/Doc/howto/unicode.rst
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- *****************
- Unicode HOWTO
- *****************
- :Release: 1.02
- This HOWTO discusses Python's support for Unicode, and explains various problems
- that people commonly encounter when trying to work with Unicode.
- Introduction to Unicode
- =======================
- History of Character Codes
- --------------------------
- In 1968, the American Standard Code for Information Interchange, better known by
- its acronym ASCII, was standardized. ASCII defined numeric codes for various
- characters, with the numeric values running from 0 to
- 127. For example, the lowercase letter 'a' is assigned 97 as its code
- value.
- ASCII was an American-developed standard, so it only defined unaccented
- characters. There was an 'e', but no 'é' or 'Í'. This meant that languages
- which required accented characters couldn't be faithfully represented in ASCII.
- (Actually the missing accents matter for English, too, which contains words such
- as 'naïve' and 'café', and some publications have house styles which require
- spellings such as 'coöperate'.)
- For a while people just wrote programs that didn't display accents. I remember
- looking at Apple ][ BASIC programs, published in French-language publications in
- the mid-1980s, that had lines like these::
- PRINT "FICHIER EST COMPLETE."
- PRINT "CARACTERE NON ACCEPTE."
- Those messages should contain accents, and they just look wrong to someone who
- can read French.
- In the 1980s, almost all personal computers were 8-bit, meaning that bytes could
- hold values ranging from 0 to 255. ASCII codes only went up to 127, so some
- machines assigned values between 128 and 255 to accented characters. Different
- machines had different codes, however, which led to problems exchanging files.
- Eventually various commonly used sets of values for the 128-255 range emerged.
- Some were true standards, defined by the International Standards Organization,
- and some were **de facto** conventions that were invented by one company or
- another and managed to catch on.
- 255 characters aren't very many. For example, you can't fit both the accented
- characters used in Western Europe and the Cyrillic alphabet used for Russian
- into the 128-255 range because there are more than 127 such characters.
- You could write files using different codes (all your Russian files in a coding
- system called KOI8, all your French files in a different coding system called
- Latin1), but what if you wanted to write a French document that quotes some
- Russian text? In the 1980s people began to want to solve this problem, and the
- Unicode standardization effort began.
- Unicode started out using 16-bit characters instead of 8-bit characters. 16
- bits means you have 2^16 = 65,536 distinct values available, making it possible
- to represent many different characters from many different alphabets; an initial
- goal was to have Unicode contain the alphabets for every single human language.
- It turns out that even 16 bits isn't enough to meet that goal, and the modern
- Unicode specification uses a wider range of codes, 0-1,114,111 (0x10ffff in
- base-16).
- There's a related ISO standard, ISO 10646. Unicode and ISO 10646 were
- originally separate efforts, but the specifications were merged with the 1.1
- revision of Unicode.
- (This discussion of Unicode's history is highly simplified. I don't think the
- average Python programmer needs to worry about the historical details; consult
- the Unicode consortium site listed in the References for more information.)
- Definitions
- -----------
- A **character** is the smallest possible component of a text. 'A', 'B', 'C',
- etc., are all different characters. So are 'È' and 'Í'. Characters are
- abstractions, and vary depending on the language or context you're talking
- about. For example, the symbol for ohms (Ω) is usually drawn much like the
- capital letter omega (Ω) in the Greek alphabet (they may even be the same in
- some fonts), but these are two different characters that have different
- meanings.
- The Unicode standard describes how characters are represented by **code
- points**. A code point is an integer value, usually denoted in base 16. In the
- standard, a code point is written using the notation U+12ca to mean the
- character with value 0x12ca (4810 decimal). The Unicode standard contains a lot
- of tables listing characters and their corresponding code points::
- 0061 'a'; LATIN SMALL LETTER A
- 0062 'b'; LATIN SMALL LETTER B
- 0063 'c'; LATIN SMALL LETTER C
- ...
- 007B '{'; LEFT CURLY BRACKET
- Strictly, these definitions imply that it's meaningless to say 'this is
- character U+12ca'. U+12ca is a code point, which represents some particular
- character; in this case, it represents the character 'ETHIOPIC SYLLABLE WI'. In
- informal contexts, this distinction between code points and characters will
- sometimes be forgotten.
- A character is represented on a screen or on paper by a set of graphical
- elements that's called a **glyph**. The glyph for an uppercase A, for example,
- is two diagonal strokes and a horizontal stroke, though the exact details will
- depend on the font being used. Most Python code doesn't need to worry about
- glyphs; figuring out the correct glyph to display is generally the job of a GUI
- toolkit or a terminal's font renderer.
- Encodings
- ---------
- To summarize the previous section: a Unicode string is a sequence of code
- points, which are numbers from 0 to 0x10ffff. This sequence needs to be
- represented as a set of bytes (meaning, values from 0-255) in memory. The rules
- for translating a Unicode string into a sequence of bytes are called an
- **encoding**.
- The first encoding you might think of is an array of 32-bit integers. In this
- representation, the string "Python" would look like this::
- P y t h o n
- 0x50 00 00 00 79 00 00 00 74 00 00 00 68 00 00 00 6f 00 00 00 6e 00 00 00
- 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
- This representation is straightforward but using it presents a number of
- problems.
- 1. It's not portable; different processors order the bytes differently.
- 2. It's very wasteful of space. In most texts, the majority of the code points
- are less than 127, or less than 255, so a lot of space is occupied by zero
- bytes. The above string takes 24 bytes compared to the 6 bytes needed for an
- ASCII representation. Increased RAM usage doesn't matter too much (desktop
- computers have megabytes of RAM, and strings aren't usually that large), but
- expanding our usage of disk and network bandwidth by a factor of 4 is
- intolerable.
- 3. It's not compatible with existing C functions such as ``strlen()``, so a new
- family of wide string functions would need to be used.
- 4. Many Internet standards are defined in terms of textual data, and can't
- handle content with embedded zero bytes.
- Generally people don't use this encoding, instead choosing other encodings that
- are more efficient and convenient.
- Encodings don't have to handle every possible Unicode character, and most
- encodings don't. For example, Python's default encoding is the 'ascii'
- encoding. The rules for converting a Unicode string into the ASCII encoding are
- simple; for each code point:
- 1. If the code point is < 128, each byte is the same as the value of the code
- point.
- 2. If the code point is 128 or greater, the Unicode string can't be represented
- in this encoding. (Python raises a :exc:`UnicodeEncodeError` exception in this
- case.)
- Latin-1, also known as ISO-8859-1, is a similar encoding. Unicode code points
- 0-255 are identical to the Latin-1 values, so converting to this encoding simply
- requires converting code points to byte values; if a code point larger than 255
- is encountered, the string can't be encoded into Latin-1.
- Encodings don't have to be simple one-to-one mappings like Latin-1. Consider
- IBM's EBCDIC, which was used on IBM mainframes. Letter values weren't in one
- block: 'a' through 'i' had values from 129 to 137, but 'j' through 'r' were 145
- through 153. If you wanted to use EBCDIC as an encoding, you'd probably use
- some sort of lookup table to perform the conversion, but this is largely an
- internal detail.
- UTF-8 is one of the most commonly used encodings. UTF stands for "Unicode
- Transformation Format", and the '8' means that 8-bit numbers are used in the
- encoding. (There's also a UTF-16 encoding, but it's less frequently used than
- UTF-8.) UTF-8 uses the following rules:
- 1. If the code point is <128, it's represented by the corresponding byte value.
- 2. If the code point is between 128 and 0x7ff, it's turned into two byte values
- between 128 and 255.
- 3. Code points >0x7ff are turned into three- or four-byte sequences, where each
- byte of the sequence is between 128 and 255.
- UTF-8 has several convenient properties:
- 1. It can handle any Unicode code point.
- 2. A Unicode string is turned into a string of bytes containing no embedded zero
- bytes. This avoids byte-ordering issues, and means UTF-8 strings can be
- processed by C functions such as ``strcpy()`` and sent through protocols that
- can't handle zero bytes.
- 3. A string of ASCII text is also valid UTF-8 text.
- 4. UTF-8 is fairly compact; the majority of code points are turned into two
- bytes, and values less than 128 occupy only a single byte.
- 5. If bytes are corrupted or lost, it's possible to determine the start of the
- next UTF-8-encoded code point and resynchronize. It's also unlikely that
- random 8-bit data will look like valid UTF-8.
- References
- ----------
- The Unicode Consortium site at <http://www.unicode.org> has character charts, a
- glossary, and PDF versions of the Unicode specification. Be prepared for some
- difficult reading. <http://www.unicode.org/history/> is a chronology of the
- origin and development of Unicode.
- To help understand the standard, Jukka Korpela has written an introductory guide
- to reading the Unicode character tables, available at
- <http://www.cs.tut.fi/~jkorpela/unicode/guide.html>.
- Two other good introductory articles were written by Joel Spolsky
- <http://www.joelonsoftware.com/articles/Unicode.html> and Jason Orendorff
- <http://www.jorendorff.com/articles/unicode/>. If this introduction didn't make
- things clear to you, you should try reading one of these alternate articles
- before continuing.
- Wikipedia entries are often helpful; see the entries for "character encoding"
- <http://en.wikipedia.org/wiki/Character_encoding> and UTF-8
- <http://en.wikipedia.org/wiki/UTF-8>, for example.
- Python's Unicode Support
- ========================
- Now that you've learned the rudiments of Unicode, we can look at Python's
- Unicode features.
- The Unicode Type
- ----------------
- Unicode strings are expressed as instances of the :class:`unicode` type, one of
- Python's repertoire of built-in types. It derives from an abstract type called
- :class:`basestring`, which is also an ancestor of the :class:`str` type; you can
- therefore check if a value is a string type with ``isinstance(value,
- basestring)``. Under the hood, Python represents Unicode strings as either 16-
- or 32-bit integers, depending on how the Python interpreter was compiled.
- The :func:`unicode` constructor has the signature ``unicode(string[, encoding,
- errors])``. All of its arguments should be 8-bit strings. The first argument
- is converted to Unicode using the specified encoding; if you leave off the
- ``encoding`` argument, the ASCII encoding is used for the conversion, so
- characters greater than 127 will be treated as errors::
- >>> unicode('abcdef')
- u'abcdef'
- >>> s = unicode('abcdef')
- >>> type(s)
- <type 'unicode'>
- >>> unicode('abcdef' + chr(255))
- Traceback (most recent call last):
- File "<stdin>", line 1, in ?
- UnicodeDecodeError: 'ascii' codec can't decode byte 0xff in position 6:
- ordinal not in range(128)
- The ``errors`` argument specifies the response when the input string can't be
- converted according to the encoding's rules. Legal values for this argument are
- 'strict' (raise a ``UnicodeDecodeError`` exception), 'replace' (add U+FFFD,
- 'REPLACEMENT CHARACTER'), or 'ignore' (just leave the character out of the
- Unicode result). The following examples show the differences::
- >>> unicode('\x80abc', errors='strict')
- Traceback (most recent call last):
- File "<stdin>", line 1, in ?
- UnicodeDecodeError: 'ascii' codec can't decode byte 0x80 in position 0:
- ordinal not in range(128)
- >>> unicode('\x80abc', errors='replace')
- u'\ufffdabc'
- >>> unicode('\x80abc', errors='ignore')
- u'abc'
- Encodings are specified as strings containing the encoding's name. Python 2.4
- comes with roughly 100 different encodings; see the Python Library Reference at
- :ref:`standard-encodings` for a list. Some encodings
- have multiple names; for example, 'latin-1', 'iso_8859_1' and '8859' are all
- synonyms for the same encoding.
- One-character Unicode strings can also be created with the :func:`unichr`
- built-in function, which takes integers and returns a Unicode string of length 1
- that contains the corresponding code point. The reverse operation is the
- built-in :func:`ord` function that takes a one-character Unicode string and
- returns the code point value::
- >>> unichr(40960)
- u'\ua000'
- >>> ord(u'\ua000')
- 40960
- Instances of the :class:`unicode` type have many of the same methods as the
- 8-bit string type for operations such as searching and formatting::
- >>> s = u'Was ever feather so lightly blown to and fro as this multitude?'
- >>> s.count('e')
- 5
- >>> s.find('feather')
- 9
- >>> s.find('bird')
- -1
- >>> s.replace('feather', 'sand')
- u'Was ever sand so lightly blown to and fro as this multitude?'
- >>> s.upper()
- u'WAS EVER FEATHER SO LIGHTLY BLOWN TO AND FRO AS THIS MULTITUDE?'
- Note that the arguments to these methods can be Unicode strings or 8-bit
- strings. 8-bit strings will be converted to Unicode before carrying out the
- operation; Python's default ASCII encoding will be used, so characters greater
- than 127 will cause an exception::
- >>> s.find('Was\x9f')
- Traceback (most recent call last):
- File "<stdin>", line 1, in ?
- UnicodeDecodeError: 'ascii' codec can't decode byte 0x9f in position 3: ordinal not in range(128)
- >>> s.find(u'Was\x9f')
- -1
- Much Python code that operates on strings will therefore work with Unicode
- strings without requiring any changes to the code. (Input and output code needs
- more updating for Unicode; more on this later.)
- Another important method is ``.encode([encoding], [errors='strict'])``, which
- returns an 8-bit string version of the Unicode string, encoded in the requested
- encoding. The ``errors`` parameter is the same as the parameter of the
- ``unicode()`` constructor, with one additional possibility; as well as 'strict',
- 'ignore', and 'replace', you can also pass 'xmlcharrefreplace' which uses XML's
- character references. The following example shows the different results::
- >>> u = unichr(40960) + u'abcd' + unichr(1972)
- >>> u.encode('utf-8')
- '\xea\x80\x80abcd\xde\xb4'
- >>> u.encode('ascii')
- Traceback (most recent call last):
- File "<stdin>", line 1, in ?
- UnicodeEncodeError: 'ascii' codec can't encode character '\ua000' in position 0: ordinal not in range(128)
- >>> u.encode('ascii', 'ignore')
- 'abcd'
- >>> u.encode('ascii', 'replace')
- '?abcd?'
- >>> u.encode('ascii', 'xmlcharrefreplace')
- 'ꀀabcd޴'
- Python's 8-bit strings have a ``.decode([encoding], [errors])`` method that
- interprets the string using the given encoding::
- >>> u = unichr(40960) + u'abcd' + unichr(1972) # Assemble a string
- >>> utf8_version = u.encode('utf-8') # Encode as UTF-8
- >>> type(utf8_version), utf8_version
- (<type 'str'>, '\xea\x80\x80abcd\xde\xb4')
- >>> u2 = utf8_version.decode('utf-8') # Decode using UTF-8
- >>> u == u2 # The two strings match
- True
- The low-level routines for registering and accessing the available encodings are
- found in the :mod:`codecs` module. However, the encoding and decoding functions
- returned by this module are usually more low-level than is comfortable, so I'm
- not going to describe the :mod:`codecs` module here. If you need to implement a
- completely new encoding, you'll need to learn about the :mod:`codecs` module
- interfaces, but implementing encodings is a specialized task that also won't be
- covered here. Consult the Python documentation to learn more about this module.
- The most commonly used part of the :mod:`codecs` module is the
- :func:`codecs.open` function which will be discussed in the section on input and
- output.
- Unicode Literals in Python Source Code
- --------------------------------------
- In Python source code, Unicode literals are written as strings prefixed with the
- 'u' or 'U' character: ``u'abcdefghijk'``. Specific code points can be written
- using the ``\u`` escape sequence, which is followed by four hex digits giving
- the code point. The ``\U`` escape sequence is similar, but expects 8 hex
- digits, not 4.
- Unicode literals can also use the same escape sequences as 8-bit strings,
- including ``\x``, but ``\x`` only takes two hex digits so it can't express an
- arbitrary code point. Octal escapes can go up to U+01ff, which is octal 777.
- ::
- >>> s = u"a\xac\u1234\u20ac\U00008000"
- ^^^^ two-digit hex escape
- ^^^^^^ four-digit Unicode escape
- ^^^^^^^^^^ eight-digit Unicode escape
- >>> for c in s: print ord(c),
- ...
- 97 172 4660 8364 32768
- Using escape sequences for code points greater than 127 is fine in small doses,
- but becomes an annoyance if you're using many accented characters, as you would
- in a program with messages in French or some other accent-using language. You
- can also assemble strings using the :func:`unichr` built-in function, but this is
- even more tedious.
- Ideally, you'd want to be able to write literals in your language's natural
- encoding. You could then edit Python source code with your favorite editor
- which would display the accented characters naturally, and have the right
- characters used at runtime.
- Python supports writing Unicode literals in any encoding, but you have to
- declare the encoding being used. This is done by including a special comment as
- either the first or second line of the source file::
- #!/usr/bin/env python
- # -*- coding: latin-1 -*-
- u = u'abcdé'
- print ord(u[-1])
- The syntax is inspired by Emacs's notation for specifying variables local to a
- file. Emacs supports many different variables, but Python only supports
- 'coding'. The ``-*-`` symbols indicate to Emacs that the comment is special;
- they have no significance to Python but are a convention. Python looks for
- ``coding: name`` or ``coding=name`` in the comment.
- If you don't include such a comment, the default encoding used will be ASCII.
- Versions of Python before 2.4 were Euro-centric and assumed Latin-1 as a default
- encoding for string literals; in Python 2.4, characters greater than 127 still
- work but result in a warning. For example, the following program has no
- encoding declaration::
- #!/usr/bin/env python
- u = u'abcdé'
- print ord(u[-1])
- When you run it with Python 2.4, it will output the following warning::
- amk:~$ python p263.py
- sys:1: DeprecationWarning: Non-ASCII character '\xe9'
- in file p263.py on line 2, but no encoding declared;
- see http://www.python.org/peps/pep-0263.html for details
- Unicode Properties
- ------------------
- The Unicode specification includes a database of information about code points.
- For each code point that's defined, the information includes the character's
- name, its category, the numeric value if applicable (Unicode has characters
- representing the Roman numerals and fractions such as one-third and
- four-fifths). There are also properties related to the code point's use in
- bidirectional text and other display-related properties.
- The following program displays some information about several characters, and
- prints the numeric value of one particular character::
- import unicodedata
- u = unichr(233) + unichr(0x0bf2) + unichr(3972) + unichr(6000) + unichr(13231)
- for i, c in enumerate(u):
- print i, '%04x' % ord(c), unicodedata.category(c),
- print unicodedata.name(c)
- # Get numeric value of second character
- print unicodedata.numeric(u[1])
- When run, this prints::
- 0 00e9 Ll LATIN SMALL LETTER E WITH ACUTE
- 1 0bf2 No TAMIL NUMBER ONE THOUSAND
- 2 0f84 Mn TIBETAN MARK HALANTA
- 3 1770 Lo TAGBANWA LETTER SA
- 4 33af So SQUARE RAD OVER S SQUARED
- 1000.0
- The category codes are abbreviations describing the nature of the character.
- These are grouped into categories such as "Letter", "Number", "Punctuation", or
- "Symbol", which in turn are broken up into subcategories. To take the codes
- from the above output, ``'Ll'`` means 'Letter, lowercase', ``'No'`` means
- "Number, other", ``'Mn'`` is "Mark, nonspacing", and ``'So'`` is "Symbol,
- other". See
- <http://www.unicode.org/Public/UNIDATA/UCD.html#General_Category_Values> for a
- list of category codes.
- References
- ----------
- The Unicode and 8-bit string types are described in the Python library reference
- at :ref:`typesseq`.
- The documentation for the :mod:`unicodedata` module.
- The documentation for the :mod:`codecs` module.
- Marc-André Lemburg gave a presentation at EuroPython 2002 titled "Python and
- Unicode". A PDF version of his slides is available at
- <http://downloads.egenix.com/python/Unicode-EPC2002-Talk.pdf>, and is an
- excellent overview of the design of Python's Unicode features.
- Reading and Writing Unicode Data
- ================================
- Once you've written some code that works with Unicode data, the next problem is
- input/output. How do you get Unicode strings into your program, and how do you
- convert Unicode into a form suitable for storage or transmission?
- It's possible that you may not need to do anything depending on your input
- sources and output destinations; you should check whether the libraries used in
- your application support Unicode natively. XML parsers often return Unicode
- data, for example. Many relational databases also support Unicode-valued
- columns and can return Unicode values from an SQL query.
- Unicode data is usually converted to a particular encoding before it gets
- written to disk or sent over a socket. It's possible to do all the work
- yourself: open a file, read an 8-bit string from it, and convert the string with
- ``unicode(str, encoding)``. However, the manual approach is not recommended.
- One problem is the multi-byte nature of encodings; one Unicode character can be
- represented by several bytes. If you want to read the file in arbitrary-sized
- chunks (say, 1K or 4K), you need to write error-handling code to catch the case
- where only part of the bytes encoding a single Unicode character are read at the
- end of a chunk. One solution would be to read the entire file into memory and
- then perform the decoding, but that prevents you from working with files that
- are extremely large; if you need to read a 2Gb file, you need 2Gb of RAM.
- (More, really, since for at least a moment you'd need to have both the encoded
- string and its Unicode version in memory.)
- The solution would be to use the low-level decoding interface to catch the case
- of partial coding sequences. The work of implementing this has already been
- done for you: the :mod:`codecs` module includes a version of the :func:`open`
- function that returns a file-like object that assumes the file's contents are in
- a specified encoding and accepts Unicode parameters for methods such as
- ``.read()`` and ``.write()``.
- The function's parameters are ``open(filename, mode='rb', encoding=None,
- errors='strict', buffering=1)``. ``mode`` can be ``'r'``, ``'w'``, or ``'a'``,
- just like the corresponding parameter to the regular built-in ``open()``
- function; add a ``'+'`` to update the file. ``buffering`` is similarly parallel
- to the standard function's parameter. ``encoding`` is a string giving the
- encoding to use; if it's left as ``None``, a regular Python file object that
- accepts 8-bit strings is returned. Otherwise, a wrapper object is returned, and
- data written to or read from the wrapper object will be converted as needed.
- ``errors`` specifies the action for encoding errors and can be one of the usual
- values of 'strict', 'ignore', and 'replace'.
- Reading Unicode from a file is therefore simple::
- import codecs
- f = codecs.open('unicode.rst', encoding='utf-8')
- for line in f:
- print repr(line)
- It's also possible to open files in update mode, allowing both reading and
- writing::
- f = codecs.open('test', encoding='utf-8', mode='w+')
- f.write(u'\u4500 blah blah blah\n')
- f.seek(0)
- print repr(f.readline()[:1])
- f.close()
- Unicode character U+FEFF is used as a byte-order mark (BOM), and is often
- written as the first character of a file in order to assist with autodetection
- of the file's byte ordering. Some encodings, such as UTF-16, expect a BOM to be
- present at the start of a file; when such an encoding is used, the BOM will be
- automatically written as the first character and will be silently dropped when
- the file is read. There are variants of these encodings, such as 'utf-16-le'
- and 'utf-16-be' for little-endian and big-endian encodings, that specify one
- particular byte ordering and don't skip the BOM.
- Unicode filenames
- -----------------
- Most of the operating systems in common use today support filenames that contain
- arbitrary Unicode characters. Usually this is implemented by converting the
- Unicode string into some encoding that varies depending on the system. For
- example, Mac OS X uses UTF-8 while Windows uses a configurable encoding; on
- Windows, Python uses the name "mbcs" to refer to whatever the currently
- configured encoding is. On Unix systems, there will only be a filesystem
- encoding if you've set the ``LANG`` or ``LC_CTYPE`` environment variables; if
- you haven't, the default encoding is ASCII.
- The :func:`sys.getfilesystemencoding` function returns the encoding to use on
- your current system, in case you want to do the encoding manually, but there's
- not much reason to bother. When opening a file for reading or writing, you can
- usually just provide the Unicode string as the filename, and it will be
- automatically converted to the right encoding for you::
- filename = u'filename\u4500abc'
- f = open(filename, 'w')
- f.write('blah\n')
- f.close()
- Functions in the :mod:`os` module such as :func:`os.stat` will also accept Unicode
- filenames.
- :func:`os.listdir`, which returns filenames, raises an issue: should it return
- the Unicode version of filenames, or should it return 8-bit strings containing
- the encoded versions? :func:`os.listdir` will do both, depending on whether you
- provided the directory path as an 8-bit string or a Unicode string. If you pass
- a Unicode string as the path, filenames will be decoded using the filesystem's
- encoding and a list of Unicode strings will be returned, while passing an 8-bit
- path will return the 8-bit versions of the filenames. For example, assuming the
- default filesystem encoding is UTF-8, running the following program::
- fn = u'filename\u4500abc'
- f = open(fn, 'w')
- f.close()
- import os
- print os.listdir('.')
- print os.listdir(u'.')
- will produce the following output::
- amk:~$ python t.py
- ['.svn', 'filename\xe4\x94\x80abc', ...]
- [u'.svn', u'filename\u4500abc', ...]
- The first list contains UTF-8-encoded filenames, and the second list contains
- the Unicode versions.
- Tips for Writing Unicode-aware Programs
- ---------------------------------------
- This section provides some suggestions on writing software that deals with
- Unicode.
- The most important tip is:
- Software should only work with Unicode strings internally, converting to a
- particular encoding on output.
- If you attempt to write processing functions that accept both Unicode and 8-bit
- strings, you will find your program vulnerable to bugs wherever you combine the
- two different kinds of strings. Python's default encoding is ASCII, so whenever
- a character with an ASCII value > 127 is in the input data, you'll get a
- :exc:`UnicodeDecodeError` because that character can't be handled by the ASCII
- encoding.
- It's easy to miss such problems if you only test your software with data that
- doesn't contain any accents; everything will seem to work, but there's actually
- a bug in your program waiting for the first user who attempts to use characters
- > 127. A second tip, therefore, is:
- Include characters > 127 and, even better, characters > 255 in your test
- data.
- When using data coming from a web browser or some other untrusted source, a
- common technique is to check for illegal characters in a string before using the
- string in a generated command line or storing it in a database. If you're doing
- this, be careful to check the string once it's in the form that will be used or
- stored; it's possible for encodings to be used to disguise characters. This is
- especially true if the input data also specifies the encoding; many encodings
- leave the commonly checked-for characters alone, but Python includes some
- encodings such as ``'base64'`` that modify every single character.
- For example, let's say you have a content management system that takes a Unicode
- filename, and you want to disallow paths with a '/' character. You might write
- this code::
- def read_file (filename, encoding):
- if '/' in filename:
- raise ValueError("'/' not allowed in filenames")
- unicode_name = filename.decode(encoding)
- f = open(unicode_name, 'r')
- # ... return contents of file ...
- However, if an attacker could specify the ``'base64'`` encoding, they could pass
- ``'L2V0Yy9wYXNzd2Q='``, which is the base-64 encoded form of the string
- ``'/etc/passwd'``, to read a system file. The above code looks for ``'/'``
- characters in the encoded form and misses the dangerous character in the
- resulting decoded form.
- References
- ----------
- The PDF slides for Marc-André Lemburg's presentation "Writing Unicode-aware
- Applications in Python" are available at
- <http://downloads.egenix.com/python/LSM2005-Developing-Unicode-aware-applications-in-Python.pdf>
- and discuss questions of character encodings as well as how to internationalize
- and localize an application.
- Revision History and Acknowledgements
- =====================================
- Thanks to the following people who have noted errors or offered suggestions on
- this article: Nicholas Bastin, Marius Gedminas, Kent Johnson, Ken Krugler,
- Marc-André Lemburg, Martin von Löwis, Chad Whitacre.
- Version 1.0: posted August 5 2005.
- Version 1.01: posted August 7 2005. Corrects factual and markup errors; adds
- several links.
- Version 1.02: posted August 16 2005. Corrects factual errors.
- .. comment Additional topic: building Python w/ UCS2 or UCS4 support
- .. comment Describe obscure -U switch somewhere?
- .. comment Describe use of codecs.StreamRecoder and StreamReaderWriter
- .. comment
- Original outline:
- - [ ] Unicode introduction
- - [ ] ASCII
- - [ ] Terms
- - [ ] Character
- - [ ] Code point
- - [ ] Encodings
- - [ ] Common encodings: ASCII, Latin-1, UTF-8
- - [ ] Unicode Python type
- - [ ] Writing unicode literals
- - [ ] Obscurity: -U switch
- - [ ] Built-ins
- - [ ] unichr()
- - [ ] ord()
- - [ ] unicode() constructor
- - [ ] Unicode type
- - [ ] encode(), decode() methods
- - [ ] Unicodedata module for character properties
- - [ ] I/O
- - [ ] Reading/writing Unicode data into files
- - [ ] Byte-order marks
- - [ ] Unicode filenames
- - [ ] Writing Unicode programs
- - [ ] Do everything in Unicode
- - [ ] Declaring source code encodings (PEP 263)
- - [ ] Other issues
- - [ ] Building Python (UCS2, UCS4)