/opengles/src/Material.cpp
http://ftk.googlecode.com/ · C++ · 84 lines · 24 code · 20 blank · 40 comment · 0 complexity · ad27dbb5ddc68a62d694dcb9bb1f4a3d MD5 · raw file
- // ==========================================================================
- //
- // material.cpp Rendering Context Class for 3D Rendering Library
- //
- // Coloring and Material Related Operations
- //
- // --------------------------------------------------------------------------
- //
- // 08-07-2003 Hans-Martin Will initial version
- //
- // --------------------------------------------------------------------------
- //
- // Copyright (c) 2004, Hans-Martin Will. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in the
- // documentation and/or other materials provided with the distribution.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
- // OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
- // THE POSSIBILITY OF SUCH DAMAGE.
- //
- // ==========================================================================
- #include "stdafx.h"
- #include "Material.h"
- using namespace EGL;
- // ==========================================================================
- // Material Class Members
- // ==========================================================================
- Material :: Material():
- m_AmbientColor(F(0.2f), F(0.2f), F(0.2f), F(1.0f)),
- m_DiffuseColor(F(0.8f), F(0.8f), F(0.8f), F(1.0f)),
- m_SpecularExponent(0)
- {
- }
- void Material :: SetAmbientColor(const FractionalColor & color) {
- m_AmbientColor = color;
- }
- void Material :: SetDiffuseColor(const FractionalColor & color) {
- m_DiffuseColor = color;
- }
- void Material :: SetSpecularColor(const FractionalColor & color) {
- m_SpecularColor = color;
- }
- void Material :: SetEmissiveColor(const FractionalColor & color) {
- m_EmissiveColor = color;
- }
- void Material :: SetSpecularExponent(EGL_Fixed exponent) {
- m_SpecularExponent = EGL_CLAMP(exponent, 0, EGL_FixedFromInt(128));
- }