/src/org/mt4j/input/inputProcessors/componentProcessors/tapAndHoldProcessor/TapAndHoldEvent.java
http://mt4j.googlecode.com/ · Java · 129 lines · 41 code · 24 blank · 64 comment · 0 complexity · 1ce21ab1349cc1d8bb5ea9e7c84fece7 MD5 · raw file
- /***********************************************************************
- * mt4j Copyright (c) 2008 - 2009 Christopher Ruff, Fraunhofer-Gesellschaft All rights reserved.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- ***********************************************************************/
- package org.mt4j.input.inputProcessors.componentProcessors.tapAndHoldProcessor;
-
- import org.mt4j.components.interfaces.IMTComponent3D;
- import org.mt4j.input.inputData.InputCursor;
- import org.mt4j.input.inputProcessors.IInputProcessor;
- import org.mt4j.input.inputProcessors.MTGestureEvent;
- import org.mt4j.util.math.Vector3D;
-
- /**
- * The Class TapAndHoldEvent.
- *
- * @author Christopher Ruff
- */
- public class TapAndHoldEvent extends MTGestureEvent {
-
- /** The cursor. */
- private InputCursor cursor;
-
- /** The click point. */
- private Vector3D clickPoint;
-
- private int holdTime;
-
- private float elapsedTime;
-
- private float elapsedTimeNormalized;
-
- private boolean holdComplete;
-
- /**
- * Instantiates a new tap and hold event.
- *
- * @param source the source
- * @param id the id
- * @param targetComponent the target component
- * @param m the m
- * @param clickPoint the click point
- */
- public TapAndHoldEvent(IInputProcessor source, int id, IMTComponent3D targetComponent, InputCursor m, boolean holdComplete, Vector3D clickPoint, int holdTime, float elapsedTime, float elapsedTimeNormalized) {
- super(source, id, targetComponent);
- this.cursor = m;
- this.holdComplete = holdComplete;
- this.clickPoint = clickPoint;
- this.holdTime = holdTime;
- this.elapsedTime = elapsedTime;
- this.elapsedTimeNormalized = elapsedTimeNormalized;
- }
-
-
-
- /**
- * Gets the total time required to hold for a successfully completed gesture.
- *
- * @return the hold time
- */
- public int getHoldTime() {
- return holdTime;
- }
-
-
-
- /**
- * Checks if the tap and hold gesture was completed successfully or if it was aborted/not finished yet.
- *
- * @return true, if is hold complete
- */
- public boolean isHoldComplete() {
- return holdComplete;
- }
-
-
- /**
- * Gets the elapsed holding time in milliseconds.
- *
- * @return the elapsed time
- */
- public float getElapsedTime() {
- return elapsedTime;
- }
-
-
-
- /**
- * Gets the elapsed time normalized from 0..1.
- * Clamps the value to 1.0 if it would be slightly higher.
- *
- * @return the elapsed time normalized
- */
- public float getElapsedTimeNormalized() {
- return elapsedTimeNormalized;
- }
-
-
- /**
- * Gets the click point.
- *
- * @return the click point
- */
- public Vector3D getLocationOnScreen() {
- return clickPoint;
- }
-
- /**
- * Gets the cursor.
- *
- * @return the cursor
- */
- public InputCursor getCursor() {
- return cursor;
- }
-
- }