/src/away3d/core/base/data/UV.as
http://github.com/away3d/away3d-core-fp11 · ActionScript · 67 lines · 37 code · 9 blank · 21 comment · 0 complexity · b270c2b125431a139673871ae4f6c361 MD5 · raw file
- package away3d.core.base.data
- {
-
- /**
- * Texture coordinates value object.
- */
- public class UV
- {
- private var _u:Number;
- private var _v:Number;
-
- /**
- * Creates a new <code>UV</code> object.
- *
- * @param u [optional] The horizontal coordinate of the texture value. Defaults to 0.
- * @param v [optional] The vertical coordinate of the texture value. Defaults to 0.
- */
- public function UV(u:Number = 0, v:Number = 0)
- {
- _u = u;
- _v = v;
- }
-
- /**
- * Defines the vertical coordinate of the texture value.
- */
- public function get v():Number
- {
- return _v;
- }
-
- public function set v(value:Number):void
- {
- _v = value;
- }
-
- /**
- * Defines the horizontal coordinate of the texture value.
- */
- public function get u():Number
- {
- return _u;
- }
-
- public function set u(value:Number):void
- {
- _u = value;
- }
-
- /**
- * returns a new UV value Object
- */
- public function clone():UV
- {
- return new UV(_u, _v);
- }
-
- /**
- * returns the value object as a string for trace/debug purpose
- */
- public function toString():String
- {
- return _u + "," + _v;
- }
-
- }
- }