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/arch/powerpc/boot/dts/wii.dts

http://github.com/mirrors/linux
Device Tree | 256 lines | 180 code | 34 blank | 42 comment | 0 complexity | a5b4aa60f0cb87367fbe8804528e7837 MD5 | raw file
  1// SPDX-License-Identifier: GPL-2.0-or-later
  2/*
  3 * arch/powerpc/boot/dts/wii.dts
  4 *
  5 * Nintendo Wii platform device tree source
  6 * Copyright (C) 2008-2009 The GameCube Linux Team
  7 * Copyright (C) 2008,2009 Albert Herranz
  8 */
  9
 10/dts-v1/;
 11#include <dt-bindings/gpio/gpio.h>
 12#include <dt-bindings/input/input.h>
 13
 14/*
 15 * This is commented-out for now.
 16 * Until a later patch is merged, the kernel can use only the first
 17 * contiguous RAM range and will BUG() if the memreserve is outside
 18 * that range.
 19 */
 20/*/memreserve/ 0x10000000 0x0004000;*/	/* DSP RAM */
 21
 22/ {
 23	model = "nintendo,wii";
 24	compatible = "nintendo,wii";
 25	#address-cells = <1>;
 26	#size-cells = <1>;
 27
 28	chosen {
 29		bootargs = "root=/dev/mmcblk0p2 rootwait udbg-immortal";
 30	};
 31
 32	memory {
 33		device_type = "memory";
 34		reg = <0x00000000 0x01800000	/* MEM1 24MB 1T-SRAM */
 35		       0x10000000 0x04000000>;	/* MEM2 64MB GDDR3 */
 36	};
 37
 38	cpus {
 39		#address-cells = <1>;
 40		#size-cells = <0>;
 41
 42		PowerPC,broadway@0 {
 43			device_type = "cpu";
 44			reg = <0>;
 45			clock-frequency = <729000000>; /* 729MHz */
 46			bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */
 47			timebase-frequency = <60750000>; /* 243MHz / 4 */
 48			i-cache-line-size = <32>;
 49			d-cache-line-size = <32>;
 50			i-cache-size = <32768>;
 51			d-cache-size = <32768>;
 52		};
 53	};
 54
 55	/* devices contained in the hollywood chipset */
 56	hollywood {
 57		#address-cells = <1>;
 58		#size-cells = <1>;
 59		compatible = "nintendo,hollywood";
 60                ranges = <0x0c000000 0x0c000000 0x01000000
 61			  0x0d000000 0x0d000000 0x00800000
 62			  0x0d800000 0x0d800000 0x00800000>;
 63		interrupt-parent = <&PIC0>;
 64
 65		video@c002000 {
 66			compatible = "nintendo,hollywood-vi",
 67					"nintendo,flipper-vi";
 68			reg = <0x0c002000 0x100>;
 69			interrupts = <8>;
 70		};
 71
 72		processor-interface@c003000 {
 73			compatible = "nintendo,hollywood-pi",
 74					"nintendo,flipper-pi";
 75			reg = <0x0c003000 0x100>;
 76
 77			PIC0: pic0 {
 78				#interrupt-cells = <1>;
 79				compatible = "nintendo,flipper-pic";
 80				interrupt-controller;
 81			};
 82		};
 83
 84		dsp@c005000 {
 85			#address-cells = <1>;
 86			#size-cells = <1>;
 87			compatible = "nintendo,hollywood-dsp",
 88					"nintendo,flipper-dsp";
 89			reg = <0x0c005000 0x200>;
 90			interrupts = <6>;
 91		};
 92
 93		gamepad-controller@d006400 {
 94			compatible = "nintendo,hollywood-si",
 95					"nintendo,flipper-si";
 96			reg = <0x0d006400 0x100>;
 97			interrupts = <3>;
 98		};
 99
100		audio@c006c00 {
101			compatible = "nintendo,hollywood-ai",
102					"nintendo,flipper-ai";
103			reg = <0x0d006c00 0x20>;
104			interrupts = <6>;
105		};
106
107		/* External Interface bus */
108		exi@d006800 {
109			compatible = "nintendo,hollywood-exi",
110					"nintendo,flipper-exi";
111			reg = <0x0d006800 0x40>;
112			virtual-reg = <0x0d006800>;
113			interrupts = <4>;
114		};
115
116		usb@d040000 {
117			compatible = "nintendo,hollywood-usb-ehci",
118					"usb-ehci";
119			reg = <0x0d040000 0x100>;
120			interrupts = <4>;
121			interrupt-parent = <&PIC1>;
122		};
123
124		usb@d050000 {
125			compatible = "nintendo,hollywood-usb-ohci",
126					"usb-ohci";
127			reg = <0x0d050000 0x100>;
128			interrupts = <5>;
129			interrupt-parent = <&PIC1>;
130		};
131
132		usb@d060000 {
133			compatible = "nintendo,hollywood-usb-ohci",
134					"usb-ohci";
135			reg = <0x0d060000 0x100>;
136			interrupts = <6>;
137			interrupt-parent = <&PIC1>;
138		};
139
140		sd@d070000 {
141			compatible = "nintendo,hollywood-sdhci",
142					"sdhci";
143			reg = <0x0d070000 0x200>;
144			interrupts = <7>;
145			interrupt-parent = <&PIC1>;
146		};
147
148		sdio@d080000 {
149			compatible = "nintendo,hollywood-sdhci",
150					"sdhci";
151			reg = <0x0d080000 0x200>;
152			interrupts = <8>;
153			interrupt-parent = <&PIC1>;
154		};
155
156		ipc@d000000 {
157			compatible = "nintendo,hollywood-ipc";
158			reg = <0x0d000000 0x10>;
159			interrupts = <30>;
160			interrupt-parent = <&PIC1>;
161		};
162
163		PIC1: pic1@d800030 {
164			#interrupt-cells = <1>;
165			compatible = "nintendo,hollywood-pic";
166			reg = <0x0d800030 0x10>;
167			interrupt-controller;
168			interrupts = <14>;
169		};
170
171		GPIO: gpio@d8000c0 {
172			#gpio-cells = <2>;
173			compatible = "nintendo,hollywood-gpio";
174			reg = <0x0d8000c0 0x40>;
175			gpio-controller;
176			ngpios = <24>;
177
178			gpio-line-names =
179				"POWER", "SHUTDOWN", "FAN", "DC_DC",
180				"DI_SPIN", "SLOT_LED", "EJECT_BTN", "SLOT_IN",
181				"SENSOR_BAR", "DO_EJECT", "EEP_CS", "EEP_CLK",
182				"EEP_MOSI", "EEP_MISO", "AVE_SCL", "AVE_SDA",
183				"DEBUG0", "DEBUG1", "DEBUG2", "DEBUG3",
184				"DEBUG4", "DEBUG5", "DEBUG6", "DEBUG7";
185
186			interrupt-controller;
187			#interrupt-cells = <2>;
188			interrupts = <10>;
189			interrupt-parent = <&PIC1>;
190
191			/*
192			 * This is commented out while a standard binding
193			 * for i2c over gpio is defined.
194			 */
195			/*
196			i2c-video {
197				#address-cells = <1>;
198				#size-cells = <0>;
199			        compatible = "i2c-gpio";
200
201			        gpios = <&GPIO 15 0
202			                 &GPIO 14 0>;
203			        clock-frequency = <250000>;
204				no-clock-stretching;
205			        scl-is-open-drain;
206			        sda-is-open-drain;
207			        sda-enforce-dir;
208
209			        AVE: audio-video-encoder@70 {
210			                compatible = "nintendo,wii-audio-video-encoder";
211			                reg = <0x70>;
212			        };
213			};
214			*/
215		};
216
217		control@d800100 {
218			compatible = "nintendo,hollywood-control";
219			reg = <0x0d800100 0x300>;
220		};
221
222		disk@d806000 {
223			compatible = "nintendo,hollywood-di";
224			reg = <0x0d806000 0x40>;
225			interrupts = <2>;
226		};
227	};
228
229	gpio-leds {
230		compatible = "gpio-leds";
231
232		/* This is the blue LED in the disk drive slot */
233		drive-slot {
234			label = "wii:blue:drive_slot";
235			gpios = <&GPIO 5 GPIO_ACTIVE_HIGH>;
236			panic-indicator;
237		};
238	};
239
240	gpio-keys {
241		compatible = "gpio-keys";
242
243		power {
244			label = "Power Button";
245			gpios = <&GPIO 0 GPIO_ACTIVE_HIGH>;
246			linux,code = <KEY_POWER>;
247		};
248
249		eject {
250			label = "Eject Button";
251			gpios = <&GPIO 6 GPIO_ACTIVE_HIGH>;
252			linux,code = <KEY_EJECTCD>;
253		};
254	};
255};
256