/src/away3d/library/naming/ConflictStrategy.as
http://github.com/away3d/away3d-core-fp11 · ActionScript · 38 lines · 9 code · 4 blank · 25 comment · 0 complexity · 402a115d5bfc4a6e611f2d1b78cee6bc MD5 · raw file
- package away3d.library.naming
- {
-
- /**
- * Enumeration class for bundled conflict strategies. Set one of these values (or an
- * instance of a self-defined sub-class of ConflictStrategyBase) to the conflictStrategy
- * property on an AssetLibrary to define how that library resolves naming conflicts.
- *
- * The value of the <code>AssetLibrary.conflictPrecedence</code> property defines which
- * of the conflicting assets will get to keep it's name, and which is renamed (if any.)
- *
- * @see away3d.library.AssetLibrary.conflictStrategy
- * @see away3d.library.naming.ConflictStrategyBase
- */
- public class ConflictStrategy
- {
- /**
- * Specifies that in case of a naming conflict, one of the assets will be renamed and
- * a numeric suffix appended to the base name.
- */
- public static const APPEND_NUM_SUFFIX:ConflictStrategyBase = new NumSuffixConflictStrategy();
-
- /**
- * Specifies that naming conflicts should be ignored. This is not recommended in most
- * cases, unless it can be 100% guaranteed that the application does not cause naming
- * conflicts in the library (i.e. when an app-level system is in place to prevent this.)
- */
- public static const IGNORE:ConflictStrategyBase = new IgnoreConflictStrategy();
-
- /**
- * Specifies that an error should be thrown if a naming conflict is discovered. Use this
- * to be 100% sure that naming conflicts never occur unnoticed, and when it's undesirable
- * to have the library automatically rename assets to avoid such conflicts.
- */
- public static const THROW_ERROR:ConflictStrategyBase = new ErrorConflictStrategy();
-
- }
- }