/tiled/dungeon/rules/dungeon_ruleset0.tmx

http://github.com/clintbellanger/flare · Unknown · 51 lines · 51 code · 0 blank · 0 comment · 0 complexity · 52fd03a0898653421a283ed360fbe782 MD5 · raw file

  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <map version="1.0" orientation="isometric" width="7" height="3" tilewidth="64" tileheight="32">
  3. <properties>
  4. <property name="AutomappingRadius" value="1"/>
  5. <property name="DeleteTiles" value="1"/>
  6. </properties>
  7. <tileset firstgid="1" name="collision" tilewidth="64" tileheight="32">
  8. <image source="../tiled_collision.png" width="960" height="32"/>
  9. </tileset>
  10. <tileset firstgid="16" name="dungeon" tilewidth="64" tileheight="128">
  11. <image source="../tiled_dungeon.png" width="1024" height="1920"/>
  12. </tileset>
  13. <tileset firstgid="256" name="set_rules" tilewidth="64" tileheight="32">
  14. <image source="../set_rules.png" width="128" height="128"/>
  15. </tileset>
  16. <layer name="ruleRegions" width="7" height="3">
  17. <data encoding="csv">
  18. 0,0,0,0,0,0,0,
  19. 0,256,0,256,0,256,0,
  20. 0,0,0,0,0,0,0
  21. </data>
  22. </layer>
  23. <layer name="ruleSet" width="7" height="3">
  24. <data encoding="csv">
  25. 0,0,0,0,0,0,0,
  26. 0,258,0,259,0,257,0,
  27. 0,0,0,0,0,0,0
  28. </data>
  29. </layer>
  30. <layer name="rule_background" width="7" height="3">
  31. <data encoding="csv">
  32. 0,0,0,0,0,0,0,
  33. 0,16,0,0,0,0,0,
  34. 0,0,0,0,0,0,0
  35. </data>
  36. </layer>
  37. <layer name="rule_object" width="7" height="3">
  38. <data encoding="csv">
  39. 0,0,0,0,0,0,0,
  40. 0,0,0,0,0,0,0,
  41. 0,0,0,0,0,0,0
  42. </data>
  43. </layer>
  44. <layer name="rule_collision" width="7" height="3">
  45. <data encoding="csv">
  46. 0,0,0,0,0,0,0,
  47. 0,0,0,4,0,3,0,
  48. 0,0,0,0,0,0,0
  49. </data>
  50. </layer>
  51. </map>