/qtwebkit-2.2.2-source/Source/WebCore/platform/graphics/GraphicsContext3D.h
# · C++ Header · 940 lines · 738 code · 81 blank · 121 comment · 14 complexity · 0d4c76b8ab536776ca980f8b2631eeb7 MD5 · raw file
- /*
- * Copyright (C) 2009 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef GraphicsContext3D_h
- #define GraphicsContext3D_h
- #include "IntSize.h"
- #include "GraphicsLayer.h"
- #include "GraphicsTypes3D.h"
- #include "PlatformString.h"
- #include <wtf/HashMap.h>
- #include <wtf/ListHashSet.h>
- #include <wtf/Noncopyable.h>
- // FIXME: Find a better way to avoid the name confliction for NO_ERROR.
- #if ((PLATFORM(CHROMIUM) && OS(WINDOWS)) || PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS)))
- #undef NO_ERROR
- #elif PLATFORM(GTK)
- // This define is from the X11 headers, but it's used below, so we must undefine it.
- #undef VERSION
- #endif
- #if PLATFORM(MAC) || PLATFORM(GTK)
- #include "ANGLEWebKitBridge.h"
- #endif
- #if PLATFORM(MAC)
- #include <OpenGL/OpenGL.h>
- #include <wtf/RetainPtr.h>
- #ifdef __OBJC__
- @class CALayer;
- @class WebGLLayer;
- #else
- class CALayer;
- class WebGLLayer;
- #endif
- #elif PLATFORM(QT)
- QT_BEGIN_NAMESPACE
- class QPainter;
- class QRect;
- QT_END_NAMESPACE
- #elif PLATFORM(GTK)
- typedef unsigned int GLuint;
- #endif
- #if PLATFORM(MAC)
- typedef CGLContextObj PlatformGraphicsContext3D;
- #else
- typedef void* PlatformGraphicsContext3D;
- #endif
- // These are currently the same among all implementations.
- const PlatformGraphicsContext3D NullPlatformGraphicsContext3D = 0;
- const Platform3DObject NullPlatform3DObject = 0;
- #if USE(CG)
- #include <CoreGraphics/CGContext.h>
- #endif
- namespace WebCore {
- class CanvasRenderingContext;
- class DrawingBuffer;
- class Extensions3D;
- #if PLATFORM(MAC) || PLATFORM(GTK)
- class Extensions3DOpenGL;
- #endif
- class HostWindow;
- class Image;
- class ImageData;
- #if USE(CAIRO)
- class PlatformContextCairo;
- #endif
- struct ActiveInfo {
- String name;
- GC3Denum type;
- GC3Dint size;
- };
- // FIXME: ideally this would be used on all platforms.
- #if PLATFORM(CHROMIUM) || PLATFORM(QT) || PLATFORM(GTK)
- class GraphicsContext3DInternal;
- #endif
- class GraphicsContext3D : public RefCounted<GraphicsContext3D> {
- public:
- enum {
- DEPTH_BUFFER_BIT = 0x00000100,
- STENCIL_BUFFER_BIT = 0x00000400,
- COLOR_BUFFER_BIT = 0x00004000,
- POINTS = 0x0000,
- LINES = 0x0001,
- LINE_LOOP = 0x0002,
- LINE_STRIP = 0x0003,
- TRIANGLES = 0x0004,
- TRIANGLE_STRIP = 0x0005,
- TRIANGLE_FAN = 0x0006,
- ZERO = 0,
- ONE = 1,
- SRC_COLOR = 0x0300,
- ONE_MINUS_SRC_COLOR = 0x0301,
- SRC_ALPHA = 0x0302,
- ONE_MINUS_SRC_ALPHA = 0x0303,
- DST_ALPHA = 0x0304,
- ONE_MINUS_DST_ALPHA = 0x0305,
- DST_COLOR = 0x0306,
- ONE_MINUS_DST_COLOR = 0x0307,
- SRC_ALPHA_SATURATE = 0x0308,
- FUNC_ADD = 0x8006,
- BLEND_EQUATION = 0x8009,
- BLEND_EQUATION_RGB = 0x8009,
- BLEND_EQUATION_ALPHA = 0x883D,
- FUNC_SUBTRACT = 0x800A,
- FUNC_REVERSE_SUBTRACT = 0x800B,
- BLEND_DST_RGB = 0x80C8,
- BLEND_SRC_RGB = 0x80C9,
- BLEND_DST_ALPHA = 0x80CA,
- BLEND_SRC_ALPHA = 0x80CB,
- CONSTANT_COLOR = 0x8001,
- ONE_MINUS_CONSTANT_COLOR = 0x8002,
- CONSTANT_ALPHA = 0x8003,
- ONE_MINUS_CONSTANT_ALPHA = 0x8004,
- BLEND_COLOR = 0x8005,
- ARRAY_BUFFER = 0x8892,
- ELEMENT_ARRAY_BUFFER = 0x8893,
- ARRAY_BUFFER_BINDING = 0x8894,
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
- STREAM_DRAW = 0x88E0,
- STATIC_DRAW = 0x88E4,
- DYNAMIC_DRAW = 0x88E8,
- BUFFER_SIZE = 0x8764,
- BUFFER_USAGE = 0x8765,
- CURRENT_VERTEX_ATTRIB = 0x8626,
- FRONT = 0x0404,
- BACK = 0x0405,
- FRONT_AND_BACK = 0x0408,
- TEXTURE_2D = 0x0DE1,
- CULL_FACE = 0x0B44,
- BLEND = 0x0BE2,
- DITHER = 0x0BD0,
- STENCIL_TEST = 0x0B90,
- DEPTH_TEST = 0x0B71,
- SCISSOR_TEST = 0x0C11,
- POLYGON_OFFSET_FILL = 0x8037,
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
- SAMPLE_COVERAGE = 0x80A0,
- NO_ERROR = 0,
- INVALID_ENUM = 0x0500,
- INVALID_VALUE = 0x0501,
- INVALID_OPERATION = 0x0502,
- OUT_OF_MEMORY = 0x0505,
- CW = 0x0900,
- CCW = 0x0901,
- LINE_WIDTH = 0x0B21,
- ALIASED_POINT_SIZE_RANGE = 0x846D,
- ALIASED_LINE_WIDTH_RANGE = 0x846E,
- CULL_FACE_MODE = 0x0B45,
- FRONT_FACE = 0x0B46,
- DEPTH_RANGE = 0x0B70,
- DEPTH_WRITEMASK = 0x0B72,
- DEPTH_CLEAR_VALUE = 0x0B73,
- DEPTH_FUNC = 0x0B74,
- STENCIL_CLEAR_VALUE = 0x0B91,
- STENCIL_FUNC = 0x0B92,
- STENCIL_FAIL = 0x0B94,
- STENCIL_PASS_DEPTH_FAIL = 0x0B95,
- STENCIL_PASS_DEPTH_PASS = 0x0B96,
- STENCIL_REF = 0x0B97,
- STENCIL_VALUE_MASK = 0x0B93,
- STENCIL_WRITEMASK = 0x0B98,
- STENCIL_BACK_FUNC = 0x8800,
- STENCIL_BACK_FAIL = 0x8801,
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
- STENCIL_BACK_REF = 0x8CA3,
- STENCIL_BACK_VALUE_MASK = 0x8CA4,
- STENCIL_BACK_WRITEMASK = 0x8CA5,
- VIEWPORT = 0x0BA2,
- SCISSOR_BOX = 0x0C10,
- COLOR_CLEAR_VALUE = 0x0C22,
- COLOR_WRITEMASK = 0x0C23,
- UNPACK_ALIGNMENT = 0x0CF5,
- PACK_ALIGNMENT = 0x0D05,
- MAX_TEXTURE_SIZE = 0x0D33,
- MAX_VIEWPORT_DIMS = 0x0D3A,
- SUBPIXEL_BITS = 0x0D50,
- RED_BITS = 0x0D52,
- GREEN_BITS = 0x0D53,
- BLUE_BITS = 0x0D54,
- ALPHA_BITS = 0x0D55,
- DEPTH_BITS = 0x0D56,
- STENCIL_BITS = 0x0D57,
- POLYGON_OFFSET_UNITS = 0x2A00,
- POLYGON_OFFSET_FACTOR = 0x8038,
- TEXTURE_BINDING_2D = 0x8069,
- SAMPLE_BUFFERS = 0x80A8,
- SAMPLES = 0x80A9,
- SAMPLE_COVERAGE_VALUE = 0x80AA,
- SAMPLE_COVERAGE_INVERT = 0x80AB,
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
- COMPRESSED_TEXTURE_FORMATS = 0x86A3,
- DONT_CARE = 0x1100,
- FASTEST = 0x1101,
- NICEST = 0x1102,
- GENERATE_MIPMAP_HINT = 0x8192,
- BYTE = 0x1400,
- UNSIGNED_BYTE = 0x1401,
- SHORT = 0x1402,
- UNSIGNED_SHORT = 0x1403,
- INT = 0x1404,
- UNSIGNED_INT = 0x1405,
- FLOAT = 0x1406,
- FIXED = 0x140C,
- DEPTH_COMPONENT = 0x1902,
- ALPHA = 0x1906,
- RGB = 0x1907,
- RGBA = 0x1908,
- LUMINANCE = 0x1909,
- LUMINANCE_ALPHA = 0x190A,
- UNSIGNED_SHORT_4_4_4_4 = 0x8033,
- UNSIGNED_SHORT_5_5_5_1 = 0x8034,
- UNSIGNED_SHORT_5_6_5 = 0x8363,
- FRAGMENT_SHADER = 0x8B30,
- VERTEX_SHADER = 0x8B31,
- MAX_VERTEX_ATTRIBS = 0x8869,
- MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
- MAX_VARYING_VECTORS = 0x8DFC,
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
- MAX_TEXTURE_IMAGE_UNITS = 0x8872,
- MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
- SHADER_TYPE = 0x8B4F,
- DELETE_STATUS = 0x8B80,
- LINK_STATUS = 0x8B82,
- VALIDATE_STATUS = 0x8B83,
- ATTACHED_SHADERS = 0x8B85,
- ACTIVE_UNIFORMS = 0x8B86,
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
- ACTIVE_ATTRIBUTES = 0x8B89,
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
- SHADING_LANGUAGE_VERSION = 0x8B8C,
- CURRENT_PROGRAM = 0x8B8D,
- NEVER = 0x0200,
- LESS = 0x0201,
- EQUAL = 0x0202,
- LEQUAL = 0x0203,
- GREATER = 0x0204,
- NOTEQUAL = 0x0205,
- GEQUAL = 0x0206,
- ALWAYS = 0x0207,
- KEEP = 0x1E00,
- REPLACE = 0x1E01,
- INCR = 0x1E02,
- DECR = 0x1E03,
- INVERT = 0x150A,
- INCR_WRAP = 0x8507,
- DECR_WRAP = 0x8508,
- VENDOR = 0x1F00,
- RENDERER = 0x1F01,
- VERSION = 0x1F02,
- EXTENSIONS = 0x1F03,
- NEAREST = 0x2600,
- LINEAR = 0x2601,
- NEAREST_MIPMAP_NEAREST = 0x2700,
- LINEAR_MIPMAP_NEAREST = 0x2701,
- NEAREST_MIPMAP_LINEAR = 0x2702,
- LINEAR_MIPMAP_LINEAR = 0x2703,
- TEXTURE_MAG_FILTER = 0x2800,
- TEXTURE_MIN_FILTER = 0x2801,
- TEXTURE_WRAP_S = 0x2802,
- TEXTURE_WRAP_T = 0x2803,
- TEXTURE = 0x1702,
- TEXTURE_CUBE_MAP = 0x8513,
- TEXTURE_BINDING_CUBE_MAP = 0x8514,
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
- TEXTURE0 = 0x84C0,
- TEXTURE1 = 0x84C1,
- TEXTURE2 = 0x84C2,
- TEXTURE3 = 0x84C3,
- TEXTURE4 = 0x84C4,
- TEXTURE5 = 0x84C5,
- TEXTURE6 = 0x84C6,
- TEXTURE7 = 0x84C7,
- TEXTURE8 = 0x84C8,
- TEXTURE9 = 0x84C9,
- TEXTURE10 = 0x84CA,
- TEXTURE11 = 0x84CB,
- TEXTURE12 = 0x84CC,
- TEXTURE13 = 0x84CD,
- TEXTURE14 = 0x84CE,
- TEXTURE15 = 0x84CF,
- TEXTURE16 = 0x84D0,
- TEXTURE17 = 0x84D1,
- TEXTURE18 = 0x84D2,
- TEXTURE19 = 0x84D3,
- TEXTURE20 = 0x84D4,
- TEXTURE21 = 0x84D5,
- TEXTURE22 = 0x84D6,
- TEXTURE23 = 0x84D7,
- TEXTURE24 = 0x84D8,
- TEXTURE25 = 0x84D9,
- TEXTURE26 = 0x84DA,
- TEXTURE27 = 0x84DB,
- TEXTURE28 = 0x84DC,
- TEXTURE29 = 0x84DD,
- TEXTURE30 = 0x84DE,
- TEXTURE31 = 0x84DF,
- ACTIVE_TEXTURE = 0x84E0,
- REPEAT = 0x2901,
- CLAMP_TO_EDGE = 0x812F,
- MIRRORED_REPEAT = 0x8370,
- FLOAT_VEC2 = 0x8B50,
- FLOAT_VEC3 = 0x8B51,
- FLOAT_VEC4 = 0x8B52,
- INT_VEC2 = 0x8B53,
- INT_VEC3 = 0x8B54,
- INT_VEC4 = 0x8B55,
- BOOL = 0x8B56,
- BOOL_VEC2 = 0x8B57,
- BOOL_VEC3 = 0x8B58,
- BOOL_VEC4 = 0x8B59,
- FLOAT_MAT2 = 0x8B5A,
- FLOAT_MAT3 = 0x8B5B,
- FLOAT_MAT4 = 0x8B5C,
- SAMPLER_2D = 0x8B5E,
- SAMPLER_CUBE = 0x8B60,
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
- COMPILE_STATUS = 0x8B81,
- INFO_LOG_LENGTH = 0x8B84,
- SHADER_SOURCE_LENGTH = 0x8B88,
- SHADER_COMPILER = 0x8DFA,
- SHADER_BINARY_FORMATS = 0x8DF8,
- NUM_SHADER_BINARY_FORMATS = 0x8DF9,
- LOW_FLOAT = 0x8DF0,
- MEDIUM_FLOAT = 0x8DF1,
- HIGH_FLOAT = 0x8DF2,
- LOW_INT = 0x8DF3,
- MEDIUM_INT = 0x8DF4,
- HIGH_INT = 0x8DF5,
- FRAMEBUFFER = 0x8D40,
- RENDERBUFFER = 0x8D41,
- RGBA4 = 0x8056,
- RGB5_A1 = 0x8057,
- RGB565 = 0x8D62,
- DEPTH_COMPONENT16 = 0x81A5,
- STENCIL_INDEX = 0x1901,
- STENCIL_INDEX8 = 0x8D48,
- DEPTH_STENCIL = 0x84F9,
- RENDERBUFFER_WIDTH = 0x8D42,
- RENDERBUFFER_HEIGHT = 0x8D43,
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
- RENDERBUFFER_RED_SIZE = 0x8D50,
- RENDERBUFFER_GREEN_SIZE = 0x8D51,
- RENDERBUFFER_BLUE_SIZE = 0x8D52,
- RENDERBUFFER_ALPHA_SIZE = 0x8D53,
- RENDERBUFFER_DEPTH_SIZE = 0x8D54,
- RENDERBUFFER_STENCIL_SIZE = 0x8D55,
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
- COLOR_ATTACHMENT0 = 0x8CE0,
- DEPTH_ATTACHMENT = 0x8D00,
- STENCIL_ATTACHMENT = 0x8D20,
- DEPTH_STENCIL_ATTACHMENT = 0x821A,
- NONE = 0,
- FRAMEBUFFER_COMPLETE = 0x8CD5,
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
- FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9,
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
- FRAMEBUFFER_BINDING = 0x8CA6,
- RENDERBUFFER_BINDING = 0x8CA7,
- MAX_RENDERBUFFER_SIZE = 0x84E8,
- INVALID_FRAMEBUFFER_OPERATION = 0x0506,
- // WebGL-specific enums
- UNPACK_FLIP_Y_WEBGL = 0x9240,
- UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241,
- CONTEXT_LOST_WEBGL = 0x9242,
- UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243,
- BROWSER_DEFAULT_WEBGL = 0x9244
- };
- // Context creation attributes.
- struct Attributes {
- Attributes()
- : alpha(true)
- , depth(true)
- , stencil(false)
- , antialias(true)
- , premultipliedAlpha(true)
- , canRecoverFromContextLoss(true)
- , preserveDrawingBuffer(false)
- {
- }
- bool alpha;
- bool depth;
- bool stencil;
- bool antialias;
- bool premultipliedAlpha;
- bool canRecoverFromContextLoss;
- bool preserveDrawingBuffer;
- };
- enum RenderStyle {
- RenderOffscreen,
- RenderDirectlyToHostWindow
- };
- class ContextLostCallback {
- public:
- virtual void onContextLost() = 0;
- virtual ~ContextLostCallback() {}
- };
- void setContextLostCallback(PassOwnPtr<ContextLostCallback>);
- static PassRefPtr<GraphicsContext3D> create(Attributes, HostWindow*, RenderStyle = RenderOffscreen);
- ~GraphicsContext3D();
- #if PLATFORM(MAC)
- PlatformGraphicsContext3D platformGraphicsContext3D() const { return m_contextObj; }
- Platform3DObject platformTexture() const { return m_compositorTexture; }
- CALayer* platformLayer() const { return reinterpret_cast<CALayer*>(m_webGLLayer.get()); }
- #elif PLATFORM(CHROMIUM)
- PlatformGraphicsContext3D platformGraphicsContext3D() const;
- Platform3DObject platformTexture() const;
- #if USE(ACCELERATED_COMPOSITING)
- PlatformLayer* platformLayer() const;
- #endif
- #elif PLATFORM(QT)
- PlatformGraphicsContext3D platformGraphicsContext3D();
- Platform3DObject platformTexture() const;
- #if USE(ACCELERATED_COMPOSITING)
- PlatformLayer* platformLayer() const;
- #endif
- #elif PLATFORM(GTK)
- PlatformGraphicsContext3D platformGraphicsContext3D();
- Platform3DObject platformTexture() const { return m_texture; }
- #else
- PlatformGraphicsContext3D platformGraphicsContext3D() const { return NullPlatformGraphicsContext3D; }
- Platform3DObject platformTexture() const { return NullPlatform3DObject; }
- #if USE(ACCELERATED_COMPOSITING)
- PlatformLayer* platformLayer() const { return 0; }
- #endif
- #endif
- void makeContextCurrent();
- PassRefPtr<DrawingBuffer> createDrawingBuffer(const IntSize& = IntSize());
-
- #if PLATFORM(MAC) || PLATFORM(CHROMIUM) || PLATFORM(GTK)
- // With multisampling on, blit from multisampleFBO to regular FBO.
- void prepareTexture();
- #endif
- // Helper to texImage2D with pixel==0 case: pixels are initialized to 0.
- // Return true if no GL error is synthesized.
- // By default, alignment is 4, the OpenGL default setting.
- bool texImage2DResourceSafe(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint alignment = 4);
- bool isGLES2Compliant() const;
- //----------------------------------------------------------------------
- // Helpers for texture uploading and pixel readback.
- //
- // Computes the components per pixel and bytes per component
- // for the given format and type combination. Returns false if
- // either was an invalid enum.
- bool computeFormatAndTypeParameters(GC3Denum format,
- GC3Denum type,
- unsigned int* componentsPerPixel,
- unsigned int* bytesPerComponent);
- // Computes the image size in bytes. If paddingInBytes is not null, padding
- // is also calculated in return. Returns NO_ERROR if succeed, otherwise
- // return the suggested GL error indicating the cause of the failure:
- // INVALID_VALUE if width/height is negative or overflow happens.
- // INVALID_ENUM if format/type is illegal.
- GC3Denum computeImageSizeInBytes(GC3Denum format,
- GC3Denum type,
- GC3Dsizei width,
- GC3Dsizei height,
- GC3Dint alignment,
- unsigned int* imageSizeInBytes,
- unsigned int* paddingInBytes);
- // Extracts the contents of the given Image into the passed Vector,
- // packing the pixel data according to the given format and type,
- // and obeying the flipY, premultiplyAlpha, and ignoreGammaAndColorProfile
- // flags. Returns true upon success.
- bool extractImageData(Image* image,
- GC3Denum format,
- GC3Denum type,
- bool flipY,
- bool premultiplyAlpha,
- bool ignoreGammaAndColorProfile,
- Vector<uint8_t>& data);
- // Extracts the contents of the given ImageData into the passed Vector,
- // packing the pixel data according to the given format and type,
- // and obeying the flipY and premultiplyAlpha flags. Returns true
- // upon success.
- bool extractImageData(ImageData*,
- GC3Denum format,
- GC3Denum type,
- bool flipY,
- bool premultiplyAlpha,
- Vector<uint8_t>& data);
- // Helper function which extracts the user-supplied texture
- // data, applying the flipY and premultiplyAlpha parameters.
- // If the data is not tightly packed according to the passed
- // unpackAlignment, the output data will be tightly packed.
- // Returns true if successful, false if any error occurred.
- bool extractTextureData(unsigned int width, unsigned int height,
- GC3Denum format, GC3Denum type,
- unsigned int unpackAlignment,
- bool flipY, bool premultiplyAlpha,
- const void* pixels,
- Vector<uint8_t>& data);
- // Flips the given image data vertically, in-place.
- void flipVertically(void* imageData,
- unsigned int width,
- unsigned int height,
- unsigned int bytesPerPixel,
- unsigned int unpackAlignment);
- // Attempt to enumerate all possible native image formats to
- // reduce the amount of temporary allocations during texture
- // uploading. This enum must be public because it is accessed
- // by non-member functions.
- enum SourceDataFormat {
- SourceFormatRGBA8 = 0,
- SourceFormatRGBA16Little,
- SourceFormatRGBA16Big,
- SourceFormatRGBA32F,
- SourceFormatRGB8,
- SourceFormatRGB16Little,
- SourceFormatRGB16Big,
- SourceFormatRGB32F,
- SourceFormatBGR8,
- SourceFormatBGRA8,
- SourceFormatBGRA16Little,
- SourceFormatBGRA16Big,
- SourceFormatARGB8,
- SourceFormatARGB16Little,
- SourceFormatARGB16Big,
- SourceFormatABGR8,
- SourceFormatRGBA5551,
- SourceFormatRGBA4444,
- SourceFormatRGB565,
- SourceFormatR8,
- SourceFormatR16Little,
- SourceFormatR16Big,
- SourceFormatR32F,
- SourceFormatRA8,
- SourceFormatRA16Little,
- SourceFormatRA16Big,
- SourceFormatRA32F,
- SourceFormatAR8,
- SourceFormatAR16Little,
- SourceFormatAR16Big,
- SourceFormatA8,
- SourceFormatA16Little,
- SourceFormatA16Big,
- SourceFormatA32F,
- SourceFormatNumFormats
- };
- //----------------------------------------------------------------------
- // Entry points for WebGL.
- //
- void activeTexture(GC3Denum texture);
- void attachShader(Platform3DObject program, Platform3DObject shader);
- void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name);
- void bindBuffer(GC3Denum target, Platform3DObject);
- void bindFramebuffer(GC3Denum target, Platform3DObject);
- void bindRenderbuffer(GC3Denum target, Platform3DObject);
- void bindTexture(GC3Denum target, Platform3DObject);
- void blendColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha);
- void blendEquation(GC3Denum mode);
- void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha);
- void blendFunc(GC3Denum sfactor, GC3Denum dfactor);
- void blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha);
- void bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage);
- void bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage);
- void bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data);
- GC3Denum checkFramebufferStatus(GC3Denum target);
- void clear(GC3Dbitfield mask);
- void clearColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha);
- void clearDepth(GC3Dclampf depth);
- void clearStencil(GC3Dint s);
- void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha);
- void compileShader(Platform3DObject);
- // void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data);
- // void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data);
- void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border);
- void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
- void cullFace(GC3Denum mode);
- void depthFunc(GC3Denum func);
- void depthMask(GC3Dboolean flag);
- void depthRange(GC3Dclampf zNear, GC3Dclampf zFar);
- void detachShader(Platform3DObject, Platform3DObject);
- void disable(GC3Denum cap);
- void disableVertexAttribArray(GC3Duint index);
- void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count);
- void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset);
- void enable(GC3Denum cap);
- void enableVertexAttribArray(GC3Duint index);
- void finish();
- void flush();
- void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, Platform3DObject);
- void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint level);
- void frontFace(GC3Denum mode);
- void generateMipmap(GC3Denum target);
- bool getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo&);
- bool getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo&);
- void getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders);
- GC3Dint getAttribLocation(Platform3DObject, const String& name);
- void getBooleanv(GC3Denum pname, GC3Dboolean* value);
- void getBufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
- Attributes getContextAttributes();
- GC3Denum getError();
- void getFloatv(GC3Denum pname, GC3Dfloat* value);
- void getFramebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum pname, GC3Dint* value);
- void getIntegerv(GC3Denum pname, GC3Dint* value);
- void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value);
- String getProgramInfoLog(Platform3DObject);
- void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
- void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value);
- String getShaderInfoLog(Platform3DObject);
- // TBD
- // void glGetShaderPrecisionFormat (GC3Denum shadertype, GC3Denum precisiontype, GC3Dint* range, GC3Dint* precision);
- String getShaderSource(Platform3DObject);
- String getString(GC3Denum name);
- void getTexParameterfv(GC3Denum target, GC3Denum pname, GC3Dfloat* value);
- void getTexParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value);
- void getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value);
- void getUniformiv(Platform3DObject program, GC3Dint location, GC3Dint* value);
- GC3Dint getUniformLocation(Platform3DObject, const String& name);
- void getVertexAttribfv(GC3Duint index, GC3Denum pname, GC3Dfloat* value);
- void getVertexAttribiv(GC3Duint index, GC3Denum pname, GC3Dint* value);
- GC3Dsizeiptr getVertexAttribOffset(GC3Duint index, GC3Denum pname);
- void hint(GC3Denum target, GC3Denum mode);
- GC3Dboolean isBuffer(Platform3DObject);
- GC3Dboolean isEnabled(GC3Denum cap);
- GC3Dboolean isFramebuffer(Platform3DObject);
- GC3Dboolean isProgram(Platform3DObject);
- GC3Dboolean isRenderbuffer(Platform3DObject);
- GC3Dboolean isShader(Platform3DObject);
- GC3Dboolean isTexture(Platform3DObject);
- void lineWidth(GC3Dfloat);
- void linkProgram(Platform3DObject);
- void pixelStorei(GC3Denum pname, GC3Dint param);
- void polygonOffset(GC3Dfloat factor, GC3Dfloat units);
- void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data);
- void releaseShaderCompiler();
- void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height);
- void sampleCoverage(GC3Dclampf value, GC3Dboolean invert);
- void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
- void shaderSource(Platform3DObject, const String& string);
- void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask);
- void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask);
- void stencilMask(GC3Duint mask);
- void stencilMaskSeparate(GC3Denum face, GC3Duint mask);
- void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass);
- void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass);
- bool texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels);
- void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param);
- void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param);
- void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels);
- // FIXME: change the argument orders to match OpenGL's.
- void uniform1f(GC3Dint location, GC3Dfloat x);
- void uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
- void uniform1i(GC3Dint location, GC3Dint x);
- void uniform1iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
- void uniform2f(GC3Dint location, GC3Dfloat x, float y);
- void uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
- void uniform2i(GC3Dint location, GC3Dint x, GC3Dint y);
- void uniform2iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
- void uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
- void uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
- void uniform3i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z);
- void uniform3iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
- void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
- void uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size);
- void uniform4i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w);
- void uniform4iv(GC3Dint location, GC3Dint* v, GC3Dsizei size);
- void uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
- void uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
- void uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
- void useProgram(Platform3DObject);
- void validateProgram(Platform3DObject);
- void vertexAttrib1f(GC3Duint index, GC3Dfloat x);
- void vertexAttrib1fv(GC3Duint index, GC3Dfloat* values);
- void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y);
- void vertexAttrib2fv(GC3Duint index, GC3Dfloat* values);
- void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z);
- void vertexAttrib3fv(GC3Duint index, GC3Dfloat* values);
- void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
- void vertexAttrib4fv(GC3Duint index, GC3Dfloat* values);
- void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized,
- GC3Dsizei stride, GC3Dintptr offset);
- void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height);
- void reshape(int width, int height);
- #if USE(CG)
- void paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight,
- int canvasWidth, int canvasHeight, CGContextRef context);
- #elif PLATFORM(GTK)
- void paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight,
- int canvasWidth, int canvasHeight, PlatformContextCairo* context);
- #endif
- void markContextChanged();
- void markLayerComposited();
- bool layerComposited() const;
- void paintRenderingResultsToCanvas(CanvasRenderingContext* context);
- PassRefPtr<ImageData> paintRenderingResultsToImageData();
- #if PLATFORM(QT)
- bool paintsIntoCanvasBuffer() const { return true; }
- #elif PLATFORM(CHROMIUM)
- bool paintsIntoCanvasBuffer() const;
- #elif PLATFORM(GTK)
- bool paintsIntoCanvasBuffer() const { return true; }
- #else
- bool paintsIntoCanvasBuffer() const { return false; }
- #endif
- // Support for buffer creation and deletion
- Platform3DObject createBuffer();
- Platform3DObject createFramebuffer();
- Platform3DObject createProgram();
- Platform3DObject createRenderbuffer();
- Platform3DObject createShader(GC3Denum);
- Platform3DObject createTexture();
- void deleteBuffer(Platform3DObject);
- void deleteFramebuffer(Platform3DObject);
- void deleteProgram(Platform3DObject);
- void deleteRenderbuffer(Platform3DObject);
- void deleteShader(Platform3DObject);
- void deleteTexture(Platform3DObject);
- // Synthesizes an OpenGL error which will be returned from a
- // later call to getError. This is used to emulate OpenGL ES
- // 2.0 behavior on the desktop and to enforce additional error
- // checking mandated by WebGL.
- //
- // Per the behavior of glGetError, this stores at most one
- // instance of any given error, and returns them from calls to
- // getError in the order they were added.
- void synthesizeGLError(GC3Denum error);
- // Support for extensions. Returns a non-null object, though not
- // all methods it contains may necessarily be supported on the
- // current hardware. Must call Extensions3D::supports() to
- // determine this.
- Extensions3D* getExtensions();
- IntSize getInternalFramebufferSize();
- private:
- GraphicsContext3D(Attributes attrs, HostWindow* hostWindow, bool renderDirectlyToHostWindow);
- // Each platform must provide an implementation of this method.
- //
- // Gets the data for the given Image into outputVector in the
- // format specified by the (OpenGL-style) format and type
- // arguments. Despite the fact that the outputVector contains
- // uint8_t, if the format and type specify packed pixels, then
- // it will essentially contain uint16_t after the extraction
- // process.
- //
- // If premultiplyAlpha is true, the alpha channel, if any,
- // will be multiplied into the color channels during the
- // extraction process. This premultiplication occurs before
- // any packing of pixel data.
- //
- // If ignoreGammaAndColorProfile is true, gamma correction and ICC
- // profile won't be applied.
- //
- // No vertical flip of the image data is performed by this
- // method.
- bool getImageData(Image* image,
- GC3Denum format,
- GC3Denum type,
- bool premultiplyAlpha,
- bool ignoreGammaAndColorProfile,
- Vector<uint8_t>& outputVector);
- // Possible alpha operations that may need to occur during
- // pixel packing. FIXME: kAlphaDoUnmultiply is lossy and must
- // be removed.
- enum AlphaOp {
- AlphaDoNothing = 0,
- AlphaDoPremultiply = 1,
- AlphaDoUnmultiply = 2
- };
- // Helper for getImageData which implements packing of pixel
- // data into the specified OpenGL destination format and type.
- // A sourceUnpackAlignment of zero indicates that the source
- // data is tightly packed. Non-zero values may take a slow path.
- // Destination data will have no gaps between rows.
- bool packPixels(const uint8_t* sourceData,
- SourceDataFormat sourceDataFormat,
- unsigned int width,
- unsigned int height,
- unsigned int sourceUnpackAlignment,
- unsigned int destinationFormat,
- unsigned int destinationType,
- AlphaOp alphaOp,
- void* destinationData);
- #if PLATFORM(MAC) || PLATFORM(GTK)
- // Take into account the user's requested context creation attributes,
- // in particular stencil and antialias, and determine which could or
- // could not be honored based on the capabilities of the OpenGL
- // implementation.
- void validateAttributes();
- // Read rendering results into a pixel array with the same format as the
- // backbuffer.
- void readRenderingResults(unsigned char* pixels, int pixelsSize);
- #endif
- int m_currentWidth, m_currentHeight;
- #if PLATFORM(MAC)
- CGLContextObj m_contextObj;
- RetainPtr<WebGLLayer> m_webGLLayer;
- #endif
- #if PLATFORM(MAC) || PLATFORM(GTK)
- typedef struct {
- String source;
- String log;
- bool isValid;
- } ShaderSourceEntry;
- HashMap<Platform3DObject, ShaderSourceEntry> m_shaderSourceMap;
- friend class Extensions3DOpenGL;
- ANGLEWebKitBridge m_compiler;
- OwnPtr<Extensions3DOpenGL> m_extensions;
- Attributes m_attrs;
- Vector<Vector<float> > m_vertexArray;
- GC3Duint m_texture, m_compositorTexture;
- GC3Duint m_fbo;
- GC3Duint m_depthStencilBuffer;
- bool m_layerComposited;
- GC3Duint m_internalColorFormat;
- // For tracking which FBO/texture is bound
- GC3Duint m_boundFBO;
- GC3Denum m_activeTexture;
- GC3Duint m_boundTexture0;
- // For multisampling
- GC3Duint m_multisampleFBO;
- GC3Duint m_multisampleDepthStencilBuffer;
- GC3Duint m_multisampleColorBuffer;
- // Errors raised by synthesizeGLError().
- ListHashSet<GC3Denum> m_syntheticErrors;
- #endif
- // FIXME: ideally this would be used on all platforms.
- #if PLATFORM(CHROMIUM) || PLATFORM(QT) || PLATFORM(GTK)
- friend class GraphicsContext3DInternal;
- OwnPtr<GraphicsContext3DInternal> m_internal;
- #endif
- };
- } // namespace WebCore
- #endif // GraphicsContext3D_h