/src/away3d/animators/skeleton/SkeletonJoint.as

http://github.com/away3d/away3d-core-fp11 · ActionScript · 32 lines · 12 code · 3 blank · 17 comment · 0 complexity · 2aa2d8c0ec03e892f8e20a99cfc38df4 MD5 · raw file

  1. package away3d.animators.skeleton
  2. {
  3. /**
  4. * Joint represents a joint in a Skeleton.
  5. *
  6. * @see away3d.core.animation.skeleton.Skeleton
  7. */
  8. public class SkeletonJoint
  9. {
  10. /**
  11. * The parent joint's index
  12. */
  13. public var parentIndex : int = -1;
  14. /**
  15. * The name of the joint
  16. */
  17. public var name : String; // intention is that this should be used only at load time, not in the main loop
  18. /**
  19. * The inverse bind pose matrix, as raw data, used to transform vertices to bind joint space, so it can be transformed using the target joint matrix.
  20. */
  21. public var inverseBindPose : Vector.<Number>;
  22. /**
  23. * Creates a new Joint object
  24. */
  25. public function SkeletonJoint()
  26. {
  27. }
  28. }
  29. }