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/V4/Lib/Silverlight/Microsoft.Expression.Interactions.xml

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  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>Microsoft.Expression.Interactions</name>
  5. </assembly>
  6. <members>
  7. <member name="T:Microsoft.Expression.Interactivity.Core.ActionCommand">
  8. <summary>
  9. A basic implementation of ICommand that wraps a method that takes no parameters or a method that takes one parameter.
  10. </summary>
  11. </member>
  12. <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.#ctor(System.Action)">
  13. <summary>
  14. Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ActionCommand"/> class.
  15. </summary>
  16. <param name="action">The action.</param>
  17. <remarks>Use this constructor to provide an action that ignores the ICommand parameter.</remarks>
  18. </member>
  19. <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.#ctor(System.Action{System.Object})">
  20. <summary>
  21. Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ActionCommand"/> class.
  22. </summary>
  23. <param name="objectAction">An action that takes an object parameter.</param>
  24. <remarks>Use this constructor to provide an action that uses the object parameter passed by the Execute method.</remarks>
  25. </member>
  26. <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.System#Windows#Input#ICommand#CanExecute(System.Object)">
  27. <summary>
  28. Defines the method that determines whether the command can execute in its current state.
  29. </summary>
  30. <param name="parameter">Data used by the command. If the command does not require data to be passed, then this object can be set to null.</param>
  31. <returns>
  32. Always returns true.
  33. </returns>
  34. </member>
  35. <member name="M:Microsoft.Expression.Interactivity.Core.ActionCommand.Execute(System.Object)">
  36. <summary>
  37. Defines the method to be called when the command is invoked.
  38. </summary>
  39. <param name="parameter">Data used by the command. If the command does not require data to be passed, then this object can be set to null.</param>
  40. </member>
  41. <member name="E:Microsoft.Expression.Interactivity.Core.ActionCommand.System#Windows#Input#ICommand#CanExecuteChanged">
  42. <summary>
  43. Occurs when changes occur that affect whether the command should execute. Will not be fired by ActionCommand.
  44. </summary>
  45. </member>
  46. <member name="T:Microsoft.Expression.Interactivity.Core.CallMethodAction">
  47. <summary>
  48. Calls a method on a specified object when invoked.
  49. </summary>
  50. </member>
  51. <member name="M:Microsoft.Expression.Interactivity.Core.CallMethodAction.Invoke(System.Object)">
  52. <summary>
  53. Invokes the action.
  54. </summary>
  55. <param name="parameter">The parameter of the action. If the action does not require a parameter, the parameter may be set to a null reference.</param>
  56. </member>
  57. <member name="M:Microsoft.Expression.Interactivity.Core.CallMethodAction.OnAttached">
  58. <summary>
  59. Called after the action is attached to an AssociatedObject.
  60. </summary>
  61. <remarks>Override this to hook up functionality to the AssociatedObject.</remarks>
  62. </member>
  63. <member name="M:Microsoft.Expression.Interactivity.Core.CallMethodAction.OnDetaching">
  64. <summary>
  65. Called when the action is getting detached from its AssociatedObject, but before it has actually occurred.
  66. </summary>
  67. <remarks>Override this to unhook functionality from the AssociatedObject.</remarks>
  68. </member>
  69. <member name="P:Microsoft.Expression.Interactivity.Core.CallMethodAction.TargetObject">
  70. <summary>
  71. The object that exposes the method of interest. This is a dependency property.
  72. </summary>
  73. </member>
  74. <member name="P:Microsoft.Expression.Interactivity.Core.CallMethodAction.MethodName">
  75. <summary>
  76. The name of the method to invoke. This is a dependency property.
  77. </summary>
  78. </member>
  79. <member name="T:Microsoft.Expression.Interactivity.Core.ChangePropertyAction">
  80. <summary>
  81. An action that will change a specified property to a specified value when invoked.
  82. </summary>
  83. </member>
  84. <member name="M:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.#ctor">
  85. <summary>
  86. Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ChangePropertyAction"/> class.
  87. </summary>
  88. </member>
  89. <member name="M:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Invoke(System.Object)">
  90. <summary>
  91. Invokes the action.
  92. </summary>
  93. <param name="parameter">The parameter of the action. If the action does not require a parameter, then the parameter may be set to a null reference.</param>
  94. <exception cref="T:System.ArgumentException">A property with <c cref="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.PropertyName"/> could not be found on the Target.</exception>
  95. <exception cref="T:System.ArgumentException">Could not set <c cref="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.PropertyName"/> to the value specified by <c cref="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Value"/>.</exception>
  96. </member>
  97. <member name="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.PropertyName">
  98. <summary>
  99. Gets or sets the name of the property to change. This is a dependency property.
  100. </summary>
  101. <value>The name of the property to change.</value>
  102. </member>
  103. <member name="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Value">
  104. <summary>
  105. Gets or sets the value to set. This is a dependency property.
  106. </summary>
  107. <value>The value to set.</value>
  108. </member>
  109. <member name="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Duration">
  110. <summary>
  111. Gets or sets the duration of the animation that will occur when the ChangePropertyAction is invoked. This is a dependency property.
  112. If the duration is unset, no animation will be applied.
  113. </summary>
  114. </member>
  115. <member name="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Increment">
  116. <summary>
  117. Increment by Value if true; otherwise, set the value directly. If the property cannot be incremented, it will instead try to set the value directly.
  118. </summary>
  119. </member>
  120. <member name="P:Microsoft.Expression.Interactivity.Core.ChangePropertyAction.Ease">
  121. <summary>
  122. Gets or sets the easing function to use with the animation when the ChangePropertyAction is invoked. This is a dependency property.
  123. </summary>
  124. </member>
  125. <member name="T:Microsoft.Expression.Interactivity.Core.ComparisonCondition">
  126. <summary>
  127. Represents one ternary condition.
  128. </summary>
  129. </member>
  130. <member name="M:Microsoft.Expression.Interactivity.Core.ComparisonCondition.Evaluate">
  131. <summary>
  132. Method that evaluates the condition. Note that this method can throw ArgumentException if the operator is
  133. incompatible with the type. For instance, operators LessThan, LessThanOrEqual, GreaterThan, and GreaterThanOrEqual
  134. require both operators to implement IComparable.
  135. </summary>
  136. <returns>Returns true if the condition has been met; otherwise, returns false.</returns>
  137. </member>
  138. <member name="M:Microsoft.Expression.Interactivity.Core.ComparisonCondition.EnsureBindingUpToDate">
  139. <summary>
  140. Ensure that any binding on DP operands are up-to-date.
  141. </summary>
  142. </member>
  143. <member name="P:Microsoft.Expression.Interactivity.Core.ComparisonCondition.LeftOperand">
  144. <summary>
  145. Gets or sets the left operand.
  146. </summary>
  147. </member>
  148. <member name="P:Microsoft.Expression.Interactivity.Core.ComparisonCondition.RightOperand">
  149. <summary>
  150. Gets or sets the right operand.
  151. </summary>
  152. </member>
  153. <member name="P:Microsoft.Expression.Interactivity.Core.ComparisonCondition.Operator">
  154. <summary>
  155. Gets or sets the comparison operator.
  156. </summary>
  157. </member>
  158. <member name="T:Microsoft.Expression.Interactivity.Core.ComparisonConditionType">
  159. <summary>
  160. Enumeration of different comparison operators.
  161. </summary>
  162. </member>
  163. <member name="M:Microsoft.Expression.Interactivity.ComparisonLogic.EvaluateImpl(System.Object,Microsoft.Expression.Interactivity.Core.ComparisonConditionType,System.Object)">
  164. <summary>
  165. This method evaluates operands.
  166. </summary>
  167. <param name="leftOperand">Left operand from the LeftOperand property.</param>
  168. <param name="operatorType">Operator from Operator property.</param>
  169. <param name="rightOperand">Right operand from the RightOperand property.</param>
  170. <returns>Returns true if the condition is met; otherwise, returns false.</returns>
  171. </member>
  172. <member name="M:Microsoft.Expression.Interactivity.ComparisonLogic.EvaluateComparable(System.IComparable,Microsoft.Expression.Interactivity.Core.ComparisonConditionType,System.IComparable)">
  173. <summary>
  174. Evaluates both operands that implement the IComparable interface.
  175. </summary>
  176. <param name="leftOperand">Left operand from the LeftOperand property.</param>
  177. <param name="operatorType">Operator from Operator property.</param>
  178. <param name="rightOperand">Right operand from the RightOperand property.</param>
  179. <returns>Returns true if the condition is met; otherwise, returns false.</returns>
  180. </member>
  181. <member name="T:Microsoft.Expression.Interactivity.Core.ForwardChaining">
  182. <summary>
  183. Forward chaining.
  184. </summary>
  185. </member>
  186. <member name="T:Microsoft.Expression.Interactivity.Core.ConditionalExpression">
  187. <summary>
  188. Represents a conditional expression that is set on a ConditionBehavior.Condition property.
  189. Contains a list of conditions that gets evaluated in order to return true or false for ICondition.Evaluate().
  190. </summary>
  191. </member>
  192. <member name="T:Microsoft.Expression.Interactivity.Core.ICondition">
  193. <summary>
  194. An interface that a given object must implement in order to be
  195. set on a ConditionBehavior.Condition property.
  196. </summary>
  197. </member>
  198. <member name="M:Microsoft.Expression.Interactivity.Core.ConditionalExpression.#ctor">
  199. <summary>
  200. Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ConditionalExpression"/> class.
  201. </summary>
  202. </member>
  203. <member name="M:Microsoft.Expression.Interactivity.Core.ConditionalExpression.Evaluate">
  204. <summary>
  205. Goes through the Conditions collection and evalutes each condition based on
  206. ForwardChaining property.
  207. </summary>
  208. <returns>Returns true if conditions are met; otherwise, returns false.</returns>
  209. </member>
  210. <member name="P:Microsoft.Expression.Interactivity.Core.ConditionalExpression.ForwardChaining">
  211. <summary>
  212. Gets or sets forward chaining for the conditions.
  213. If forward chaining is set to ForwardChaining.And, all conditions must be met.
  214. If forward chaining is set to ForwardChaining.Or, only one condition must be met.
  215. </summary>
  216. </member>
  217. <member name="P:Microsoft.Expression.Interactivity.Core.ConditionalExpression.Conditions">
  218. <summary>
  219. Return the Condition collections.
  220. </summary>
  221. </member>
  222. <member name="T:Microsoft.Expression.Interactivity.Core.ConditionBehavior">
  223. <summary>
  224. A behavior that attaches to a trigger and controls the conditions
  225. to fire the actions.
  226. </summary>
  227. </member>
  228. <member name="M:Microsoft.Expression.Interactivity.Core.ConditionBehavior.#ctor">
  229. <summary>
  230. Initializes a new instance of the <see cref="T:Microsoft.Expression.Interactivity.Core.ConditionBehavior"/> class.
  231. </summary>
  232. </member>
  233. <member name="M:Microsoft.Expression.Interactivity.Core.ConditionBehavior.OnPreviewInvoke(System.Object,System.Windows.Interactivity.PreviewInvokeEventArgs)">
  234. <summary>
  235. The event handler that is listening to the preview invoke event that is fired by
  236. the trigger. Setting PreviewInvokeEventArgs.Cancelling to True will
  237. cancel the invocation.
  238. </summary>
  239. <param name="sender">The trigger base object.</param>
  240. <param name="e">An object of type PreviewInvokeEventArgs where e.Cancelling can be set to True.</param>
  241. </member>
  242. <member name="P:Microsoft.Expression.Interactivity.Core.ConditionBehavior.Condition">
  243. <summary>
  244. Gets or sets the IConditon object on behavior.
  245. </summary>
  246. <value>The name of the condition to change.</value>
  247. </member>
  248. <member name="T:Microsoft.Expression.Interactivity.DataBindingHelper">
  249. <summary>
  250. Helper class for managing binding expressions on dependency objects.
  251. </summary>
  252. </member>
  253. <member name="M:Microsoft.Expression.Interactivity.DataBindingHelper.EnsureDataBindingUpToDateOnMembers(System.Windows.DependencyObject)">
  254. <summary>
  255. Ensure that all DP on an action with binding expressions are
  256. up to date. DataTrigger fires during data binding phase. Since
  257. actions are children of the trigger, any bindings on the action
  258. may not be up-to-date. This routine is called before the action
  259. is invoked in order to guarantee that all bindings are up-to-date
  260. with the most current data.
  261. </summary>
  262. </member>
  263. <member name="M:Microsoft.Expression.Interactivity.DataBindingHelper.EnsureDataBindingOnActionsUpToDate(System.Windows.Interactivity.TriggerBase{System.Windows.DependencyObject})">
  264. <summary>
  265. Ensures that all binding expression on actions are up to date
  266. </summary>
  267. </member>
  268. <member name="M:Microsoft.Expression.Interactivity.DataBindingHelper.EnsureBindingUpToDate(System.Windows.DependencyObject,System.Windows.DependencyProperty)">
  269. <summary>
  270. This helper function ensures that, if a dependency property on a dependency object
  271. has a binding expression, the binding expression is up-to-date.
  272. </summary>
  273. <param name="target"></param>
  274. <param name="dp"></param>
  275. </member>
  276. <member name="T:Microsoft.Expression.Interactivity.Core.DataStateBehavior">
  277. <summary>
  278. Toggles between two states based on a conditional statement.
  279. </summary>
  280. </member>
  281. <member name="M:Microsoft.Expression.Interactivity.Core.DataStateBehavior.OnAttached">
  282. <summary>
  283. Called after the behavior is attached to an AssociatedObject.
  284. </summary>
  285. <remarks>Override this to hook up functionality to the AssociatedObject.</remarks>
  286. </member>
  287. <member name="M:Microsoft.Expression.Interactivity.Core.DataStateBehavior.IsElementLoaded(System.Windows.FrameworkElement)">
  288. <summary>
  289. A helper function to take the place of FrameworkElement.IsLoaded, as this property isn't available in Silverlight.
  290. </summary>
  291. <param name="element">The element of interest.</param>
  292. <returns>Returns true if the element has been loaded; otherwise, returns false.</returns>
  293. </member>
  294. <member name="P:Microsoft.Expression.Interactivity.Core.DataStateBehavior.Binding">
  295. <summary>
  296. Gets or sets the binding that produces the property value of the data object. This is a dependency property.
  297. </summary>
  298. </member>
  299. <member name="P:Microsoft.Expression.Interactivity.Core.DataStateBehavior.Value">
  300. <summary>
  301. Gets or sets the value to be compared with the property value of the data object. This is a dependency property.
  302. </summary>
  303. </member>
  304. <member name="P:Microsoft.Expression.Interactivity.Core.DataStateBehavior.TrueState">
  305. <summary>
  306. Gets or sets the name of the visual state to transition to when the condition is met. This is a dependency property.
  307. </summary>
  308. </member>
  309. <member name="P:Microsoft.Expression.Interactivity.Core.DataStateBehavior.FalseState">
  310. <summary>
  311. Gets or sets the name of the visual state to transition to when the condition is not met. This is a dependency property.
  312. </summary>
  313. </member>
  314. <member name="T:Microsoft.Expression.Interactivity.Core.DataStoreChangedTrigger">
  315. <summary>
  316. Trigger designed to be bound to a data store property. Fires when the property changes.
  317. </summary>
  318. </member>
  319. <member name="T:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger">
  320. <summary>
  321. Represents a trigger that performs actions when the bound data have changed.
  322. </summary>
  323. UA_REVIEW:chabiss
  324. </member>
  325. <member name="M:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger.EvaluateBindingChange(System.Object)">
  326. <summary>
  327. Called when the binding property has changed.
  328. UA_REVIEW:chabiss
  329. </summary>
  330. <param name="args"><see cref="T:System.Windows.DependencyPropertyChangedEventArgs"/> argument.</param>
  331. </member>
  332. <member name="M:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger.OnAttached">
  333. <summary>
  334. Called after the trigger is attached to an AssociatedObject.
  335. UA_REVIEW:chabiss
  336. </summary>
  337. </member>
  338. <member name="M:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger.OnDetaching">
  339. <summary>
  340. Called when the trigger is being detached from its AssociatedObject, but before it has actually occurred.
  341. UA_REVIEW:chabiss
  342. </summary>
  343. </member>
  344. <member name="P:Microsoft.Expression.Interactivity.Core.PropertyChangedTrigger.Binding">
  345. <summary>
  346. A binding object that the trigger will listen to, and that causes the trigger to fire when it changes.
  347. </summary>
  348. UA_REVIEW:chabiss
  349. </member>
  350. <member name="T:Microsoft.Expression.Interactivity.Core.DataTrigger">
  351. <summary>
  352. Represents a trigger that performs actions when the bound data meets a specified condition.
  353. </summary>
  354. </member>
  355. <member name="M:Microsoft.Expression.Interactivity.Core.DataTrigger.EvaluateBindingChange(System.Object)">
  356. <summary>
  357. Called when the binding property has changed.
  358. UA_REVIEW:chabiss
  359. </summary>
  360. <param name="args"><see cref="T:System.Windows.DependencyPropertyChangedEventArgs"/> argument.</param>
  361. </member>
  362. <member name="P:Microsoft.Expression.Interactivity.Core.DataTrigger.Value">
  363. <summary>
  364. Gets or sets the value to be compared with the property value of the data object. This is a dependency property.
  365. </summary>
  366. </member>
  367. <member name="P:Microsoft.Expression.Interactivity.Core.DataTrigger.Comparison">
  368. <summary>
  369. Gets or sets the type of comparison to be performed between the specified values. This is a dependency property.
  370. </summary>
  371. </member>
  372. <member name="T:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager">
  373. <summary>
  374. ExtendedVisualStateManager is a custom VisualStateManager that can smooth out the animation of layout properties.
  375. With this custom VisualStateManager, states can include changes to properties like Grid.Column, can change element heights to or from Auto, and so on.
  376. These changes will be smoothed out over time using the GeneratedDuration and GeneratedEasingFunction of the appropriate transition.
  377. See the "VisualStateManager overrides" region below for a general description of the algorithm.
  378. </summary>
  379. </member>
  380. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.UseFluidLayoutProperty">
  381. <summary>
  382. A VisualStateGroup that can use FluidLayout or not.
  383. </summary>
  384. </member>
  385. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.RuntimeVisibilityPropertyProperty">
  386. <summary>
  387. Visibility is shadowed by a custom attached property at runtime.
  388. </summary>
  389. </member>
  390. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValuesProperty">
  391. <summary>
  392. A VisualStateGroup keeps a list of these original values in an attached property.
  393. </summary>
  394. </member>
  395. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.LayoutStoryboardProperty">
  396. <summary>
  397. For every state, the layout-specific properties get extracted and then are attached to the state. These properties are removed from the state itself.
  398. </summary>
  399. </member>
  400. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CurrentStateProperty">
  401. <summary>
  402. Remember the current state.
  403. </summary>
  404. </member>
  405. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.TransitionEffectProperty">
  406. <summary>
  407. The TransitionEffect to use when the state changes.
  408. </summary>
  409. </member>
  410. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.TransitionEffectStoryboardProperty">
  411. <summary>
  412. The TransitionEffectStoryboard in use during the state change.
  413. </summary>
  414. </member>
  415. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.DidCacheBackgroundProperty">
  416. <summary>
  417. The cached background in use during the state change.
  418. </summary>
  419. </member>
  420. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CachedBackgroundProperty">
  421. <summary>
  422. The cached background in use during the state change.
  423. </summary>
  424. </member>
  425. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CachedEffectProperty">
  426. <summary>
  427. The cached background in use during the state change.
  428. </summary>
  429. </member>
  430. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.MovingElements">
  431. <summary>
  432. This is the set of elements that are currently in motion.
  433. </summary>
  434. </member>
  435. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.LayoutTransitionStoryboard">
  436. <summary>
  437. This is the storyboard that is animating the transition.
  438. </summary>
  439. </member>
  440. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.LayoutProperties">
  441. <summary>
  442. This list contains all the known layout properties.
  443. </summary>
  444. </member>
  445. <member name="F:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.PathToPropertyMap">
  446. <summary>
  447. Silverlight does not provide a direct means of getting a DependencyProperty from a PropertyPath, so this structure is used
  448. to locate tracked paths.
  449. </summary>
  450. </member>
  451. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.StopAnimations">
  452. <summary>
  453. Stop the animation and replace the layout changes that were made to support that animation.
  454. </summary>
  455. </member>
  456. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.FindTransition(System.Windows.VisualStateGroup,System.Windows.VisualState,System.Windows.VisualState)">
  457. <summary>
  458. Locate the transition that VisualStateManager will use to animate the change, so that the layout animation can match the duration and easing.
  459. </summary>
  460. <param name="group">The group in which the transition is taking place.</param>
  461. <param name="previousState">The state that you are coming from.</param>
  462. <param name="state">The state you are going to.</param>
  463. <returns>The transition</returns>
  464. </member>
  465. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.ExtractLayoutStoryboard(System.Windows.VisualState)">
  466. <summary>
  467. Remove all layout-affecting properties from the Storyboard for the state and cache them in an attached property.
  468. </summary>
  469. <param name="state">The state you are moving to.</param>
  470. <returns>A Storyboard containing the layout properties in that state.</returns>
  471. </member>
  472. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.FindTargetElements(System.Windows.FrameworkElement,System.Windows.FrameworkElement,System.Windows.Media.Animation.Storyboard,System.Collections.Generic.List{Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValueRecord},System.Collections.Generic.List{System.Windows.FrameworkElement})">
  473. <summary>
  474. The set of target elements is the set of all elements that might have moved in a layout transition. This set is the closure of:
  475. - Elements with layout properties animated in the state.
  476. - Siblings of elements in the set.
  477. - Parents of elements in the set.
  478. Subsequent code will check these rectangles both before and after the layout change.
  479. </summary>
  480. <param name="control">The control whose layout is changing state.</param>
  481. <param name="layoutStoryboard">The storyboard containing the layout changes.</param>
  482. <param name="originalValueRecords">Any previous values from previous state navigations that might be reverted.</param>
  483. <param name="movingElements">The set of elements currently in motion, if there is a state change transition ongoing.</param>
  484. <returns>The full set of elements whose layout may have changed.</returns>
  485. </member>
  486. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.GetRectsOfTargets(System.Collections.Generic.List{System.Windows.FrameworkElement},System.Collections.Generic.List{System.Windows.FrameworkElement})">
  487. <summary>
  488. Gets a set of rectangles for all the elements in the target list.
  489. </summary>
  490. <param name="targets">The set of elements to consider.</param>
  491. <param name="movingElements">The set of elements currently in motion.</param>
  492. <returns>A Dictionary mapping elements to their Rects.</returns>
  493. </member>
  494. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.GetLayoutRect(System.Windows.FrameworkElement)">
  495. <summary>
  496. Get the layout rectangle of an element, by getting the layout slot and then computing which portion of the slot is being used.
  497. </summary>
  498. <param name="element">The element whose layout Rect will be retrieved.</param>
  499. <returns>The layout Rect of that element.</returns>
  500. </member>
  501. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.GetOldOpacities(System.Windows.FrameworkElement,System.Windows.FrameworkElement,System.Windows.Media.Animation.Storyboard,System.Collections.Generic.List{Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValueRecord},System.Collections.Generic.List{System.Windows.FrameworkElement})">
  502. <summary>
  503. Get the opacities of elements at the time of the state change, instead of visibilities, because the state change may be in process and the current value is the most important.
  504. </summary>
  505. <param name="control">The control whose state is changing.</param>
  506. <param name="layoutStoryboard">The storyboard with the layout properties.</param>
  507. <param name="originalValueRecords">The set of original values.</param>
  508. <returns></returns>
  509. </member>
  510. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.SetLayoutStoryboardProperties(System.Windows.FrameworkElement,System.Windows.FrameworkElement,System.Windows.Media.Animation.Storyboard,System.Collections.Generic.List{Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValueRecord})">
  511. <summary>
  512. Go through the layout Storyboard and set all the properties by using SetValue to enable calling UpdateLayout without
  513. ticking the timeline, which would cause a render.
  514. All values that are overwritten will be stored in the collection of OriginalValueRecords so that they can be replaced later.
  515. </summary>
  516. <param name="control">The control whose state is changing.</param>
  517. <param name="layoutStoryboard">The Storyboard holding the layout properties.</param>
  518. <param name="originalValueRecords">The store of original values.</param>
  519. </member>
  520. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.WrapMovingElementsInCanvases(System.Collections.Generic.List{System.Windows.FrameworkElement},System.Collections.Generic.Dictionary{System.Windows.FrameworkElement,System.Windows.Rect},System.Collections.Generic.Dictionary{System.Windows.FrameworkElement,System.Windows.Rect})">
  521. <summary>
  522. Take all the elements that will be moving as a result of the layout animation, and wrap them in Canvas panels so that
  523. they do not affect their sibling elements.
  524. </summary>
  525. <param name="movingElements">The set of elements that will be moving.</param>
  526. </member>
  527. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.UnwrapMovingElementsFromCanvases(System.Collections.Generic.List{System.Windows.FrameworkElement})">
  528. <summary>
  529. Take all the elements that have been moving as a result of the layout animation, and unwrap them from their Canvas panels.
  530. </summary>
  531. <param name="movingElements">The set of elements that have been moving.</param>
  532. </member>
  533. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CopyLayoutProperties(System.Windows.FrameworkElement,System.Windows.FrameworkElement,System.Boolean)">
  534. <summary>
  535. Copy the layout properties from the source element to the target element, clearing them from the source.
  536. </summary>
  537. <param name="source">The source of the layout properties.</param>
  538. <param name="target">The destination of the layout properties.</param>
  539. </member>
  540. <member name="M:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.CreateLayoutTransitionStoryboard(System.Windows.VisualTransition,System.Collections.Generic.List{System.Windows.FrameworkElement},System.Collections.Generic.Dictionary{System.Windows.FrameworkElement,System.Double})">
  541. <summary>
  542. Create the actual Storyboard that will be used to animate the transition. Use all previously calculated results.
  543. </summary>
  544. <param name="duration">The duration of the animation.</param>
  545. <param name="ease">The easing function to be used in the animation.</param>
  546. <param name="movingElements">The set of elements that will be moving.</param>
  547. <param name="oldOpacities">The old opacities of the elements whose visibility properties are changing.</param>
  548. <returns>The Storyboard.</returns>
  549. </member>
  550. <member name="T:Microsoft.Expression.Interactivity.Core.ExtendedVisualStateManager.OriginalLayoutValueRecord">
  551. <summary>
  552. OriginalValueRecord remembers the original value of a property that was changed in a state.
  553. </summary>
  554. </member>
  555. <member name="T:Microsoft.Expression.Interactivity.Layout.FluidMoveScope">
  556. <summary>
  557. This enumerated type indicates whether a FluidMoveBehavior applies to the element to which it is attached, or to the children of that element.
  558. "Self" is useful when there is a single element that should behave in a special manner; "Children" is useful when the same behavior should apply to all
  559. children of a WrapPanel or to the ItemsHost panel of an ItemsControl.
  560. </summary>
  561. </member>
  562. <member name="T:Microsoft.Expression.Interactivity.Layout.TagType">
  563. <summary>
  564. This enumerated type indicates whether an element is identified by itself, or by its DataContext.
  565. DataContext identification allows movement from one data-driven location to another.
  566. </summary>
  567. </member>
  568. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.AppliesToProperty">
  569. <summary>
  570. Dependency property for the scope of the behavior. See FluidMoveScope for more details.
  571. </summary>
  572. </member>
  573. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.IsActiveProperty">
  574. <summary>
  575. Dependency property for the active state of the behavior.
  576. </summary>
  577. </member>
  578. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.TagProperty">
  579. <summary>
  580. Dependency property that provides the ability to use the element as its own tag, or the binding on the element.
  581. </summary>
  582. </member>
  583. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.TagPathProperty">
  584. <summary>
  585. Dependency property for the extra path to add to the binding when UsaBindingAsTag is true.
  586. </summary>
  587. </member>
  588. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.IdentityTagProperty">
  589. <summary>
  590. Identity tag used to detect element motion between containers.
  591. </summary>
  592. </member>
  593. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.AppliesTo">
  594. <summary>
  595. Indicates whether the behavior applies just to this element, or to all children of the element (if the element is a Panel).
  596. </summary>
  597. </member>
  598. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.IsActive">
  599. <summary>
  600. Indicates whether the behavior is currently active.
  601. </summary>
  602. </member>
  603. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.Tag">
  604. <summary>
  605. Indicates whether to use the element as its own tag, or to use the binding on the element as the tag.
  606. </summary>
  607. </member>
  608. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.TagPath">
  609. <summary>
  610. Extra path to add to the binding when TagType is specified.
  611. </summary>
  612. </member>
  613. <member name="T:Microsoft.Expression.Interactivity.Layout.FluidMoveBehaviorBase.TagData">
  614. <summary>
  615. Private structure that stores all relevant data pertaining to a tagged item.
  616. </summary>
  617. </member>
  618. <member name="T:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior">
  619. <summary>
  620. Behavior that watches an element (or a set of elements) for layout changes, and moves the element smoothly to the new position when needed.
  621. This behavior does not animate the size or visibility of an element; it only animates the offset of that element within its parent container.
  622. </summary>
  623. </member>
  624. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.DurationProperty">
  625. <summary>
  626. Dependency property for the duration of the move.
  627. </summary>
  628. </member>
  629. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialTagProperty">
  630. <summary>
  631. Dependency property for the tag type to use just before the object is loaded.
  632. </summary>
  633. </member>
  634. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialTagPathProperty">
  635. <summary>
  636. Dependency property for the extra path to add to the binding when UsaBindingAsTag is true.
  637. </summary>
  638. </member>
  639. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialIdentityTagProperty">
  640. <summary>
  641. Identity tag used to detect element motion between containers.
  642. </summary>
  643. </member>
  644. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.FloatAboveProperty">
  645. <summary>
  646. Dependency property for the FloatAbove flag.
  647. </summary>
  648. </member>
  649. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.EaseXProperty">
  650. <summary>
  651. Dependency property for the EasingFunction to use for the horizontal component of the move.
  652. </summary>
  653. </member>
  654. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.EaseYProperty">
  655. <summary>
  656. Dependency property for the EasingFunction to use for the vertical component of the move.
  657. </summary>
  658. </member>
  659. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.OverlayProperty">
  660. <summary>
  661. Remember the popup/adorner being used, in case of element motion between containers when FloatAbove is true.
  662. </summary>
  663. </member>
  664. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.CacheDuringOverlayProperty">
  665. <summary>
  666. Opacity cache used when floating a Popup.
  667. </summary>
  668. </member>
  669. <member name="F:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.HasTransformWrapperProperty">
  670. <summary>
  671. Marks the animation transform.
  672. </summary>
  673. </member>
  674. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.Duration">
  675. <summary>
  676. The duration of the move.
  677. </summary>
  678. </member>
  679. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialTag">
  680. <summary>
  681. Spawning point for this item.
  682. </summary>
  683. </member>
  684. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.InitialTagPath">
  685. <summary>
  686. Extra path to add to the binding when TagType is specified.
  687. </summary>
  688. </member>
  689. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.FloatAbove">
  690. <summary>
  691. Flag that says whether elements are allowed to float above their containers (in a Popup or Adorner) when changing containers.
  692. </summary>
  693. </member>
  694. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.EaseX">
  695. <summary>
  696. EasingFunction to use for the horizontal component of the move.
  697. </summary>
  698. </member>
  699. <member name="P:Microsoft.Expression.Interactivity.Layout.FluidMoveBehavior.EaseY">
  700. <summary>
  701. EasingFunction to use for the vertical component of the move.
  702. </summary>
  703. </member>
  704. <member name="T:Microsoft.Expression.Interactivity.Core.GoToStateAction">
  705. <summary>
  706. An action that will transition a FrameworkElement to a specified VisualState when invoked.
  707. </summary>
  708. <remarks>
  709. If the TargetName property is set, this action will attempt to change the state of the targeted element. If not, it walks
  710. the element tree in an attempt to locate an alternative target that defines states. ControlTemplate and UserControl are
  711. two common possibilities.
  712. </remarks>
  713. </member>
  714. <member name="M:Microsoft.Expression.Interactivity.Core.GoToStateAction.OnTargetChanged(System.Windows.FrameworkElement,System.Windows.FrameworkElement)">
  715. <summary>
  716. Called when the target changes. If the TargetName property isn't set, this action has custom behavior.
  717. </summary>
  718. <param name="oldTarget"></param>
  719. <param name="newTarget"></param>
  720. <exception cref="T:System.InvalidOperationException">Could not locate an appropriate FrameworkElement with states.</exception>
  721. </member>
  722. <member name="M:Microsoft.Expression.Interactivity.Core.GoToStateAction.Invoke(System.Object)">
  723. <summary>
  724. This method is called when some criteria is met and the action is invoked.
  725. </summary>
  726. <param name="parameter"></param>
  727. <exception cref="T:System.InvalidOperationException">Could not change the target to the specified StateName.</exception>
  728. </member>
  729. <member name="P:Microsoft.Expression.Interactivity.Core.GoToStateAction.UseTransitions">
  730. <summary>
  731. Determines whether or not to use a VisualTransition to transition between states.
  732. </summary>
  733. </member>
  734. <member name="P:Microsoft.Expression.Interactivity.Core.GoToStateAction.StateName">
  735. <summary>
  736. The name of the VisualState.
  737. </summary>
  738. </member>
  739. <member name="T:Microsoft.Expression.Interactivity.Core.HyperlinkAction">
  740. <summary>
  741. An action that will navigate to a given hyperlink.
  742. </summary>
  743. </member>
  744. <member name="M:Microsoft.Expression.Interactivity.Core.HyperlinkAction.Invoke(System.Object)">
  745. <summary>
  746. This method is called when some criteria is met and the action is invoked.
  747. </summary>
  748. <param name="parameter"></param>
  749. </member>
  750. <member name="P:Microsoft.Expression.Interactivity.Core.HyperlinkAction.NavigateUri">
  751. <summary>
  752. The Uri of the page to open.
  753. </summary>
  754. </member>
  755. <member name="P:Microsoft.Expression.Interactivity.Core.HyperlinkAction.TargetWindow">
  756. <summary>
  757. The name of the window or tab in which NavigateUri should be opened.
  758. </summary>
  759. <remarks>
  760. Several values have special meanings: "_blank" will load in a new browser window, "_parent" will attempt to
  761. load in the parent frame, and "_self" will target the current page or frame.
  762. </remarks>
  763. </member>
  764. <member name="T:Microsoft.Expression.Interactivity.Input.KeyTrigger">
  765. <summary>
  766. A Trigger that is triggered by a keyboard event. If the target Key and Modifiers are detected, it fires.
  767. </summary>
  768. </member>
  769. <member name="P:Microsoft.Expression.Interactivity.Input.KeyTrigger.Key">
  770. <summary>
  771. The key that must be pressed for the trigger to fire.
  772. </summary>
  773. </member>
  774. <member name="P:Microsoft.Expression.Interactivity.Input.KeyTrigger.Modifiers">
  775. <summary>
  776. The modifiers that must be active for the trigger to fire (the default is no modifiers pressed).
  777. </summary>
  778. </member>
  779. <member name="P:Microsoft.Expression.Interactivity.Input.KeyTrigger.FiredOn">
  780. <summary>
  781. Determines whether or not to listen to the KeyDown or KeyUp event.
  782. </summary>
  783. </member>
  784. <member name="T:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior">
  785. <summary>
  786. Repositions the attached element in response to mouse drag gestures on the element.
  787. </summary>
  788. </member>
  789. <member name="F:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.XProperty">
  790. <summary>
  791. Dependency property for the X position of the dragged element, relative to the left of the root element.
  792. </summary>
  793. </member>
  794. <member name="F:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.YProperty">
  795. <summary>
  796. Dependency property for the Y position of the dragged element, relative to the top of the root element.
  797. </summary>
  798. </member>
  799. <member name="F:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ConstrainToParentBoundsProperty">
  800. <summary>
  801. Dependency property for the ConstrainToParentBounds property. If true, the dragged element will be constrained to stay within the bounds of its parent container.
  802. </summary>
  803. </member>
  804. <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.UpdatePosition(System.Windows.Point)">
  805. <summary>
  806. Attempts to update the position of the associated element to the specified coordinates.
  807. </summary>
  808. <param name="point">The desired position of the element in root coordinates.</param>
  809. </member>
  810. <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ApplyTranslation(System.Double,System.Double)">
  811. <summary>
  812. Applies a relative position translation to the associated element.
  813. </summary>
  814. <param name="x">The X component of the desired translation in root coordinates.</param>
  815. <param name="y">The Y component of the desired translation in root coordinates.</param>
  816. </member>
  817. <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.ApplyTranslationTransform(System.Double,System.Double)">
  818. <summary>
  819. Applies the given translation to the RenderTransform of the associated element.
  820. </summary>
  821. <param name="x">The X component of the translation in parent coordinates.</param>
  822. <param name="y">The Y component of the translation in parent coordinates.</param>
  823. </member>
  824. <member name="M:Microsoft.Expression.Interactivity.Layout.MouseDragElementBehavior.CloneTransform(System.Windows.Media.Transform)">
  825. <summary>
  826. Does a recursive deep copy of the specified transform.
  827. </summary>
  828. <param name="transform">The transform to clone.</param>
  829. <returns>A deep copy of the specified transform

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