/opengles/redbook/robot.c

http://ftk.googlecode.com/ · C · 126 lines · 76 code · 9 blank · 41 comment · 1 complexity · 513335e1d940f8823f18e2d1148c2eba MD5 · raw file

  1. /*
  2. * License Applicability. Except to the extent portions of this file are
  3. * made subject to an alternative license as permitted in the SGI Free
  4. * Software License B, Version 1.1 (the "License"), the contents of this
  5. * file are subject only to the provisions of the License. You may not use
  6. * this file except in compliance with the License. You may obtain a copy
  7. * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
  8. * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
  9. *
  10. * http://oss.sgi.com/projects/FreeB
  11. *
  12. * Note that, as provided in the License, the Software is distributed on an
  13. * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
  14. * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
  15. * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
  16. * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
  17. *
  18. * Original Code. The Original Code is: OpenGL Sample Implementation,
  19. * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
  20. * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
  21. * Copyright in any portions created by third parties is as indicated
  22. * elsewhere herein. All Rights Reserved.
  23. *
  24. * Additional Notice Provisions: The application programming interfaces
  25. * established by SGI in conjunction with the Original Code are The
  26. * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
  27. * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
  28. * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
  29. * Window System(R) (Version 1.3), released October 19, 1998. This software
  30. * was created using the OpenGL(R) version 1.2.1 Sample Implementation
  31. * published by SGI, but has not been independently verified as being
  32. * compliant with the OpenGL(R) version 1.2.1 Specification.
  33. *
  34. */
  35. /*
  36. * robot.c
  37. * This program shows how to composite modeling transformations
  38. * to draw translated and rotated hierarchical models.
  39. * Interaction: pressing the s and e keys (shoulder and elbow)
  40. * alters the rotation of the robot arm.
  41. */
  42. #include <stdlib.h>
  43. #include "ug.h"
  44. static int shoulder = 0, elbow = 0;
  45. void init(void)
  46. {
  47. glClearColor (0.0, 0.0, 0.0, 0.0);
  48. glShadeModel (GL_FLAT);
  49. }
  50. void display(UGWindow uwin)
  51. {
  52. glClear (GL_COLOR_BUFFER_BIT);
  53. glPushMatrix();
  54. glTranslatef (-1.0, 0.0, 0.0);
  55. glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0);
  56. glTranslatef (1.0, 0.0, 0.0);
  57. glPushMatrix();
  58. glScalef (2.0, 0.4, 1.0);
  59. ugWireCubef(1.0);
  60. glPopMatrix();
  61. glTranslatef (1.0, 0.0, 0.0);
  62. glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0);
  63. glTranslatef (1.0, 0.0, 0.0);
  64. glPushMatrix();
  65. glScalef (2.0, 0.4, 1.0);
  66. ugWireCubef(1.0);
  67. glPopMatrix();
  68. glPopMatrix();
  69. ugSwapBuffers(uwin);
  70. }
  71. void reshape (UGWindow uwin, int w, int h)
  72. {
  73. glViewport (0, 0, (GLsizei) w, (GLsizei) h);
  74. glMatrixMode (GL_PROJECTION);
  75. glLoadIdentity ();
  76. ugluPerspectivef(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
  77. glMatrixMode(GL_MODELVIEW);
  78. glLoadIdentity();
  79. glTranslatef (0.0, 0.0, -5.0);
  80. }
  81. void keyboard (UGWindow uwin, int key, int x, int y)
  82. {
  83. switch (key) {
  84. case 's':
  85. shoulder = (shoulder + 5) % 360;
  86. ugPostRedisplay(uwin);
  87. break;
  88. case 'S':
  89. shoulder = (shoulder - 5) % 360;
  90. ugPostRedisplay(uwin);
  91. break;
  92. case 'e':
  93. elbow = (elbow + 5) % 360;
  94. ugPostRedisplay(uwin);
  95. break;
  96. case 'E':
  97. elbow = (elbow - 5) % 360;
  98. ugPostRedisplay(uwin);
  99. break;
  100. case 27:
  101. exit(0);
  102. break;
  103. default:
  104. break;
  105. }
  106. }
  107. int main(int argc, char** argv)
  108. {
  109. UGCtx ug = ugInit();
  110. UGWindow uwin = ugCreateWindow (ug, "", argv[0], 500, 500, 100, 100);
  111. init();
  112. ugDisplayFunc(uwin, display);
  113. ugReshapeFunc(uwin, reshape);
  114. ugKeyboardFunc(uwin, keyboard);
  115. ugMainLoop(ug);
  116. return 0;
  117. }