/PyOpenGL-3.0.1/OpenGL/platform/entrypoint31.py
Python | 192 lines | 186 code | 0 blank | 6 comment | 0 complexity | ccae15a757674de060da60032a98bea5 MD5 | raw file
- """List of forward-compatible entry points for OpenGL 3.1
- Taken from the list at:
- http://www.devklog.net/2008/08/23/forward-compatible-opengl-3-entry-points/
- """
- records = """glActiveTexture
- glAttachShader
- glBeginConditionalRender
- glBeginQuery
- glBeginTransformFeedback
- glBindAttribLocation
- glBindBuffer
- glBindBufferBase
- glBindBufferRange
- glBindFragDataLocation
- glBindFramebuffer
- glBindRenderbuffer
- glBindTexture
- glBindVertexArray
- glBlendColor
- glBlendEquation
- glBlendEquationSeparate
- glBlendFunc
- glBlendFuncSeparate
- glBlitFramebuffer
- glBufferData
- glBufferSubData
- glCheckFramebufferStatus
- glClampColor
- glClear
- glClearBuffer*
- glClearColor
- glClearDepth
- glClearStencil
- glClipPlane
- glColorMask*
- glCompileShader
- glCompressedTexImage*
- glCompressedTexSubImage*
- glCopyPixels
- glCopyTexImage*
- glCopyTexSubImage*
- glCreateProgram
- glCreateShader
- glCullFace
- glDeleteBuffers
- glDeleteFramebuffers
- glDeleteProgram
- glDeleteQueries
- glDeleteRenderbuffers
- glDeleteShader
- glDeleteTextures
- glDeleteVertexArrays
- glDepthFunc
- glDepthMask
- glDepthRange
- glDetachShader
- glDisable
- glDisableVertexAttribArray
- glDrawArrays
- glDrawBuffer
- glDrawBuffers
- glDrawElements
- glDrawRangeElements
- glEnable
- glEnableVertexAttribArray
- glEndConditionalRender
- glEndQuery
- glEndTransformFeedback
- glFinish
- glFlush
- glFlushMappedBufferRange
- glFramebufferRenderbuffer
- glFramebufferTexture*
- glFramebufferTextureLayer
- glFrontFace
- glGenBuffers
- glGenerateMipmap
- glGenFramebuffers
- glGenQueries
- glGenRenderbuffers
- glGenTextures
- glGenVertexArrays
- glGetActiveAttrib
- glGetActiveUniform
- glGetAttachedShaders
- glGetAttribLocation
- glGetBooleanv
- glGetBufferParameter*
- glGetBufferPointer*
- glGetBufferSubData
- glGetClipPlane
- glGetCompressedTexImage
- glGetDoublev
- glGetError
- glGetFloatv
- glGetFragDataLocation
- glGetFramebufferAttachmentParameter*
- glGetIntegerv
- glGetProgram*
- glGetProgramInfoLog
- glGetQuery*
- glGetQueryObject*
- glGetRenderbufferParameter*
- glGetShader*
- glGetShaderInfoLog
- glGetShaderSource
- glGetString
- glGetTexEnv*
- glGetTexImage
- glGetTexLevelParameter*
- glGetTexParameter*
- glGetTransformFeedbackVaryings
- glGetUniform*
- glGetUniformLocation
- glGetVertexAttrib*
- glGetVertexAttribIPointer*
- glGetVertexAttribPointer*
- glHint
- glIsBuffer
- glIsEnabled
- glIsFramebuffer
- glIsProgram
- glIsQuery
- glIsRenderbuffer
- glIsShader
- glIsTexture
- glIsVertexArray
- glLineWidth
- glLinkProgram
- glLogicOp
- glMapBuffer
- glMapBufferRange
- glMultiDrawArrays
- glMultiDrawElements
- glPixelStore*
- glPointParameter*
- glPointSize
- glPolygonMode
- glReadBuffer
- glReadPixels
- glRenderbufferStorage
- glRenderbufferStorageMultisample
- glSampleCoverage
- glScissor
- glShadeModel
- glShaderSource
- glStencilFunc
- glStencilFuncSeparate
- glStencilMask
- glStencilMaskSeparate
- glStencilOp
- glStencilOpSeparate
- glTexEnv
- glTexImage*
- glTexParameter*
- glTexSubImage*
- glTransformFeedbackVaryings
- glUniform1*
- glUniform2*
- glUniform3*
- glUniform4*
- glUniformMatrix2*
- glUniformMatrix2x3*
- glUniformMatrix2x4*
- glUniformMatrix3*
- glUniformMatrix3x2*
- glUniformMatrix3x4*
- glUniformMatrix4*
- glUniformMatrix4x2*
- glUniformMatrix4x3*
- glUnmapBuffer
- glUseProgram
- glValidateProgram
- glVertexAttrib1*
- glVertexAttrib2*
- glVertexAttrib3*
- glVertexAttrib4*
- glVertexAttrib4N*
- glVertexAttribI*
- glVertexAttribI4
- glVertexAttribIPointer
- glVertexAttribPointer
- glViewport""".splitlines()
- def deprecated( name ):
- for allowed in records:
- if name == allowed:
- return False
- elif allowed.endswith( '*' ) and allowed.startswith(name[:len(allowed)-1]):
- return False
- return True