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/rocksndiamonds-3.3.0.1/src/main.c

#
C | 5596 lines | 5489 code | 60 blank | 47 comment | 0 complexity | 9692550d99fb7d51d45b95b909dd5b50 MD5 | raw file
Possible License(s): GPL-2.0

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  1. /***********************************************************
  2. * Rocks'n'Diamonds -- McDuffin Strikes Back! *
  3. *----------------------------------------------------------*
  4. * (c) 1995-2006 Artsoft Entertainment *
  5. * Holger Schemel *
  6. * Detmolder Strasse 189 *
  7. * 33604 Bielefeld *
  8. * Germany *
  9. * e-mail: info@artsoft.org *
  10. *----------------------------------------------------------*
  11. * main.c *
  12. ***********************************************************/
  13. #include "libgame/libgame.h"
  14. #include "main.h"
  15. #include "init.h"
  16. #include "game.h"
  17. #include "tape.h"
  18. #include "events.h"
  19. #include "config.h"
  20. Bitmap *bitmap_db_store;
  21. Bitmap *bitmap_db_cross;
  22. Bitmap *bitmap_db_field;
  23. Bitmap *bitmap_db_panel;
  24. Bitmap *bitmap_db_door;
  25. Bitmap *bitmap_db_toons;
  26. DrawBuffer *fieldbuffer;
  27. DrawBuffer *drawto_field;
  28. int game_status = -1;
  29. boolean level_editor_test_game = FALSE;
  30. boolean network_playing = FALSE;
  31. #if defined(TARGET_SDL)
  32. boolean network_server = FALSE;
  33. SDL_Thread *server_thread;
  34. #endif
  35. int key_joystick_mapping = 0;
  36. #if 1
  37. boolean redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
  38. #else
  39. boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
  40. #endif
  41. int redraw_x1 = 0, redraw_y1 = 0;
  42. short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  43. short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  44. short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  45. short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  46. short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  47. short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  48. short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  49. short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  50. short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  51. short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  52. short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  53. boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  54. boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  55. short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  56. short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  57. short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  58. short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  59. short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  60. short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  61. short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  62. short AmoebaCnt[MAX_NUM_AMOEBA];
  63. short AmoebaCnt2[MAX_NUM_AMOEBA];
  64. short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  65. short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  66. short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  67. int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  68. int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  69. int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  70. int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  71. int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  72. int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  73. int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  74. int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
  75. int ActiveElement[MAX_NUM_ELEMENTS];
  76. int ActiveButton[NUM_IMAGE_FILES];
  77. int ActiveFont[NUM_FONTS];
  78. int lev_fieldx, lev_fieldy;
  79. int scroll_x, scroll_y;
  80. int WIN_XSIZE = 672, WIN_YSIZE = 560;
  81. int SCR_FIELDX = 17, SCR_FIELDY = 17;
  82. int SX = 8, SY = 8;
  83. int REAL_SX = 6, REAL_SY = 6;
  84. int DX = 566, DY = 60;
  85. int VX = 566, VY = 400;
  86. int EX = 566, EY = 356;
  87. int dDX, dDY;
  88. #if 1
  89. int FX, FY;
  90. #else
  91. int FX = SX, FY = SY;
  92. #endif
  93. int ScrollStepSize;
  94. int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
  95. int ScreenGfxPos = 0;
  96. int BorderElement = EL_STEELWALL;
  97. int GameFrameDelay = GAME_FRAME_DELAY;
  98. int FfwdFrameDelay = FFWD_FRAME_DELAY;
  99. #if 1
  100. int BX1, BY1;
  101. int BX2, BY2;
  102. #else
  103. int BX1 = 0, BY1 = 0;
  104. int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1;
  105. #endif
  106. int SBX_Left, SBX_Right;
  107. int SBY_Upper, SBY_Lower;
  108. int ZX, ZY;
  109. int ExitX, ExitY;
  110. int AllPlayersGone;
  111. int TimeFrames, TimePlayed, TimeLeft, TapeTime;
  112. boolean network_player_action_received = FALSE;
  113. struct LevelSetInfo levelset;
  114. struct LevelInfo level, level_template;
  115. struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
  116. struct HiScore highscore[MAX_SCORE_ENTRIES];
  117. struct TapeInfo tape;
  118. struct SetupInfo setup;
  119. struct GameInfo game;
  120. struct GlobalInfo global;
  121. struct BorderInfo border;
  122. struct ViewportInfo viewport;
  123. struct TitleFadingInfo fading;
  124. struct TitleFadingInfo title_initial_default;
  125. struct TitleFadingInfo title_default;
  126. struct TitleMessageInfo titlemessage_initial_default;
  127. struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
  128. struct TitleMessageInfo titlemessage_default;
  129. struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES];
  130. struct TitleMessageInfo readme;
  131. struct InitInfo init, init_last;
  132. struct MenuInfo menu;
  133. struct DoorInfo door_1, door_2;
  134. struct PreviewInfo preview;
  135. struct GraphicInfo *graphic_info = NULL;
  136. struct SoundInfo *sound_info = NULL;
  137. struct MusicInfo *music_info = NULL;
  138. struct MusicFileInfo *music_file_info = NULL;
  139. struct HelpAnimInfo *helpanim_info = NULL;
  140. SetupFileHash *helptext_info = NULL;
  141. SetupFileHash *image_config_hash = NULL;
  142. SetupFileHash *element_token_hash = NULL;
  143. SetupFileHash *graphic_token_hash = NULL;
  144. SetupFileHash *font_token_hash = NULL;
  145. /* ------------------------------------------------------------------------- */
  146. /* element definitions */
  147. /* ------------------------------------------------------------------------- */
  148. struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1];
  149. /* this contains predefined structure elements to initialize "element_info" */
  150. struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
  151. {
  152. /* keyword to start parser: "ELEMENT_INFO_START" <-- do not change! */
  153. /* ----------------------------------------------------------------------- */
  154. /* "real" level file elements */
  155. /* ----------------------------------------------------------------------- */
  156. {
  157. "empty_space",
  158. "empty_space",
  159. "empty space"
  160. },
  161. {
  162. "sand",
  163. "sand",
  164. "sand"
  165. },
  166. {
  167. "wall",
  168. "wall",
  169. "normal wall"
  170. },
  171. {
  172. "wall_slippery",
  173. "wall",
  174. "slippery wall"
  175. },
  176. {
  177. "rock",
  178. "rock",
  179. "rock"
  180. },
  181. {
  182. "key_obsolete",
  183. "obsolete",
  184. "key (OBSOLETE)"
  185. },
  186. {
  187. "emerald",
  188. "emerald",
  189. "emerald"
  190. },
  191. {
  192. "exit_closed",
  193. "exit",
  194. "closed exit"
  195. },
  196. {
  197. "player_obsolete",
  198. "obsolete",
  199. "player (OBSOLETE)"
  200. },
  201. {
  202. "bug",
  203. "bug",
  204. "bug (random start direction)"
  205. },
  206. {
  207. "spaceship",
  208. "spaceship",
  209. "spaceship (random start direction)"
  210. },
  211. {
  212. "yamyam",
  213. "yamyam",
  214. "yam yam (random start direction)"
  215. },
  216. {
  217. "robot",
  218. "robot",
  219. "robot"
  220. },
  221. {
  222. "steelwall",
  223. "steelwall",
  224. "steel wall"
  225. },
  226. {
  227. "diamond",
  228. "diamond",
  229. "diamond"
  230. },
  231. {
  232. "amoeba_dead",
  233. "amoeba",
  234. "dead amoeba"
  235. },
  236. {
  237. "quicksand_empty",
  238. "quicksand",
  239. "quicksand (empty)"
  240. },
  241. {
  242. "quicksand_full",
  243. "quicksand",
  244. "quicksand (with rock)"
  245. },
  246. {
  247. "amoeba_drop",
  248. "amoeba",
  249. "amoeba drop"
  250. },
  251. {
  252. "bomb",
  253. "bomb",
  254. "bomb"
  255. },
  256. {
  257. "magic_wall",
  258. "magic_wall",
  259. "magic wall"
  260. },
  261. {
  262. "speed_pill",
  263. "speed_pill",
  264. "speed pill"
  265. },
  266. {
  267. "acid",
  268. "acid",
  269. "acid"
  270. },
  271. {
  272. "amoeba_wet",
  273. "amoeba",
  274. "dropping amoeba (EM style)"
  275. },
  276. {
  277. "amoeba_dry",
  278. "amoeba",
  279. "normal amoeba"
  280. },
  281. {
  282. "nut",
  283. "nut",
  284. "nut with emerald"
  285. },
  286. {
  287. "game_of_life",
  288. "game_of_life",
  289. "Conway's wall of life"
  290. },
  291. {
  292. "biomaze",
  293. "biomaze",
  294. "biomaze"
  295. },
  296. {
  297. "dynamite.active",
  298. "dynamite",
  299. "burning dynamite"
  300. },
  301. {
  302. "stoneblock",
  303. "wall",
  304. "wall"
  305. },
  306. {
  307. "robot_wheel",
  308. "robot_wheel",
  309. "magic wheel"
  310. },
  311. {
  312. "robot_wheel.active",
  313. "robot_wheel",
  314. "magic wheel (running)"
  315. },
  316. {
  317. "key_1",
  318. "key",
  319. "key 1"
  320. },
  321. {
  322. "key_2",
  323. "key",
  324. "key 2"
  325. },
  326. {
  327. "key_3",
  328. "key",
  329. "key 3"
  330. },
  331. {
  332. "key_4",
  333. "key",
  334. "key 4"
  335. },
  336. {
  337. "gate_1",
  338. "gate",
  339. "door 1"
  340. },
  341. {
  342. "gate_2",
  343. "gate",
  344. "door 2"
  345. },
  346. {
  347. "gate_3",
  348. "gate",
  349. "door 3"
  350. },
  351. {
  352. "gate_4",
  353. "gate",
  354. "door 4"
  355. },
  356. {
  357. "gate_1_gray",
  358. "gate",
  359. "gray door (opened by key 1)"
  360. },
  361. {
  362. "gate_2_gray",
  363. "gate",
  364. "gray door (opened by key 2)"
  365. },
  366. {
  367. "gate_3_gray",
  368. "gate",
  369. "gray door (opened by key 3)"
  370. },
  371. {
  372. "gate_4_gray",
  373. "gate",
  374. "gray door (opened by key 4)"
  375. },
  376. {
  377. "dynamite",
  378. "dynamite",
  379. "dynamite"
  380. },
  381. {
  382. "pacman",
  383. "pacman",
  384. "pac man (random start direction)"
  385. },
  386. {
  387. "invisible_wall",
  388. "wall",
  389. "invisible normal wall"
  390. },
  391. {
  392. "lamp",
  393. "lamp",
  394. "lamp (off)"
  395. },
  396. {
  397. "lamp.active",
  398. "lamp",
  399. "lamp (on)"
  400. },
  401. {
  402. "wall_emerald",
  403. "wall",
  404. "wall with emerald"
  405. },
  406. {
  407. "wall_diamond",
  408. "wall",
  409. "wall with diamond"
  410. },
  411. {
  412. "amoeba_full",
  413. "amoeba",
  414. "amoeba with content"
  415. },
  416. {
  417. "bd_amoeba",
  418. "bd_amoeba",
  419. "amoeba (BD style)"
  420. },
  421. {
  422. "time_orb_full",
  423. "time_orb_full",
  424. "time orb (full)"
  425. },
  426. {
  427. "time_orb_empty",
  428. "time_orb_empty",
  429. "time orb (empty)"
  430. },
  431. {
  432. "expandable_wall",
  433. "wall",
  434. "growing wall (horizontal, visible)"
  435. },
  436. {
  437. "bd_diamond",
  438. "bd_diamond",
  439. "diamond (BD style)"
  440. },
  441. {
  442. "emerald_yellow",
  443. "emerald",
  444. "yellow emerald"
  445. },
  446. {
  447. "wall_bd_diamond",
  448. "wall",
  449. "wall with BD style diamond"
  450. },
  451. {
  452. "wall_emerald_yellow",
  453. "wall",
  454. "wall with yellow emerald"
  455. },
  456. {
  457. "dark_yamyam",
  458. "dark_yamyam",
  459. "dark yam yam"
  460. },
  461. {
  462. "bd_magic_wall",
  463. "bd_magic_wall",
  464. "magic wall (BD style)"
  465. },
  466. {
  467. "invisible_steelwall",
  468. "steelwall",
  469. "invisible steel wall"
  470. },
  471. {
  472. "sokoban_field_player",
  473. "sokoban",
  474. "sokoban field with player"
  475. },
  476. {
  477. "dynabomb_increase_number",
  478. "dynabomb",
  479. "increases number of bombs"
  480. },
  481. {
  482. "dynabomb_increase_size",
  483. "dynabomb",
  484. "increases explosion size"
  485. },
  486. {
  487. "dynabomb_increase_power",
  488. "dynabomb",
  489. "increases power of explosion"
  490. },
  491. {
  492. "sokoban_object",
  493. "sokoban",
  494. "sokoban object"
  495. },
  496. {
  497. "sokoban_field_empty",
  498. "sokoban",
  499. "sokoban empty field"
  500. },
  501. {
  502. "sokoban_field_full",
  503. "sokoban",
  504. "sokoban field with object"
  505. },
  506. {
  507. "bd_butterfly.right",
  508. "bd_butterfly",
  509. "butterfly (starts moving right)"},
  510. {
  511. "bd_butterfly.up",
  512. "bd_butterfly",
  513. "butterfly (starts moving up)"
  514. },
  515. {
  516. "bd_butterfly.left",
  517. "bd_butterfly",
  518. "butterfly (starts moving left)"},
  519. {
  520. "bd_butterfly.down",
  521. "bd_butterfly",
  522. "butterfly (starts moving down)"},
  523. {
  524. "bd_firefly.right",
  525. "bd_firefly",
  526. "firefly (starts moving right)"
  527. },
  528. {
  529. "bd_firefly.up",
  530. "bd_firefly",
  531. "firefly (starts moving up)"
  532. },
  533. {
  534. "bd_firefly.left",
  535. "bd_firefly",
  536. "firefly (starts moving left)"
  537. },
  538. {
  539. "bd_firefly.down",
  540. "bd_firefly",
  541. "firefly (starts moving down)"
  542. },
  543. {
  544. "bd_butterfly",
  545. "bd_butterfly",
  546. "butterfly (random start direction)"
  547. },
  548. {
  549. "bd_firefly",
  550. "bd_firefly",
  551. "firefly (random start direction)"
  552. },
  553. {
  554. "player_1",
  555. "player",
  556. "player 1"
  557. },
  558. {
  559. "player_2",
  560. "player",
  561. "player 2"
  562. },
  563. {
  564. "player_3",
  565. "player",
  566. "player 3"
  567. },
  568. {
  569. "player_4",
  570. "player",
  571. "player 4"
  572. },
  573. {
  574. "bug.right",
  575. "bug",
  576. "bug (starts moving right)"
  577. },
  578. {
  579. "bug.up",
  580. "bug",
  581. "bug (starts moving up)"
  582. },
  583. {
  584. "bug.left",
  585. "bug",
  586. "bug (starts moving left)"
  587. },
  588. {
  589. "bug.down",
  590. "bug",
  591. "bug (starts moving down)"
  592. },
  593. {
  594. "spaceship.right",
  595. "spaceship",
  596. "spaceship (starts moving right)"},
  597. {
  598. "spaceship.up",
  599. "spaceship",
  600. "spaceship (starts moving up)"
  601. },
  602. {
  603. "spaceship.left",
  604. "spaceship",
  605. "spaceship (starts moving left)"},
  606. {
  607. "spaceship.down",
  608. "spaceship",
  609. "spaceship (starts moving down)"},
  610. {
  611. "pacman.right",
  612. "pacman",
  613. "pac man (starts moving right)"
  614. },
  615. {
  616. "pacman.up",
  617. "pacman",
  618. "pac man (starts moving up)"
  619. },
  620. {
  621. "pacman.left",
  622. "pacman",
  623. "pac man (starts moving left)"
  624. },
  625. {
  626. "pacman.down",
  627. "pacman",
  628. "pac man (starts moving down)"
  629. },
  630. {
  631. "emerald_red",
  632. "emerald",
  633. "red emerald"
  634. },
  635. {
  636. "emerald_purple",
  637. "emerald",
  638. "purple emerald"
  639. },
  640. {
  641. "wall_emerald_red",
  642. "wall",
  643. "wall with red emerald"
  644. },
  645. {
  646. "wall_emerald_purple",
  647. "wall",
  648. "wall with purple emerald"
  649. },
  650. {
  651. "acid_pool_topleft",
  652. "wall",
  653. "acid pool (top left)"
  654. },
  655. {
  656. "acid_pool_topright",
  657. "wall",
  658. "acid pool (top right)"
  659. },
  660. {
  661. "acid_pool_bottomleft",
  662. "wall",
  663. "acid pool (bottom left)"
  664. },
  665. {
  666. "acid_pool_bottom",
  667. "wall",
  668. "acid pool (bottom)"
  669. },
  670. {
  671. "acid_pool_bottomright",
  672. "wall",
  673. "acid pool (bottom right)"
  674. },
  675. {
  676. "bd_wall",
  677. "wall",
  678. "normal wall (BD style)"
  679. },
  680. {
  681. "bd_rock",
  682. "bd_rock",
  683. "rock (BD style)"
  684. },
  685. {
  686. "exit_open",
  687. "exit",
  688. "open exit"
  689. },
  690. {
  691. "black_orb",
  692. "black_orb",
  693. "black orb bomb"
  694. },
  695. {
  696. "amoeba_to_diamond",
  697. "amoeba",
  698. "amoeba"
  699. },
  700. {
  701. "mole",
  702. "mole",
  703. "mole (random start direction)"
  704. },
  705. {
  706. "penguin",
  707. "penguin",
  708. "penguin"
  709. },
  710. {
  711. "satellite",
  712. "satellite",
  713. "satellite"
  714. },
  715. {
  716. "arrow_left",
  717. "arrow",
  718. "arrow left"
  719. },
  720. {
  721. "arrow_right",
  722. "arrow",
  723. "arrow right"
  724. },
  725. {
  726. "arrow_up",
  727. "arrow",
  728. "arrow up"
  729. },
  730. {
  731. "arrow_down",
  732. "arrow",
  733. "arrow down"
  734. },
  735. {
  736. "pig",
  737. "pig",
  738. "pig"
  739. },
  740. {
  741. "dragon",
  742. "dragon",
  743. "fire breathing dragon"
  744. },
  745. {
  746. "em_key_1_file_obsolete",
  747. "obsolete",
  748. "key (OBSOLETE)"
  749. },
  750. {
  751. "char_space",
  752. "char",
  753. "letter ' '"
  754. },
  755. {
  756. "char_exclam",
  757. "char",
  758. "letter '!'"
  759. },
  760. {
  761. "char_quotedbl",
  762. "char",
  763. "letter '\"'"
  764. },
  765. {
  766. "char_numbersign",
  767. "char",
  768. "letter '#'"
  769. },
  770. {
  771. "char_dollar",
  772. "char",
  773. "letter '$'"
  774. },
  775. {
  776. "char_percent",
  777. "char",
  778. "letter '%'"
  779. },
  780. {
  781. "char_ampersand",
  782. "char",
  783. "letter '&'"
  784. },
  785. {
  786. "char_apostrophe",
  787. "char",
  788. "letter '''"
  789. },
  790. {
  791. "char_parenleft",
  792. "char",
  793. "letter '('"
  794. },
  795. {
  796. "char_parenright",
  797. "char",
  798. "letter ')'"
  799. },
  800. {
  801. "char_asterisk",
  802. "char",
  803. "letter '*'"
  804. },
  805. {
  806. "char_plus",
  807. "char",
  808. "letter '+'"
  809. },
  810. {
  811. "char_comma",
  812. "char",
  813. "letter ','"
  814. },
  815. {
  816. "char_minus",
  817. "char",
  818. "letter '-'"
  819. },
  820. {
  821. "char_period",
  822. "char",
  823. "letter '.'"
  824. },
  825. {
  826. "char_slash",
  827. "char",
  828. "letter '/'"
  829. },
  830. {
  831. "char_0",
  832. "char",
  833. "letter '0'"
  834. },
  835. {
  836. "char_1",
  837. "char",
  838. "letter '1'"
  839. },
  840. {
  841. "char_2",
  842. "char",
  843. "letter '2'"
  844. },
  845. {
  846. "char_3",
  847. "char",
  848. "letter '3'"
  849. },
  850. {
  851. "char_4",
  852. "char",
  853. "letter '4'"
  854. },
  855. {
  856. "char_5",
  857. "char",
  858. "letter '5'"
  859. },
  860. {
  861. "char_6",
  862. "char",
  863. "letter '6'"
  864. },
  865. {
  866. "char_7",
  867. "char",
  868. "letter '7'"
  869. },
  870. {
  871. "char_8",
  872. "char",
  873. "letter '8'"
  874. },
  875. {
  876. "char_9",
  877. "char",
  878. "letter '9'"
  879. },
  880. {
  881. "char_colon",
  882. "char",
  883. "letter ':'"
  884. },
  885. {
  886. "char_semicolon",
  887. "char",
  888. "letter ';'"
  889. },
  890. {
  891. "char_less",
  892. "char",
  893. "letter '<'"
  894. },
  895. {
  896. "char_equal",
  897. "char",
  898. "letter '='"
  899. },
  900. {
  901. "char_greater",
  902. "char",
  903. "letter '>'"
  904. },
  905. {
  906. "char_question",
  907. "char",
  908. "letter '?'"
  909. },
  910. {
  911. "char_at",
  912. "char",
  913. "letter '@'"
  914. },
  915. {
  916. "char_a",
  917. "char",
  918. "letter 'A'"
  919. },
  920. {
  921. "char_b",
  922. "char",
  923. "letter 'B'"
  924. },
  925. {
  926. "char_c",
  927. "char",
  928. "letter 'C'"
  929. },
  930. {
  931. "char_d",
  932. "char",
  933. "letter 'D'"
  934. },
  935. {
  936. "char_e",
  937. "char",
  938. "letter 'E'"
  939. },
  940. {
  941. "char_f",
  942. "char",
  943. "letter 'F'"
  944. },
  945. {
  946. "char_g",
  947. "char",
  948. "letter 'G'"
  949. },
  950. {
  951. "char_h",
  952. "char",
  953. "letter 'H'"
  954. },
  955. {
  956. "char_i",
  957. "char",
  958. "letter 'I'"
  959. },
  960. {
  961. "char_j",
  962. "char",
  963. "letter 'J'"
  964. },
  965. {
  966. "char_k",
  967. "char",
  968. "letter 'K'"
  969. },
  970. {
  971. "char_l",
  972. "char",
  973. "letter 'L'"
  974. },
  975. {
  976. "char_m",
  977. "char",
  978. "letter 'M'"
  979. },
  980. {
  981. "char_n",
  982. "char",
  983. "letter 'N'"
  984. },
  985. {
  986. "char_o",
  987. "char",
  988. "letter 'O'"
  989. },
  990. {
  991. "char_p",
  992. "char",
  993. "letter 'P'"
  994. },
  995. {
  996. "char_q",
  997. "char",
  998. "letter 'Q'"
  999. },
  1000. {
  1001. "char_r",
  1002. "char",
  1003. "letter 'R'"
  1004. },
  1005. {
  1006. "char_s",
  1007. "char",
  1008. "letter 'S'"
  1009. },
  1010. {
  1011. "char_t",
  1012. "char",
  1013. "letter 'T'"
  1014. },
  1015. {
  1016. "char_u",
  1017. "char",
  1018. "letter 'U'"
  1019. },
  1020. {
  1021. "char_v",
  1022. "char",
  1023. "letter 'V'"
  1024. },
  1025. {
  1026. "char_w",
  1027. "char",
  1028. "letter 'W'"
  1029. },
  1030. {
  1031. "char_x",
  1032. "char",
  1033. "letter 'X'"
  1034. },
  1035. {
  1036. "char_y",
  1037. "char",
  1038. "letter 'Y'"
  1039. },
  1040. {
  1041. "char_z",
  1042. "char",
  1043. "letter 'Z'"
  1044. },
  1045. {
  1046. "char_bracketleft",
  1047. "char",
  1048. "letter '['"
  1049. },
  1050. {
  1051. "char_backslash",
  1052. "char",
  1053. "letter '\\'"
  1054. },
  1055. {
  1056. "char_bracketright",
  1057. "char",
  1058. "letter ']'"
  1059. },
  1060. {
  1061. "char_asciicircum",
  1062. "char",
  1063. "letter '^'"
  1064. },
  1065. {
  1066. "char_underscore",
  1067. "char",
  1068. "letter '_'"
  1069. },
  1070. {
  1071. "char_copyright",
  1072. "char",
  1073. "letter 'Š'"
  1074. },
  1075. {
  1076. "char_aumlaut",
  1077. "char",
  1078. "letter 'Ä'"
  1079. },
  1080. {
  1081. "char_oumlaut",
  1082. "char",
  1083. "letter 'Ö'"
  1084. },
  1085. {
  1086. "char_uumlaut",
  1087. "char",
  1088. "letter 'Ü'"
  1089. },
  1090. {
  1091. "char_degree",
  1092. "char",
  1093. "letter '°'"
  1094. },
  1095. {
  1096. "char_trademark",
  1097. "char",
  1098. "letter 'Ž'"
  1099. },
  1100. {
  1101. "char_cursor",
  1102. "char",
  1103. "letter ' '"
  1104. },
  1105. {
  1106. "char_unused",
  1107. "char",
  1108. "letter ''"
  1109. },
  1110. {
  1111. "char_unused",
  1112. "char",
  1113. "letter ''"
  1114. },
  1115. {
  1116. "char_unused",
  1117. "char",
  1118. "letter ''"
  1119. },
  1120. {
  1121. "char_unused",
  1122. "char",
  1123. "letter ''"
  1124. },
  1125. {
  1126. "char_unused",
  1127. "char",
  1128. "letter ''"
  1129. },
  1130. {
  1131. "char_unused",
  1132. "char",
  1133. "letter ''"
  1134. },
  1135. {
  1136. "char_unused",
  1137. "char",
  1138. "letter 'button'"
  1139. },
  1140. {
  1141. "char_unused",
  1142. "char",
  1143. "letter 'up'"
  1144. },
  1145. {
  1146. "char_unused",
  1147. "char",
  1148. "letter 'down'"
  1149. },
  1150. {
  1151. "expandable_wall_horizontal",
  1152. "wall",
  1153. "growing wall (horizontal)"
  1154. },
  1155. {
  1156. "expandable_wall_vertical",
  1157. "wall",
  1158. "growing wall (vertical)"
  1159. },
  1160. {
  1161. "expandable_wall_any",
  1162. "wall",
  1163. "growing wall (any direction)"
  1164. },
  1165. {
  1166. "em_gate_1",
  1167. "gate",
  1168. "door 1 (EM style)"
  1169. },
  1170. {
  1171. "em_gate_2",
  1172. "gate",
  1173. "door 2 (EM style)"
  1174. },
  1175. {
  1176. "em_gate_3",
  1177. "gate",
  1178. "door 3 (EM style)"
  1179. },
  1180. {
  1181. "em_gate_4",
  1182. "gate",
  1183. "door 4 (EM style)"
  1184. },
  1185. {
  1186. "em_key_2_file_obsolete",
  1187. "obsolete",
  1188. "key (OBSOLETE)"
  1189. },
  1190. {
  1191. "em_key_3_file_obsolete",
  1192. "obsolete",
  1193. "key (OBSOLETE)"
  1194. },
  1195. {
  1196. "em_key_4_file_obsolete",
  1197. "obsolete",
  1198. "key (OBSOLETE)"
  1199. },
  1200. {
  1201. "sp_empty_space",
  1202. "empty_space",
  1203. "empty space"
  1204. },
  1205. {
  1206. "sp_zonk",
  1207. "sp_zonk",
  1208. "zonk"
  1209. },
  1210. {
  1211. "sp_base",
  1212. "sp_base",
  1213. "base"
  1214. },
  1215. {
  1216. "sp_murphy",
  1217. "player",
  1218. "murphy"
  1219. },
  1220. {
  1221. "sp_infotron",
  1222. "sp_infotron",
  1223. "infotron"
  1224. },
  1225. {
  1226. "sp_chip_single",
  1227. "wall",
  1228. "chip (single)"
  1229. },
  1230. {
  1231. "sp_hardware_gray",
  1232. "wall",
  1233. "hardware"
  1234. },
  1235. {
  1236. "sp_exit_closed",
  1237. "sp_exit",
  1238. "exit"
  1239. },
  1240. {
  1241. "sp_disk_orange",
  1242. "sp_disk_orange",
  1243. "orange disk"
  1244. },
  1245. {
  1246. "sp_port_right",
  1247. "sp_port",
  1248. "port (leading right)"
  1249. },
  1250. {
  1251. "sp_port_down",
  1252. "sp_port",
  1253. "port (leading down)"
  1254. },
  1255. {
  1256. "sp_port_left",
  1257. "sp_port",
  1258. "port (leading left)"
  1259. },
  1260. {
  1261. "sp_port_up",
  1262. "sp_port",
  1263. "port (leading up)"
  1264. },
  1265. {
  1266. "sp_gravity_port_right",
  1267. "sp_gravity_port",
  1268. "gravity-on/off port (leading right)"
  1269. },
  1270. {
  1271. "sp_gravity_port_down",
  1272. "sp_gravity_port",
  1273. "gravity-on/off port (leading down)"
  1274. },
  1275. {
  1276. "sp_gravity_port_left",
  1277. "sp_gravity_port",
  1278. "gravity-on/off port (leading left)"
  1279. },
  1280. {
  1281. "sp_gravity_port_up",
  1282. "sp_gravity_port",
  1283. "gravity-on/off port (leading up)"
  1284. },
  1285. {
  1286. "sp_sniksnak",
  1287. "sp_sniksnak",
  1288. "snik snak"
  1289. },
  1290. {
  1291. "sp_disk_yellow",
  1292. "sp_disk_yellow",
  1293. "yellow disk"
  1294. },
  1295. {
  1296. "sp_terminal",
  1297. "sp_terminal",
  1298. "terminal"
  1299. },
  1300. {
  1301. "sp_disk_red",
  1302. "dynamite",
  1303. "red disk"
  1304. },
  1305. {
  1306. "sp_port_vertical",
  1307. "sp_port",
  1308. "port (vertical)"
  1309. },
  1310. {
  1311. "sp_port_horizontal",
  1312. "sp_port",
  1313. "port (horizontal)"
  1314. },
  1315. {
  1316. "sp_port_any",
  1317. "sp_port",
  1318. "port (any direction)"
  1319. },
  1320. {
  1321. "sp_electron",
  1322. "sp_electron",
  1323. "electron"
  1324. },
  1325. {
  1326. "sp_buggy_base",
  1327. "sp_buggy_base",
  1328. "buggy base"
  1329. },
  1330. {
  1331. "sp_chip_left",
  1332. "wall",
  1333. "chip (left half)"
  1334. },
  1335. {
  1336. "sp_chip_right",
  1337. "wall",
  1338. "chip (right half)"
  1339. },
  1340. {
  1341. "sp_hardware_base_1",
  1342. "wall",
  1343. "hardware"
  1344. },
  1345. {
  1346. "sp_hardware_green",
  1347. "wall",
  1348. "hardware"
  1349. },
  1350. {
  1351. "sp_hardware_blue",
  1352. "wall",
  1353. "hardware"
  1354. },
  1355. {
  1356. "sp_hardware_red",
  1357. "wall",
  1358. "hardware"
  1359. },
  1360. {
  1361. "sp_hardware_yellow",
  1362. "wall",
  1363. "hardware"
  1364. },
  1365. {
  1366. "sp_hardware_base_2",
  1367. "wall",
  1368. "hardware"
  1369. },
  1370. {
  1371. "sp_hardware_base_3",
  1372. "wall",
  1373. "hardware"
  1374. },
  1375. {
  1376. "sp_hardware_base_4",
  1377. "wall",
  1378. "hardware"
  1379. },
  1380. {
  1381. "sp_hardware_base_5",
  1382. "wall",
  1383. "hardware"
  1384. },
  1385. {
  1386. "sp_hardware_base_6",
  1387. "wall",
  1388. "hardware"
  1389. },
  1390. {
  1391. "sp_chip_top",
  1392. "wall",
  1393. "chip (upper half)"
  1394. },
  1395. {
  1396. "sp_chip_bottom",
  1397. "wall",
  1398. "chip (lower half)"
  1399. },
  1400. {
  1401. "em_gate_1_gray",
  1402. "gate",
  1403. "gray door (EM style, key 1)"
  1404. },
  1405. {
  1406. "em_gate_2_gray",
  1407. "gate",
  1408. "gray door (EM style, key 2)"
  1409. },
  1410. {
  1411. "em_gate_3_gray",
  1412. "gate",
  1413. "gray door (EM style, key 3)"
  1414. },
  1415. {
  1416. "em_gate_4_gray",
  1417. "gate",
  1418. "gray door (EM style, key 4)"
  1419. },
  1420. {
  1421. "em_dynamite",
  1422. "dynamite",
  1423. "dynamite (EM style)"
  1424. },
  1425. {
  1426. "em_dynamite.active",
  1427. "dynamite",
  1428. "burning dynamite (EM style)"
  1429. },
  1430. {
  1431. "pearl",
  1432. "pearl",
  1433. "pearl"
  1434. },
  1435. {
  1436. "crystal",
  1437. "crystal",
  1438. "crystal"
  1439. },
  1440. {
  1441. "wall_pearl",
  1442. "wall",
  1443. "wall with pearl"
  1444. },
  1445. {
  1446. "wall_crystal",
  1447. "wall",
  1448. "wall with crystal"
  1449. },
  1450. {
  1451. "dc_gate_white",
  1452. "gate",
  1453. "white door"
  1454. },
  1455. {
  1456. "dc_gate_white_gray",
  1457. "gate",
  1458. "gray door (opened by white key)"
  1459. },
  1460. {
  1461. "dc_key_white",
  1462. "key",
  1463. "white key"
  1464. },
  1465. {
  1466. "shield_normal",
  1467. "shield_normal",
  1468. "shield (normal)"
  1469. },
  1470. {
  1471. "extra_time",
  1472. "extra_time",
  1473. "extra time"
  1474. },
  1475. {
  1476. "switchgate_open",
  1477. "switchgate",
  1478. "switch gate (open)"
  1479. },
  1480. {
  1481. "switchgate_closed",
  1482. "switchgate",
  1483. "switch gate (closed)"
  1484. },
  1485. {
  1486. "switchgate_switch_up",
  1487. "switchgate_switch",
  1488. "switch for switch gate"
  1489. },
  1490. {
  1491. "switchgate_switch_down",
  1492. "switchgate_switch",
  1493. "switch for switch gate"
  1494. },
  1495. {
  1496. "unused_269",
  1497. "unused",
  1498. "-"
  1499. },
  1500. {
  1501. "unused_270",
  1502. "unused",
  1503. "-"
  1504. },
  1505. {
  1506. "conveyor_belt_1_left",
  1507. "conveyor_belt",
  1508. "conveyor belt 1 (left)"
  1509. },
  1510. {
  1511. "conveyor_belt_1_middle",
  1512. "conveyor_belt",
  1513. "conveyor belt 1 (middle)"
  1514. },
  1515. {
  1516. "conveyor_belt_1_right",
  1517. "conveyor_belt",
  1518. "conveyor belt 1 (right)"
  1519. },
  1520. {
  1521. "conveyor_belt_1_switch_left",
  1522. "conveyor_belt_switch",
  1523. "switch for conveyor belt 1 (left)"
  1524. },
  1525. {
  1526. "conveyor_belt_1_switch_middle",
  1527. "conveyor_belt_switch",
  1528. "switch for conveyor belt 1 (middle)"
  1529. },
  1530. {
  1531. "conveyor_belt_1_switch_right",
  1532. "conveyor_belt_switch",
  1533. "switch for conveyor belt 1 (right)"
  1534. },
  1535. {
  1536. "conveyor_belt_2_left",
  1537. "conveyor_belt",
  1538. "conveyor belt 2 (left)"
  1539. },
  1540. {
  1541. "conveyor_belt_2_middle",
  1542. "conveyor_belt",
  1543. "conveyor belt 2 (middle)"
  1544. },
  1545. {
  1546. "conveyor_belt_2_right",
  1547. "conveyor_belt",
  1548. "conveyor belt 2 (right)"
  1549. },
  1550. {
  1551. "conveyor_belt_2_switch_left",
  1552. "conveyor_belt_switch",
  1553. "switch for conveyor belt 2 (left)"
  1554. },
  1555. {
  1556. "conveyor_belt_2_switch_middle",
  1557. "conveyor_belt_switch",
  1558. "switch for conveyor belt 2 (middle)"
  1559. },
  1560. {
  1561. "conveyor_belt_2_switch_right",
  1562. "conveyor_belt_switch",
  1563. "switch for conveyor belt 2 (right)"
  1564. },
  1565. {
  1566. "conveyor_belt_3_left",
  1567. "conveyor_belt",
  1568. "conveyor belt 3 (left)"
  1569. },
  1570. {
  1571. "conveyor_belt_3_middle",
  1572. "conveyor_belt",
  1573. "conveyor belt 3 (middle)"
  1574. },
  1575. {
  1576. "conveyor_belt_3_right",
  1577. "conveyor_belt",
  1578. "conveyor belt 3 (right)"
  1579. },
  1580. {
  1581. "conveyor_belt_3_switch_left",
  1582. "conveyor_belt_switch",
  1583. "switch for conveyor belt 3 (left)"
  1584. },
  1585. {
  1586. "conveyor_belt_3_switch_middle",
  1587. "conveyor_belt_switch",
  1588. "switch for conveyor belt 3 (middle)"
  1589. },
  1590. {
  1591. "conveyor_belt_3_switch_right",
  1592. "conveyor_belt_switch",
  1593. "switch for conveyor belt 3 (right)"
  1594. },
  1595. {
  1596. "conveyor_belt_4_left",
  1597. "conveyor_belt",
  1598. "conveyor belt 4 (left)"
  1599. },
  1600. {
  1601. "conveyor_belt_4_middle",
  1602. "conveyor_belt",
  1603. "conveyor belt 4 (middle)"
  1604. },
  1605. {
  1606. "conveyor_belt_4_right",
  1607. "conveyor_belt",
  1608. "conveyor belt 4 (right)"
  1609. },
  1610. {
  1611. "conveyor_belt_4_switch_left",
  1612. "conveyor_belt_switch",
  1613. "switch for conveyor belt 4 (left)"
  1614. },
  1615. {
  1616. "conveyor_belt_4_switch_middle",
  1617. "conveyor_belt_switch",
  1618. "switch for conveyor belt 4 (middle)"
  1619. },
  1620. {
  1621. "conveyor_belt_4_switch_right",
  1622. "conveyor_belt_switch",
  1623. "switch for conveyor belt 4 (right)"
  1624. },
  1625. {
  1626. "landmine",
  1627. "landmine",
  1628. "land mine (not removable)"
  1629. },
  1630. {
  1631. "envelope_obsolete",
  1632. "obsolete",
  1633. "envelope (OBSOLETE)"
  1634. },
  1635. {
  1636. "light_switch",
  1637. "light_switch",
  1638. "light switch (off)"
  1639. },
  1640. {
  1641. "light_switch.active",
  1642. "light_switch",
  1643. "light switch (on)"
  1644. },
  1645. {
  1646. "sign_exclamation",
  1647. "sign",
  1648. "sign (exclamation)"
  1649. },
  1650. {
  1651. "sign_radioactivity",
  1652. "sign",
  1653. "sign (radio activity)"
  1654. },
  1655. {
  1656. "sign_stop",
  1657. "sign",
  1658. "sign (stop)"
  1659. },
  1660. {
  1661. "sign_wheelchair",
  1662. "sign",
  1663. "sign (wheel chair)"
  1664. },
  1665. {
  1666. "sign_parking",
  1667. "sign",
  1668. "sign (parking)"
  1669. },
  1670. {
  1671. "sign_no_entry",
  1672. "sign",
  1673. "sign (no entry)"
  1674. },
  1675. {
  1676. "sign_unused_1",
  1677. "sign",
  1678. "sign (unused)"
  1679. },
  1680. {
  1681. "sign_give_way",
  1682. "sign",
  1683. "sign (give way)"
  1684. },
  1685. {
  1686. "sign_entry_forbidden",
  1687. "sign",
  1688. "sign (entry forbidden)"
  1689. },
  1690. {
  1691. "sign_emergency_exit",
  1692. "sign",
  1693. "sign (emergency exit)"
  1694. },
  1695. {
  1696. "sign_yin_yang",
  1697. "sign",
  1698. "sign (yin yang)"
  1699. },
  1700. {
  1701. "sign_unused_2",
  1702. "sign",
  1703. "sign (unused)"
  1704. },
  1705. {
  1706. "mole.left",
  1707. "mole",
  1708. "mole (starts moving left)"
  1709. },
  1710. {
  1711. "mole.right",
  1712. "mole",
  1713. "mole (starts moving right)"
  1714. },
  1715. {
  1716. "mole.up",
  1717. "mole",
  1718. "mole (starts moving up)"
  1719. },
  1720. {
  1721. "mole.down",
  1722. "mole",
  1723. "mole (starts moving down)"
  1724. },
  1725. {
  1726. "steelwall_slippery",
  1727. "steelwall",
  1728. "slippery steel wall"
  1729. },
  1730. {
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  1732. "sand",
  1733. "invisible sand"
  1734. },
  1735. {
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  1737. "unknown",
  1738. "dx unknown element 15"
  1739. },
  1740. {
  1741. "dx_unknown_42",
  1742. "unknown",
  1743. "dx unknown element 42"
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  1745. {
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  1747. "unused",
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  1750. {
  1751. "unused_320",
  1752. "unused",
  1753. "(not used)"
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  1755. {
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  1757. "shield_deadly",
  1758. "shield (deadly, kills enemies)"
  1759. },
  1760. {
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  1762. "timegate",
  1763. "time gate (open)"
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  1765. {
  1766. "timegate_closed",
  1767. "timegate",
  1768. "time gate (closed)"
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  1770. {
  1771. "timegate_switch.active",
  1772. "timegate_switch",
  1773. "switch for time gate"
  1774. },
  1775. {
  1776. "timegate_switch",
  1777. "timegate_switch",
  1778. "switch for time gate"
  1779. },
  1780. {
  1781. "balloon",
  1782. "balloon",
  1783. "balloon"
  1784. },
  1785. {
  1786. "balloon_switch_left",
  1787. "balloon_switch",
  1788. "wind switch (left)"
  1789. },
  1790. {
  1791. "balloon_switch_right",
  1792. "balloon_switch",
  1793. "wind switch (right)"
  1794. },
  1795. {
  1796. "balloon_switch_up",
  1797. "balloon_switch",
  1798. "wind switch (up)"
  1799. },
  1800. {
  1801. "balloon_switch_down",
  1802. "balloon_switch",
  1803. "wind switch (down)"
  1804. },
  1805. {
  1806. "balloon_switch_any",
  1807. "balloon_switch",
  1808. "wind switch (any direction)"
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  1812. "steelwall",
  1813. "steel wall"
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  1815. {
  1816. "emc_steelwall_2",
  1817. "steelwall",
  1818. "steel wall"
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  1820. {
  1821. "emc_steelwall_3",
  1822. "steelwall",
  1823. "steel wall"
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  1825. {
  1826. "emc_steelwall_4",
  1827. "steelwall",
  1828. "steel wall"
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  1831. "emc_wall_1",
  1832. "wall",
  1833. "normal wall"
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  1835. {
  1836. "emc_wall_2",
  1837. "wall",
  1838. "normal wall"
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  1840. {
  1841. "emc_wall_3",
  1842. "wall",
  1843. "normal wall"
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  1845. {
  1846. "emc_wall_4",
  1847. "wall",
  1848. "normal wall"
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  1850. {
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  1852. "wall",
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  1857. "wall",
  1858. "normal wall"
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  1861. "emc_wall_7",
  1862. "wall",
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  1866. "emc_wall_8",
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  1872. "tube",
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  1887. "tube",
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  1892. "tube",
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  1901. "tube_horizontal_down",
  1902. "tube",
  1903. "tube (horizontal & down)"
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  1905. {
  1906. "tube_left_up",
  1907. "tube",
  1908. "tube (left & up)"
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  1910. {
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  1912. "tube",
  1913. "tube (left & down)"
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  1915. {
  1916. "tube_right_up",
  1917. "tube",
  1918. "tube (right & up)"
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  1920. {
  1921. "tube_right_down",
  1922. "tube",
  1923. "tube (right & down)"
  1924. },
  1925. {
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  1927. "spring",
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  1932. "trap",
  1933. "trap"
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  1938. "stable bomb (DX style)"
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  1958. "custom element 2"
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  1963. "custom element 3"
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  1967. "custom",
  1968. "custom element 4"
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  1973. "custom element 5"
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  1978. "custom element 6"
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  1982. "custom",
  1983. "custom element 7"
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  1988. "custom element 8"
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  1998. "custom element 10"
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  2013. "custom element 13"
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  3429. },
  3430. {
  3431. "unknown",
  3432. "unknown",
  3433. "unknown element"
  3434. },
  3435. {
  3436. "trigger_element",
  3437. "trigger",
  3438. "element triggering change"
  3439. },
  3440. {
  3441. "trigger_player",
  3442. "trigger",
  3443. "player triggering change"
  3444. },
  3445. {
  3446. "sp_gravity_on_port_right",
  3447. "sp_gravity_on_port",
  3448. "gravity-on port (leading right)"
  3449. },
  3450. {
  3451. "sp_gravity_on_port_down",
  3452. "sp_gravity_on_port",
  3453. "gravity-on port…

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