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/xpaint-2.9.8.3/Xaw3dxft/ThreeD.c

#
C | 838 lines | 673 code | 72 blank | 93 comment | 146 complexity | f4d0f41193bd748ae85c9ceaedc1f8bc MD5 | raw file
Possible License(s): GPL-3.0
  1. /*
  2. * $KK: ThreeD.c,v 0.3 92/11/04 xx:xx:xx keithley Exp $
  3. */
  4. /***********************************************************
  5. Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts,
  6. and the Massachusetts Institute of Technology, Cambridge, Massachusetts.
  7. Copyright 1992 by Kaleb Keithley
  8. All Rights Reserved
  9. Permission to use, copy, modify, and distribute this software and its
  10. documentation for any purpose and without fee is hereby granted,
  11. provided that the above copyright notice appear in all copies and that
  12. both that copyright notice and this permission notice appear in
  13. supporting documentation, and that the names of Digital, MIT, or Kaleb
  14. Keithley not be used in advertising or publicity pertaining to distribution
  15. of the software without specific, written prior permission.
  16. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
  17. ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
  18. DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
  19. ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
  20. WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
  21. ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
  22. SOFTWARE.
  23. ******************************************************************/
  24. /*
  25. * Portions Copyright (c) 2003 David J. Hawkey Jr.
  26. * Rights, permissions, and disclaimer per the above DEC/MIT license.
  27. */
  28. #include "Xaw3dP.h"
  29. #include <X11/Xlib.h>
  30. #include <X11/StringDefs.h>
  31. #include <X11/IntrinsicP.h>
  32. #include <X11/Xaw3dxft/XawInit.h>
  33. #include <X11/Xaw3dxft/ThreeDP.h>
  34. #include <X11/Xosdefs.h>
  35. #include <X11/Xmu/CharSet.h>
  36. /* Initialization of defaults */
  37. #define XtNtopShadowPixmap "topShadowPixmap"
  38. #define XtCTopShadowPixmap "TopShadowPixmap"
  39. #define XtNbottomShadowPixmap "bottomShadowPixmap"
  40. #define XtCBottomShadowPixmap "BottomShadowPixmap"
  41. static char defRelief[] = "Raised";
  42. #define offset(field) XtOffsetOf(ThreeDRec, field)
  43. static XtResource resources[] = {
  44. {XtNshadowWidth, XtCShadowWidth, XtRDimension, sizeof(Dimension),
  45. offset(threeD.shadow_width), XtRImmediate, (XtPointer) 2},
  46. {XtNtopShadowPixel, XtCTopShadowPixel, XtRPixel, sizeof(Pixel),
  47. offset(threeD.top_shadow_pixel), XtRString, XtDefaultForeground},
  48. {XtNbottomShadowPixel, XtCBottomShadowPixel, XtRPixel, sizeof(Pixel),
  49. offset(threeD.bot_shadow_pixel), XtRString, XtDefaultForeground},
  50. {XtNtopShadowPixmap, XtCTopShadowPixmap, XtRPixmap, sizeof(Pixmap),
  51. offset(threeD.top_shadow_pxmap), XtRImmediate, (XtPointer) NULL},
  52. {XtNbottomShadowPixmap, XtCBottomShadowPixmap, XtRPixmap, sizeof(Pixmap),
  53. offset(threeD.bot_shadow_pxmap), XtRImmediate, (XtPointer) NULL},
  54. {XtNtopShadowContrast, XtCTopShadowContrast, XtRInt, sizeof(int),
  55. offset(threeD.top_shadow_contrast), XtRImmediate, (XtPointer) 20},
  56. {XtNbottomShadowContrast, XtCBottomShadowContrast, XtRInt, sizeof(int),
  57. offset(threeD.bot_shadow_contrast), XtRImmediate, (XtPointer) 40},
  58. {XtNuserData, XtCUserData, XtRPointer, sizeof(XtPointer),
  59. offset(threeD.user_data), XtRPointer, (XtPointer) NULL},
  60. {XtNbeNiceToColormap, XtCBeNiceToColormap, XtRBoolean, sizeof(Boolean),
  61. offset(threeD.be_nice_to_cmap), XtRImmediate, (XtPointer) True},
  62. {XtNborderWidth, XtCBorderWidth, XtRDimension, sizeof(Dimension),
  63. XtOffsetOf(RectObjRec,rectangle.border_width), XtRImmediate,
  64. (XtPointer)0},
  65. {XtNrelief, XtCRelief, XtRRelief, sizeof(XtRelief),
  66. offset(threeD.relief), XtRString, (XtPointer) defRelief}
  67. };
  68. #undef offset
  69. static void ClassInitialize(), ClassPartInitialize(), Initialize(), Destroy();
  70. static void Redisplay(), Realize(), _Xaw3dDrawShadows();
  71. static Boolean SetValues();
  72. ThreeDClassRec threeDClassRec = {
  73. { /* core fields */
  74. /* superclass */ (WidgetClass) &simpleClassRec,
  75. /* class_name */ "ThreeD",
  76. /* widget_size */ sizeof(ThreeDRec),
  77. /* class_initialize */ ClassInitialize,
  78. /* class_part_initialize */ ClassPartInitialize,
  79. /* class_inited */ FALSE,
  80. /* initialize */ Initialize,
  81. /* initialize_hook */ NULL,
  82. /* realize */ Realize,
  83. /* actions */ NULL,
  84. /* num_actions */ 0,
  85. /* resources */ resources,
  86. /* resource_count */ XtNumber(resources),
  87. /* xrm_class */ NULLQUARK,
  88. /* compress_motion */ TRUE,
  89. /* compress_exposure */ TRUE,
  90. /* compress_enterleave */ TRUE,
  91. /* visible_interest */ FALSE,
  92. /* destroy */ Destroy,
  93. /* resize */ XtInheritResize,
  94. /* expose */ Redisplay,
  95. /* set_values */ SetValues,
  96. /* set_values_hook */ NULL,
  97. /* set_values_almost */ XtInheritSetValuesAlmost,
  98. /* get_values_hook */ NULL,
  99. /* accept_focus */ NULL,
  100. /* version */ XtVersion,
  101. /* callback_private */ NULL,
  102. /* tm_table */ NULL,
  103. /* query_geometry */ XtInheritQueryGeometry,
  104. /* display_accelerator */ XtInheritDisplayAccelerator,
  105. /* extension */ NULL
  106. },
  107. { /* simple fields */
  108. /* change_sensitive */ XtInheritChangeSensitive
  109. },
  110. { /* threeD fields */
  111. /* shadow draw */ _Xaw3dDrawShadows
  112. }
  113. };
  114. WidgetClass threeDWidgetClass = (WidgetClass) &threeDClassRec;
  115. /****************************************************************
  116. *
  117. * Private Procedures
  118. *
  119. ****************************************************************/
  120. #define mbshadowpm_size 3
  121. static char mbshadowpm_bits[] = {0x05, 0x03, 0x06};
  122. #define mtshadowpm_size 3
  123. static char mtshadowpm_bits[] = {0x02, 0x04, 0x01};
  124. #define shadowpm_size 2
  125. static char shadowpm_bits[] = {0x02, 0x01};
  126. /* ARGSUSED */
  127. static void AllocTopShadowGC (w)
  128. Widget w;
  129. {
  130. ThreeDWidget tdw = (ThreeDWidget) w;
  131. Screen *scn = XtScreen (w);
  132. XtGCMask valuemask;
  133. XGCValues myXGCV;
  134. if (tdw->threeD.be_nice_to_cmap || DefaultDepthOfScreen (scn) == 1) {
  135. valuemask = GCTile | GCFillStyle;
  136. myXGCV.tile = tdw->threeD.top_shadow_pxmap;
  137. myXGCV.fill_style = FillTiled;
  138. } else {
  139. valuemask = GCForeground;
  140. myXGCV.foreground = tdw->threeD.top_shadow_pixel;
  141. }
  142. tdw->threeD.top_shadow_GC = XtGetGC(w, valuemask, &myXGCV);
  143. }
  144. /* ARGSUSED */
  145. static void AllocBotShadowGC (w)
  146. Widget w;
  147. {
  148. ThreeDWidget tdw = (ThreeDWidget) w;
  149. Screen *scn = XtScreen (w);
  150. XtGCMask valuemask;
  151. XGCValues myXGCV;
  152. if (tdw->threeD.be_nice_to_cmap || DefaultDepthOfScreen (scn) == 1) {
  153. valuemask = GCTile | GCFillStyle;
  154. myXGCV.tile = tdw->threeD.bot_shadow_pxmap;
  155. myXGCV.fill_style = FillTiled;
  156. } else {
  157. valuemask = GCForeground;
  158. myXGCV.foreground = tdw->threeD.bot_shadow_pixel;
  159. }
  160. tdw->threeD.bot_shadow_GC = XtGetGC(w, valuemask, &myXGCV);
  161. }
  162. /* ARGSUSED */
  163. static void AllocTopShadowPixmap (new)
  164. Widget new;
  165. {
  166. ThreeDWidget tdw = (ThreeDWidget) new;
  167. Display *dpy = XtDisplay (new);
  168. Screen *scn = XtScreen (new);
  169. unsigned long top_fg_pixel = 0, top_bg_pixel = 0;
  170. char *pm_data = NULL;
  171. Boolean create_pixmap = FALSE;
  172. unsigned int pm_size;
  173. /*
  174. * I know, we're going to create two pixmaps for each and every
  175. * shadow'd widget. Yeuck. I'm semi-relying on server side
  176. * pixmap cacheing.
  177. */
  178. if (DefaultDepthOfScreen (scn) == 1) {
  179. top_fg_pixel = BlackPixelOfScreen (scn);
  180. top_bg_pixel = WhitePixelOfScreen (scn);
  181. pm_data = mtshadowpm_bits;
  182. pm_size = mtshadowpm_size;
  183. create_pixmap = TRUE;
  184. } else if (tdw->threeD.be_nice_to_cmap) {
  185. if (tdw->core.background_pixel == WhitePixelOfScreen (scn)) {
  186. top_fg_pixel = WhitePixelOfScreen (scn);
  187. top_bg_pixel = grayPixel( BlackPixelOfScreen (scn), dpy, scn);
  188. } else if (tdw->core.background_pixel == BlackPixelOfScreen (scn)) {
  189. top_fg_pixel = grayPixel( BlackPixelOfScreen (scn), dpy, scn);
  190. top_bg_pixel = WhitePixelOfScreen (scn);
  191. } else {
  192. top_fg_pixel = tdw->core.background_pixel;
  193. top_bg_pixel = WhitePixelOfScreen (scn);
  194. }
  195. #ifndef XAW_GRAY_BLKWHT_STIPPLES
  196. if (tdw->core.background_pixel == WhitePixelOfScreen (scn) ||
  197. tdw->core.background_pixel == BlackPixelOfScreen (scn)) {
  198. pm_data = mtshadowpm_bits;
  199. pm_size = mtshadowpm_size;
  200. } else
  201. #endif
  202. {
  203. pm_data = shadowpm_bits;
  204. pm_size = shadowpm_size;
  205. }
  206. create_pixmap = TRUE;
  207. } else {
  208. pm_size = 0; /* keep gcc happy */
  209. }
  210. if (create_pixmap)
  211. tdw->threeD.top_shadow_pxmap = XCreatePixmapFromBitmapData (dpy,
  212. RootWindowOfScreen (scn),
  213. pm_data,
  214. pm_size,
  215. pm_size,
  216. top_fg_pixel,
  217. top_bg_pixel,
  218. DefaultDepthOfScreen (scn));
  219. }
  220. /* ARGSUSED */
  221. static void AllocBotShadowPixmap (new)
  222. Widget new;
  223. {
  224. ThreeDWidget tdw = (ThreeDWidget) new;
  225. Display *dpy = XtDisplay (new);
  226. Screen *scn = XtScreen (new);
  227. unsigned long bot_fg_pixel = 0, bot_bg_pixel = 0;
  228. char *pm_data = NULL;
  229. Boolean create_pixmap = FALSE;
  230. unsigned int pm_size;
  231. if (DefaultDepthOfScreen (scn) == 1) {
  232. bot_fg_pixel = BlackPixelOfScreen (scn);
  233. bot_bg_pixel = WhitePixelOfScreen (scn);
  234. pm_data = mbshadowpm_bits;
  235. pm_size = mbshadowpm_size;
  236. create_pixmap = TRUE;
  237. } else if (tdw->threeD.be_nice_to_cmap) {
  238. if (tdw->core.background_pixel == WhitePixelOfScreen (scn)) {
  239. bot_fg_pixel = grayPixel( WhitePixelOfScreen (scn), dpy, scn);
  240. bot_bg_pixel = BlackPixelOfScreen (scn);
  241. } else if (tdw->core.background_pixel == BlackPixelOfScreen (scn)) {
  242. bot_fg_pixel = BlackPixelOfScreen (scn);
  243. bot_bg_pixel = grayPixel( BlackPixelOfScreen (scn), dpy, scn);
  244. } else {
  245. bot_fg_pixel = tdw->core.background_pixel;
  246. bot_bg_pixel = BlackPixelOfScreen (scn);
  247. }
  248. #ifndef XAW_GRAY_BLKWHT_STIPPLES
  249. if (tdw->core.background_pixel == WhitePixelOfScreen (scn) ||
  250. tdw->core.background_pixel == BlackPixelOfScreen (scn)) {
  251. pm_data = mbshadowpm_bits;
  252. pm_size = mbshadowpm_size;
  253. } else
  254. #endif
  255. {
  256. pm_data = shadowpm_bits;
  257. pm_size = shadowpm_size;
  258. }
  259. create_pixmap = TRUE;
  260. } else {
  261. pm_size = 0; /* keep gcc happy */
  262. }
  263. if (create_pixmap)
  264. tdw->threeD.bot_shadow_pxmap = XCreatePixmapFromBitmapData (dpy,
  265. RootWindowOfScreen (scn),
  266. pm_data,
  267. pm_size,
  268. pm_size,
  269. bot_fg_pixel,
  270. bot_bg_pixel,
  271. DefaultDepthOfScreen (scn));
  272. }
  273. /* ARGSUSED */
  274. void Xaw3dComputeTopShadowRGB (new, xcol_out)
  275. Widget new;
  276. XColor *xcol_out;
  277. {
  278. if (XtIsSubclass (new, threeDWidgetClass)) {
  279. ThreeDWidget tdw = (ThreeDWidget) new;
  280. XColor get_c;
  281. double contrast;
  282. Display *dpy = XtDisplay (new);
  283. Screen *scn = XtScreen (new);
  284. Colormap cmap = new->core.colormap;
  285. get_c.pixel = tdw->core.background_pixel;
  286. if (get_c.pixel == WhitePixelOfScreen (scn) ||
  287. get_c.pixel == BlackPixelOfScreen (scn)) {
  288. contrast = (100 - tdw->threeD.top_shadow_contrast) / 100.0;
  289. xcol_out->red = contrast * 65535.0;
  290. xcol_out->green = contrast * 65535.0;
  291. xcol_out->blue = contrast * 65535.0;
  292. } else {
  293. contrast = 1.0 + tdw->threeD.top_shadow_contrast / 100.0;
  294. XQueryColor (dpy, cmap, &get_c);
  295. #define MIN(x,y) (unsigned short) (x < y) ? x : y
  296. xcol_out->red = MIN (65535, (int) (contrast * (double) get_c.red));
  297. xcol_out->green = MIN (65535, (int) (contrast * (double) get_c.green));
  298. xcol_out->blue = MIN (65535, (int) (contrast * (double) get_c.blue));
  299. #undef MIN
  300. }
  301. } else
  302. xcol_out->red = xcol_out->green = xcol_out->blue = 0;
  303. }
  304. /* ARGSUSED */
  305. static void AllocTopShadowPixel (new)
  306. Widget new;
  307. {
  308. XColor set_c;
  309. ThreeDWidget tdw = (ThreeDWidget) new;
  310. Display *dpy = XtDisplay (new);
  311. Colormap cmap = new->core.colormap;
  312. Xaw3dComputeTopShadowRGB (new, &set_c);
  313. (void) XAllocColor (dpy, cmap, &set_c);
  314. tdw->threeD.top_shadow_pixel = set_c.pixel;
  315. }
  316. /* ARGSUSED */
  317. void Xaw3dComputeBottomShadowRGB (new, xcol_out)
  318. Widget new;
  319. XColor *xcol_out;
  320. {
  321. if (XtIsSubclass (new, threeDWidgetClass)) {
  322. ThreeDWidget tdw = (ThreeDWidget) new;
  323. XColor get_c;
  324. double contrast;
  325. Display *dpy = XtDisplay (new);
  326. Screen *scn = XtScreen (new);
  327. Colormap cmap = new->core.colormap;
  328. get_c.pixel = tdw->core.background_pixel;
  329. if (get_c.pixel == WhitePixelOfScreen (scn) ||
  330. get_c.pixel == BlackPixelOfScreen (scn)) {
  331. contrast = tdw->threeD.bot_shadow_contrast / 100.0;
  332. xcol_out->red = contrast * 65535.0;
  333. xcol_out->green = contrast * 65535.0;
  334. xcol_out->blue = contrast * 65535.0;
  335. } else {
  336. XQueryColor (dpy, cmap, &get_c);
  337. contrast = (100 - tdw->threeD.bot_shadow_contrast) / 100.0;
  338. xcol_out->red = contrast * get_c.red;
  339. xcol_out->green = contrast * get_c.green;
  340. xcol_out->blue = contrast * get_c.blue;
  341. }
  342. } else
  343. xcol_out->red = xcol_out->green = xcol_out->blue = 0;
  344. }
  345. /* ARGSUSED */
  346. static void AllocBotShadowPixel (new)
  347. Widget new;
  348. {
  349. XColor set_c;
  350. ThreeDWidget tdw = (ThreeDWidget) new;
  351. Display *dpy = XtDisplay (new);
  352. Colormap cmap = new->core.colormap;
  353. Xaw3dComputeBottomShadowRGB (new, &set_c);
  354. (void) XAllocColor (dpy, cmap, &set_c);
  355. tdw->threeD.bot_shadow_pixel = set_c.pixel;
  356. }
  357. static XrmQuark XtQReliefNone, XtQReliefRaised, XtQReliefSunken,
  358. XtQReliefRidge, XtQReliefGroove;
  359. #define done(address, type) { \
  360. toVal->size = sizeof(type); \
  361. toVal->addr = (XPointer) address; \
  362. return; \
  363. }
  364. /* ARGSUSED */
  365. static void _CvtStringToRelief(args, num_args, fromVal, toVal)
  366. XrmValuePtr args; /* unused */
  367. Cardinal *num_args; /* unused */
  368. XrmValuePtr fromVal;
  369. XrmValuePtr toVal;
  370. {
  371. static XtRelief relief;
  372. XrmQuark q;
  373. char lowerName[1000];
  374. XmuCopyISOLatin1Lowered (lowerName, (char*)fromVal->addr);
  375. q = XrmStringToQuark(lowerName);
  376. if (q == XtQReliefNone) {
  377. relief = XtReliefNone;
  378. done(&relief, XtRelief);
  379. }
  380. if (q == XtQReliefRaised) {
  381. relief = XtReliefRaised;
  382. done(&relief, XtRelief);
  383. }
  384. if (q == XtQReliefSunken) {
  385. relief = XtReliefSunken;
  386. done(&relief, XtRelief);
  387. }
  388. if (q == XtQReliefRidge) {
  389. relief = XtReliefRidge;
  390. done(&relief, XtRelief);
  391. }
  392. if (q == XtQReliefGroove) {
  393. relief = XtReliefGroove;
  394. done(&relief, XtRelief);
  395. }
  396. XtStringConversionWarning(fromVal->addr, "relief");
  397. toVal->addr = NULL;
  398. toVal->size = 0;
  399. }
  400. static void ClassInitialize()
  401. {
  402. XawInitializeWidgetSet();
  403. XtQReliefNone = XrmPermStringToQuark("none");
  404. XtQReliefRaised = XrmPermStringToQuark("raised");
  405. XtQReliefSunken = XrmPermStringToQuark("sunken");
  406. XtQReliefRidge = XrmPermStringToQuark("ridge");
  407. XtQReliefGroove = XrmPermStringToQuark("groove");
  408. XtAddConverter( XtRString, XtRRelief, _CvtStringToRelief,
  409. (XtConvertArgList)NULL, 0 );
  410. }
  411. /* ARGSUSED */
  412. static void ClassPartInitialize (wc)
  413. WidgetClass wc;
  414. {
  415. ThreeDClassRec *tdwc = (ThreeDClassRec*) wc;
  416. ThreeDClassRec *super = (ThreeDClassRec*) tdwc->core_class.superclass;
  417. if (tdwc->threeD_class.shadowdraw == XtInheritXaw3dShadowDraw)
  418. tdwc->threeD_class.shadowdraw = super->threeD_class.shadowdraw;
  419. }
  420. /* ARGSUSED */
  421. static void Initialize (request, new, args, num_args)
  422. Widget request, new;
  423. ArgList args;
  424. Cardinal *num_args;
  425. {
  426. ThreeDWidget tdw = (ThreeDWidget) new;
  427. Screen *scr = XtScreen (new);
  428. if (tdw->threeD.be_nice_to_cmap || DefaultDepthOfScreen (scr) == 1) {
  429. AllocTopShadowPixmap (new);
  430. AllocBotShadowPixmap (new);
  431. } else {
  432. if (tdw->threeD.top_shadow_pixel == tdw->threeD.bot_shadow_pixel) {
  433. /*
  434. Eeek. We're probably going to XQueryColor() twice
  435. for each widget. Necessary because you can set the
  436. top and bottom shadows independent of each other in
  437. SetValues. Some cacheing would certainly help...
  438. */
  439. AllocTopShadowPixel (new);
  440. AllocBotShadowPixel (new);
  441. }
  442. tdw->threeD.top_shadow_pxmap = tdw->threeD.bot_shadow_pxmap = (Pixmap) 0;
  443. }
  444. AllocTopShadowGC (new);
  445. AllocBotShadowGC (new);
  446. }
  447. static void Realize (gw, valueMask, attrs)
  448. Widget gw;
  449. XtValueMask *valueMask;
  450. XSetWindowAttributes *attrs;
  451. {
  452. /*
  453. * This is necessary because Simple doesn't have a realize method
  454. * XtInheritRealize in the ThreeD class record doesn't work. This
  455. * daisychains through Simple to the Core class realize method
  456. */
  457. (*threeDWidgetClass->core_class.superclass->core_class.realize)
  458. (gw, valueMask, attrs);
  459. }
  460. static void Destroy (w)
  461. Widget w;
  462. {
  463. ThreeDWidget tdw = (ThreeDWidget) w;
  464. XtReleaseGC (w, tdw->threeD.top_shadow_GC);
  465. XtReleaseGC (w, tdw->threeD.bot_shadow_GC);
  466. if (tdw->threeD.top_shadow_pxmap)
  467. XFreePixmap (XtDisplay (w), tdw->threeD.top_shadow_pxmap);
  468. if (tdw->threeD.bot_shadow_pxmap)
  469. XFreePixmap (XtDisplay (w), tdw->threeD.bot_shadow_pxmap);
  470. }
  471. /* ARGSUSED */
  472. static void Redisplay (w, event, region)
  473. Widget w;
  474. XEvent *event; /* unused */
  475. Region region; /* unused */
  476. {
  477. ThreeDWidget tdw = (ThreeDWidget) w;
  478. _Xaw3dDrawShadows (w, event, region, tdw->threeD.relief, True);
  479. }
  480. /* ARGSUSED */
  481. static Boolean SetValues (gcurrent, grequest, gnew, args, num_args)
  482. Widget gcurrent, grequest, gnew;
  483. ArgList args;
  484. Cardinal *num_args;
  485. {
  486. ThreeDWidget current = (ThreeDWidget) gcurrent;
  487. ThreeDWidget new = (ThreeDWidget) gnew;
  488. Boolean redisplay = FALSE;
  489. Boolean alloc_top_pixel = FALSE;
  490. Boolean alloc_bot_pixel = FALSE;
  491. Boolean alloc_top_pxmap = FALSE;
  492. Boolean alloc_bot_pxmap = FALSE;
  493. (*threeDWidgetClass->core_class.superclass->core_class.set_values)
  494. (gcurrent, grequest, gnew, NULL, 0);
  495. if (new->threeD.relief != current->threeD.relief)
  496. redisplay = TRUE;
  497. if (new->threeD.shadow_width != current->threeD.shadow_width)
  498. redisplay = TRUE;
  499. if (new->threeD.be_nice_to_cmap != current->threeD.be_nice_to_cmap) {
  500. if (new->threeD.be_nice_to_cmap) {
  501. alloc_top_pxmap = TRUE;
  502. alloc_bot_pxmap = TRUE;
  503. } else {
  504. alloc_top_pixel = TRUE;
  505. alloc_bot_pixel = TRUE;
  506. }
  507. redisplay = TRUE;
  508. }
  509. if (!new->threeD.be_nice_to_cmap &&
  510. new->threeD.top_shadow_contrast != current->threeD.top_shadow_contrast)
  511. alloc_top_pixel = TRUE;
  512. if (!new->threeD.be_nice_to_cmap &&
  513. new->threeD.bot_shadow_contrast != current->threeD.bot_shadow_contrast)
  514. alloc_bot_pixel = TRUE;
  515. if (alloc_top_pixel)
  516. AllocTopShadowPixel (gnew);
  517. if (alloc_bot_pixel)
  518. AllocBotShadowPixel (gnew);
  519. if (alloc_top_pxmap)
  520. AllocTopShadowPixmap (gnew);
  521. if (alloc_bot_pxmap)
  522. AllocBotShadowPixmap (gnew);
  523. if (!new->threeD.be_nice_to_cmap &&
  524. new->threeD.top_shadow_pixel != current->threeD.top_shadow_pixel)
  525. alloc_top_pixel = TRUE;
  526. if (!new->threeD.be_nice_to_cmap &&
  527. new->threeD.bot_shadow_pixel != current->threeD.bot_shadow_pixel)
  528. alloc_bot_pixel = TRUE;
  529. if (new->threeD.be_nice_to_cmap) {
  530. if (alloc_top_pxmap) {
  531. XtReleaseGC (gcurrent, current->threeD.top_shadow_GC);
  532. AllocTopShadowGC (gnew);
  533. redisplay = True;
  534. }
  535. if (alloc_bot_pxmap) {
  536. XtReleaseGC (gcurrent, current->threeD.bot_shadow_GC);
  537. AllocBotShadowGC (gnew);
  538. redisplay = True;
  539. }
  540. } else {
  541. if (alloc_top_pixel) {
  542. if (new->threeD.top_shadow_pxmap) {
  543. XFreePixmap (XtDisplay (gnew), new->threeD.top_shadow_pxmap);
  544. new->threeD.top_shadow_pxmap = (Pixmap) NULL;
  545. }
  546. XtReleaseGC (gcurrent, current->threeD.top_shadow_GC);
  547. AllocTopShadowGC (gnew);
  548. redisplay = True;
  549. }
  550. if (alloc_bot_pixel) {
  551. if (new->threeD.bot_shadow_pxmap) {
  552. XFreePixmap (XtDisplay (gnew), new->threeD.bot_shadow_pxmap);
  553. new->threeD.bot_shadow_pxmap = (Pixmap) NULL;
  554. }
  555. XtReleaseGC (gcurrent, current->threeD.bot_shadow_GC);
  556. AllocBotShadowGC (gnew);
  557. redisplay = True;
  558. }
  559. }
  560. return (redisplay);
  561. }
  562. /* ARGSUSED */
  563. static void
  564. _Xaw3dDrawShadows (gw, event, region, relief, out)
  565. Widget gw;
  566. XEvent *event;
  567. Region region;
  568. XtRelief relief;
  569. Boolean out;
  570. {
  571. XPoint pt[6];
  572. ThreeDWidget tdw = (ThreeDWidget) gw;
  573. Dimension s = tdw->threeD.shadow_width;
  574. /*
  575. * Draw the shadows using the core part width and height,
  576. * and the threeD part relief and shadow_width.
  577. * No point to do anything if the shadow_width is 0 or the
  578. * widget has not been realized.
  579. */
  580. if ((s > 0) && XtIsRealized (gw)) {
  581. Dimension h = tdw->core.height;
  582. Dimension w = tdw->core.width;
  583. Dimension hms = h - s;
  584. Dimension wms = w - s;
  585. Display *dpy = XtDisplay (gw);
  586. Window win = XtWindow (gw);
  587. GC realtop = tdw->threeD.top_shadow_GC;
  588. GC realbot = tdw->threeD.bot_shadow_GC;
  589. GC top, bot;
  590. if (out) {
  591. top = tdw->threeD.top_shadow_GC;
  592. bot = tdw->threeD.bot_shadow_GC;
  593. } else {
  594. top = tdw->threeD.bot_shadow_GC;
  595. bot = tdw->threeD.top_shadow_GC;
  596. }
  597. if (relief == XtReliefRaised || relief == XtReliefSunken) {
  598. /* top-left shadow */
  599. if ((region == NULL) ||
  600. (XRectInRegion (region, 0, 0, w, s) != RectangleOut) ||
  601. (XRectInRegion (region, 0, 0, s, h) != RectangleOut)) {
  602. pt[0].x = 0; pt[0].y = h;
  603. pt[1].x = pt[1].y = 0;
  604. pt[2].x = w; pt[2].y = 0;
  605. pt[3].x = wms; pt[3].y = s;
  606. pt[4].x = pt[4].y = s;
  607. pt[5].x = s; pt[5].y = hms;
  608. XFillPolygon (dpy, win,
  609. (relief == XtReliefRaised) ? top : bot,
  610. pt, 6, Complex, CoordModeOrigin);
  611. }
  612. /* bottom-right shadow */
  613. if ((region == NULL) ||
  614. (XRectInRegion (region, 0, hms, w, s) != RectangleOut) ||
  615. (XRectInRegion (region, wms, 0, s, h) != RectangleOut)) {
  616. pt[0].x = 0; pt[0].y = h;
  617. pt[1].x = w; pt[1].y = h;
  618. pt[2].x = w; pt[2].y = 0;
  619. pt[3].x = wms; pt[3].y = s;
  620. pt[4].x = wms; pt[4].y = hms;
  621. pt[5].x = s; pt[5].y = hms;
  622. XFillPolygon (dpy, win,
  623. (relief == XtReliefRaised) ? bot : top,
  624. pt, 6, Complex, CoordModeOrigin);
  625. }
  626. } else if (relief == XtReliefRidge || relief == XtReliefGroove) {
  627. /* split the shadow width */
  628. s /= 2; hms = h - s; wms = w - s;
  629. /* outer top-left shadow */
  630. if ((region == NULL) ||
  631. (XRectInRegion (region, 0, 0, w, s) != RectangleOut) ||
  632. (XRectInRegion (region, 0, 0, s, h) != RectangleOut)) {
  633. pt[0].x = 0; pt[0].y = h;
  634. pt[1].x = pt[1].y = 0;
  635. pt[2].x = w; pt[2].y = 0;
  636. pt[3].x = wms; pt[3].y = s;
  637. pt[4].x = pt[4].y = s;
  638. pt[5].x = s; pt[5].y = hms;
  639. XFillPolygon (dpy, win,
  640. (relief == XtReliefRidge) ? realtop : realbot,
  641. pt, 6, Complex, CoordModeOrigin);
  642. }
  643. /* outer bottom-right shadow */
  644. if ((region == NULL) ||
  645. (XRectInRegion (region, 0, hms, w, s) != RectangleOut) ||
  646. (XRectInRegion (region, wms, 0, s, h) != RectangleOut)) {
  647. pt[0].x = 0; pt[0].y = h;
  648. pt[1].x = w; pt[1].y = h;
  649. pt[2].x = w; pt[2].y = 0;
  650. pt[3].x = wms; pt[3].y = s;
  651. pt[4].x = wms; pt[4].y = hms;
  652. pt[5].x = s; pt[5].y = hms;
  653. XFillPolygon (dpy, win,
  654. (relief == XtReliefRidge) ? realbot : realtop,
  655. pt, 6, Complex, CoordModeOrigin);
  656. }
  657. /* inner top-left shadow */
  658. if ((region == NULL) ||
  659. (XRectInRegion (region, 0, 0, w, s) != RectangleOut) ||
  660. (XRectInRegion (region, 0, 0, s, h) != RectangleOut)) {
  661. pt[0].x = s; pt[0].y = h;
  662. pt[1].x = pt[1].y = s;
  663. pt[2].x = w; pt[2].y = s;
  664. pt[3].x = wms; pt[3].y = s * 2;
  665. pt[4].x = pt[4].y = s * 2;
  666. pt[5].x = s * 2; pt[5].y = hms;
  667. XFillPolygon (dpy, win,
  668. (relief == XtReliefRidge) ? bot: top,
  669. pt, 6, Complex, CoordModeOrigin);
  670. }
  671. /* inner bottom-right shadow */
  672. if ((region == NULL) ||
  673. (XRectInRegion (region, 0, hms, w, s) != RectangleOut) ||
  674. (XRectInRegion (region, wms, 0, s, h) != RectangleOut)) {
  675. pt[0].x = s; pt[0].y = hms;
  676. pt[1].x = wms; pt[1].y = hms;
  677. pt[2].x = wms; pt[2].y = s;
  678. pt[3].x = wms - s; pt[3].y = s * 2;
  679. pt[4].x = wms - s; pt[4].y = hms - s;
  680. pt[5].x = s * 2; pt[5].y = hms - s;
  681. XFillPolygon (dpy, win,
  682. (relief == XtReliefRidge) ? top : bot,
  683. pt, 6, Complex, CoordModeOrigin);
  684. }
  685. }
  686. }
  687. }
  688. /*
  689. * _ShadowSurroundedBox() is somewhat redundant with _Xaw3dDrawShadows(),
  690. * but has a more explicit interface, and ignores threeD part relief.
  691. */
  692. /* ARGSUSED */
  693. void
  694. _ShadowSurroundedBox(gw, tdw, x0, y0, x1, y1, relief, out)
  695. Widget gw;
  696. ThreeDWidget tdw;
  697. Position x0, y0, x1, y1;
  698. XtRelief relief; /* unused */
  699. Boolean out;
  700. {
  701. XPoint pt[6];
  702. Dimension s = tdw->threeD.shadow_width;
  703. /*
  704. * Draw the shadows using the core part width and height,
  705. * and the threeD part shadow_width.
  706. * No point to do anything if the shadow_width is 0 or the
  707. * widget has not been realized.
  708. */
  709. if ((s > 0) && XtIsRealized(gw))
  710. {
  711. Dimension h = y1 - y0;
  712. Dimension w = x1 - x0;
  713. Dimension wms = w - s;
  714. Dimension hms = h - s;
  715. Dimension sm = (s > 1 ? s / 2 : 1);
  716. Dimension wmsm = w - sm;
  717. Dimension hmsm = h - sm;
  718. Display *dpy = XtDisplay(gw);
  719. Window win = XtWindow(gw);
  720. GC top, bot;
  721. if (out)
  722. {
  723. top = tdw->threeD.top_shadow_GC;
  724. bot = tdw->threeD.bot_shadow_GC;
  725. }
  726. else
  727. {
  728. top = tdw->threeD.bot_shadow_GC;
  729. bot = tdw->threeD.top_shadow_GC;
  730. }
  731. /* top-left shadow */
  732. pt[0].x = x0; pt[0].y = y0 + h;
  733. pt[1].x = x0; pt[1].y = y0;
  734. pt[2].x = x0 + w; pt[2].y = y0;
  735. pt[3].x = x0 + wmsm; pt[3].y = y0 + sm - 1;
  736. pt[4].x = x0 + sm; pt[4].y = y0 + sm;
  737. pt[5].x = x0 + sm - 1; pt[5].y = y0 + hmsm;
  738. XFillPolygon(dpy, win, top, pt, 6, Complex, CoordModeOrigin);
  739. if (s > 1)
  740. {
  741. pt[0].x = x0 + s - 1; pt[0].y = y0 + hms;
  742. pt[1].x = x0 + s; pt[1].y = y0 + s;
  743. pt[2].x = x0 + wms; pt[2].y = y0 + s - 1;
  744. XFillPolygon(dpy, win, top, pt, 6, Complex, CoordModeOrigin);
  745. }
  746. /* bottom-right shadow */
  747. pt[0].x = x0; pt[0].y = y0 + h;
  748. pt[1].x = x0 + w; pt[1].y = y0 + h;
  749. pt[2].x = x0 + w; pt[2].y = y0;
  750. pt[3].x = x0 + wmsm; pt[3].y = y0 + sm - 1;
  751. pt[4].x = x0 + wmsm; pt[4].y = y0 + hmsm;
  752. pt[5].x = x0 + sm - 1; pt[5].y = y0 + hmsm;
  753. XFillPolygon(dpy, win, bot, pt, 6, Complex, CoordModeOrigin);
  754. if (s > 1)
  755. {
  756. pt[0].x = x0 + s - 1; pt[0].y = y0 + hms;
  757. pt[1].x = x0 + wms; pt[1].y = y0 + hms;
  758. pt[2].x = x0 + wms; pt[2].y = y0 + s - 1;
  759. XFillPolygon(dpy, win, bot, pt, 6, Complex, CoordModeOrigin);
  760. }
  761. }
  762. }