/src/away3d/animators/skeleton/SkeletonJoint.as
http://github.com/away3d/away3d-core-fp11 · ActionScript · 32 lines · 12 code · 3 blank · 17 comment · 0 complexity · 2aa2d8c0ec03e892f8e20a99cfc38df4 MD5 · raw file
- package away3d.animators.skeleton
- {
- /**
- * Joint represents a joint in a Skeleton.
- *
- * @see away3d.core.animation.skeleton.Skeleton
- */
- public class SkeletonJoint
- {
- /**
- * The parent joint's index
- */
- public var parentIndex : int = -1;
- /**
- * The name of the joint
- */
- public var name : String; // intention is that this should be used only at load time, not in the main loop
- /**
- * The inverse bind pose matrix, as raw data, used to transform vertices to bind joint space, so it can be transformed using the target joint matrix.
- */
- public var inverseBindPose : Vector.<Number>;
- /**
- * Creates a new Joint object
- */
- public function SkeletonJoint()
- {
- }
- }
- }