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/V4/Quickstarts/State-Based Navigation/State-Based Navigation.Tests.AcceptanceTest/State-Based Navigation.Tests.AcceptanceTest/TestData/ControlIdentifiers.Designer.cs

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C# | 232 lines | 117 code | 25 blank | 90 comment | 1 complexity | 4dd9b28e80c59ffdad6cb8b569fc9b8c MD5 | raw file
  1. //===================================================================================
  2. // Microsoft patterns & practices
  3. // Composite Application Guidance for Windows Presentation Foundation and Silverlight
  4. //===================================================================================
  5. // Copyright (c) Microsoft Corporation. All rights reserved.
  6. // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
  7. // OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
  8. // LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
  9. // FITNESS FOR A PARTICULAR PURPOSE.
  10. //===================================================================================
  11. // The example companies, organizations, products, domain names,
  12. // e-mail addresses, logos, people, places, and events depicted
  13. // herein are fictitious. No association with any real company,
  14. // organization, product, domain name, email address, logo, person,
  15. // places, or events is intended or should be inferred.
  16. //===================================================================================
  17. //------------------------------------------------------------------------------
  18. // <auto-generated>
  19. // This code was generated by a tool.
  20. // Runtime Version:4.0.30319.1
  21. //
  22. // Changes to this file may cause incorrect behavior and will be lost if
  23. // the code is regenerated.
  24. // </auto-generated>
  25. //------------------------------------------------------------------------------
  26. namespace StateBasedNavigation.Tests.AcceptanceTest.TestData {
  27. using System;
  28. /// <summary>
  29. /// A strongly-typed resource class, for looking up localized strings, etc.
  30. /// </summary>
  31. // This class was auto-generated by the StronglyTypedResourceBuilder
  32. // class via a tool like ResGen or Visual Studio.
  33. // To add or remove a member, edit your .ResX file then rerun ResGen
  34. // with the /str option, or rebuild your VS project.
  35. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  36. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  37. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  38. internal class ControlIdentifiers {
  39. private static global::System.Resources.ResourceManager resourceMan;
  40. private static global::System.Globalization.CultureInfo resourceCulture;
  41. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  42. internal ControlIdentifiers() {
  43. }
  44. /// <summary>
  45. /// Returns the cached ResourceManager instance used by this class.
  46. /// </summary>
  47. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  48. internal static global::System.Resources.ResourceManager ResourceManager {
  49. get {
  50. if (object.ReferenceEquals(resourceMan, null)) {
  51. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("StateBasedNavigation.Tests.AcceptanceTest.TestData.ControlIdentifiers", typeof(ControlIdentifiers).Assembly);
  52. resourceMan = temp;
  53. }
  54. return resourceMan;
  55. }
  56. }
  57. /// <summary>
  58. /// Overrides the current thread's CurrentUICulture property for all
  59. /// resource lookups using this strongly typed resource class.
  60. /// </summary>
  61. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  62. internal static global::System.Globalization.CultureInfo Culture {
  63. get {
  64. return resourceCulture;
  65. }
  66. set {
  67. resourceCulture = value;
  68. }
  69. }
  70. /// <summary>
  71. /// Looks up a localized string similar to Available.
  72. /// </summary>
  73. internal static string Available {
  74. get {
  75. return ResourceManager.GetString("Available", resourceCulture);
  76. }
  77. }
  78. /// <summary>
  79. /// Looks up a localized string similar to Icons.
  80. /// </summary>
  81. internal static string AvatarButtonContent {
  82. get {
  83. return ResourceManager.GetString("AvatarButtonContent", resourceCulture);
  84. }
  85. }
  86. /// <summary>
  87. /// Looks up a localized string similar to AvatarsView.
  88. /// </summary>
  89. internal static string AvatarsView {
  90. get {
  91. return ResourceManager.GetString("AvatarsView", resourceCulture);
  92. }
  93. }
  94. /// <summary>
  95. /// Looks up a localized string similar to AvatarsView.
  96. /// </summary>
  97. internal static string AvatarsView_Silverlight {
  98. get {
  99. return ResourceManager.GetString("AvatarsView_Silverlight", resourceCulture);
  100. }
  101. }
  102. /// <summary>
  103. /// Looks up a localized string similar to Combo.
  104. /// </summary>
  105. internal static string Combo_Silverlight {
  106. get {
  107. return ResourceManager.GetString("Combo_Silverlight", resourceCulture);
  108. }
  109. }
  110. /// <summary>
  111. /// Looks up a localized string similar to Details.
  112. /// </summary>
  113. internal static string ContactDetails_Silverlight {
  114. get {
  115. return ResourceManager.GetString("ContactDetails_Silverlight", resourceCulture);
  116. }
  117. }
  118. /// <summary>
  119. /// Looks up a localized string similar to DetailsHeading.
  120. /// </summary>
  121. internal static string DetailsHeading_Silverlight {
  122. get {
  123. return ResourceManager.GetString("DetailsHeading_Silverlight", resourceCulture);
  124. }
  125. }
  126. /// <summary>
  127. /// Looks up a localized string similar to DetailsView.
  128. /// </summary>
  129. internal static string DetailsView_Silverlight {
  130. get {
  131. return ResourceManager.GetString("DetailsView_Silverlight", resourceCulture);
  132. }
  133. }
  134. /// <summary>
  135. /// Looks up a localized string similar to DisconnectedImage.
  136. /// </summary>
  137. internal static string DisconnectedImage_Silverlight {
  138. get {
  139. return ResourceManager.GetString("DisconnectedImage_Silverlight", resourceCulture);
  140. }
  141. }
  142. /// <summary>
  143. /// Looks up a localized string similar to ContactImage.
  144. /// </summary>
  145. internal static string FriendImage_Silverlight {
  146. get {
  147. return ResourceManager.GetString("FriendImage_Silverlight", resourceCulture);
  148. }
  149. }
  150. /// <summary>
  151. /// Looks up a localized string similar to List.
  152. /// </summary>
  153. internal static string FriendsList_Silverlight {
  154. get {
  155. return ResourceManager.GetString("FriendsList_Silverlight", resourceCulture);
  156. }
  157. }
  158. /// <summary>
  159. /// Looks up a localized string similar to List.
  160. /// </summary>
  161. internal static string ListButtonContent {
  162. get {
  163. return ResourceManager.GetString("ListButtonContent", resourceCulture);
  164. }
  165. }
  166. /// <summary>
  167. /// Looks up a localized string similar to TextBoxMessage.
  168. /// </summary>
  169. internal static string MessageTextBox_Silverlight {
  170. get {
  171. return ResourceManager.GetString("MessageTextBox_Silverlight", resourceCulture);
  172. }
  173. }
  174. /// <summary>
  175. /// Looks up a localized string similar to SendMessageButton.
  176. /// </summary>
  177. internal static string SendButton {
  178. get {
  179. return ResourceManager.GetString("SendButton", resourceCulture);
  180. }
  181. }
  182. /// <summary>
  183. /// Looks up a localized string similar to OK.
  184. /// </summary>
  185. internal static string SendButtonContent {
  186. get {
  187. return ResourceManager.GetString("SendButtonContent", resourceCulture);
  188. }
  189. }
  190. /// <summary>
  191. /// Looks up a localized string similar to SendMessageChildWindow.
  192. /// </summary>
  193. internal static string SendMessageWindow_Silverlight {
  194. get {
  195. return ResourceManager.GetString("SendMessageWindow_Silverlight", resourceCulture);
  196. }
  197. }
  198. /// <summary>
  199. /// Looks up a localized string similar to State-Based Navigation.
  200. /// </summary>
  201. internal static string SilverlightAppTitle {
  202. get {
  203. return ResourceManager.GetString("SilverlightAppTitle", resourceCulture);
  204. }
  205. }
  206. }
  207. }