/Mac/Demo/example2.html
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- <HTML><HEAD><TITLE>Using python to create Macintosh applications, part two</TITLE></HEAD>
- <BODY>
- <H1>Using python to create Macintosh applications, part two</H1>
- <HR>
- In this document we rewrite the application of the <A
- HREF="example1.html">previous example</A> to use modeless dialogs. We
- will use an application framework, and we will have a look at creating
- applets, standalone applications written in Python. The <A
- HREF="example2/dnslookup-2.py">source code</A> and
- <A HREF="example2/dnslookup-2.rsrc">resource file</A> are available in the folder
- <A HREF="example2">example2</A>. <p>
- Again, we start with ResEdit to create our dialogs. Not only do we
- want a main dialog this time but also an "About" dialog. This example is less
- than complete since we do not provide a <A NAME="bundle">BNDL resource</A>
- and related stuff that an application cannot be without. We are able to do this
- when building a python applet since BuildApplet will substitute default resources
- for BNDL, etc. when none are supplied (<A HREF="#no-bundle">See below</A>.)
- "Inside Mac" or various
- books on Macintosh programming will help here. Also, you can refer to
- the resource files provided in the Python source distribution for some
- of the python-specific points of BNDL programming: the
- "appletbundle.rsrc" file is what is used for creating applets if you
- don't provide your own resource file. <p>
- When creating your own BNDL resouorces, keep in mind that the Finder gets
- confused if you have more than one application with the same signature. This may be due
- to some incorrectness on the side of "BuildApplet", I am not sure. There is one
- case when you definitely need a unique signature: when you create an applet that
- has its own data files and you want the user to be able to start your
- applet by double-clicking one of the datafiles. <p>
- Let's have a look at dnslookup-2.rsrc, our resource file. Dialog 512 is the
- main window which has one button (Lookup), two labels and
- two text entry areas, one of which is used for output only. The "Quit"
- button has disappeared, because its function is handled by a menu choice. Here's
- what it will look like at run time:<p>
- <div align=center>
- <img width=324 height=205 src="example2/dnslookup-2.gif" alt="dialog image">
- </div>
- <p>
- <H2>A modeless dialog application using FrameWork</H2>
- On to the source code in <A
- HREF="example2/dnslookup-2.py">dnslookup-2.py</A>. The
- start is similar to our previous example program <A
- HREF="example1/dnslookup-1.py">dnslookup-1.py</A>, with
- one extra module being imported. To make life more simple we will use
- the <CODE>FrameWork</CODE> module, a nifty piece of code that handles
- all the gory Mac details of event loop programming, menubar
- installation and all the other code that is the same for every Mac
- program in the world. Like most standard modules, FrameWork will run
- some sample test code when you invoke it as a main program, so try it
- now. It will create a menu bar with an Apple menu with the about box
- and a "File" menu with some pythonesque choices (which do nothing
- interesting, by the way) and a "Quit" command that works. <p>
- <BLOCKQUOTE>
- If you have not used <code>FrameWork</code> before you may want to
- first take a look at the <A HREF="textedit.html">Pathetic EDitor</A>
- example, which builds a minimal text editor using FrameWork and TextEdit.
- On the other hand: we don't use many features of FrameWork, so you could
- also continue with this document.
- </BLOCKQUOTE>
- After the imports we get the definitions of resource-IDs in our
- resource file, slightly changed from the previous version of our
- program. The main program is also
- similar to our previous version, with one important exception: we
- first check to see whether our resource is available before opening
- the resource file. Why is this? Because later, when we will have
- converted the script to an applet, our resources will be available in
- the applet file and we don't need the separate resource file
- anymore. <p>
- Next comes the definition of our main class,
- <CODE>DNSLookup</CODE>, which inherits
- <CODE>FrameWork.Application</CODE>. The Application class handles the
- menu bar and the main event loop and event dispatching. In the
- <CODE>__init__</CODE> routine we first let the base class initialize
- itself, then we create our modeless dialog and finally we jump into
- the main loop. The main loop continues until we call <CODE>self._quit</CODE>,
- which we will do when the user selects "Quit". When we create
- the instance of <CODE>MyDialog</CODE> (which inherits
- <CODE>DialogWindow</CODE>, which inherits <CODE>Window</CODE>) we pass
- a reference to the application object, this reference is used to tell
- Application about our new window. This enables the event loop to keep
- track of all windows and dispatch things like update events and mouse
- clicks. <p>
- The <CODE>makeusermenus()</CODE> method (which is called sometime
- during the Application <CODE>__init__</CODE> routine) creates a File
- menu with a Quit command (shortcut command-Q), which will callback to
- our quit() method. <CODE>Quit()</CODE>, in turn, calls <CODE>_quit</CODE> which
- causes the mainloop to terminate at a convenient time. <p>
- Application provides a standard about box, but we override this by
- providing our own <CODE>do_about()</CODE> method which shows an about
- box from a resource as a modal dialog. This piece of code should look
- familiar to you from the previous example program. That do_about is
- called when the user selects About from the Apple menu is, again,
- taken care of by the __init__ routine of Application. <p>
- The <CODE>MyDialog</CODE> class is the container for our main
- window. Initialization is again done by first calling the base class
- <CODE>__init__</CODE> function and finally setting the local variable
- "parent." <p>
- <CODE>Do_itemhit()</CODE> is called when an item is selected in this
- dialog by the user. We are passed the item number (and the original
- event structure, which we normally ignore). The code is similar to the
- main loop of our previous example program: a switch depending on the
- item selected. <CODE>Dnslookup()</CODE> is quite similar to our previous
- example. <p>
- <H2><IMG SRC="html.icons/mkapplet.gif"><A NAME="applets">Creating applets</A></H2>
- Now let us try to turn the python script into an applet, a standalone
- application. This will <em>not</em> work if you have the "classic 68k"
- Python distribution, only if you have the cfm68k or PPC distribution.
- <blockquote>
- Actually, "standalone" is probably not the correct term here, since an
- applet does still depend on a lot of the python environment: the
- PythonCore shared library, the Python Preferences file, the python Lib
- folder and any other modules that the main module depends on. It is
- possible to get rid of all these dependencies and create true standalone
- applications in Python, but this is a bit difficult. See <a href="freezing.html">
- Standalone Applications in Python</a> for details. For this
- document, by standalone we mean here that
- the script has the look-and-feel of an application, including the
- ability to have its own document types, be droppable, etc.
- </blockquote>
- The easiest way to create an applet is to take your source file and
- drop it onto "BuildApplet", located in the Python home
- folder. This will create an applet with the same name as your python
- source with the ".py" stripped. Also, if a resource file with the same
- name as your source but with ".rsrc" extension is available the
- resources from that file will be copied to your applet too. If there
- is no resource file for your script a set of default resources will be
- used, and the applet will have the default creator 'Pyt0'. The latter
- also happens if you do have a resource file but without the BNDL
- combo. <A NAME="no-bundle">Actually</A>, as in the present example.
- <p>
- If you need slightly more control over the BuildApplet process you can
- double-click it, and you will get dialogs for source and
- destination of the applet. The rest of the process, including locating
- the resource file, remains the same. <p>
- Note that though our example application completely bypasses the
- normal python user interface this is by no means necessary. Any python
- script can be turned into an applet, and all the usual features of the
- interpreter still work. <p>
- That's all for this example, you may now return to the <A HREF="index.html">
- table of contents</A> to pick another topic. <p>
- </BODY>
- </HTML>