/V4/PrismLibrary/Desktop/Prism/Regions/IRegionBehaviorFactory.cs
C# | 52 lines | 12 code | 3 blank | 37 comment | 0 complexity | 293d08f94b0dd7deae0a065fbd593533 MD5 | raw file
- //===================================================================================
- // Microsoft patterns & practices
- // Composite Application Guidance for Windows Presentation Foundation and Silverlight
- //===================================================================================
- // Copyright (c) Microsoft Corporation. All rights reserved.
- // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
- // OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
- // LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE.
- //===================================================================================
- // The example companies, organizations, products, domain names,
- // e-mail addresses, logos, people, places, and events depicted
- // herein are fictitious. No association with any real company,
- // organization, product, domain name, email address, logo, person,
- // places, or events is intended or should be inferred.
- //===================================================================================
- using System;
- using System.Collections.Generic;
-
- namespace Microsoft.Practices.Prism.Regions
- {
- /// <summary>
- /// Interface for RegionBehaviorFactories. This factory allows the registration of the default set of RegionBehaviors, that will
- /// be added to the <see cref="IRegionBehaviorCollection"/>s of all <see cref="IRegion"/>s, unless overridden on a 'per-region' basis.
- /// </summary>
- [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1710:IdentifiersShouldHaveCorrectSuffix", Justification = "It is more of a factory than a collection")]
- public interface IRegionBehaviorFactory : IEnumerable<string>
- {
- /// <summary>
- /// Adds a particular type of RegionBehavior if it was not already registered. the <paramref name="behaviorKey"/> string is used to check if the behavior is already present
- /// </summary>
- /// <param name="behaviorKey">The behavior key that's used to find if a certain behavior is already added.</param>
- /// <param name="behaviorType">Type of the behavior to add. .</param>
- void AddIfMissing(string behaviorKey, Type behaviorType);
-
- /// <summary>
- /// Determines whether a behavior with the specified key already exists
- /// </summary>
- /// <param name="behaviorKey">The behavior key.</param>
- /// <returns>
- /// <see langword="true"/> if a behavior with the specified key is present; otherwise, <see langword="false"/>.
- /// </returns>
- bool ContainsKey(string behaviorKey);
-
- /// <summary>
- /// Creates an instance of the Behaviortype that's registered using the specified key.
- /// </summary>
- /// <param name="key">The key that's used to register a behavior type.</param>
- /// <returns>The created behavior. </returns>
- IRegionBehavior CreateFromKey(string key);
- }
- }