/src/org/mt4j/input/inputProcessors/componentProcessors/rotateProcessor/RotateEvent.java
http://mt4j.googlecode.com/ · Java · 163 lines · 51 code · 24 blank · 88 comment · 0 complexity · 14ad8d7fd5b5675c974dd38536631850 MD5 · raw file
- /***********************************************************************
- * mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- ***********************************************************************/
- package org.mt4j.input.inputProcessors.componentProcessors.rotateProcessor;
-
- import org.mt4j.components.interfaces.IMTComponent3D;
- import org.mt4j.input.inputData.InputCursor;
- import org.mt4j.input.inputProcessors.IInputProcessor;
- import org.mt4j.input.inputProcessors.MTGestureEvent;
- import org.mt4j.util.math.Vector3D;
-
-
- /**
- * The Class RotateEvent.
- * @author Christopher Ruff
- */
- public class RotateEvent extends MTGestureEvent {
-
- /** The first finger motion. */
- private InputCursor firstFingerMotion;
-
- /** The second finger motion. */
- private InputCursor secondFingerMotion;
-
- /** The rotation point. */
- private Vector3D rotationPoint;
-
- /** The translation vector. */
- private Vector3D translationVector;
-
- /** The rotation degrees. */
- private float rotationDegrees;
-
-
- /**
- * Instantiates a new rotate event.
- *
- * @param source the source
- * @param id the id
- * @param targetComponent the target component
- * @param firstFingerMotion the first finger motion
- * @param secondFingerMotion the second finger motion
- * @param translationVector the translation vector
- * @param rotationPoint the rotation point
- * @param rotationDegrees the rotation degrees
- */
- public RotateEvent(IInputProcessor source, int id, IMTComponent3D targetComponent, InputCursor firstFingerMotion, InputCursor secondFingerMotion, Vector3D translationVector, Vector3D rotationPoint, float rotationDegrees) {
- super(source, id, targetComponent);
- this.firstFingerMotion = firstFingerMotion;
- this.secondFingerMotion = secondFingerMotion;
- this.translationVector = translationVector;
- this.rotationPoint = rotationPoint;
- this.rotationDegrees = rotationDegrees;
- }
-
- /**
- * Gets the first finger motion.
- *
- * @return the first finger motion
- */
- public InputCursor getFirstCursor() {
- return firstFingerMotion;
- }
-
- /**
- * Gets the rotation point.
- *
- * @return the rotation point
- */
- public Vector3D getRotationPoint() {
- return rotationPoint;
- }
-
- /**
- * Gets the second finger motion.
- *
- * @return the second finger motion
- */
- public InputCursor getSecondCursor() {
- return secondFingerMotion;
- }
-
- /**
- * Gets the translation vector.
- *
- * @return the translation vector
- */
- public Vector3D getTranslationVector() {
- return translationVector;
- }
-
- /**
- * Gets the rotation degrees.
- *
- * @return the rotation degrees
- */
- public float getRotationDegrees() {
- return rotationDegrees;
- }
-
- /**
- * Sets the first finger motion.
- *
- * @param firstFingerMotion the new first finger motion
- */
- public void setFirstCursor(InputCursor firstFingerMotion) {
- this.firstFingerMotion = firstFingerMotion;
- }
-
- /**
- * Sets the rotation degrees.
- *
- * @param rotationDegrees the new rotation degrees
- */
- public void setRotationDegrees(float rotationDegrees) {
- this.rotationDegrees = rotationDegrees;
- }
-
- /**
- * Sets the rotation point.
- *
- * @param rotationPoint the new rotation point
- */
- public void setRotationPoint(Vector3D rotationPoint) {
- this.rotationPoint = rotationPoint;
- }
-
- /**
- * Sets the second finger motion.
- *
- * @param secondFingerMotion the new second finger motion
- */
- public void setSecondCursor(InputCursor secondFingerMotion) {
- this.secondFingerMotion = secondFingerMotion;
- }
-
- /**
- * Sets the translation vector.
- *
- * @param translationVector the new translation vector
- */
- public void setTranslationVector(Vector3D translationVector) {
- this.translationVector = translationVector;
- }
-
-
-
-
- }