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/Ogre-1.8rc/OgreMain/src/OgreControllerManager.cpp

http://gamekit.googlecode.com/
C++ | 273 lines | 186 code | 22 blank | 65 comment | 15 complexity | 91b7739adf40cad08895b6f81bb616b3 MD5 | raw file
Possible License(s): BSD-2-Clause, LGPL-2.0, AGPL-3.0, BSD-3-Clause, GPL-2.0, LGPL-3.0, MPL-2.0-no-copyleft-exception, LGPL-2.1, MIT
  1. /*
  2. -----------------------------------------------------------------------------
  3. This source file is part of OGRE
  4. (Object-oriented Graphics Rendering Engine)
  5. For the latest info, see http://www.ogre3d.org/
  6. Copyright (c) 2000-2012 Torus Knot Software Ltd
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13. The above copyright notice and this permission notice shall be included in
  14. all copies or substantial portions of the Software.
  15. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. THE SOFTWARE.
  22. -----------------------------------------------------------------------------
  23. */
  24. #include "OgreStableHeaders.h"
  25. #include "OgreControllerManager.h"
  26. #include "OgreLogManager.h"
  27. #include "OgreTextureUnitState.h"
  28. #include "OgreRoot.h"
  29. namespace Ogre {
  30. //-----------------------------------------------------------------------
  31. template<> ControllerManager* Singleton<ControllerManager>::msSingleton = 0;
  32. ControllerManager* ControllerManager::getSingletonPtr(void)
  33. {
  34. return msSingleton;
  35. }
  36. ControllerManager& ControllerManager::getSingleton(void)
  37. {
  38. assert( msSingleton ); return ( *msSingleton );
  39. }
  40. //-----------------------------------------------------------------------
  41. ControllerManager::ControllerManager()
  42. : mFrameTimeController(OGRE_NEW FrameTimeControllerValue())
  43. , mPassthroughFunction(OGRE_NEW PassthroughControllerFunction())
  44. , mLastFrameNumber(0)
  45. {
  46. }
  47. //-----------------------------------------------------------------------
  48. ControllerManager::~ControllerManager()
  49. {
  50. clearControllers();
  51. }
  52. //-----------------------------------------------------------------------
  53. Controller<Real>* ControllerManager::createController(
  54. const ControllerValueRealPtr& src, const ControllerValueRealPtr& dest,
  55. const ControllerFunctionRealPtr& func)
  56. {
  57. Controller<Real>* c = OGRE_NEW Controller<Real>(src, dest, func);
  58. mControllers.insert(c);
  59. return c;
  60. }
  61. //-----------------------------------------------------------------------
  62. Controller<Real>* ControllerManager::createFrameTimePassthroughController(
  63. const ControllerValueRealPtr& dest)
  64. {
  65. return createController(getFrameTimeSource(), dest, getPassthroughControllerFunction());
  66. }
  67. //-----------------------------------------------------------------------
  68. void ControllerManager::updateAllControllers(void)
  69. {
  70. // Only update once per frame
  71. unsigned long thisFrameNumber = Root::getSingleton().getNextFrameNumber();
  72. if (thisFrameNumber != mLastFrameNumber)
  73. {
  74. ControllerList::const_iterator ci;
  75. for (ci = mControllers.begin(); ci != mControllers.end(); ++ci)
  76. {
  77. (*ci)->update();
  78. }
  79. mLastFrameNumber = thisFrameNumber;
  80. }
  81. }
  82. //-----------------------------------------------------------------------
  83. void ControllerManager::clearControllers(void)
  84. {
  85. ControllerList::iterator ci;
  86. for (ci = mControllers.begin(); ci != mControllers.end(); ++ci)
  87. {
  88. OGRE_DELETE *ci;
  89. }
  90. mControllers.clear();
  91. }
  92. //-----------------------------------------------------------------------
  93. const ControllerValueRealPtr& ControllerManager::getFrameTimeSource(void) const
  94. {
  95. return mFrameTimeController;
  96. }
  97. //-----------------------------------------------------------------------
  98. const ControllerFunctionRealPtr& ControllerManager::getPassthroughControllerFunction(void) const
  99. {
  100. return mPassthroughFunction;
  101. }
  102. //-----------------------------------------------------------------------
  103. Controller<Real>* ControllerManager::createTextureAnimator(TextureUnitState* layer, Real sequenceTime)
  104. {
  105. SharedPtr< ControllerValue<Real> > texVal(OGRE_NEW TextureFrameControllerValue(layer));
  106. SharedPtr< ControllerFunction<Real> > animFunc(OGRE_NEW AnimationControllerFunction(sequenceTime));
  107. return createController(mFrameTimeController, texVal, animFunc);
  108. }
  109. //-----------------------------------------------------------------------
  110. Controller<Real>* ControllerManager::createTextureUVScroller(TextureUnitState* layer, Real speed)
  111. {
  112. Controller<Real>* ret = 0;
  113. if (speed != 0)
  114. {
  115. SharedPtr< ControllerValue<Real> > val;
  116. SharedPtr< ControllerFunction<Real> > func;
  117. // We do both scrolls with a single controller
  118. val.bind(OGRE_NEW TexCoordModifierControllerValue(layer, true, true));
  119. // Create function: use -speed since we're altering texture coords so they have reverse effect
  120. func.bind(OGRE_NEW ScaleControllerFunction(-speed, true));
  121. ret = createController(mFrameTimeController, val, func);
  122. }
  123. return ret;
  124. }
  125. //-----------------------------------------------------------------------
  126. Controller<Real>* ControllerManager::createTextureUScroller(TextureUnitState* layer, Real uSpeed)
  127. {
  128. Controller<Real>* ret = 0;
  129. if (uSpeed != 0)
  130. {
  131. SharedPtr< ControllerValue<Real> > uVal;
  132. SharedPtr< ControllerFunction<Real> > uFunc;
  133. uVal.bind(OGRE_NEW TexCoordModifierControllerValue(layer, true));
  134. // Create function: use -speed since we're altering texture coords so they have reverse effect
  135. uFunc.bind(OGRE_NEW ScaleControllerFunction(-uSpeed, true));
  136. ret = createController(mFrameTimeController, uVal, uFunc);
  137. }
  138. return ret;
  139. }
  140. //-----------------------------------------------------------------------
  141. Controller<Real>* ControllerManager::createTextureVScroller(TextureUnitState* layer, Real vSpeed)
  142. {
  143. Controller<Real>* ret = 0;
  144. if (vSpeed != 0)
  145. {
  146. SharedPtr< ControllerValue<Real> > vVal;
  147. SharedPtr< ControllerFunction<Real> > vFunc;
  148. // Set up a second controller for v scroll
  149. vVal.bind(OGRE_NEW TexCoordModifierControllerValue(layer, false, true));
  150. // Create function: use -speed since we're altering texture coords so they have reverse effect
  151. vFunc.bind(OGRE_NEW ScaleControllerFunction(-vSpeed, true));
  152. ret = createController(mFrameTimeController, vVal, vFunc);
  153. }
  154. return ret;
  155. }
  156. //-----------------------------------------------------------------------
  157. Controller<Real>* ControllerManager::createTextureRotater(TextureUnitState* layer, Real speed)
  158. {
  159. SharedPtr< ControllerValue<Real> > val;
  160. SharedPtr< ControllerFunction<Real> > func;
  161. // Target value is texture coord rotation
  162. val.bind(OGRE_NEW TexCoordModifierControllerValue(layer, false, false, false, false, true));
  163. // Function is simple scale (seconds * speed)
  164. // Use -speed since altering texture coords has the reverse visible effect
  165. func.bind(OGRE_NEW ScaleControllerFunction(-speed, true));
  166. return createController(mFrameTimeController, val, func);
  167. }
  168. //-----------------------------------------------------------------------
  169. Controller<Real>* ControllerManager::createTextureWaveTransformer(TextureUnitState* layer,
  170. TextureUnitState::TextureTransformType ttype, WaveformType waveType, Real base, Real frequency, Real phase, Real amplitude)
  171. {
  172. SharedPtr< ControllerValue<Real> > val;
  173. SharedPtr< ControllerFunction<Real> > func;
  174. switch (ttype)
  175. {
  176. case TextureUnitState::TT_TRANSLATE_U:
  177. // Target value is a u scroll
  178. val.bind(OGRE_NEW TexCoordModifierControllerValue(layer, true));
  179. break;
  180. case TextureUnitState::TT_TRANSLATE_V:
  181. // Target value is a v scroll
  182. val.bind(OGRE_NEW TexCoordModifierControllerValue(layer, false, true));
  183. break;
  184. case TextureUnitState::TT_SCALE_U:
  185. // Target value is a u scale
  186. val.bind(OGRE_NEW TexCoordModifierControllerValue(layer, false, false, true));
  187. break;
  188. case TextureUnitState::TT_SCALE_V:
  189. // Target value is a v scale
  190. val.bind(OGRE_NEW TexCoordModifierControllerValue(layer, false, false, false, true));
  191. break;
  192. case TextureUnitState::TT_ROTATE:
  193. // Target value is texture coord rotation
  194. val.bind(OGRE_NEW TexCoordModifierControllerValue(layer, false, false, false, false, true));
  195. break;
  196. }
  197. // Create new wave function for alterations
  198. func.bind(OGRE_NEW WaveformControllerFunction(waveType, base, frequency, phase, amplitude, true));
  199. return createController(mFrameTimeController, val, func);
  200. }
  201. //-----------------------------------------------------------------------
  202. Controller<Real>* ControllerManager::createGpuProgramTimerParam(
  203. GpuProgramParametersSharedPtr params, size_t paramIndex, Real timeFactor)
  204. {
  205. SharedPtr< ControllerValue<Real> > val;
  206. SharedPtr< ControllerFunction<Real> > func;
  207. val.bind(OGRE_NEW FloatGpuParameterControllerValue(params, paramIndex));
  208. func.bind(OGRE_NEW ScaleControllerFunction(timeFactor, true));
  209. return createController(mFrameTimeController, val, func);
  210. }
  211. //-----------------------------------------------------------------------
  212. void ControllerManager::destroyController(Controller<Real>* controller)
  213. {
  214. ControllerList::iterator i = mControllers.find(controller);
  215. if (i != mControllers.end())
  216. {
  217. mControllers.erase(i);
  218. OGRE_DELETE controller;
  219. }
  220. }
  221. //-----------------------------------------------------------------------
  222. Real ControllerManager::getTimeFactor(void) const {
  223. return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getTimeFactor();
  224. }
  225. //-----------------------------------------------------------------------
  226. void ControllerManager::setTimeFactor(Real tf) {
  227. static_cast<FrameTimeControllerValue*>(mFrameTimeController.getPointer())->setTimeFactor(tf);
  228. }
  229. //-----------------------------------------------------------------------
  230. Real ControllerManager::getFrameDelay(void) const {
  231. return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getFrameDelay();
  232. }
  233. //-----------------------------------------------------------------------
  234. void ControllerManager::setFrameDelay(Real fd) {
  235. static_cast<FrameTimeControllerValue*>(mFrameTimeController.getPointer())->setFrameDelay(fd);
  236. }
  237. //-----------------------------------------------------------------------
  238. Real ControllerManager::getElapsedTime(void) const
  239. {
  240. return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getElapsedTime();
  241. }
  242. //-----------------------------------------------------------------------
  243. void ControllerManager::setElapsedTime(Real elapsedTime)
  244. {
  245. static_cast<FrameTimeControllerValue*>(mFrameTimeController.get())->setElapsedTime(elapsedTime);
  246. }
  247. }