/opengles/redbook/robot.c
http://ftk.googlecode.com/ · C · 126 lines · 76 code · 9 blank · 41 comment · 1 complexity · 513335e1d940f8823f18e2d1148c2eba MD5 · raw file
- /*
- * License Applicability. Except to the extent portions of this file are
- * made subject to an alternative license as permitted in the SGI Free
- * Software License B, Version 1.1 (the "License"), the contents of this
- * file are subject only to the provisions of the License. You may not use
- * this file except in compliance with the License. You may obtain a copy
- * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
- * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
- *
- * http://oss.sgi.com/projects/FreeB
- *
- * Note that, as provided in the License, the Software is distributed on an
- * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
- * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
- * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
- * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
- *
- * Original Code. The Original Code is: OpenGL Sample Implementation,
- * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
- * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
- * Copyright in any portions created by third parties is as indicated
- * elsewhere herein. All Rights Reserved.
- *
- * Additional Notice Provisions: The application programming interfaces
- * established by SGI in conjunction with the Original Code are The
- * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
- * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
- * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
- * Window System(R) (Version 1.3), released October 19, 1998. This software
- * was created using the OpenGL(R) version 1.2.1 Sample Implementation
- * published by SGI, but has not been independently verified as being
- * compliant with the OpenGL(R) version 1.2.1 Specification.
- *
- */
- /*
- * robot.c
- * This program shows how to composite modeling transformations
- * to draw translated and rotated hierarchical models.
- * Interaction: pressing the s and e keys (shoulder and elbow)
- * alters the rotation of the robot arm.
- */
- #include <stdlib.h>
- #include "ug.h"
- static int shoulder = 0, elbow = 0;
- void init(void)
- {
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glShadeModel (GL_FLAT);
- }
- void display(UGWindow uwin)
- {
- glClear (GL_COLOR_BUFFER_BIT);
- glPushMatrix();
- glTranslatef (-1.0, 0.0, 0.0);
- glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0);
- glTranslatef (1.0, 0.0, 0.0);
- glPushMatrix();
- glScalef (2.0, 0.4, 1.0);
- ugWireCubef(1.0);
- glPopMatrix();
- glTranslatef (1.0, 0.0, 0.0);
- glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0);
- glTranslatef (1.0, 0.0, 0.0);
- glPushMatrix();
- glScalef (2.0, 0.4, 1.0);
- ugWireCubef(1.0);
- glPopMatrix();
- glPopMatrix();
- ugSwapBuffers(uwin);
- }
- void reshape (UGWindow uwin, int w, int h)
- {
- glViewport (0, 0, (GLsizei) w, (GLsizei) h);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- ugluPerspectivef(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef (0.0, 0.0, -5.0);
- }
- void keyboard (UGWindow uwin, int key, int x, int y)
- {
- switch (key) {
- case 's':
- shoulder = (shoulder + 5) % 360;
- ugPostRedisplay(uwin);
- break;
- case 'S':
- shoulder = (shoulder - 5) % 360;
- ugPostRedisplay(uwin);
- break;
- case 'e':
- elbow = (elbow + 5) % 360;
- ugPostRedisplay(uwin);
- break;
- case 'E':
- elbow = (elbow - 5) % 360;
- ugPostRedisplay(uwin);
- break;
- case 27:
- exit(0);
- break;
- default:
- break;
- }
- }
- int main(int argc, char** argv)
- {
- UGCtx ug = ugInit();
- UGWindow uwin = ugCreateWindow (ug, "", argv[0], 500, 500, 100, 100);
- init();
- ugDisplayFunc(uwin, display);
- ugReshapeFunc(uwin, reshape);
- ugKeyboardFunc(uwin, keyboard);
- ugMainLoop(ug);
- return 0;
- }