/volk/kernels/volk/volk_32f_invsqrt_32f.h
https://github.com/boiledfrog/gnuradio · C Header · 174 lines · 114 code · 29 blank · 31 comment · 9 complexity · 1d60bff38f76adbe298b83294208b269 MD5 · raw file
- #ifndef INCLUDED_volk_32f_invsqrt_32f_a_H
- #define INCLUDED_volk_32f_invsqrt_32f_a_H
- #include <inttypes.h>
- #include <stdio.h>
- #include <math.h>
- #include <string.h>
- static inline float Q_rsqrt( float number )
- {
- float x2;
- const float threehalfs = 1.5F;
- union f32_to_i32 {
- int32_t i;
- float f;
- } u;
- x2 = number * 0.5F;
- u.f = number;
- u.i = 0x5f3759df - ( u.i >> 1 ); // what the fuck?
- u.f = u.f * ( threehalfs - ( x2 * u.f * u.f ) ); // 1st iteration
- //u.f = u.f * ( threehalfs - ( x2 * u.f * u.f ) ); // 2nd iteration, this can be removed
- return u.f;
- }
- #ifdef LV_HAVE_AVX
- #include <immintrin.h>
- /*!
- \brief Sqrts the two input vectors and store their results in the third vector
- \param cVector The vector where the results will be stored
- \param aVector One of the vectors to be invsqrted
- \param num_points The number of values in aVector and bVector to be invsqrted together and stored into cVector
- */
- static inline void volk_32f_invsqrt_32f_a_avx(float* cVector, const float* aVector, unsigned int num_points){
- unsigned int number = 0;
- const unsigned int eighthPoints = num_points / 8;
- float* cPtr = cVector;
- const float* aPtr = aVector;
- __m256 aVal, cVal;
- for (; number < eighthPoints; number++)
- {
- aVal = _mm256_load_ps(aPtr);
- cVal = _mm256_rsqrt_ps(aVal);
- _mm256_store_ps(cPtr, cVal);
- aPtr += 8;
- cPtr += 8;
- }
- number = eighthPoints * 8;
- for(;number < num_points; number++)
- *cPtr++ = Q_rsqrt(*aPtr++);
- }
- #endif /* LV_HAVE_AVX */
- #ifdef LV_HAVE_SSE
- #include <xmmintrin.h>
- /*!
- \brief Sqrts the two input vectors and store their results in the third vector
- \param cVector The vector where the results will be stored
- \param aVector One of the vectors to be invsqrted
- \param num_points The number of values in aVector and bVector to be invsqrted together and stored into cVector
- */
- static inline void volk_32f_invsqrt_32f_a_sse(float* cVector, const float* aVector, unsigned int num_points){
- unsigned int number = 0;
- const unsigned int quarterPoints = num_points / 4;
- float* cPtr = cVector;
- const float* aPtr = aVector;
- __m128 aVal, cVal;
- for(;number < quarterPoints; number++){
- aVal = _mm_load_ps(aPtr);
- cVal = _mm_rsqrt_ps(aVal);
- _mm_store_ps(cPtr,cVal); // Store the results back into the C container
- aPtr += 4;
- cPtr += 4;
- }
- number = quarterPoints * 4;
- for(;number < num_points; number++){
- *cPtr++ = Q_rsqrt(*aPtr++);
- }
- }
- #endif /* LV_HAVE_SSE */
- #ifdef LV_HAVE_NEON
- #include <arm_neon.h>
- /*!
- \brief Sqrts the two input vectors and store their results in the third vector
- \param cVector The vector where the results will be stored
- \param aVector One of the vectors to be invsqrted
- \param num_points The number of values in aVector and bVector to be invsqrted together and stored into cVector
- */
- static inline void volk_32f_invsqrt_32f_neon(float* cVector, const float* aVector, unsigned int num_points){
- unsigned int number;
- const unsigned int quarter_points = num_points / 4;
- float* cPtr = cVector;
- const float* aPtr = aVector;
- float32x4_t a_val, c_val;
- for (number = 0; number < quarter_points; ++number)
- {
- a_val = vld1q_f32(aPtr);
- c_val = vrsqrteq_f32(a_val);
- vst1q_f32(cPtr, c_val);
- aPtr += 4;
- cPtr += 4;
- }
-
- for(number=quarter_points * 4;number < num_points; number++)
- *cPtr++ = Q_rsqrt(*aPtr++);
- }
- #endif /* LV_HAVE_NEON */
- #ifdef LV_HAVE_GENERIC
- /*!
- \brief Sqrts the two input vectors and store their results in the third vector
- \param cVector The vector where the results will be stored
- \param aVector One of the vectors to be invsqrted
- \param num_points The number of values in aVector and bVector to be invsqrted together and stored into cVector
- */
- static inline void volk_32f_invsqrt_32f_generic(float* cVector, const float* aVector, unsigned int num_points){
- float* cPtr = cVector;
- const float* aPtr = aVector;
- unsigned int number = 0;
- for(number = 0; number < num_points; number++){
- *cPtr++ = Q_rsqrt(*aPtr++);
- }
- }
- #endif /* LV_HAVE_GENERIC */
- #ifdef LV_HAVE_AVX
- #include <immintrin.h>
- /*!
- \brief Sqrts the two input vectors and store their results in the third vector
- \param cVector The vector where the results will be stored
- \param aVector One of the vectors to be invsqrted
- \param num_points The number of values in aVector and bVector to be invsqrted together and stored into cVector
- */
- static inline void volk_32f_invsqrt_32f_u_avx(float* cVector, const float* aVector, unsigned int num_points){
- unsigned int number = 0;
- const unsigned int eighthPoints = num_points / 8;
- float* cPtr = cVector;
- const float* aPtr = aVector;
- __m256 aVal, cVal;
- for (; number < eighthPoints; number++)
- {
- aVal = _mm256_loadu_ps(aPtr);
- cVal = _mm256_rsqrt_ps(aVal);
- _mm256_storeu_ps(cPtr, cVal);
- aPtr += 8;
- cPtr += 8;
- }
- number = eighthPoints * 8;
- for(;number < num_points; number++)
- *cPtr++ = Q_rsqrt(*aPtr++);
- }
- #endif /* LV_HAVE_AVX */
- #endif /* INCLUDED_volk_32f_invsqrt_32f_a_H */