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  27. <h1>JackWinMutex.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
  28. <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2004-2008 Grame</span>
  29. <a name="l00003"></a>00003 <span class="comment"></span>
  30. <a name="l00004"></a>00004 <span class="comment"> This program is free software; you can redistribute it and/or modify</span>
  31. <a name="l00005"></a>00005 <span class="comment"> it under the terms of the GNU Lesser General Public License as published by</span>
  32. <a name="l00006"></a>00006 <span class="comment"> the Free Software Foundation; either version 2.1 of the License, or</span>
  33. <a name="l00007"></a>00007 <span class="comment"> (at your option) any later version.</span>
  34. <a name="l00008"></a>00008 <span class="comment"></span>
  35. <a name="l00009"></a>00009 <span class="comment"> This program is distributed in the hope that it will be useful,</span>
  36. <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
  37. <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span>
  38. <a name="l00012"></a>00012 <span class="comment"> GNU Lesser General Public License for more details.</span>
  39. <a name="l00013"></a>00013 <span class="comment"></span>
  40. <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Lesser General Public License</span>
  41. <a name="l00015"></a>00015 <span class="comment"> along with this program; if not, write to the Free Software</span>
  42. <a name="l00016"></a>00016 <span class="comment"> Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.</span>
  43. <a name="l00017"></a>00017 <span class="comment"></span>
  44. <a name="l00018"></a>00018 <span class="comment"> */</span>
  45. <a name="l00019"></a>00019
  46. <a name="l00020"></a>00020
  47. <a name="l00021"></a>00021 <span class="preprocessor">#ifndef __JackWinMutex__</span>
  48. <a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define __JackWinMutex__</span>
  49. <a name="l00023"></a>00023 <span class="preprocessor"></span>
  50. <a name="l00024"></a>00024 <span class="preprocessor">#include &quot;JackError.h&quot;</span>
  51. <a name="l00025"></a>00025 <span class="preprocessor">#include &quot;JackException.h&quot;</span>
  52. <a name="l00026"></a>00026 <span class="preprocessor">#include &lt;windows.h&gt;</span>
  53. <a name="l00027"></a>00027
  54. <a name="l00028"></a>00028 <span class="keyword">namespace </span>Jack
  55. <a name="l00029"></a>00029 {
  56. <a name="l00033"></a><a class="code" href="classJack_1_1JackBaseWinMutex.html">00033</a> <span class="keyword">class </span><a class="code" href="classJack_1_1JackBaseWinMutex.html" title="Mutex abstraction.">JackBaseWinMutex</a>
  57. <a name="l00034"></a>00034 {
  58. <a name="l00035"></a>00035
  59. <a name="l00036"></a>00036 <span class="keyword">protected</span>:
  60. <a name="l00037"></a>00037
  61. <a name="l00038"></a>00038 HANDLE fMutex;
  62. <a name="l00039"></a>00039 DWORD fOwner;
  63. <a name="l00040"></a>00040
  64. <a name="l00041"></a>00041 <span class="keyword">public</span>:
  65. <a name="l00042"></a>00042
  66. <a name="l00043"></a>00043 <a class="code" href="classJack_1_1JackBaseWinMutex.html" title="Mutex abstraction.">JackBaseWinMutex</a>():fOwner(0)
  67. <a name="l00044"></a>00044 {
  68. <a name="l00045"></a>00045 <span class="comment">// In recursive mode by default</span>
  69. <a name="l00046"></a>00046 fMutex = (HANDLE)CreateMutex(0, FALSE, 0);
  70. <a name="l00047"></a>00047 ThrowIf(fMutex == 0, <a class="code" href="classJack_1_1JackException.html" title="Exception base class.">JackException</a>(<span class="stringliteral">&quot;JackWinMutex: could not init the mutex&quot;</span>));
  71. <a name="l00048"></a>00048 }
  72. <a name="l00049"></a>00049
  73. <a name="l00050"></a>00050 <span class="keyword">virtual</span> ~<a class="code" href="classJack_1_1JackBaseWinMutex.html" title="Mutex abstraction.">JackBaseWinMutex</a>()
  74. <a name="l00051"></a>00051 {
  75. <a name="l00052"></a>00052 CloseHandle(fMutex);
  76. <a name="l00053"></a>00053 }
  77. <a name="l00054"></a>00054
  78. <a name="l00055"></a>00055 <span class="keywordtype">bool</span> Lock()
  79. <a name="l00056"></a>00056 {
  80. <a name="l00057"></a>00057 <span class="keywordflow">if</span> (fOwner != GetCurrentThreadId()) {
  81. <a name="l00058"></a>00058 DWORD res = WaitForSingleObject(fMutex, INFINITE);
  82. <a name="l00059"></a>00059 <span class="keywordflow">if</span> (res == WAIT_OBJECT_0) {
  83. <a name="l00060"></a>00060 fOwner = GetCurrentThreadId();
  84. <a name="l00061"></a>00061 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  85. <a name="l00062"></a>00062 } <span class="keywordflow">else</span> {
  86. <a name="l00063"></a>00063 <a class="code" href="group__ControlAPI.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackWinMutex::Lock res = %d&quot;</span>, res);
  87. <a name="l00064"></a>00064 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  88. <a name="l00065"></a>00065 }
  89. <a name="l00066"></a>00066 } <span class="keywordflow">else</span> {
  90. <a name="l00067"></a>00067 <a class="code" href="group__ControlAPI.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;JackWinMutex::Lock mutex already locked by thread = %d&quot;</span>, GetCurrentThreadId());
  91. <a name="l00068"></a>00068 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  92. <a name="l00069"></a>00069 }
  93. <a name="l00070"></a>00070 }
  94. <a name="l00071"></a>00071
  95. <a name="l00072"></a>00072 <span class="keywordtype">bool</span> Trylock()
  96. <a name="l00073"></a>00073 {
  97. <a name="l00074"></a>00074 <span class="keywordflow">if</span> (fOwner != GetCurrentThreadId()) {
  98. <a name="l00075"></a>00075 DWORD res = WaitForSingleObject(fMutex, 0);
  99. <a name="l00076"></a>00076 <span class="keywordflow">if</span> (res == WAIT_OBJECT_0) {
  100. <a name="l00077"></a>00077 fOwner = GetCurrentThreadId();
  101. <a name="l00078"></a>00078 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  102. <a name="l00079"></a>00079 } <span class="keywordflow">else</span> {
  103. <a name="l00080"></a>00080 <a class="code" href="group__ControlAPI.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackWinMutex::Trylock res = %d&quot;</span>, res);
  104. <a name="l00081"></a>00081 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  105. <a name="l00082"></a>00082 }
  106. <a name="l00083"></a>00083 } <span class="keywordflow">else</span> {
  107. <a name="l00084"></a>00084 <a class="code" href="group__ControlAPI.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;JackWinMutex::Trylock mutex already locked by thread = %d&quot;</span>, GetCurrentThreadId());
  108. <a name="l00085"></a>00085 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  109. <a name="l00086"></a>00086 }
  110. <a name="l00087"></a>00087 }
  111. <a name="l00088"></a>00088
  112. <a name="l00089"></a>00089 <span class="keywordtype">bool</span> Unlock()
  113. <a name="l00090"></a>00090 {
  114. <a name="l00091"></a>00091 <span class="keywordflow">if</span> (fOwner == GetCurrentThreadId()) {
  115. <a name="l00092"></a>00092 fOwner = 0;
  116. <a name="l00093"></a>00093 <span class="keywordtype">int</span> res = ReleaseMutex(fMutex);
  117. <a name="l00094"></a>00094 <span class="keywordflow">if</span> (res != 0) {
  118. <a name="l00095"></a>00095 <span class="keywordflow">return</span> <span class="keyword">true</span>;
  119. <a name="l00096"></a>00096 } <span class="keywordflow">else</span> {
  120. <a name="l00097"></a>00097 <a class="code" href="group__ControlAPI.html#ga35f69faaee3bb9b958ed8c9a5f62246c">jack_log</a>(<span class="stringliteral">&quot;JackWinMutex::Unlock res = %d&quot;</span>, res);
  121. <a name="l00098"></a>00098 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  122. <a name="l00099"></a>00099 }
  123. <a name="l00100"></a>00100 } <span class="keywordflow">else</span> {
  124. <a name="l00101"></a>00101 <a class="code" href="group__ControlAPI.html#gac6448626e0b75fc6d9da1ccbdca0355e">jack_error</a>(<span class="stringliteral">&quot;JackWinMutex::Unlock mutex not locked by thread = %d&quot;</span>, GetCurrentThreadId());
  125. <a name="l00102"></a>00102 <span class="keywordflow">return</span> <span class="keyword">false</span>;
  126. <a name="l00103"></a>00103 }
  127. <a name="l00104"></a>00104 }
  128. <a name="l00105"></a>00105
  129. <a name="l00106"></a>00106 };
  130. <a name="l00107"></a>00107
  131. <a name="l00108"></a><a class="code" href="classJack_1_1JackWinMutex.html">00108</a> <span class="keyword">class </span><a class="code" href="classJack_1_1JackWinMutex.html">JackWinMutex</a>
  132. <a name="l00109"></a>00109 {
  133. <a name="l00110"></a>00110
  134. <a name="l00111"></a>00111 <span class="keyword">protected</span>:
  135. <a name="l00112"></a>00112
  136. <a name="l00113"></a>00113 HANDLE fMutex;
  137. <a name="l00114"></a>00114
  138. <a name="l00115"></a>00115 <span class="keyword">public</span>:
  139. <a name="l00116"></a>00116
  140. <a name="l00117"></a>00117 <a class="code" href="classJack_1_1JackWinMutex.html">JackWinMutex</a>()
  141. <a name="l00118"></a>00118 {
  142. <a name="l00119"></a>00119 <span class="comment">// In recursive mode by default</span>
  143. <a name="l00120"></a>00120 fMutex = (HANDLE)CreateMutex(0, FALSE, 0);
  144. <a name="l00121"></a>00121 }
  145. <a name="l00122"></a>00122
  146. <a name="l00123"></a>00123 <span class="keyword">virtual</span> ~<a class="code" href="classJack_1_1JackWinMutex.html">JackWinMutex</a>()
  147. <a name="l00124"></a>00124 {
  148. <a name="l00125"></a>00125 CloseHandle(fMutex);
  149. <a name="l00126"></a>00126 }
  150. <a name="l00127"></a>00127
  151. <a name="l00128"></a>00128 <span class="keywordtype">bool</span> Lock()
  152. <a name="l00129"></a>00129 {
  153. <a name="l00130"></a>00130 <span class="keywordflow">return</span> (WAIT_OBJECT_0 == WaitForSingleObject(fMutex, INFINITE));
  154. <a name="l00131"></a>00131 }
  155. <a name="l00132"></a>00132
  156. <a name="l00133"></a>00133 <span class="keywordtype">bool</span> Trylock()
  157. <a name="l00134"></a>00134 {
  158. <a name="l00135"></a>00135 <span class="keywordflow">return</span> (WAIT_OBJECT_0 == WaitForSingleObject(fMutex, 0));
  159. <a name="l00136"></a>00136 }
  160. <a name="l00137"></a>00137
  161. <a name="l00138"></a>00138 <span class="keywordtype">bool</span> Unlock()
  162. <a name="l00139"></a>00139 {
  163. <a name="l00140"></a>00140 <span class="keywordflow">return</span>(ReleaseMutex(fMutex) != 0);
  164. <a name="l00141"></a>00141 }
  165. <a name="l00142"></a>00142
  166. <a name="l00143"></a>00143 };
  167. <a name="l00144"></a>00144
  168. <a name="l00145"></a>00145
  169. <a name="l00146"></a>00146 } <span class="comment">// namespace</span>
  170. <a name="l00147"></a>00147
  171. <a name="l00148"></a>00148 <span class="preprocessor">#endif</span>
  172. </pre></div></div>
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  174. <a href="http://www.doxygen.org/index.html">
  175. <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.2 </small></address>
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