/opengles/redbook/light.c
http://ftk.googlecode.com/ · C · 109 lines · 57 code · 9 blank · 43 comment · 2 complexity · df8f8fa77fd0940f25ce279520b66c85 MD5 · raw file
- /*
- * License Applicability. Except to the extent portions of this file are
- * made subject to an alternative license as permitted in the SGI Free
- * Software License B, Version 1.1 (the "License"), the contents of this
- * file are subject only to the provisions of the License. You may not use
- * this file except in compliance with the License. You may obtain a copy
- * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
- * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
- *
- * http://oss.sgi.com/projects/FreeB
- *
- * Note that, as provided in the License, the Software is distributed on an
- * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
- * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
- * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
- * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
- *
- * Original Code. The Original Code is: OpenGL Sample Implementation,
- * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
- * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
- * Copyright in any portions created by third parties is as indicated
- * elsewhere herein. All Rights Reserved.
- *
- * Additional Notice Provisions: The application programming interfaces
- * established by SGI in conjunction with the Original Code are The
- * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
- * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
- * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
- * Window System(R) (Version 1.3), released October 19, 1998. This software
- * was created using the OpenGL(R) version 1.2.1 Sample Implementation
- * published by SGI, but has not been independently verified as being
- * compliant with the OpenGL(R) version 1.2.1 Specification.
- *
- */
- /*
- * light.c
- * This program demonstrates the use of the OpenGL lighting
- * model. A sphere is drawn using a grey material characteristic.
- * A single light source illuminates the object.
- */
- #include <stdlib.h>
- #include "ug.h"
- /* Initialize material property, light source, lighting model,
- * and depth buffer.
- */
- void init(void)
- {
- GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
- GLfloat mat_shininess[] = { 50.0 };
- GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glShadeModel (GL_SMOOTH);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK
- , GL_SHININESS, mat_shininess);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- }
- void display(UGWindow uwin)
- {
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- ugSolidSpheref(1.0, 20, 16);
- glFlush ();
- ugSwapBuffers(uwin);
- }
- void reshape (UGWindow uwin, int w, int h)
- {
- glViewport (0, 0, (GLsizei) w, (GLsizei) h);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- glOrthof(-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
- 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
- else
- glOrthof(-1.5*(GLfloat)w/(GLfloat)h,
- 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
- void keyboard(UGWindow uwin, int key, int x, int y)
- {
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- }
- int main(int argc, char** argv)
- {
- UGCtx ug = ugInit();
- UGWindow uwin = ugCreateWindow (ug, "UG_DEPTH", argv[0], 500, 500, 100, 100);
- init ();
- ugDisplayFunc(uwin, display);
- ugReshapeFunc(uwin, reshape);
- ugKeyboardFunc(uwin, keyboard);
- ugMainLoop(ug);
- return 0;
- }