/opengles/redbook/light.c

http://ftk.googlecode.com/ · C · 109 lines · 57 code · 9 blank · 43 comment · 2 complexity · df8f8fa77fd0940f25ce279520b66c85 MD5 · raw file

  1. /*
  2. * License Applicability. Except to the extent portions of this file are
  3. * made subject to an alternative license as permitted in the SGI Free
  4. * Software License B, Version 1.1 (the "License"), the contents of this
  5. * file are subject only to the provisions of the License. You may not use
  6. * this file except in compliance with the License. You may obtain a copy
  7. * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
  8. * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
  9. *
  10. * http://oss.sgi.com/projects/FreeB
  11. *
  12. * Note that, as provided in the License, the Software is distributed on an
  13. * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
  14. * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
  15. * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
  16. * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
  17. *
  18. * Original Code. The Original Code is: OpenGL Sample Implementation,
  19. * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
  20. * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
  21. * Copyright in any portions created by third parties is as indicated
  22. * elsewhere herein. All Rights Reserved.
  23. *
  24. * Additional Notice Provisions: The application programming interfaces
  25. * established by SGI in conjunction with the Original Code are The
  26. * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
  27. * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
  28. * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
  29. * Window System(R) (Version 1.3), released October 19, 1998. This software
  30. * was created using the OpenGL(R) version 1.2.1 Sample Implementation
  31. * published by SGI, but has not been independently verified as being
  32. * compliant with the OpenGL(R) version 1.2.1 Specification.
  33. *
  34. */
  35. /*
  36. * light.c
  37. * This program demonstrates the use of the OpenGL lighting
  38. * model. A sphere is drawn using a grey material characteristic.
  39. * A single light source illuminates the object.
  40. */
  41. #include <stdlib.h>
  42. #include "ug.h"
  43. /* Initialize material property, light source, lighting model,
  44. * and depth buffer.
  45. */
  46. void init(void)
  47. {
  48. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  49. GLfloat mat_shininess[] = { 50.0 };
  50. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  51. glClearColor (0.0, 0.0, 0.0, 0.0);
  52. glShadeModel (GL_SMOOTH);
  53. glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
  54. glMaterialfv(GL_FRONT_AND_BACK
  55. , GL_SHININESS, mat_shininess);
  56. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  57. glEnable(GL_LIGHTING);
  58. glEnable(GL_LIGHT0);
  59. glEnable(GL_DEPTH_TEST);
  60. }
  61. void display(UGWindow uwin)
  62. {
  63. glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  64. ugSolidSpheref(1.0, 20, 16);
  65. glFlush ();
  66. ugSwapBuffers(uwin);
  67. }
  68. void reshape (UGWindow uwin, int w, int h)
  69. {
  70. glViewport (0, 0, (GLsizei) w, (GLsizei) h);
  71. glMatrixMode (GL_PROJECTION);
  72. glLoadIdentity();
  73. if (w <= h)
  74. glOrthof(-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
  75. 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  76. else
  77. glOrthof(-1.5*(GLfloat)w/(GLfloat)h,
  78. 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
  79. glMatrixMode(GL_MODELVIEW);
  80. glLoadIdentity();
  81. }
  82. void keyboard(UGWindow uwin, int key, int x, int y)
  83. {
  84. switch (key) {
  85. case 27:
  86. exit(0);
  87. break;
  88. }
  89. }
  90. int main(int argc, char** argv)
  91. {
  92. UGCtx ug = ugInit();
  93. UGWindow uwin = ugCreateWindow (ug, "UG_DEPTH", argv[0], 500, 500, 100, 100);
  94. init ();
  95. ugDisplayFunc(uwin, display);
  96. ugReshapeFunc(uwin, reshape);
  97. ugKeyboardFunc(uwin, keyboard);
  98. ugMainLoop(ug);
  99. return 0;
  100. }