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/V2.2/trunk/CAL/Desktop/Composite.UnityExtensions/Properties/Resources.Designer.cs

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C# | 124 lines | 57 code | 13 blank | 54 comment | 1 complexity | d85cd92eea41140aeea9c5992f1c5f72 MD5 | raw file
  1. //===================================================================================
  2. // Microsoft patterns & practices
  3. // Composite Application Guidance for Windows Presentation Foundation and Silverlight
  4. //===================================================================================
  5. // Copyright (c) Microsoft Corporation. All rights reserved.
  6. // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
  7. // OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
  8. // LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
  9. // FITNESS FOR A PARTICULAR PURPOSE.
  10. //===================================================================================
  11. // The example companies, organizations, products, domain names,
  12. // e-mail addresses, logos, people, places, and events depicted
  13. // herein are fictitious. No association with any real company,
  14. // organization, product, domain name, email address, logo, person,
  15. // places, or events is intended or should be inferred.
  16. //===================================================================================
  17. //------------------------------------------------------------------------------
  18. // <auto-generated>
  19. // This code was generated by a tool.
  20. // Runtime Version:2.0.50727.3053
  21. //
  22. // Changes to this file may cause incorrect behavior and will be lost if
  23. // the code is regenerated.
  24. // </auto-generated>
  25. //------------------------------------------------------------------------------
  26. namespace Microsoft.Practices.Composite.UnityExtensions.Properties {
  27. using System;
  28. /// <summary>
  29. /// A strongly-typed resource class, for looking up localized strings, etc.
  30. /// </summary>
  31. // This class was auto-generated by the StronglyTypedResourceBuilder
  32. // class via a tool like ResGen or Visual Studio.
  33. // To add or remove a member, edit your .ResX file then rerun ResGen
  34. // with the /str option, or rebuild your VS project.
  35. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
  36. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  37. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  38. internal class Resources {
  39. private static global::System.Resources.ResourceManager resourceMan;
  40. private static global::System.Globalization.CultureInfo resourceCulture;
  41. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  42. internal Resources() {
  43. }
  44. /// <summary>
  45. /// Returns the cached ResourceManager instance used by this class.
  46. /// </summary>
  47. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  48. internal static global::System.Resources.ResourceManager ResourceManager {
  49. get {
  50. if (object.ReferenceEquals(resourceMan, null)) {
  51. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.Practices.Composite.UnityExtensions.Properties.Resources", typeof(Resources).Assembly);
  52. resourceMan = temp;
  53. }
  54. return resourceMan;
  55. }
  56. }
  57. /// <summary>
  58. /// Overrides the current thread's CurrentUICulture property for all
  59. /// resource lookups using this strongly typed resource class.
  60. /// </summary>
  61. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  62. internal static global::System.Globalization.CultureInfo Culture {
  63. get {
  64. return resourceCulture;
  65. }
  66. set {
  67. resourceCulture = value;
  68. }
  69. }
  70. /// <summary>
  71. /// Looks up a localized string similar to The method &apos;GetModuleEnumerator&apos; of the bootstrapper must be overwritten in order to use the default module initialization logic..
  72. /// </summary>
  73. internal static string NotOverwrittenGetModuleEnumeratorException {
  74. get {
  75. return ResourceManager.GetString("NotOverwrittenGetModuleEnumeratorException", resourceCulture);
  76. }
  77. }
  78. /// <summary>
  79. /// Looks up a localized string similar to The ILoggerFacade is required and cannot be null..
  80. /// </summary>
  81. internal static string NullLoggerFacadeException {
  82. get {
  83. return ResourceManager.GetString("NullLoggerFacadeException", resourceCulture);
  84. }
  85. }
  86. /// <summary>
  87. /// Looks up a localized string similar to The IModuleCatalog is required and cannot be null in order to initialize the modules..
  88. /// </summary>
  89. internal static string NullModuleCatalogException {
  90. get {
  91. return ResourceManager.GetString("NullModuleCatalogException", resourceCulture);
  92. }
  93. }
  94. /// <summary>
  95. /// Looks up a localized string similar to The IUnityContainer is required and cannot be null..
  96. /// </summary>
  97. internal static string NullUnityContainerException {
  98. get {
  99. return ResourceManager.GetString("NullUnityContainerException", resourceCulture);
  100. }
  101. }
  102. /// <summary>
  103. /// Looks up a localized string similar to Type &apos;{0}&apos; was already registered by the application. Skipping....
  104. /// </summary>
  105. internal static string TypeMappingAlreadyRegistered {
  106. get {
  107. return ResourceManager.GetString("TypeMappingAlreadyRegistered", resourceCulture);
  108. }
  109. }
  110. }
  111. }