
- //
- // @Override
- // public void glUniform3uiv(int location, int count, int[] value, int offset) {
- // GLES30.glUniform3uiv(location, count, value, offset);
- // }
- @Override
- public void glUniform3uiv(int location, int count, java.nio.IntBuffer value) {
- GLES30.glUniform3uiv(location, count, value);
- }
- // @Override
- // public void glUniform4uiv(int location, int count, int[] value, int offset) {
- // GLES30.glUniform4uiv(location, count, value, offset);
- // }
- @Override
- public void glUniform4uiv(int location, int count, java.nio.IntBuffer value) {
- GLES30.glUniform4uiv(location, count, value);
- }
- // @Override
- // public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset) {
- // GLES30.glClearBufferiv(buffer, drawbuffer, value, offset);
- // }
- @Override
- public void glClearBufferiv(int buffer, int drawbuffer, java.nio.IntBuffer value) {
- GLES30.glClearBufferiv(buffer, drawbuffer, value);
- }
- // @Override
- // public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset) {
- // GLES30.glClearBufferuiv(buffer, drawbuffer, value, offset);
- // }
- @Override
- public void glClearBufferuiv(int buffer, int drawbuffer, java.nio.IntBuffer value) {
- GLES30.glClearBufferuiv(buffer, drawbuffer, value);
- }
- //
- // @Override
- // public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset) {
- // GLES30.glClearBufferfv(buffer, drawbuffer, value, offset);
- // }
- @Override
- public void glClearBufferfv(int buffer, int drawbuffer, java.nio.FloatBuffer value) {
- GLES30.glClearBufferfv(buffer, drawbuffer, value);
- }
- @Override
- public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) {
- GLES30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
- }
- @Override
- public String glGetStringi(int name, int index) {
- return GLES30.glGetStringi(name, index);
- }
- @Override
- public void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) {
- GLES30.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
- }
- //
- // @Override
- // public void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset) {
- // GLES30.glGetUniformIndices(program, uniformNames, uniformIndices, uniformIndicesOffset);
- // }
- @Override
- public void glGetUniformIndices(int program, String[] uniformNames, java.nio.IntBuffer uniformIndices) {
- GLES30.glGetUniformIndices(program, uniformNames, uniformIndices);
- }
- // @Override
- // public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, int[] params, int paramsOffset) {
- // GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, uniformIndicesOffset, pname, params, paramsOffset);
- // }
- @Override
- public void glGetActiveUniformsiv(int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params) {
- GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
- }
- @Override
- public int glGetUniformBlockIndex(int program, String uniformBlockName) {
- return GLES30.glGetUniformBlockIndex(program, uniformBlockName);
- }
- //
- // @Override
- // public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset) {
- // GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params, offset);
- // }
- @Override
- public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params) {
- GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
- }
- //
- // @Override
- // public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset) {
- // GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, lengthOffset, uniformBlockName, uniformBlockNameOffset);
- // }
- @Override
- public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName) {
- GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName);
- }
- @Override
- public String glGetActiveUniformBlockName(int program, int uniformBlockIndex) {
- return GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex);
- }
- @Override
- public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) {
- GLES30.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
- }
- @Override
- public void glDrawArraysInstanced(int mode, int first, int count, int instanceCount) {
- GLES30.glDrawArraysInstanced(mode, first, count, instanceCount);
- }
- // @Override
- // public void glDrawElementsInstanced(int mode, int count, int type, java.nio.Buffer indices, int instanceCount) {
- // GLES30.glDrawElementsInstanced(mode, count, type, indices, instanceCount);
- // }
- @Override
- public void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) {
- GLES30.glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount);
- }
- // @Override
- // public long glFenceSync(int condition, int flags) {
- // return GLES30.glFenceSync(condition, flags);
- // }
- //
- // @Override
- // public boolean glIsSync(long sync) {
- // return GLES30.glIsSync(sync);
- // }
- //
- // @Override
- // public void glDeleteSync(long sync) {
- // GLES30.glDeleteSync(sync);
- // }
- //
- // @Override
- // public int glClientWaitSync(long sync, int flags, long timeout) {
- // return GLES30.glClientWaitSync(sync, flags, timeout);
- // }
- // @Override
- // public void glWaitSync(long sync, int flags, long timeout) {
- // GLES30.glWaitSync(sync, flags, timeout);
- // }
- //
- // @Override
- // public void glGetInteger64v(int pname, long[] params, int offset) {
- // GLES30.glGetInteger64v(pname, params, offset);
- // }
- @Override
- public void glGetInteger64v(int pname, java.nio.LongBuffer params) {
- GLES30.glGetInteger64v(pname, params);
- }
- // @Override
- // public void glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset) {
- // GLES30.glGetSynciv(sync, pname, bufSize, length, lengthOffset, values, valuesOffset);
- // }
- //
- // @Override
- // public void glGetSynciv(long sync, int pname, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer values) {
- // GLES30.glGetSynciv(sync, pname, bufSize, length, values);
- // }
- //
- // @Override
- // public void glGetInteger64i_v(int target, int index, long[] data, int offset) {
- // GLES30.glGetInteger64i_v(target, index, data, offset);
- // }
- //
- // @Override
- // public void glGetInteger64i_v(int target, int index, java.nio.LongBuffer data) {
- // GLES30.glGetInteger64i_v(target, index, data);
- // }
- //
- // @Override
- // public void glGetBufferParameteri64v(int target, int pname, long[] params, int offset) {
- // GLES30.glGetBufferParameteri64v(target, pname, params, offset);
- // }
- @Override
- public void glGetBufferParameteri64v(int target, int pname, java.nio.LongBuffer params) {
- GLES30.glGetBufferParameteri64v(target, pname, params);
- }
- @Override
- public void glGenSamplers(int count, int[] samplers, int offset) {
- GLES30.glGenSamplers(count, samplers, offset);
- }
- @Override
- public void glGenSamplers(int count, java.nio.IntBuffer samplers) {
- GLES30.glGenSamplers(count, samplers);
- }
- @Override
- public void glDeleteSamplers(int count, int[] samplers, int offset) {
- GLES30.glDeleteSamplers(count, samplers, offset);
- }
- @Override
- public void glDeleteSamplers(int count, java.nio.IntBuffer samplers) {
- GLES30.glDeleteSamplers(count, samplers);
- }
- @Override
- public boolean glIsSampler(int sampler) {
- return GLES30.glIsSampler(sampler);
- }
- @Override
- public void glBindSampler(int unit, int sampler) {
- GLES30.glBindSampler(unit, sampler);
- }
- @Override
- public void glSamplerParameteri(int sampler, int pname, int param) {
- GLES30.glSamplerParameteri(sampler, pname, param);
- }
- //
- // @Override
- // public void glSamplerParameteriv(int sampler, int pname, int[] param, int offset) {
- // GLES30.glSamplerParameteriv(sampler, pname, param, offset);
- // }
- @Override
- public void glSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer param) {
- GLES30.glSamplerParameteriv(sampler, pname, param);
- }
- @Override
- public void glSamplerParameterf(int sampler, int pname, float param) {
- GLES30.glSamplerParameterf(sampler, pname, param);
- }
- // @Override
- // public void glSamplerParameterfv(int sampler, int pname, float[] param, int offset) {
- // GLES30.glSamplerParameterfv(sampler, pname, param, offset);
- // }
- @Override
- public void glSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer param) {
- GLES30.glSamplerParameterfv(sampler, pname, param);
- }
- //
- // @Override
- // public void glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset) {
- // GLES30.glGetSamplerParameteriv(sampler, pname, params, offset);
- // }
- @Override
- public void glGetSamplerParameteriv(int sampler, int pname, java.nio.IntBuffer params) {
- GLES30.glGetSamplerParameteriv(sampler, pname, params);
- }
- // @Override
- // public void glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset) {
- // GLES30.glGetSamplerParameterfv(sampler, pname, params, offset);
- // }
- @Override
- public void glGetSamplerParameterfv(int sampler, int pname, java.nio.FloatBuffer params) {
- GLES30.glGetSamplerParameterfv(sampler, pname, params);
- }
- @Override
- public void glVertexAttribDivisor(int index, int divisor) {
- GLES30.glVertexAttribDivisor(index, divisor);
- }
- @Override
- public void glBindTransformFeedback(int target, int id) {
- GLES30.glBindTransformFeedback(target, id);
- }
- @Override
- public void glDeleteTransformFeedbacks(int n, int[] ids, int offset) {
- GLES30.glDeleteTransformFeedbacks(n, ids, offset);
- }
- @Override
- public void glDeleteTransformFeedbacks(int n, java.nio.IntBuffer ids) {
- GLES30.glDeleteTransformFeedbacks(n, ids);
- }
- @Override
- public void glGenTransformFeedbacks(int n, int[] ids, int offset) {
- GLES30.glGenTransformFeedbacks(n, ids, offset);
- }
- @Override
- public void glGenTransformFeedbacks(int n, java.nio.IntBuffer ids) {
- GLES30.glGenTransformFeedbacks(n, ids);
- }
- @Override
- public boolean glIsTransformFeedback(int id) {
- return GLES30.glIsTransformFeedback(id);
- }
- @Override
- public void glPauseTransformFeedback() {
- GLES30.glPauseTransformFeedback();
- }
- @Override
- public void glResumeTransformFeedback() {
- GLES30.glResumeTransformFeedback();
- }
- // @Override
- // public void glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int binaryFormatOffset, java.nio.Buffer binary) {
- // GLES30.glGetProgramBinary(program, bufSize, length, lengthOffset, binaryFormat, binaryFormatOffset, binary);
- // }
- //
- // @Override
- // public void glGetProgramBinary(int program, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.Buffer binary) {
- // GLES30.glGetProgramBinary(program, bufSize, length, binaryFormat, binary);
- // }
- // @Override
- // public void glProgramBinary(int program, int binaryFormat, java.nio.Buffer binary, int length) {
- // GLES30.glProgramBinary(program, binaryFormat, binary, length);
- // }
- @Override
- public void glProgramParameteri(int program, int pname, int value) {
- GLES30.glProgramParameteri(program, pname, value);
- }
- // @Override
- // public void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset) {
- // GLES30.glInvalidateFramebuffer(target, numAttachments, attachments, offset);
- // }
- @Override
- public void glInvalidateFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments) {
- GLES30.glInvalidateFramebuffer(target, numAttachments, attachments);
- }
- //
- // @Override
- // public void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, int height) {
- // GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, offset, x, y, width, height);
- // }
- @Override
- public void glInvalidateSubFramebuffer(int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height) {
- GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
- }
- // @Override
- // public void glTexStorage2D(int target, int levels, int internalformat, int width, int height) {
- // GLES30.glTexStorage2D(target, levels, internalformat, width, height);
- // }
- // @Override
- // public void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) {
- // GLES30.glTexStorage3D(target, levels, internalformat, width, height, depth);
- // }
- //
- // @Override
- // public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset) {
- // GLES30.glGetInternalformativ(target, internalformat, pname, bufSize, params, offset);
- // }
- //
- // @Override
- // public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, java.nio.IntBuffer params) {
- // GLES30.glGetInternalformativ(target, internalformat, pname, bufSize, params);
- // }
- }